It includes fixes to scripts and plants, appearances changes by [MD]Sephiroth and Charlievale's CNR GUI
I know some placeables don't look right but we have decided against making a hak. The small one only include the gui files.
The trees and rocks are made with prefabs, it looks totally cool^^.
CNR is SQL aware but since I don't know anything about NWNX4, I could not update the scripts but I have split the db script in 3, so it's just one specific script to fix to make it work. If you fix that and send me the script I'll update CNR with it.
Link is in my sig.
For those who don't know CNR it was the king of the crafting systems in NWN1, worshipped by some, despised by others, ignored by none
Personnaly I like it because it allows to make a PW economy almost totally based on players craft. You could just run a newbie merchant for the starter and let all the other stuff be CNR crafted.
Modifié par Olblach, 24 octobre 2010 - 08:07 .





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