Danik0226:
"The down side that I see with the sand box style is that many of the games develop a very interesting story through a large number of pieces in the game that add up to a whole. This can make the main story line seem less than epic, even if the experience as a whole could be viewed as epic. ***spoiler*** In Fallout 3 much of the main story line to me felt like, find dad, attempt to restart project purity, dad dies, take care of the enclave, find the G.E.C.K., start project purity. The summary is certainly overly simplistic, but a game like Baldur's Gate 2 or even Mass Effect could not be summarized that quickly because there were far more elements to the story that were tightly weaved into the main story line. Dragon Age seems to have an extremely well written main story, and side quests support that main linear story quite well. While both methods can tell a story quite well, each has their own way of making the entire experience feel epic. "
This right here says very eloquently what I tried and failed to say. Thanks

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To clarify: I spent a lot more time in Oblivion working my way through the Dark Brotherhood / Thieves Guild questlines than I did working through the 'main' storyline, and I know for a fact I found those hours to be much more enjoyable.
I classify Oblivion as a true sandbox RPG, as once you get past the tutorial you can do more or less anything you want. Butcher innocents, work your way to fame and glory through the arena, etc. etc. I found that by the time I finally got around to doing the main story line, I just didn't care anymore (not to mention that, for what is supposed to be a crisis time for the Empire (what with the whole no Emperor and "no heir of our shared blood to wear the Amulet of Kings and light the Dragonfires," etc. etc. bit) months can go by while you pursue other goals without any impact on the story).
Don't get me wrong, I enjoy the open-ness that such a game can bring, but trying to build a story-driven RPG (that is, an RPG with a central unifying story that persists and is key to the game) that is also a sandbox project is a recipe for disaster in my eyes. Will it be done? Maybe someday, but I'd be willing to wager several failed formulas before someone gets it right.
EDIT: Forgot to say one of the things I agree with you most on. In a sandbox-style RPG, I agree with you that the main, 'epic' storyline becomes less important or gets completely lost in the mix.
Modifié par MessWitDaBull, 27 octobre 2009 - 07:08 .