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Yea, this is bad news regarding dragon age origins. I am really worried it'll end up like Metal Gear Solid 4


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#51
Sabriana

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Highlen wrote...

I believe on gamebanshee its quoted that dragon age lead designer(I forgot his name) said 80% is not linear gameplay.

also they had to rush through the game.


Yeah, here:

GB: So once it opens up, I would assume that
there are some story-driven elements where for periods of time, you
have to go through this path or that path to progress the story. But
what percentage of the game would you say is opened up to free,
non-linear exploration?




Mike: Eighty.


From here: Click Here

Modifié par Sabriana, 27 octobre 2009 - 06:35 .


#52
Mordaedil

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While I think this is amusing, isn't it about time people learned to ignore idiots?

We'd all be better off if noone bumped his threads.

#53
Varenus Luckmann

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Some polish guy said that Dragon Age is only released in the Democratic Republic of Congo.
IS IT TRUE!?!?!?!?! :blink::blink::blink::blink::blink::blink::blink::o:crying::mellow::unsure::?:crying::crying::blink::blink:

#54
MessWitDaBull

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Danik0226:

"The down side that I see with the sand box style is that many of the games develop a very interesting story through a large number of pieces in the game that add up to a whole. This can make the main story line seem less than epic, even if the experience as a whole could be viewed as epic. ***spoiler*** In Fallout 3 much of the main story line to me felt like, find dad, attempt to restart project purity, dad dies, take care of the enclave, find the G.E.C.K., start project purity. The summary is certainly overly simplistic, but a game like Baldur's Gate 2 or even Mass Effect could not be summarized that quickly because there were far more elements to the story that were tightly weaved into the main story line. Dragon Age seems to have an extremely well written main story, and side quests support that main linear story quite well. While both methods can tell a story quite well, each has their own way of making the entire experience feel epic. "

This right here says very eloquently what I tried and failed to say. Thanks :D.

To clarify: I spent a lot more time in Oblivion working my way through the Dark Brotherhood / Thieves Guild questlines than I did working through the 'main' storyline, and I know for a fact I found those hours to be much more enjoyable.

I classify Oblivion as a true sandbox RPG, as once you get past the tutorial you can do more or less anything you want. Butcher innocents, work your way to fame and glory through the arena, etc. etc. I found that by the time I finally got around to doing the main story line, I just didn't care anymore (not to mention that, for what is supposed to be a crisis time for the Empire (what with the whole no Emperor and "no heir of our shared blood to wear the Amulet of Kings and light the Dragonfires," etc. etc. bit) months can go by while you pursue other goals without any impact on the story).

Don't get me wrong, I enjoy the open-ness that such a game can bring, but trying to build a story-driven RPG (that is, an RPG with a central unifying story that persists and is key to the game) that is also a sandbox project is a recipe for disaster in my eyes. Will it be done? Maybe someday, but I'd be willing to wager several failed formulas before someone gets it right.

EDIT: Forgot to say one of the things I agree with you most on. In a sandbox-style RPG, I agree with you that the main, 'epic' storyline becomes less important or gets completely lost in the mix.

Modifié par MessWitDaBull, 27 octobre 2009 - 07:08 .


#55
Flamin Jesus

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Mordaedil wrote...

While I think this is amusing, isn't it about time people learned to ignore idiots?
We'd all be better off if noone bumped his threads.


But he's a proud American! And he shops at GameStop proudly! And he had a rather proud and patriotic breakfast this morning, not to forget his proud dog, which was proudly walked down patriot-street. Not even to mention the pride with which he checked his mail later that day.

And proudly, he read some of it.

Heh, 'proud', what a neat word.
Proud proud proud.
Sounds a little like trout, huh? :happy:

EDIT: Damn, forgot some kindness, just imagine the word 'kindness' pointlessly draped over half those sentences up there, ok? ;)

Modifié par Flamin Jesus, 27 octobre 2009 - 07:35 .


#56
Death Breeze

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This guys topics are always fun to read, his main topic/opinion opinon is in the topic name and the rest of his post is just trolling IMO. This guy never stops either, after all the insults he recieves. All I remember is him whining and complaining in each topic.

#57
Mordaedil

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I have never been humbled as much as by a true American's pride in his own bastardity. Is that even a word? I don't know. Sometimes I just think they are blind.

#58
vyvexthorne

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Some giraffe named Ted told me that he beat the game in 4 hours..He said the game was 20% learning how to play with hooves, 40% trying to understand human talk, 20% pretty pictures, 10% thinking about eating and 40% wishing he new how to do math... he then ate some twigs and leaves and took a nap.

#59
allothernamesweretaken

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Mordaedil wrote...

I have never been humbled as much as by a true American's pride in his own bastardity. Is that even a word? I don't know. Sometimes I just think they are blind.


We aren't blind, we just have a very loud contingent of people, who are proud of their stupidity <_<

#60
Flamin Jesus

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vyvexthorne wrote...

Some giraffe named Ted told me that he beat the game in 4 hours..He said the game was 20% learning how to play with hooves, 40% trying to understand human talk, 20% pretty pictures, 10% thinking about eating and 40% wishing he new how to do math... he then ate some twigs and leaves and took a nap.


I thought that story was bad, but then at the end when that thing happened with all that stuff, that was like... Totally awesome! :o

#61
Mordaedil

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allothernamesweretaken wrote...

Mordaedil wrote...

I have never been humbled as much as by a true American's pride in his own bastardity. Is that even a word? I don't know. Sometimes I just think they are blind.


We aren't blind, we just have a very loud contingent of people, who are proud of their stupidity <_<

Oops, I missed a word there. I meant a "true patriotic American", you know. Those people who forget where they are really from. :whistle:

(It's not America)

#62
Achromatis

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flamechamp23 wrote...

some german guy said this: 

"Overall the campaign takes 30-40 hours divided in roughly:
- 40% fights
- 30% cut-scenes and conversations
- 20% Character-management (leveling up and so on.
- 10% Exploration)"

Rpg's need to have a lot of exploring in them.  I fully endorse lots of cinematics and conversations, but I want to explore the world and do tons of optional dungeons and sidequests. 


"campaign". It doesnt say anything about side quests, and I highly doubt he played through it the ~8 times it supposidly takes to see all the content.

In addition to only 10% of the game being exploration, the german guy also said there isn't a great deal of items and gear, just a little bit.  This is very disappointing.  There are nintendo 64 games with tons of items from drops and quest rewards.  Half of the items are from dlc codes.


Thats more than an exageration.

Dragon age origins will be a great game I'm sure of, and will win rpg of the year in 2009 and maybe this decade, but i want more rpg elements like exploring and grinding for items.


No, just no. If you want to have to change your equipment after every kill then go play Borderlands or something... I like ~ number of items Mass Effect had. What would be the point anyway?

I don't want Dragon Age Origins to be like metal gear solid 4 and
be 93.7% cutscenes, which is confirmed by a number of credible sources.


Confirmed by whome might I ask...?

#63
Sabriana

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Half reading news and then jumping to conclusions should be an olympic sport, seeing as how it's so widespread.

I'm now sulking over the polish guy news. I always believe anonymous polish guys, so I'm crushed. :lol:

#64
allothernamesweretaken

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vyvexthorne wrote...

Some giraffe named Ted told me that he beat the game in 4 hours..He said the game was 20% learning how to play with hooves, 40% trying to understand human talk, 20% pretty pictures, 10% thinking about eating and 40% wishing he new how to do math... he then ate some twigs and leaves and took a nap.


GOTY 

Seriously, FUND IT

Modifié par allothernamesweretaken, 27 octobre 2009 - 08:42 .


#65
Lucy Glitter

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Ailith430 wrote...

flamechamp23 wrote...

some german guy said this: 


Posted Image



:lol::lol::lol:

#66
vyvexthorne

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Flamin Jesus wrote...

vyvexthorne wrote...

Some giraffe named Ted told me that he beat the game in 4 hours..He said the game was 20% learning how to play with hooves, 40% trying to understand human talk, 20% pretty pictures, 10% thinking about eating and 40% wishing he new how to do math... he then ate some twigs and leaves and took a nap.


I thought that story was bad, but then at the end when that thing happened with all that stuff, that was like... Totally awesome! :o


It was all like a big woosh of lethargic energy right.?  Like stuff and things like that..like when he ate those leaves?  I was all like.. sleepy with hightened senses.  And then BOOM.. paydirt and I sold the story to that guy who ownes that magazine.. Elmer.  You know.. Shaggy beard.. wonky left eye.. 

#67
Varenus Luckmann

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Dragon Age consists of 96% giraffes?! WTF I WANT MY MONEY BACK!

#68
Ailith Tycane

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Lucy_Glitter wrote...

Ailith430 wrote...

flamechamp23 wrote...

some german guy said this: 


Posted Image



:lol::lol::lol:


:happy::happy::happy:

#69
vyvexthorne

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Varenus Luckmann wrote...

Dragon Age consists of 96% giraffes?! WTF I WANT MY MONEY BACK!


98% Giraffes , 2% Hooves..  It's not the best stew you'll ever eat but it's full of vitamins.

#70
BeardedNinja

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He doesn't want DA:O to end up like MGS4? So it shouldn't be anything like one of the best games ever made? Yeah, that makes sense.....

And whats the point of complaining about an RPG having too many cutscences?

#71
Sabriana

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BeardedNinja wrote...

He doesn't want DA:O to end up like MGS4? So it shouldn't be anything like one of the best games ever made? Yeah, that makes sense.....
And whats the point of complaining about an RPG having too many cutscences?


Cause some people don't know the difference between a pure RPG, and a FPS with RPG elements perhaps?

#72
Guest_Magnum Opus_*

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Death Breeze wrote...

This guys topics are always fun to read, his main topic/opinion opinon is in the topic name and the rest of his post is just trolling IMO. This guy never stops either, after all the insults he recieves. All I remember is him whining and complaining in each topic.

Strange.  All I remember is the virtual gang-rape by the forum members whose names I do recognize.

To each their own, I suppose.  But, if violating anyone who posts a bad topic is the way things are going to work around here...

*shrugs*

... blast, now where'd I put my pool cue?  I'm sure he's got at least one orifice left that I could jam it into.

#73
R_G_Spuffington

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Death Breeze wrote...

This guys topics are always fun to read, his main topic/opinion opinon is in the topic name and the rest of his post is just trolling IMO. This guy never stops either, after all the insults he recieves. All I remember is him whining and complaining in each topic.


Yes, they are fun to read. A lot more fun than some of the other topics around here. Take away all the insults hurled at him in these threads and they have produced some valid discussion too. I think people are taking him far too seriously.

#74
OldhamA

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The problem with MGS4 is that you're just sitting there watching the screen for the cut scenes. In this game you're dictating where the conversation goes. Big difference.

#75
Rwraith

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Spaghetti_Ninja wrote...

Flamechump topic.


heh