Alschemid suggested to me that the reason the material failed to load was because of not having a proper dds format, as well as providing me a link to a converter that will sorta kinda work. Unfortunately, I couldn't get DDs Converter 2 to work on my Vista-inclined machine. I have tried both NVIDIA's dds plugin as well as The Compressenator with no luck.
So! I am open to all suggestions in how I could fix this. I used 3DS Max by the way, not Blender. If you need more info in order to better help, feel free to ask, though it make take me several hours to respond since I'd have passed out by then..
What the item looks like in Max:

What the item looks like in the toolset:

Plz be kind about the way the hood looks, it was just something I slapped together to see if I could get something brand new into the game, before moving on to adding even bigger things. I made it so that it actually has less polys than the mage hats already in the game.
Also, I can attach it to a uti and then load it in the game itself as well as equip it, but the only thing that changes is the back of the head, which goes missing.
Modifié par ChickenDownUnder, 24 octobre 2010 - 09:22 .





Retour en haut






