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Why do the opening events and the alliance with TIM feel wrong and rushed?


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#26
Asheer_Khan

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Nightwriter wrote...

You're depressing me, Asheer.


Better safe than sorry... right? :?

#27
Shockwave81

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Nightwriter, why do you keep doing this to yourself? :P




#28
Nightwriter

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Why do I keep doing what to myself? Whatever it is the answer is habit.

Unless you are referring to self-destruction. In which case the answer is family tradition.

#29
Dean_the_Young

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You have a family tradition of hedonistic masochism?

#30
Nozybidaj

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Nightwriter wrote...

I see your problem. You played ME1 first. You must never do that.

Look what it did to me.


It'll be interesting to see folks with these same kind of complaints in ME3 and us telling them they shouldn't have played ME2 first. :lol:

#31
Nightwriter

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I'm actually hoping ME3 will be different (hoping). Since it's the end of the trilogy we might be able to see them wrap it all up and really drive home our game choices.

Dean_the_Young wrote...

You have a family tradition of hedonistic masochism?


Where the hell did "hedonistic" come from. No, don't tell me, I don't want to know.

#32
lovgreno

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Collider wrote...
I'd probably go with oversight (Bioware not knowing that players would care that much or that they'd find it rushed/wrong), time restraints, or resource restraints such as the 2 disc thing.

More disks please! Give me 3 or more if it helps making a good story.

Modifié par lovgreno, 25 octobre 2010 - 02:59 .


#33
RyuGuitarFreak

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I don't know, maybe because before siding with them you gave the benefit of doubt because they brought you back from the dead. Then saw the data from a quarrian, and decided to do something for the colonists in the Terminus which the Council would never do a thing?



There was something about that new enemy siding with reapers too.



Also, Joker was there.



All that said, they screwed up with Soul Survivors.

#34
Guest_Bennyjammin79_*

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I think the only thing new players should get is a tutorial and the vanilla background. No explanations or story based hand holding. I'm keeping my fingers crossed for ME3 but my hopes are not that high. Like most things these days, games are made for the average consumer. My problem with average is that it just isn't good enough.



@ Ryu

I was not happy about the Sole Survivor handling either. The acknowledgement in LotSB was cool but I was really hoping for something more substantial.

#35
SimonTheFrog

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Yeah, the beginning is certainly painful for ME1 players. It doesn't make sense for ME newcomers either. They don't even bother to tell the player who attacks and why ^^

I just replayed ME1 again and the beginning there is so very very cool! All the background info is given pretty smoothly to the player, we feel part of something big already (just walking through the ship with the music is awesome) and all the hints that there is more to come. Then we got Jenkins dying, shooting, can slap insane scientists and defuse bombs and all the good stuff. It's like opening a bag full of goodness, pretty much like this!
The next part in the citadel is taking out the speed again but thats a different story ;)

Getting into the action right away doesn't have to be silly and constructed. 

I certainly hope they manage to have the gameplay not going against the story and lore but both going along together in ME3. I want to play the game with my brain switched "on" again like in ME1 ^^
 

#36
Phaedon

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I think that Wilson was SB's agent into Cerberus.



I also mini-raged when there was no option to say "I am Shepard, I can just capture both of you and take the shuttle back to the Alliance" when Miranda said that there was no other way out of the station.

#37
Guest_Bennyjammin79_*

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Phaedon wrote...

I think that Wilson was SB's agent into Cerberus.

I also mini-raged when there was no option to say "I am Shepard, I can just capture both of you and take the shuttle back to the Alliance" when Miranda said that there was no other way out of the station.


Wilson was the SB agent. There are others I think.

Being forced to bend over and just take it up the butt from Cerberus the whole game was a big ****** off for me me too. Especially when I'd get told that there were listening devices and monitors all over the ship right after I'd say something like " I don't work for  Cerberus." Then there'd be no option to remove said devices...

#38
Tyrannosaurus Rex

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I don't think Shepard had any choice other than to follow Cerberus in the start, despite what TIM told him. I have a hard time believing that Cerberus would just let their 4 billion credits project just walk away. 

But I do agree that the whole "working for Cerberus" was poorly executed like alot of other things. And the shuttle scene as a sole survivor is just....

#39
Therion942

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Lizardviking wrote...

I don't think Shepard had any choice other than to follow Cerberus in the start, despite what TIM told him. I have a hard time believing that Cerberus would just let their 4 billion credits project just walk away. 

But I do agree that the whole "working for Cerberus" was poorly executed like alot of other things. And the shuttle scene as a sole survivor is just....



Of course. It's a very sound and interesting concept, the issue with it - like most things in ME2 - is the execution of said concept. I wouldn't have minded having to work with Cerberus after: Anderson told Shep he could do nothing for Shep, the optional execution of Miranda and Jacob and anything else that moved on the station and the council declaring Shepard a wanted man. See there you go, the motivation to work with the not so good guys to defeat the even less good guys.
Instead, TIM "Do this" and Shepard says
Okay
Okay with understanding
Okay with angst

#40
sagefic

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Nightwriter wrote...

But I like what BioWare has done in the past. It always had a sense of thoroughness.

Where did the thoroughness go?


i hazard a guess that it's to the same place the horizon conversation went and the liara reunion went and the "you must gain your companions' loyalty" went - it went away for the sake of shooting.

not that the shooting wasn't fun, but yes, i think the pacing was WAY off.

#41
Lord Nicholai

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I agree that the opening could have done with a little extra build up, but I wouldn't say it feels 'wrong'. Shepard had little choice but to work for TIM.
 
After waking up from a coma, would you turn down the help of someone who is on your side and knows their way around the station? Shepard would have to a fool to just kill Jacob/Miranda or walk away. Not only are they clearly highly trained operatives, he's not going to be at full strength to take them on (as some here have mentioned as an option) and they have answers to questions he would want answered.

#42
Ryzaki

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Shepard's blatant "Oh I'll do whatever you say Miranda."was ridiculous. Particularly as a renegade sole survivor. Shep's really going to let some random Cerberus operative boss him around?

#43
Guest_Shavon_*

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Well, maybe it feels rushed because Shepard just came out of a two year coma?  And the facility is under fire, so there really is no sense, in not rushing to escape?:wizard:

Seems obvious to me.

/shrug

#44
Christmas Ape

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Everybody always grabs onto this Sole Survivor thing like it's ME2's kryptonite. You do realize that Toombs is an optional side-quest and they didn't stamp a Cerberus logo onto the Thresher Maws, right?

#45
Ryzaki

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Christmas Ape wrote...

Everybody always grabs onto this Sole Survivor thing like it's ME2's kryptonite. You do realize that Toombs is an optional side-quest and they didn't stamp a Cerberus logo onto the Thresher Maws, right?


Right so Verner being optional means its perfectly OK BW dropped the ball. 

#46
harmonator62

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I believe BioWare just rushed us into joining with Cerberus. It's previously been discussed in this thread that if we turned down TIM's original offer, gone back to the council as a Spectre, run off to some colony under attack, only to have Cerberus come in to save not only the day but Shepard's behind too, then I would seriously consider joining Cerberus.



That said, the rushed feeling doesn't ruin the game for me (those nasty encounters with past squadmates who refuse to rejoin you or Harbinger's utter lack of respectability after he assumes control for the upteenth time definitely damage the experience). Would I love a more paced and reasoned explanation for joining Cerberus? Yes, heck yes. But I think we can all agree that joining Cerberus is something that we were and are willing to do.

#47
SimonTheFrog

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harmonator62 wrote...

...

 But I think we can all agree that joining Cerberus is something that we were and are willing to do.


NO!

Just because they claim to support humanity and because the alliance is pictured as passive losers in ME2 doesn't make it right to perform weapons tests on their own kind (without asking permissions, obviously) etc. 

Do i want to be part of a shadow organization that protects innocents whether they are humans or squids? YES! Of course. But there got to be something better than a group as immoral and anti-alien as Cerberus.

#48
wizardryforever

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Joining Cerberus is necessary for the story to play out.  That said, we don't have to like it or go along with it immediately.  There is some dialogue in the game already that lets you be distrustful of Cerberus, it's circumstances that force you to work with them, and Shepard realizes that.  Should Bioware have better fleshed out the reasons why?  Yes of course, but they don't feel wrong.  Rushed though, yes, I agree.

I liked the opening scene with Miranda and the Illusive Man, I thought it provided a good insight into how Cerberus feels about Shepard, and how the Council is already losing momentum about fighting the Reapers.  As for people asking why Shepard can't hijack the shuttle and go straight to the council, I believe the shuttle can't use mass relays.  It can do FTL, but doesn't have that great of range, and unless the Lazarus station is in the same area as the Citadel, it wouldn't work.  I think that maybe the whole "but thou must" quality of the opening should have been better explained, so there would be fewer people whining about having to work with Cerberus.  I don't like it either, but desperate times call for desperate measures, strange bedfellows, enemy of my enemy and all that.

#49
Tyrannosaurus Rex

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What bothers me about the whole thing was that Bioware's best excuse for us to work for a terrorist group we might possible hate was to hand out idiot balls to both the alliance and the council in ME2.

#50
Guest_Trust_*

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lovgreno wrote...

Collider wrote...
I'd probably go with oversight (Bioware not knowing that players would care that much or that they'd find it rushed/wrong), time restraints, or resource restraints such as the 2 disc thing.

More disks please! Give me 3 or more if it helps making a good story.

I wonder what ME3 will turn out to be. They will need more than just two disks to fix what they have done with ME2.