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geth shield boos or barrier .


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31 réponses à ce sujet

#1
toastye weasel

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i want to pick one of the two for my engineer but i dont know witch one wolud be better any suggestions .:huh:

#2
Bozorgmehr

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Early game GSB is better (if you have the Kasumi dlc you can get 3 + cooldown upgrades) it is also the 'best' rpg option (it's a tech skill after all).



I use Barrier mostly (on my Adept) and I know it works even when you're stunned (barrier doesn't have an animation). I don't know if GSB behaves the same.



In terms of extra protection there is little to no difference.

#3
JaegerBane

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toastye weasel wrote...

i want to pick one of the two for my engineer but i dont know witch one wolud be better any suggestions .:huh:


Realistically, Geth Shield Boost. You'll benefit from it to a greater degree because of your passives, as it's a tech power.

Barrier tends to be better in emergencies since it can never be interrupted... but without any biotic cooldown reduction, it's cooldown is punishing...

#4
sinosleep

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Passives affect powers regardless of what type they are. It's only research upgrades that are bound to power type.

#5
JaegerBane

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sinosleep wrote...

Passives affect powers regardless of what type they are. It's only research upgrades that are bound to power type.


Interesting - I'd heard the power damage affects all, but not cooldown.

#6
sinosleep

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I tested it a few months ago with a vanguard running champion that also had the 20% CD reduction for both tech and biotics. GSB and Barrier both came off CD at the same exact rate which means the passive affected them both equally.

#7
kstarler

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I have been wondering about this myself. Does the evolved form of Geth Shield that gives a boost to weapon damage help at all? I always give that form to Legion, but finding out that barrier can be used even when stunned seems a pretty big plus toward choosing it for Shep over GSB. Plus, if you're using powers primarily and weapons secondarily, the weapon damage would probably be less valuable.

As a side question, is it worth it to take a shield as a single point ability? 25% seems like it might save your life in a pinch, but then again, it might not. I'm thinking of at the beginning of the game, before you can use med-kits to restore health and shields, but you'd probably be leveling a primary class skill (like charge, cloak, AR, etc.)

#8
JaegerBane

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kstarler wrote...

I have been wondering about this myself. Does the evolved form of Geth Shield that gives a boost to weapon damage help at all? I always give that form to Legion, but finding out that barrier can be used even when stunned seems a pretty big plus toward choosing it for Shep over GSB. Plus, if you're using powers primarily and weapons secondarily, the weapon damage would probably be less valuable.


It's 10% - the same boost you'd get from wearing the stabilisation gauntlets and the kestrel torso. While it's nice to have I wouldn't expect to see that much difference. I definitely wouldn't rate it as on the level of Barrier's cast-come-hell-or-high-water perk...

As a side question, is it worth it to take a shield as a single point ability? 25% seems like it might save your life in a pinch, but then again, it might not. I'm thinking of at the beginning of the game, before you can use med-kits to restore health and shields, but you'd probably be leveling a primary class skill (like charge, cloak, AR, etc.)


I would guess that would depend on what character you were playing. If you're a caster that likes to fight up close, I would say yeah, as those shield powers get most of their bucks from the fact you can refresh your shields to full in a pinch, but on something like a Vanguard... well, I never found it useful.

Modifié par JaegerBane, 24 octobre 2010 - 09:40 .


#9
Bozorgmehr

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kstarler wrote...

As a side question, is it worth it to take a shield as a single point ability? 25% seems like it might save your life in a pinch, but then again, it might not.


It's not like Charge when you receive a shield bonus (it will regen some of your shield); Barrier will regen your entire shield + 25%. It's the ultimate lifesaver, but it comes at the price of a long cooldown.

#10
TheBestClass

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Bozorgmehr wrote...

kstarler wrote...

As a side question, is it worth it to take a shield as a single point ability? 25% seems like it might save your life in a pinch, but then again, it might not.


It's not like Charge when you receive a shield bonus (it will regen some of your shield); Barrier will regen your entire shield + 25%. It's the ultimate lifesaver, but it comes at the price of a long cooldown.


Wait, so if my regular shields broke and I used GSB or Barrier, it would restore my regular shields plus the 25, 50, 75 or 100%?

#11
kstarler

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Bozorgmehr wrote...

It's not like Charge when you receive a shield bonus (it will regen some of your shield); Barrier will regen your entire shield + 25%. It's the ultimate lifesaver, but it comes at the price of a long cooldown.


This I did not know. Thank you sir!

#12
kstarler

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JaegerBane wrote...

kstarler wrote...

I have been wondering about this myself. Does the evolved form of Geth Shield that gives a boost to weapon damage help at all? I always give that form to Legion, but finding out that barrier can be used even when stunned seems a pretty big plus toward choosing it for Shep over GSB. Plus, if you're using powers primarily and weapons secondarily, the weapon damage would probably be less valuable.


It's 10% - the same boost you'd get from wearing the stabilisation gauntlets and the kestrel torso. While it's nice to have I wouldn't expect to see that much difference. I definitely wouldn't rate it as on the level of Barrier's cast-come-hell-or-high-water perk...


Right, I kind of figured that. I was thinking more of a pure sniper Infiltrator, popping GSB and then cloaking when it comes back up to one shot something that would normally still have a quarter health left, or maybe as a hedge against missing harbinger's enormous head. :pinched:

#13
Bozorgmehr

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TheBestclass wrote...

Wait, so if my regular shields broke and I used GSB or Barrier, it would restore my regular shields plus the 25, 50, 75 or 100%?


Yes. I believe the bonus percentage applies to your base shield. Heavy Barrier will boost shield with 200-250 points.

Modifié par Bozorgmehr, 24 octobre 2010 - 10:18 .


#14
TheBestClass

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My God...

#15
Ranik15

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Bozorgmehr wrote...

Early game GSB is better (if you have the Kasumi dlc you can get 3 + cooldown upgrades) it is also the 'best' rpg option (it's a tech skill after all).

I use Barrier mostly (on my Adept) and I know it works even when you're stunned (barrier doesn't have an animation). I don't know if GSB behaves the same.

In terms of extra protection there is little to no difference.

Where are the upgrades located in the dlc?

#16
Captain_Obvious_au

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Also keep in mind that you can negate the Barrier's long cooldown by taking the evolved form where it lasts for 180 seconds. Do that, wait until you can use powers, then charge into combat with your barrier still strong.

#17
Stabby McGoodstab

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Captain_Obvious_au wrote...

Also keep in mind that you can negate the Barrier's long cooldown by taking the evolved form where it lasts for 180 seconds. Do that, wait until you can use powers, then charge into combat with your barrier still strong.


The only problem with this is that you lose Barrier's effects if you lose your shields. Even if it's supposed to last 180 seconds, realistically, it only last as long as your shields stay up. As soon as they go down, you'll need to recast Barrier.

I've heard unconfirmed rumours that Fortification does not have this penalty however. When your shields recharge, you will still have the boosted shields.

#18
Kronner

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Stabby McGoodstab wrote...

I've heard unconfirmed rumours that Fortification does not have this penalty however. When your shields recharge, you will still have the boosted shields.


Only in the Lazarus Station - it is a bug.

#19
Stabby McGoodstab

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Kronner wrote...

Only in the Lazarus Station - it is a bug.


Ah, oh well. That's good to know. Thanks for clearing that up.

#20
KenLyns

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I've seen enemies use incinerate and warp, but never overload. Doesn't that make GSB the better option?

#21
Stabby McGoodstab

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KenLyns wrote...

I've seen enemies use incinerate and warp, but never overload. Doesn't that make GSB the better option?


Irrelevant, sadly.

The character class determines whether you have shields or barriers. Adepts and Vanguards have barriers, everyone else has shields. Geth Shield Boost, Barrier and Fortification just add a percentage boost to whatever your protection is. If an Adept uses Geth Shield Boost, they'll get more barriers. If a Soldier uses Barrier, he'll get more shields.

#22
Locutus_of_BORG

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But class specific bonuses will affect the abilities differently, right? For example, you put GSB on an Adept, but since it's a tech ability, it won't get a cooldown bonus?

^Off topic, but nice avatar, Stab.

Modifié par Locutus_of_BORG, 02 novembre 2010 - 03:47 .


#23
Omega-202

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Stabby McGoodstab wrote...

KenLyns wrote...

I've seen enemies use incinerate and warp, but never overload. Doesn't that make GSB the better option?


Irrelevant, sadly.

The character class determines whether you have shields or barriers. Adepts and Vanguards have barriers, everyone else has shields. Geth Shield Boost, Barrier and Fortification just add a percentage boost to whatever your protection is. If an Adept uses Geth Shield Boost, they'll get more barriers. If a Soldier uses Barrier, he'll get more shields.


Also, correct me if I'm wrong, but enemy Warp and Incinerate do the same damage to player Barriers as they do to Shields.  Comparing the damage done on Insanity by those two attack with a base barrier Vanguard and a base shield Infiltrator, I've never noticed a difference.

I think only the player versions of those attacks actually have the multipliers.  

Locutus_of_BORG wrote...

But class specific bonuses will affect the abilities differently, right? For example, you put GSB on an Adept, but since it's a tech ability, it won't get a cooldown bonus, I think.

If you read up at the beginning of the thread, Sinosleep disproves this.  The passives in each class power actually boosted each shield power's cooldown equally in his tests.  

Modifié par Omega-202, 02 novembre 2010 - 03:49 .


#24
Bozorgmehr

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Omega-202 wrote...

Also, correct me if I'm wrong, but enemy Warp and Incinerate do the same damage to player Barriers as they do to Shields.  Comparing the damage done on Insanity by those two attack with a base barrier Vanguard and a base shield Infiltrator, I've never noticed a difference.

I think only the player versions of those attacks actually have the multipliers.



Correct, Warp and Incinerate inflict same damage regardless if the player has shields or barriers; only player (and squadmate) powers use multipliers against certain defenses.

#25
TevinterMagister

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I see there's a misconception that GSB is not instantaneous, last I checked the shield is instantly applied without a physical animation, but Shep's omnitool will glow.

Modifié par Maze of Torment, 02 novembre 2010 - 05:46 .