I have an issue with the game at the Elven Ruins within the Brecilian forest. In the lower level of the ruins, you will come across the ghost of an Elven boy who is looking for his mother.
The issue I have...a complaint, basically...is that I command my party to remain stationary at the entrance while I go to the center of the room and talk to the boy, where an ambush awaits. Regardless of where I leave my party, after the cut scene, the game automatically throws all of my party in the midst of the ambush...though, tactically, I commanded them to stand their ground at the entrance.
I love this game. But as the combat portion of the game is based highly upon tactical decisions and commands, I would expect that my party would wait where I commanded them to wait, regardless of my location. It would be nice if Bioware addressed this issue in the future.
It's the first time I've really noticed it, but it's pretty annoying.
Elven Ruins
Débuté par
WildstarGoethe
, nov. 12 2009 05:29
#1
Posté 12 novembre 2009 - 05:29
#2
Posté 12 novembre 2009 - 05:33
Cutscenes automatically move your party to your position. Sometimes it's a pain (cutscene iniated ambushes, the like), but a lot of times it's really helpful for making sure your main character isn't left to fend for himself against an angry mob until the party can catch up.
#3
Posté 12 novembre 2009 - 05:36
Every time you exit a conversation, your party appears behind you. Its just the way the game works.
#4
Posté 12 novembre 2009 - 05:39
Well, thanks to all the above posts. It's good to know. Kind of sucks, but I'll live.
Great game otherwise.





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