How does one include an exported art layout for use in a player package? (Custom levels, of course.) The builder to player package is giving me problems, and I'm not sure which files are mandatory...
Player Package Levels?
Débuté par
jackkel dragon
, oct. 24 2010 08:33
#1
Posté 24 octobre 2010 - 08:33
#2
Posté 26 octobre 2010 - 11:19
In general, art resources will be found in your addin/[name]/core/override/toolset export/lvlname folder. Anything in the appropriate subfolder must be included.
Sometimes, I've found that the toolset gives me an angry error message when I include these files. If this happens, or if you don't understand it in general, note that you can package it up manually. A .dazip is simply a renamed .zip. Open it up and you'll notice in the 'contents' folder that it's simply a list of folders corresponding to my documents/bioware/dragon age. So navigate to addins/[name]/core/[anything] (create if it doesn't exist) and add the files from your level folder in there.
Sometimes, I've found that the toolset gives me an angry error message when I include these files. If this happens, or if you don't understand it in general, note that you can package it up manually. A .dazip is simply a renamed .zip. Open it up and you'll notice in the 'contents' folder that it's simply a list of folders corresponding to my documents/bioware/dragon age. So navigate to addins/[name]/core/[anything] (create if it doesn't exist) and add the files from your level folder in there.
#3
Posté 27 octobre 2010 - 09:32
Got it. I'll see if that works.





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