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Yea, this is bad news regarding dragon age origins. I am really worried it'll end up like Metal Gear Solid 4


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#26
Mjodr

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What's Metal Gear Solid? It sounds like an underarm deodorant.

#27
KennethAFTopp

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Mjodr wrote...

What's Metal Gear Solid? It sounds like an underarm deodorant.


Tactical Espionage Action game. You sneak around and there's ALOT of cut scenes and conspiracy theories.

#28
fairandbalancedfan

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flamechamp23 wrote...

some german guy said this:


Can't believe I noticed this before. some german guy =fail.

#29
LaztRezort

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fairandbalancedfan wrote...

flamechamp23 wrote...

some german guy said this:


Can't believe I noticed this before. some german guy =fail.


Technically, extrapolating his goal from his choice of login name, wouldn't that be a win?

Oh, the irony!

#30
Maria Caliban

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flamechamp23 wrote...

why does germany get dragon age origins before america?  I am proud american and shop at gamestop with pride.  I will predorder dragon age origins out of kindness, so why don't we get this first?


Because BioWare hates America. Those Canadian bastards are always so polite and kind, but you know in their heart of hearts they're plotting our downfall.

#31
LaztRezort

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Maria Caliban wrote...

flamechamp23 wrote...

why does germany get dragon age origins before america?  I am proud american and shop at gamestop with pride.  I will predorder dragon age origins out of kindness, so why don't we get this first?


Because BioWare hates America. Those Canadian bastards are always so polite and kind, but you know in their heart of hearts they're plotting our downfall.


That's it!  I'm calling Team America:World Police on you, BW!

*looks for the phone number that all Americans get handed to them on graduation day...*

#32
fairandbalancedfan

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OP need to fight for freedom



Posted Image

#33
Shattered Shield

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Nekator wrote...

why don´t you just go and play WOW, and spare us this "funny" threads...


I seconded the motion....all in favor? 

#34
GhoXen

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MGS4 is one of the best games out there, I'm willing to admit that even though I usually look down on consoles.



By the way, do you know that 87.331% of statistics are made up? I usually don't trust reviewers before the game is released to the majority.

#35
danabe

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I am sure it will be alot of exploring in the game. :pinched:

Modifié par danabe, 27 octobre 2009 - 04:27 .


#36
bodines1

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lol. funny thread. I can't decide if he is serious. its like a rubix cube with all the sides red. I dont know where to start

#37
Taleroth

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bodines1 wrote...

its like a rubix cube with all the sides red. I dont know where to start

What's to start?  You're already done.

#38
bodines1

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Taleroth wrote...

bodines1 wrote...

its like a rubix cube with all the sides red. I dont know where to start

What's to start?  You're already done.


Damn, I KNEW there had to be a trick to it...

#39
Ninjaphrog

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flamechamp23 wrote...

some german guy said this: 

"Overall the campaign takes 30-40 hours divided in roughly:
- 40% fights
- 30% cut-scenes and conversations
- 20% Character-management (leveling up and so on.
- 10% Exploration)"

Rpg's need to have a lot of exploring in them.  I fully endorse lots of cinematics and conversations, but I want to explore the world and do tons of optional dungeons and sidequests.  In addition to only 10% of the game being exploration, the german guy also said there isn't a great deal of items and gear, just a little bit.  This is very disappointing.  There are nintendo 64 games with tons of items from drops and quest rewards.  Half of the items are from dlc codes.


Dragon age origins will be a great game I'm sure of, and will win rpg of the year in 2009 and maybe this decade, but i want more rpg elements like exploring and grinding for items.

I don't want Dragon Age Origins to be like metal gear solid 4 and be 93.7% cutscenes, which is confirmed by a number of credible sources.



THANK YOU!

I want more exploring as well. I think it's really sad that such a big part of the game is strategy combat, or cutscenes to look at.

I AM NOT PAYING FOR AN INTERACTIVE MOVIE PEOPLE!!!!Posted Image

#40
Dennis Carpenter

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Why would anyone believe anything flamechamp23 posts................

#41
MessWitDaBull

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Ninjaphrog wrote...

flamechamp23 wrote...

some german guy said this: 

"Overall the campaign takes 30-40 hours divided in roughly:
- 40% fights
- 30% cut-scenes and conversations
- 20% Character-management (leveling up and so on.
- 10% Exploration)"

Rpg's need to have a lot of exploring in them.  I fully endorse lots of cinematics and conversations, but I want to explore the world and do tons of optional dungeons and sidequests.  In addition to only 10% of the game being exploration, the german guy also said there isn't a great deal of items and gear, just a little bit.  This is very disappointing.  There are nintendo 64 games with tons of items from drops and quest rewards.  Half of the items are from dlc codes.


Dragon age origins will be a great game I'm sure of, and will win rpg of the year in 2009 and maybe this decade, but i want more rpg elements like exploring and grinding for items.

I don't want Dragon Age Origins to be like metal gear solid 4 and be 93.7% cutscenes, which is confirmed by a number of credible sources.



THANK YOU!

I want more exploring as well. I think it's really sad that such a big part of the game is strategy combat, or cutscenes to look at.

I AM NOT PAYING FOR AN INTERACTIVE MOVIE PEOPLE!!!!Posted Image


Well... normally I'd agree with you... but what you're asking makes very little sense from a lore / story perspective.

You're a Grey Warden, sworn to defend against the Darkspawn threat. It kind of makes sense then that the majority of the game would be focused around upholding and carrying out that mandate rather than throwing darts at a map while blindfolded and exploring wherever the dart lands.

Any time a game developer wants to tell a story, they have to implement a certain amount of linearity to it. Now, as someone already said, this will be more linear than BGII but less so than KotOR, so personally I feel Bioware will have struck a very nice balance between the two.

Just remember, story driven RPGs (which is inarguably Bioware's mainstay) are always going to have a relatively high degree of linearity compared to other games even within the same genre, and as a result 'sandbox'-style play like open exploration is going to suffer.

#42
Guest_imported_beer_*

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"Some German guy" told me "Heirate Mich".








#43
Ninjaphrog

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imported_beer wrote...

"Some German guy" told me "Heirate Mich".




Well thats fail.

#44
Guest_imported_beer_*

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Ninjaphrog wrote...

imported_beer wrote...

"Some German guy" told me "Heirate Mich".




Well thats fail.


Fail would be taking "some German guy" seriously.

A specific German guy, a specific German source- sure.

#45
allothernamesweretaken

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flamechamp23 wrote...

some german guy said this: 

"Overall the campaign takes 30-40 hours divided in roughly:
- 40% fights
- 30% cut-scenes and conversations
- 20% Character-management (leveling up and so on.
- 10% Exploration)"

Rpg's need to have a lot of exploring in them.  I fully endorse lots of cinematics and conversations, but I want to explore the world and do tons of optional dungeons and sidequests.  In addition to only 10% of the game being exploration, the german guy also said there isn't a great deal of items and gear, just a little bit.  This is very disappointing.  There are nintendo 64 games with tons of items from drops and quest rewards.  Half of the items are from dlc codes.


Dragon age origins will be a great game I'm sure of, and will win rpg of the year in 2009 and maybe this decade, but i want more rpg elements like exploring and grinding for items.

I don't want Dragon Age Origins to be like metal gear solid 4 and be 93.7% cutscenes, which is confirmed by a number of credible sources.



Ninjaphrog wrote...

THANK YOU!

I
want more exploring as well. I think it's really sad that such a big
part of the game is strategy combat, or cutscenes to look at.

I AM NOT PAYING FOR AN INTERACTIVE MOVIE PEOPLE!!!!../../../images/forum/emoticons/blushing.png


If you don't want conversations, and actual roleplaying to be a large part of your RPG's, Bethesda is that way.

Modifié par allothernamesweretaken, 27 octobre 2009 - 05:12 .


#46
Ailith Tycane

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flamechamp23 wrote...

some german guy said this: 

"Overall the campaign takes 30-40 hours divided in roughly:
- 40% fights
- 30% cut-scenes and conversations
- 20% Character-management (leveling up and so on.
- 10% Exploration)"

Rpg's need to have a lot of exploring in them.  I fully endorse lots of cinematics and conversations, but I want to explore the world and do tons of optional dungeons and sidequests.  In addition to only 10% of the game being exploration, the german guy also said there isn't a great deal of items and gear, just a little bit.  This is very disappointing.  There are nintendo 64 games with tons of items from drops and quest rewards.  Half of the items are from dlc codes.


Dragon age origins will be a great game I'm sure of, and will win rpg of the year in 2009 and maybe this decade, but i want more rpg elements like exploring and grinding for items.

I don't want Dragon Age Origins to be like metal gear solid 4 and be 93.7% cutscenes, which is confirmed by a number of credible sources.



Posted Image

#47
Danik0226

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MessWitDaBull wrote...

Ninjaphrog wrote...

flamechamp23 wrote...

some german guy said this: 

"Overall the campaign takes 30-40 hours divided in roughly:
- 40% fights
- 30% cut-scenes and conversations
- 20% Character-management (leveling up and so on.
- 10% Exploration)"

Rpg's need to have a lot of exploring in them.  I fully endorse lots of cinematics and conversations, but I want to explore the world and do tons of optional dungeons and sidequests.  In addition to only 10% of the game being exploration, the german guy also said there isn't a great deal of items and gear, just a little bit.  This is very disappointing.  There are nintendo 64 games with tons of items from drops and quest rewards.  Half of the items are from dlc codes.


Dragon age origins will be a great game I'm sure of, and will win rpg of the year in 2009 and maybe this decade, but i want more rpg elements like exploring and grinding for items.

I don't want Dragon Age Origins to be like metal gear solid 4 and be 93.7% cutscenes, which is confirmed by a number of credible sources.



THANK YOU!

I want more exploring as well. I think it's really sad that such a big part of the game is strategy combat, or cutscenes to look at.

I AM NOT PAYING FOR AN INTERACTIVE MOVIE PEOPLE!!!!Posted Image


Well... normally I'd agree with you... but what you're asking makes very little sense from a lore / story perspective.

You're a Grey Warden, sworn to defend against the Darkspawn threat. It kind of makes sense then that the majority of the game would be focused around upholding and carrying out that mandate rather than throwing darts at a map while blindfolded and exploring wherever the dart lands.

Any time a game developer wants to tell a story, they have to implement a certain amount of linearity to it. Now, as someone already said, this will be more linear than BGII but less so than KotOR, so personally I feel Bioware will have struck a very nice balance between the two.

Just remember, story driven RPGs (which is inarguably Bioware's mainstay) are always going to have a relatively high degree of linearity compared to other games even within the same genre, and as a result 'sandbox'-style play like open exploration is going to suffer.


I don't necessarily agree with this.  I think Bethesda does a fairly good job with open ended, sand box RPG's that develop a game world and tell a story.  Morrowind and Fallout 3 were excellent in this regard.  I think Bioware excels at more linear RPG's with tighter weave over the story, even if different decisions can be made.  In some regard this may not satisfy the explorer who enjoys wandering into something on their own and then investigating the area, quests, lore, items.  On the other hand, having side quests and explorations that are more tightly revolved around the main plot line at any given moment can make quests seem far more relevant and make the main story quite epic.

There is some value to many gamers for understanding the story of a game as well as the overall atmosphere of the world through playing and in ways that do not jump out at you at every turn.  I believe Fallout 3 did quite well in regards to the atmosphere through computer terminals and side quests in various locations around DC.  You learn how people handled their life prior to the blast, during the blast, and how areas and groups have evolved.  None of this is thrown at you, but it is there to discover and in some cases piece together your own conclusion.

The down side that I see with the sand box style is that many of the games develop a very interesting story through a large number of pieces in the game that add up to a whole.  This can make the main story line seem less than epic, even if the experience as a whole could be viewed as epic.  ***spoiler*** In Fallout 3 much of the main story line to me felt like, find dad, attempt to restart project purity, dad dies, take care of the enclave, find the G.E.C.K., start project purity.  The summary is certainly overly simplistic, but a game like Baldur's Gate 2 or even Mass Effect could not be summarized that quickly  because there were far more elements to the story that were tightly weaved into the main story line.  Dragon Age seems to have an extremely well written main story, and side quests support that main linear story quite well.  While both methods can tell a story quite well, each has their own way of making the entire experience feel epic. 

I believe one of the reasons people are disappointed with the lack of "exploration" is because sand box style RPG's seem to be developing quite well in regards to overall story, relevance, fun factor, and tying things together.  A sand box style done right can offer extreme immersion as far as gameplay is concerned.  I believe that is apparent just by looking at the improvements of Fallout 3 over Oblivion.  For whatever reason I felt that exploration of Fallout 3 was adding to the overall experience of the game world with just about every place I stumbled upon and side quest I encountered.  While Oblivion was enjoyable, a lot of the content felt like filler when it came to side quests in some of the small towns and areas spread across the region.  Retrieving a spell book from a mountain, or a magical item from a tomb is only fun so many times before it becomes the same mini game over and over.  On the other hand the Thieves Guild and Assassins Guild in Oblivion were really cool, and featured some fairly unique quests that were enjoyable and gave a little more substance to the towns and characters across the region.

Modifié par Danik0226, 27 octobre 2009 - 05:59 .


#48
Highlen

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I believe on gamebanshee its quoted that dragon age lead designer(I forgot his name) said 80% is not linear gameplay.



also they had to rush through the game.

#49
flem1

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Crap, somebody let the troll back in?



Mods are too nice sometimes.

#50
Lughsan35

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dmmadden wrote...

Well, going by your quotes there, it's saying that the main campaign is 10% exploration, nothing about how side quests factor in.

On your second note..do we really need to be nationalistic about a game release? It's actually releasing a few days later in Europe.


And the Americans will have ****'d moan'd and complained up a storm about the bugs that will be that much closer to being fixed by the time the euros have at it!

*gasp*