Ryzaki wrote...
Seriously though. Not a single person on the Dev team went:
"Oh wait...this doesn't make any sense." 
The writing in ME2 seemed to be a lot more disorganized and... less refined tbh.
I don't like speculation, but I'd hazard a guess that the writing team lost a few stabilizing people during ME2's production. Drew Karpyshyn and Chris L'Etoile both seemed like they were OCD when it came to writing Mass Effect, and I imagine that Drew in particular tried hard to make ME1's plot coherent and "whole". Now I just recently heard from a dev (somewhere on the boards) that the N7 missions were pretty much done on the employees' spare time.
That's in no way disregarding the massive effort made by ME2's writers to make the story as good as possible. I respect the amount of work they did to make ME2 happen. It's just that there were issues with ME2's writing that degraded the quality of what the team was trying to achieve, and it was disappointing to see that.
I hope that Bioware fixes this issue with the writing. Worthwhile stories don't write themselves.
PS. I also have a sneaking suspicion that the decision to make each game as "standalone" as possible also contributed to the dip in quality of the writing. ME2's opening gameplay was originally supposed to start with Liara and Legion working together to take back Shepard's body, right? But that intro was scrapped because it was assumed that it would put new players at a disadvantage to the story. And in the end, Bioware's efforts to make the sequel accessible to newcomers gained it more criticism than praise, so what have they learned?
So again, I think the writing of ME3 should be done under closer scrutinization by the lead writer, Mac Walters (and maybe getting Drew Karpyshyn to contribute a little bit would help, since he was heavily involved in creating ME1's plot and characters).
Modifié par Mr. MannlyMan, 02 novembre 2010 - 12:41 .