Nightwriter wrote...
Okay, let me see...
Well the opening was great, I was engaged during the destruction of the Normandy. Big "whoa" factor there, well done.
I was really interested in the "if you wanna ****** off the boss, it's your ass, Jacob" scene...
Then Miranda shoots Wilson. That made no sense, but it's not that important. THEN... then we go to the other Lazarus Station.
It all falls apart there. In that first conversation with TIM. I think that's where my problems start.
What I meant was... Hmm.
Ah, let me try it this way-- Suppose we divide things up based on events which occur between waking up on the station, and immediately following your departure aboard the Normandy SR2.
Then, if I'm not mistaken, that gives us the following increments:
1) Awakening to introduction to Jacob;
2) Introduction to Jacob to introduction to Wilson;
3) Introduction to Wilson to Miranda kills Wilson;
4) Miranda kills Wilson to first meeting with Illusive Man;
5) First meeting with Illusive man to start of mission on Freedom's Progress;
6) Start of mission on Freedom's Progress to conclusion of mission on Freedom's Progress;
7) Conclusion of mission on Freedom's Progress to second meeting with Illusive Man;
8) Second meeting with Illusive Man to presentation of Normandy SR2;
9) Presentation of Normandy SR2 to getting acquainted with her and her crew;
10) Getting acquainted with the Normandy SR2 to deciding upon your first course of action.
So, an empathic exercise. Whee-hee. I'm positively tickled. What fun this will be.
So far I've only described what
does happen-- Clearly, I've introduced no variable elements. I've just broken things up clearly to help make the next part of the exercise easier for you to get into.
Now, if you would be so kind as to indulge me, as I expect it requires a non-trivial investment of your time: Recalling in detail thoughts and emotions which may have happened quite a while ago isn't necessarily easy.
If you would then, what I would like you to do is proceed, in order, through the intervals described above, to describe,
first, what your thoughts and feelings were, and how they evolved, during each interval. Not your thoughts about problems; not the mechanical details. But your reactions-- In short, how "Shepard" was thinking and responding, based on events,
without regard to bumps which interrupted the empathic connection: That's for the second part.
Then, mention any details which
you feel are worth of mention for helping strengthen your connection, and/or those which weakened or broke it.
Third, of those which weakened the connection, in what specific way did they undermine the "real" narrative that you described in the first part?
Finally, any additional comments you feel are worthy of note like, for example, how the narrative of one section had consequences in other sections. Another example: How the problems in one section propagated into others. In fact, even go beyond the scope of the original 10 in discussing implications later on if you feel it's worth mentioning. Like I said, this part is just any other general points you think are worth mentioning.
It's asking an awful lot, I know. In truth though, I'm rather glad I took the time to type all this out though-- It'll sure make things easier when it's time to write out my own experience, now that I've set a formal template.
What else?... "What is all this supposed to accomplish?"
Well, as I think I said before, put in broader terms this time: As far as game design and execution goes, there are real problems, and there are apparent problems. For your benefit, we can find out if your negative experiences were the result of real problems or apparent ones, and we do this by way of rigorous analysis.
Can we do it without rigorous analysis? Perhaps, of course. But while slower and more cumbersome, we are
certainly able to do it with rigorous analysis! Hurrah for painstaking formality!
And as before, if anyone else wants to join in the fun... Well, hell! Why wouldn't you? Just imagine what you might learn! Plus you get to spend long periods of time quietly writing and intensely thinking! What a way to spend an evening!
Modifié par The_Numerator, 28 octobre 2010 - 03:29 .