Do you think BW should upgrade the Avenger?
#1
Posté 25 octobre 2010 - 04:12
#2
Posté 25 octobre 2010 - 04:18
* cough* unlimited ammo or something.
* looks around nervously *
#3
Posté 25 octobre 2010 - 05:43
#4
Posté 25 octobre 2010 - 05:59
--Scimitar
--Avenger
--Collector Assault Rifle
--Missile Launcher
--Firestorm
--Katana
--Shuriken
#5
Posté 25 octobre 2010 - 11:19
Dunno, the katana and scimitar are still useful. Granted the claymore is better as the big daddy of shotties (but not everyone can use it and minus the reload trick it's not that good), and the GPS is an awesome beasty (I avoid it mostly for rp reasons though) and the Evi has decent range, but it does fire very slowly. Scimi is good for a high fire rate shotgun to hose down a target pointblank.
And I still rather like the missile launcher. It is absurdly weak for a so-called heavy weapon, but useful on some occasions like luring the YMIR mechs in the 20 box n7 assignment. Never managed to save all 20 otherwise.
#6
Posté 25 octobre 2010 - 11:32
#7
Posté 25 octobre 2010 - 12:00
Modifié par Christmas Ape, 25 octobre 2010 - 12:04 .
#8
Posté 25 octobre 2010 - 12:02
#9
Posté 25 octobre 2010 - 12:58
Also would like to refit some of my guns with old school heat sinks. I miss endless sniping
#10
Posté 25 octobre 2010 - 01:05
I do not think the Scimitar sucks at all - tis actually pretty awesome. The Katana isnt awesome but it is pretty good.Miss Yuna of Atlanta wrote...
I think that in general, a weapon balance patch wouldn't be too unfeasible for BioWare to develop. There are a few weapons that just flat-out suck in combat, not working very well for what appears to be their intended use. I have a small list of guns that would fall into this category.
--Scimitar
--Avenger
--Collector Assault Rifle
--Missile Launcher
--Firestorm
--Katana
--Shuriken
Modifié par ashwind, 25 octobre 2010 - 01:06 .
#11
Posté 25 octobre 2010 - 01:11
It'd be nice to have one effective true assault rifle.
#12
Posté 25 octobre 2010 - 05:48
Even though functionally it is pretty poor in the game, it's still my favourite AR.
#13
Posté 25 octobre 2010 - 05:54
Miss Yuna of Atlanta wrote...
I think that in general, a weapon balance patch wouldn't be too unfeasible for BioWare to develop. There are a few weapons that just flat-out suck in combat, not working very well for what appears to be their intended use. I have a small list of guns that would fall into this category.
--Scimitar
--Avenger
--Collector Assault Rifle
--Missile Launcher
--Firestorm
--Katana
--Shuriken
There is absolutely nothing wrong with the scimitar, and it's in fact one of the most popular shotguns among vanguard players. Nothing wrong with the katana either, there are plenty of vids out that that show when it comes to standard mooks all the shotguns in the game postively wreck them and as such are mostly very well balanced against each other.
#14
Posté 25 octobre 2010 - 06:19
[edit]
Tony Gunslinger wrote...
Should the Avenger get something like a slight damage boost, a higher RoF, etc?
Isn't this possible using the coalseced.ini file, to do just that? I think increasing damage a little can do wonders for the Avenger.
Modifié par Bozorgmehr, 25 octobre 2010 - 06:31 .
#15
Posté 25 octobre 2010 - 06:42
sinosleep wrote...
There is absolutely nothing wrong with the scimitar, and it's in fact one of the most popular shotguns among vanguard players. Nothing wrong with the katana either, there are plenty of vids out that that show when it comes to standard mooks all the shotguns in the game postively wreck them and as such are mostly very well balanced against each other.
Fair enough. I've just never seen anybody really use the damn thing, and I myself had a lot of trouble getting a feel for it. Then again, the only shotgun I ever use anymore is the Eviscerator. I'm a terrible Vanguard, I won't even lie. The only classes I'm legitimately good at are Infiltrator and Sentinel(Adept to a lesser extent).
What do the Scimitar and Katana have that set them apart from the other shotguns, though? I'm not challenging you or anything, I'm just at a loss.
Modifié par Miss Yuna of Atlanta, 25 octobre 2010 - 06:47 .
#16
Posté 25 octobre 2010 - 06:58
Here is a clip of the non-dlc shotguns killing off mooks in very similar times
the same kind of thing has been done with mercs and the results are always the same. When it comes to standard mobs which is what makes up 90% of what you will be fighting any way, the shotguns are all more or less interchangeable as far as total time taken to get the job done.
#17
Posté 25 octobre 2010 - 07:02
Scimitar is also the most forgiving SG, missing a shot doesn't hurt much. More importantly, Scimitar is the best or most efficient ME2 weapon when it comes to ammo powers. Cryo, Inferno and Disruptor Ammo are great on Scimitar (high RoF and 8 pellets a shot guarantees panic, freezing and overloading effects).
#18
Posté 25 octobre 2010 - 07:54
All-a-Mort wrote...
The Avenger reminds me of the assault rifle in the halo games. It's the weapon you get rid of at the earliest opportunity (note I've not played Reach though).
The Assault Rifle in Halo: Reach is actually really good. It should still be used in bursts but it seems to be much more accurate overall.
#19
Posté 25 octobre 2010 - 08:01
Modifié par kstarler, 25 octobre 2010 - 08:05 .
#20
Posté 25 octobre 2010 - 08:49
AntiChri5 wrote...
Every RPG has crappy starting weapons that you cant wait to get rid of. Perhaps another AR is necessary? A mini-revenant?
That doesn't really make any kind of sense because ME2 does not follow the traditional RPG way.
To the question it self: Yeah, the avenger has to be most pointless gun in the game. Low damage and very inacurate due to it's high recoil. It's only half redeeming future is it's high ammo pool, but it's rendered moot since you will miss with most of the shots.
#21
Posté 26 octobre 2010 - 03:16
the geth know how to make weapons!
#22
Posté 26 octobre 2010 - 07:10
If I'm running an AR Adept, I need a weapon that can quickly strip shields. Zaeed's disruptor ammo and the Avenger are what I go to for that. The Locust is awesome for longer range shooting, but the Avenger's clip size and power fit nicely for what I do with the adept.
Besides, only the soldier gets the AR at low levels. If you're doing a 30+ Hardcore or Insanity run, then you should maximize your party.
#23
Posté 26 octobre 2010 - 07:40
#24
Posté 27 octobre 2010 - 05:19
The Avenger is fine on lower difficulties, it and the CAR are a lot like the Halo assault rifles, balanced between accuracy and firepower, but the ME2 ARs are spit guns, they are far less effective than the marksman/battlerifles or the LMG, the do need a slight DPS boost to make them viable alternatives.All-a-Mort wrote...
The Avenger reminds me of the assault rifle in the halo games. It's the weapon you get rid of at the earliest opportunity (note I've not played Reach though).
Dunno, the katana and scimitar are still useful. Granted the claymore is better as the big daddy of shotties (but not everyone can use it and minus the reload trick it's not that good), and the GPS is an awesome beasty (I avoid it mostly for rp reasons though) and the Evi has decent range, but it does fire very slowly. Scimi is good for a high fire rate shotgun to hose down a target pointblank.
And I still rather like the missile launcher. It is absurdly weak for a so-called heavy weapon, but useful on some occasions like luring the YMIR mechs in the 20 box n7 assignment. Never managed to save all 20 otherwise.
#25
Posté 27 octobre 2010 - 07:18
Modifié par ashwind, 27 octobre 2010 - 07:19 .





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