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Do you think BW should upgrade the Avenger?


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#51
Alamar2078

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Honestly I'd rather get another high quality DLC [LotSB] so I'd want B/W to focus on that.



As for ME3 I would really like B/W to give lots of thoughts to weapons, upgrades, etc.



Honestly I'd just about rather have a modular weapon system. You could have your "basic" weapon types be Spectre AR, Spectre Shot Gun, Spectre Pistol, etc. Then you could do things like changing barrells, clip counts, recoil mgt. systems, add laser sights, etc. Instead of thinking of things as upgrades just think of them as different options where each option has plusses and minuses that you balance off vs. the mission type you're going on. If you know you're going against high armor targets maybe changing your loadout to having fewer rounds that hit harder would be a good move. Maybe reconfigure to more of a bullet hose concept to chew through shields quickly.



The only downside that I see from this is there would be fewer weapons models so [with minor changes] everything would look the same. To combat this maybe you could make the Spectre weapons like Shep's armor in some ways. Then [just like armor] you have your other choices that are NOT moddable ...

#52
Tyrannosaurus Rex

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Loki330 wrote...

Lizardviking wrote...

Why not just change the avenger to be like the Ak-47 is in most games? a fully automatic assault rifle with high power, but also high recoil?

Because (in theory) that's the Revy.

Seeing all this discussion has got me toying (stress the word 'toying') with making a tweakpack. Here's my back-of-the-envelope ideas for it. No specific figures because I'd try 'ballpark' figures and then hone them accordingly or revert them entirely if they don't work.

Avenger: More damage, but probably nothing else. Retooled to be the allrounder-no big strength but no big weakness. This would be the baseline all the other guns are balanced around.

Vindicator: Change it to a 5rb as it's supposed to be, adjust the magazines accordingly to compensate. More damage than the avenger, however feathering it makes the crosshair spray more than the avenger. Faster recovery time than avanger however. That way it you get something between the Mattock and the Avenger.

Revenant: Lower the damned crosshair spraying. Considering this is a 'special' gun and the mayhem the Widowmaker and Claymore do, it's innacuracy while firing on full auto is criminal. Try lowering the innacuracy when spraying and see how it goes.

Geth Pulse Rifle: I'm not really sure to be honest. I guess an Avenger that does more damage to shields but less to armour. Perhaps a tiny bit more damage and spray too.

Collector Assault Rifle: Not sure. The 'fixed accuracy' style makes it very special and presents interesting playstyles. I'm thinking it has good accuracy all the time, less damage than the avenger and does more damage to biotic shields.

Mattock: Probably a slightly bigger crosshair spray when firing/slower accuracy return or even just a rof tweak; it's very easy to lock on something and quickly shoot them down in a few seconds. Can't make them too big though or you make it a 'poor man's sniper rifle'. Either way I feel there's nothing really 'wrong' with it, it just has a 'sweet spot' where it's numbers add up to a really good gun. I might balance the other guns around this... that might be more work though. Ulltamitely, it should be less 'assault rifle' and more 'sniper rifle' in my opinion.

Of course, this would probably have to be designed around Insanity difficulty-on the lower difficulties, which afaik is what the game's abilities and weapons are balanced around, the Avenger's perfectly fine.


I disagree about the Revenant acting like the AK-47 does, the Revenant acts like most machine guns does in other video games.

As for the rest of your post. I would love if somebody released a tweak-patch. As long as it re-balance all weapons.

#53
LuPho

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My idea of improvement for Avenger is to switch it to some other AR, like Tsunami for example. In ME1 it was the first real improvement as a AR. a bit more damage than Avenger with some accuracy improvement as well. AND it was made by the same company that gave us the Katana and Scimmy shotties, Ariake Technologies. About the only thing that argues against it is the skin they used on the thing, it's too similar to the ME2 Vindicator's. Although that might be a problem only to the devs. Vindicator looks a lot better than Avenger does.

Modifié par LuPho, 08 novembre 2010 - 02:34 .


#54
Miss Yuna of Atlanta

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Do people still use the Predator? If so, what are its best applications?

#55
Serillen

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Miss Yuna of Atlanta wrote...

Do people still use the Predator? If so, what are its best applications?


I use it on occasion mostly because I prefer its feel to the carnifex. Thats pretty much the only reason to use it over the phalanx and carnifex, and really it isn't a huge penalty since they heavy pistols are all relatively balanced.

#56
Cornelian

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My vanguard actually like her avenger!! Ok, it's not a damage dealer, but it spreads bullets as she wants.

#57
JaegerBane

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Cornelian wrote...

My vanguard actually like her avenger!! Ok, it's not a damage dealer,


That's the problem summed up. It's not a damage dealer. What's the point in an assault rifle that can't cause much damage?

#58
All-a-Mort

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Alamar2078 wrote...

Honestly I'd rather get another high quality DLC [LotSB] so I'd want B/W to focus on that.

As for ME3 I would really like B/W to give lots of thoughts to weapons, upgrades, etc.

Honestly I'd just about rather have a modular weapon system. You could have your "basic" weapon types be Spectre AR, Spectre Shot Gun, Spectre Pistol, etc. Then you could do things like changing barrells, clip counts, recoil mgt. systems, add laser sights, etc. Instead of thinking of things as upgrades just think of them as different options where each option has plusses and minuses that you balance off vs. the mission type you're going on. If you know you're going against high armor targets maybe changing your loadout to having fewer rounds that hit harder would be a good move. Maybe reconfigure to more of a bullet hose concept to chew through shields quickly.

The only downside that I see from this is there would be fewer weapons models so [with minor changes] everything would look the same. To combat this maybe you could make the Spectre weapons like Shep's armor in some ways. Then [just like armor] you have your other choices that are NOT moddable ...

Replaying ME1 at the moment makes me inclined to agree. Granted the inventory management in ME1 was annoying, but modifying the weapons was more fun than just having a few stock guns and the so-called 'upgrades' in ME2. Or have different weapon types and models for each of the different species in the ME universe, not just have very slightly different stats but basically the same models. So human rifles would look and behave differently to say Quarian or Turian or Batarian weapons, with something to set them aside (like the Collector rifle and particle beam, Geth rifle and shotgun and Krogan shotgun are slightly tuned to each individual species' technology and traits).