Christmas Ape wrote...
Which you wouldn't know if it weren't for forumites digging up unused audio content. If you were presented with a Verner who just "took Shepard's example" about "being extreme", but never mentioned the gun, and never came to this forum, it would be seamless. Shepard tells him to go home to his wife, but that doesn't mean he listened. You cannot apply player omniscience to matters of in-game immersion.
How would him blantantly lying and Shep not calling him out on it seamless? How is Shep not asking why is he not still with his wife seamless? It's immersion breaking full stop. I knew the first time I played the game something was wrong which is why I looked around the forums.
Yet they can place in extra dialogue for people who bought DLC? You realize that's a much smaller percentage than 33%?Are you just not listening? I'm aware it's one of the origins. But when you're doing the storyboards, you've got to just take the numbers. 1/3 of all Shepards can be presumed to be Sole Survivors. What percentage of that user base then played through the optional Toombs mission, and took the word of an emotionally disturbed murderer as fact, is up for contention. I think my estimation was probably generous. Sure, a line for tIM beyond the "I'll never work for Cerberus!" response to Jacob might have been nice, but most people seem to want a lead-in wherein they execute two of the main characters and go through the Council/Alliance - who are ignoring the problem - as opposed to Freedom's Progress. That's not "some recognition". That's "a completely different first hour of gameplay".
Also: That completely first hour could have applied across the board you realize. <_< Frankly I'm surprised it wasn't mandatory. Since when was Shep a brainless puppet who followed others orders without question?
Modifié par Ryzaki, 26 octobre 2010 - 03:22 .





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