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Why do the opening events and the alliance with TIM feel wrong and rushed?


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#201
Gibb_Shepard

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Nozybidaj wrote...



Or if you were Paragon Shepard have them believe you, tell you "sorry no jurisdiction" about the Colonies disappearing, then sending you to work with Cerberus as their agent to 1) Stop the Collector attacks and 2) Spy on Cerberus.

I find it hard to believe that the Council would pass up such a golden opportunity to gain knowledge of Cerberus and TIM if they have a willing and able Shepard standing there in front of them.


That would have been brilliant. It would also work for the renegade crowd aswell, as they could actually have the choice to stay with Cerberus at the end of the game and betray the council. If only.

#202
Killjoy Cutter

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Nozybidaj wrote...

Killjoy Cutter wrote...

Lizardviking wrote...

Regarding the Council and Alliance being complete idiots in ME2 (something I dislike).

I think it works that they show mistrust against Shepard, mostly because TIM have sendt false intel suggesting that he faked his own death in order to work for Cerberus. But the whole "ah yes "reapers" " BS should have been dropped.

Instead of being disbelieving idiots. Should they perhaps instead change it so that they were severly crippled in the battle of the Citadel, and that the Batarians have begun to be more agresive as a result. Resulting in them not able to go in and defend the outer colonies, but atleast they still believe in the Reapers and are rebuilding their forces.

Would that work?


Ten times better than Councilman Fingerquotes.


Or if you were Paragon Shepard have them believe you, tell you "sorry no jurisdiction" about the Colonies disappearing, then sending you to work with Cerberus as their agent to 1) Stop the Collector attacks and 2) Spy on Cerberus.

I find it hard to believe that the Council would pass up such a golden opportunity to gain knowledge of Cerberus and TIM if they have a willing and able Shepard standing there in front of them.


That would have worked as well. 

Funny how we can brainstorm more resilient plots in our spare time...

#203
Moiaussi

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SmokeyPSD wrote...

No their theory is that it's just plain Geth technology as there wasn't enough of it left to show otherwise. The rest is justification for their stance. It's postering nothing more. It's a nice little so called paradox you think you've found but it isn't really, the 2 statements aren't really linked.

I was paying attention to the end of ME1 thank you, they hardly acknowledged anything. Only Shepard and Anderson did.


So you are saying that their theory is despite no outside ships surviving contact with the Geth, Saren somehow did well enough to learn enough of Geth technology to build a better ship than the Geth were capable of building, then instead of simply building more such blatently superior ships, went back in and rather than simply being shot on sight as an outsider convinced the Geth his ship was their god.

Care to try that again?

#204
Ryzaki

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Killjoy Cutter wrote...

Nozybidaj wrote...

Killjoy Cutter wrote...

Lizardviking wrote...

Regarding the Council and Alliance being complete idiots in ME2 (something I dislike).

I think it works that they show mistrust against Shepard, mostly because TIM have sendt false intel suggesting that he faked his own death in order to work for Cerberus. But the whole "ah yes "reapers" " BS should have been dropped.

Instead of being disbelieving idiots. Should they perhaps instead change it so that they were severly crippled in the battle of the Citadel, and that the Batarians have begun to be more agresive as a result. Resulting in them not able to go in and defend the outer colonies, but atleast they still believe in the Reapers and are rebuilding their forces.

Would that work?


Ten times better than Councilman Fingerquotes.


Or if you were Paragon Shepard have them believe you, tell you "sorry no jurisdiction" about the Colonies disappearing, then sending you to work with Cerberus as their agent to 1) Stop the Collector attacks and 2) Spy on Cerberus.

I find it hard to believe that the Council would pass up such a golden opportunity to gain knowledge of Cerberus and TIM if they have a willing and able Shepard standing there in front of them.


That would have worked as well. 

Funny how we can brainstorm more resilient plots in our spare time...


Seriously though. Not a single person on the Dev team went: 

"Oh wait...this doesn't make any sense." :pinched:

#205
Randy1012

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Gibb_Shepard wrote...

Nozybidaj wrote...

Or if you were Paragon Shepard have them believe you, tell you "sorry no jurisdiction" about the Colonies disappearing, then sending you to work with Cerberus as their agent to 1) Stop the Collector attacks and 2) Spy on Cerberus.

I find it hard to believe that the Council would pass up such a golden opportunity to gain knowledge of Cerberus and TIM if they have a willing and able Shepard standing there in front of them.

That would have been brilliant. It would also work for the renegade crowd aswell, as they could actually have the choice to stay with Cerberus at the end of the game and betray the council. If only.

I wish this is how it had gone down. It's such a simple solution that it makes me wonder why BioWare didn't do it (or if they'd even considered it).

#206
Mr. MannlyMan

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Ryzaki wrote...

Seriously though. Not a single person on the Dev team went: 

"Oh wait...this doesn't make any sense." :pinched:



The writing in ME2 seemed to be a lot more disorganized and... less refined tbh.

I don't like speculation, but I'd hazard a guess that the writing team lost a few stabilizing people during ME2's production. Drew Karpyshyn and Chris L'Etoile both seemed like they were OCD when it came to writing Mass Effect, and I imagine that Drew in particular tried hard to make ME1's plot coherent and "whole". Now I just recently heard from a dev (somewhere on the boards) that the N7 missions were pretty much done on the employees' spare time.

That's in no way disregarding the massive effort made by ME2's writers to make the story as good as possible. I respect the amount of work they did to make ME2 happen. It's just that there were issues with ME2's writing that degraded the quality of what the team was trying to achieve, and it was disappointing to see that.

I hope that Bioware fixes this issue with the writing. Worthwhile stories don't write themselves.

PS. I also have a sneaking suspicion that the decision to make each game as "standalone" as possible also contributed to the dip in quality of the writing. ME2's opening gameplay was originally supposed to start with Liara and Legion working together to take back Shepard's body, right? But that intro was scrapped because it was assumed that it would put new players at a disadvantage to the story. And in the end, Bioware's efforts to make the sequel accessible to newcomers gained it more criticism than praise, so what have they learned?

So again, I think the writing of ME3 should be done under closer scrutinization by the lead writer, Mac Walters (and maybe getting Drew Karpyshyn to contribute a little bit would help, since he was heavily involved in creating ME1's plot and characters).

Modifié par Mr. MannlyMan, 02 novembre 2010 - 12:41 .