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Do you think BW should upgrade the Avenger?


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57 réponses à ce sujet

#1
Tony Gunslinger

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Ok, I know the Avenger is supposed to be a default weapon, so as it stands it shouldn't have wierd stats like +35% damage vs armor. But still, if you've specialized in AR training, the only real choices are the either the Vindicator or Mattock. Even the Locust and does a better job than the Avenger. I only put the Avenger on a few squaddies for RP reasons, but other than that it's completely underpowered in just about every category. Other default weapons -- the Predator, Shuriken, Mantis (and arguably the Katana) -- still have their uses despite the addition of DLC items, so I think it's a bit odd that a classic design and a signature icon of Mass Effect is now functionally obsolete. Should the Avenger get something like a slight damage boost, a higher RoF, etc?

#2
Icinix

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Yeah, it's not until later on and a few more weapons that weapon choice becomes something to consider. It would be cool if it had something more to it, to make it something to consider, like

* cough* unlimited ammo or something.



* looks around nervously *

#3
SupidSeep

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Not just the Avenger. IMAO, the GPR and CAR also need a boost.

#4
Miss Yuna of Atlanta

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I think that in general, a weapon balance patch wouldn't be too unfeasible for BioWare to develop. There are a few weapons that just flat-out suck in combat, not working very well for what appears to be their intended use. I have a small list of guns that would fall into this category.





--Scimitar

--Avenger

--Collector Assault Rifle

--Missile Launcher

--Firestorm

--Katana

--Shuriken

#5
All-a-Mort

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The Avenger reminds me of the assault rifle in the halo games. It's the weapon you get rid of at the earliest opportunity (note I've not played Reach though).



Dunno, the katana and scimitar are still useful. Granted the claymore is better as the big daddy of shotties (but not everyone can use it and minus the reload trick it's not that good), and the GPS is an awesome beasty (I avoid it mostly for rp reasons though) and the Evi has decent range, but it does fire very slowly. Scimi is good for a high fire rate shotgun to hose down a target pointblank.

And I still rather like the missile launcher. It is absurdly weak for a so-called heavy weapon, but useful on some occasions like luring the YMIR mechs in the 20 box n7 assignment. Never managed to save all 20 otherwise.

#6
AntiChri5

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Every RPG has crappy starting weapons that you cant wait to get rid of. Perhaps another AR is necessary? A mini-revenant?

#7
Christmas Ape

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Hoooooooo, wrong weapons thread. Sorry folks.

Modifié par Christmas Ape, 25 octobre 2010 - 12:04 .


#8
Fiery Phoenix

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Weird. I thought I was the only one who thought the Avenger desperately needed a full-scale upgrade. Even with Level 6 AR Damage, it still stands no chance in front of anything more sophisticated than regular enemy personnel.

#9
ajburges

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I also would like to see a buff to the Avenger (and any other underpowered weapons). Yes it's the starting gun, but why is it even around if it is that horrible? Weapons with straight upgrades break suspension of disbelief for me. It isn't even less expensive in 2.



Also would like to refit some of my guns with old school heat sinks. I miss endless sniping :(

#10
ashwind

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Miss Yuna of Atlanta wrote...

I think that in general, a weapon balance patch wouldn't be too unfeasible for BioWare to develop. There are a few weapons that just flat-out suck in combat, not working very well for what appears to be their intended use. I have a small list of guns that would fall into this category.


--Scimitar
--Avenger
--Collector Assault Rifle
--Missile Launcher
--Firestorm
--Katana
--Shuriken

I do not think the Scimitar sucks at all - tis actually pretty awesome. The Katana isnt awesome but it is pretty good.

Modifié par ashwind, 25 octobre 2010 - 01:06 .


#11
Lord_Caledore

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I'd really like to see an upgrade to the Avenger, not only because it's iconic, but also because we just don't have a good 'true' automatic assault rifle. I love the Revenant, but it's not really an assault rifle, and the Vindicator has that annoying 3-round burst with no full-auto option, and the Mattock is more like a scopeless semi-automatic sniper rifle then a true assault rifle.



It'd be nice to have one effective true assault rifle.

#12
Sailears

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What Lord_Caledore said.

Even though functionally it is pretty poor in the game, it's still my favourite AR.

#13
sinosleep

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Miss Yuna of Atlanta wrote...

I think that in general, a weapon balance patch wouldn't be too unfeasible for BioWare to develop. There are a few weapons that just flat-out suck in combat, not working very well for what appears to be their intended use. I have a small list of guns that would fall into this category.


--Scimitar
--Avenger
--Collector Assault Rifle
--Missile Launcher
--Firestorm
--Katana
--Shuriken


There is absolutely nothing wrong with the scimitar, and it's in fact one of the most popular shotguns among vanguard players. Nothing wrong with the katana either, there are plenty of vids out that that show when it comes to standard mooks all the shotguns in the game postively wreck them and as such are mostly very well balanced against each other.

#14
Bozorgmehr

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Yeah, the ME2 SG selection is very good; all shotties have their pros and cons, they all have an unique feel; and they all can get the job done. Heavy Pistols are well designed too, even the Phalanx doesn't mess with balance (all the other dlc weapons do imho). I liked the original AR trier; you start with the Avenger (early game it isn't that bad and only Soldiers can use it and they have AdR); but the Mattock ruined everything. I love the Mattock don't get the wrong idea, but I do think it's pretty bad you can use it right from the start.

[edit]

Tony Gunslinger wrote...

Should the Avenger get something like a slight damage boost, a higher RoF, etc?


Isn't this possible using the coalseced.ini file, to do just that? I think increasing damage a little can do wonders for the Avenger.

Modifié par Bozorgmehr, 25 octobre 2010 - 06:31 .


#15
Miss Yuna of Atlanta

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sinosleep wrote...
There is absolutely nothing wrong with the scimitar, and it's in fact one of the most popular shotguns among vanguard players. Nothing wrong with the katana either, there are plenty of vids out that that show when it comes to standard mooks all the shotguns in the game postively wreck them and as such are mostly very well balanced against each other.




Fair enough. I've just never seen anybody really use the damn thing, and I myself had a lot of trouble getting a feel for it. Then again, the only shotgun I ever use anymore is the Eviscerator. I'm a terrible Vanguard, I won't even lie. The only classes I'm legitimately good at are Infiltrator and Sentinel(Adept to a lesser extent).

What do the Scimitar and Katana have that set them apart from the other shotguns, though? I'm not challenging you or anything, I'm just at a loss.

Modifié par Miss Yuna of Atlanta, 25 octobre 2010 - 06:47 .


#16
sinosleep

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The scimitar has a monster number of shots per magazine making it the most forgiving of any shotgun in the game. Missing a shot with the scimitar is no big deal, missing a shot with most other shotguns is a big problem considering they are either slow (evi) or have tiny clips (claymore). It's also much better for setting up warp explosions post charge (something I like to help stagger multiple enemies while I'm in the thick of things) since the evi comes so close to one shotting them that you often can't get the warp explosion off before the die. The katana fits in between the evi and scimitar by providing a larger clip than the former while providing more damage per shot than the latter and also fits much better into the warp explosions post charge style of gaming.



Here is a clip of the non-dlc shotguns killing off mooks in very similar times







the same kind of thing has been done with mercs and the results are always the same. When it comes to standard mobs which is what makes up 90% of what you will be fighting any way, the shotguns are all more or less interchangeable as far as total time taken to get the job done.




#17
Bozorgmehr

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Katana and Scimitar are great against shields and barriers (+50% damage; by default - upgrade adds another 50%). Eviscerator and Claymore will do better against armor.



Scimitar is also the most forgiving SG, missing a shot doesn't hurt much. More importantly, Scimitar is the best or most efficient ME2 weapon when it comes to ammo powers. Cryo, Inferno and Disruptor Ammo are great on Scimitar (high RoF and 8 pellets a shot guarantees panic, freezing and overloading effects).

#18
Iz Stoik zI

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All-a-Mort wrote...

The Avenger reminds me of the assault rifle in the halo games. It's the weapon you get rid of at the earliest opportunity (note I've not played Reach though).


The Assault Rifle in Halo: Reach is actually really good. It should still be used in bursts but it seems to be much more accurate overall.

#19
kstarler

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Isn't the GPR an upgraded Avenger? Last time I looked at the wiki it had the same base damage, but did more damage to shields and barriers and less to armor (though I'd guess that Inferno ammo makes up for the armor damage), and has a higher rate of fire, more ammo, and better accuracy to boot. Even if it's not, I would like better balancing for AR's along the line of what was done with pistol and shotgun balancing, where taste and style determine which is best, and there is no "I win!" gun. I just finished my first mattock soldier on Insanity and if it hadn't been for enemy protections, I'd have thought I was playing on Veteran.

Modifié par kstarler, 25 octobre 2010 - 08:05 .


#20
Tyrannosaurus Rex

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AntiChri5 wrote...

Every RPG has crappy starting weapons that you cant wait to get rid of. Perhaps another AR is necessary? A mini-revenant?


That doesn't really make any kind of sense because ME2 does not follow the traditional RPG way.

To the question it self: Yeah, the avenger has to be most pointless gun in the game. Low damage and very inacurate due to it's high recoil. It's only half redeeming future is it's high ammo pool, but it's rendered moot since you will miss with most of the shots.

#21
The Spamming Troll

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id like weapons that belong in a sci fi game, not ones my neigbor shoots deer with.



the geth know how to make weapons!

#22
HWM Sarge

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I guess I'm different here. You get Geth Pulse Rifle relatively late. I use the Avenger with squad disruptor ammo against waves of mechs all the time, and I sometimes use it when I'm fighting blue suns a lot.



If I'm running an AR Adept, I need a weapon that can quickly strip shields. Zaeed's disruptor ammo and the Avenger are what I go to for that. The Locust is awesome for longer range shooting, but the Avenger's clip size and power fit nicely for what I do with the adept.



Besides, only the soldier gets the AR at low levels. If you're doing a 30+ Hardcore or Insanity run, then you should maximize your party.

#23
EbonyKnight

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I think the Avenger is fine. It's not as good as other weapons or assault rifles to be specific, but it's not like you are completely gimped with it. It can still get the job done.

#24
Firesteel

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All-a-Mort wrote...

The Avenger reminds me of the assault rifle in the halo games. It's the weapon you get rid of at the earliest opportunity (note I've not played Reach though).

Dunno, the katana and scimitar are still useful. Granted the claymore is better as the big daddy of shotties (but not everyone can use it and minus the reload trick it's not that good), and the GPS is an awesome beasty (I avoid it mostly for rp reasons though) and the Evi has decent range, but it does fire very slowly. Scimi is good for a high fire rate shotgun to hose down a target pointblank.
And I still rather like the missile launcher. It is absurdly weak for a so-called heavy weapon, but useful on some occasions like luring the YMIR mechs in the 20 box n7 assignment. Never managed to save all 20 otherwise.

The Avenger is fine on lower difficulties, it and the CAR are a lot like the Halo assault rifles, balanced between accuracy and firepower, but the ME2 ARs are spit guns, they are far less effective than the marksman/battlerifles or the LMG, the do need a slight DPS boost to make them viable alternatives.

#25
ashwind

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New Soldier Insanity run with Avenger, Katana, Incisor and Predator and :pinched: ouch... I am using the Incisor more than the Avenger (mid-long range)... cos besides the low low ammo count, I feel that it is so much better than the Avenger. Since Incisor is generally regarded as the lousiest SR and maybe one of the lousiest weapon in game.. I think Avenger could really use a slight boost.

Modifié par ashwind, 27 octobre 2010 - 07:19 .