kalle90 wrote...
Getorex wrote...
It is the dialog differences you have to go to with each character that takes up time and space (and money). They can't really duplicate the same dialog with each character for the LI thread. Plus, to make it even remotely acceptable rather than outright eye-rolling or laughable it would require more dialog and more depth. Hard to do. I can see the dev's point of not wanting to divert all the time and effort into that vs the meat and potatoes of the game mission itself. Fight or f*ck? For the former, do an FPS. For the later, do Secondlife (seriously - theres all the latter you could want there in cartoon form and even the chance of a creepy and obsessive online e-romance to boot). For a good deal of the former and just a bit of the latter, do ME.
True, but: What is done is done.
Bioware can't just make Jack and Thane less important in ME3 than Ash and Garrus are. That would screw those who chose them. The other option is to make everyone matter just as little - not good for anyone. At the same time Bioware has to try to expand and appeal to the ME3 newcomers too.
So we need atleast 9 LIs just to satisfy the fans of ME1 and 2 (Plus Kelly, Samara and Shiala are potential LIs too in one way or another). I also doubt ME3 settles for anything less than 3 new LIs per gender - the bar made with ME2.
The good side is that the dialogue can be done by seperate people and it doesn't have to directly affect the other parts of the game. ME2 used 2 DVDs so they don't have strict space limits. So the biggest issue is probably money.
I can't see bit players like Shiala, et al, as viable LI's in ME3. I can only see them as equal to Kelly, who served merely as a casual bed warmer. Nothing wrong with providing some casual encounter opportunities. Not EVERYONE who expresses interest or is interesting should have to be a full blown LI. Real life is FAR from that and much closer to filled with what turn out to be short-term or casual encounters. The LI's are few and far between and should be so in ME 3, for simplicity AND realism.
Don't all go overboard people with a desire for a marriage, kids, a house with a picket fence (or an episode of House Hunters Citadel for the newlyweds). Yikes. Keep it simple. I suspect that if Bioware had any inkling that people would want to go all Sims or Secondlife on the LI's and casual encounters provided in ME games, they would have skipped them entirely or handed you a choice of 2 or 3, all told, MAX so that they don't have to figure out how to handle all the variations and iterations that come from an explosion of interests.
Encounters do NOT have to be all important, all consuming, and forever. They can be short and fairly casual, like most in life.





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