Do you think this criticism will be taken to heart?
#51
Posté 25 octobre 2010 - 03:47
#52
Posté 25 octobre 2010 - 03:56
Nightwriter wrote...
Yes.Dean_the_Young wrote...
You think saving the colonists was point less?
What did you expect the colonist to do in ME2? their role in the story is over, their inclusion (and Gianna, Conrad, Fist, etc) is just a nice bonus. The references were fine in ME2, as long as there's a better payoff in ME3.
glacier1701 wrote...
In the end what it comes down to is that
BW has lost a lot of the goodwill it had generated in the past with some
very bad marketing and PR in the last year. I doubt that many of us
will take their word for what ME3 will be and perhaps go so far as to
wait and not pre-order. While BW is happy with the sales figures for ME2
I do think that those figures show that they didnt achieve what they
wanted. That was due in part how they targetted the ME1 fans (they
basically blew many off), they hyped certain aspects of ME2 which were
not normal BW material and coupled with word of mouth failed to attract
the market they were after.
In what planet is that true?, if you were to read most "pro" gaming sites and blogs, Bioware is still regarded as the best thing to ever happen since cheese sandwiches. Sadly, 10 guys in a internet forum are not really a sizeable demographic.
#53
Guest_Bennyjammin79_*
Posté 25 octobre 2010 - 04:18
Guest_Bennyjammin79_*
Jebel Krong wrote...
seriously? apart from the fact that books are not games are not films, every series i've ever read is composed of stand-alone titles that link together into trilogies etc. your last suggestion is business suicide.
Start a game half way through or at the end of a series, you get a tutorial. Plenty of other franchises do this, so it's not business suicide. Nice try though.
And my wording in terms of trilogies I've read was poor. While each individual work stands well on it's own, they have all continued to tell the same story, seemlessly. No reboots, no blatant/ transparent explanations as to who is who and what is what. While games and films are very different, the storytelling is what is core. Sadly, story gets a kick in the teeth in favor of teh splosions and moar gunz these days.
I really enjoy ME1 and ME2 but ME2 (from a story position) caters much more to the casual gamer and the new comer than it does to somebody who looking to continue their Sheppards story.
Modifié par Bennyjammin79, 25 octobre 2010 - 04:25 .
#54
Guest_Bennyjammin79_*
Posté 25 octobre 2010 - 04:23
Guest_Bennyjammin79_*
AntiChri5 wrote...
I resist posting that clip every time PasTime posts.
I couldn't agree more.
#55
Posté 25 octobre 2010 - 04:41
You know, Shiala has a very well done point about this: the seeming futility of a never ending struggle for good. The 'I remember me' Mindoir origin quest in ME1 as well: you can do a lot of good, and it might not seem to make a difference, but it does.Nightwriter wrote...
Dean_the_Young wrote...
You think saving the colonists was point less?
Yes.Dean_the_Young wrote...
That keeping/changing the galaxy status quo while defeating Sovereign didn't matter to people?
Yes.
And what change.Dean_the_Young wrote...
That helping people in the first game wasn't worth it for its own sake?
Helping people is meaningful and important. It should matter.
The colonists are alive and prospering thanks to you. The galaxy is saved. Whether if affects you or not, regardless of whether they thank you or give you free stuff or it never matters again, you did something to help people.
That in itself is the point. Don't make the right decision because you expect to be rewarded. Don't do what's best on the expectation it will define the rest of your life. Do it because you're there, you have the opportunity, and whether it 'matters' or not things still changed thanks to you.
...funny that the Renegade speaks to the Paragon.
#56
Posté 25 octobre 2010 - 04:42
Nightwriter wrote...
Gibb, I don't think I've ever read a review so horrendous, I have the desire to burn down IGN headquarters just to erase the article from existence before BioWare sees.
BioWare, ME2 WAS NOT REFERENTIAL ENOUGH TO ME1.
Christ, I was scandalized by how much I felt like ME1 ceased to matter in ME2.
This.
ME 2 "overly referential"? Is Luke Skywalker having a lightsaber at the beginning of Episode V "overly referential" towards Episode IV?
Sheesh
#57
Posté 25 octobre 2010 - 04:57
I have to say i was shocked at how different ME2 was from ME1. Why calling it a trilogy in the first place? I mean every other developer just makes games and adds numbers to the title and it's all good. Why not stick to that pattern if you're not willing to make a trilogy worth its name in the first place? I don't care about gameplay features like more fluid shooting experience, and not even so much about the streamlined rpg-features (that were already streamlined in ME1) but the story and the setting of logical standards etc (boobs and highheels in combat vs actual armor etc.). It doesn't look like solid planning and execution to me.
Oh well, we'll see what happens. Maybe a miracle happens and they return to solid story-telling and deep characters and staying true to the lore and background history that has been introduced in ME1... :innocent:
#58
Posté 25 octobre 2010 - 05:25
film/game. As long as it follows the general plotline, which ME2 does (unless you weren't paying attention), then it is still a trilogy. I would rather get on with the current installment than listen to what I've done already.
Did you actually play ME2?Nightwriter wrote...
Of course we're spoiled. We've been listening to their marketing. If BioWare has issues about our expectations they should take it up with their marketing department and the things it's been telling us.
CARRYOVER CHOICES
THE ABILITY TO SHAPE YOUR UNIVERSE
INNOVATIVE TRILOGY GAMING
SEEING THE CONSEQUENCES OF YOUR ACTIONS RIPPLE THROUGH SPACE!
CARRYOVER CHOICES... ummm... there were carryover choices.
THE ABILITY TO SHAPE YOUR UNIVERSE. This ties with carryover choices, and as there is evidence that the choices from ME1 have been recognised in ME2 (e.g. Rachni Queen DOA), it is safe to assume that ME3 will shape differently
INNOVATIVE TRILOGY GAMING... Its not really been done before and so it is innovative.
SEEING THE CONSEQUENCES OF YOUR ACTIONS RIPPLE THROUGH SPACE! Again this is the same as point 1 + 2
You seem to be one of the many people that would not have been satisfied no matter what Bioware did with ME2. Obviously there are bits that even I would have done differently, but there are lots of improvements that negative posters constantly avoid.
Modifié par Lord Nicholai, 25 octobre 2010 - 05:29 .
#59
Posté 25 octobre 2010 - 06:19
#60
Posté 25 octobre 2010 - 06:32
A few fans on these boards?
The media, and most fans have given nothing but praise to ME2, so I doubt we see much change in the 3rd game.
#61
Posté 25 octobre 2010 - 07:13
ShadyKat wrote...
The media, and most fans have given nothing but praise to ME2, so I doubt we see much change in the 3rd game.
Sadly this is true. In a market where shooter games like Halo are going to sell 20 million copies and an RPG like ME1 is going to sell 3 million it is fairly obvious which way the cookie is going to crumble.
#62
Posté 25 octobre 2010 - 07:15
philiposophy wrote...
I don't see how you can legitimately criticize a sequel for being referential to its predecessor. What do you expect?
This.
#63
Posté 25 octobre 2010 - 07:19
ShadyKat wrote...
Criticism?......From who?
A few fans on these boards?
The media, and most fans have given nothing but praise to ME2, so I doubt we see much change in the 3rd game.
Then what the hell is point of this forums?!
#64
Posté 25 octobre 2010 - 07:33
Nozybidaj wrote...
ShadyKat wrote...
The media, and most fans have given nothing but praise to ME2, so I doubt we see much change in the 3rd game.
Sadly this is true. In a market where shooter games like Halo are going to sell 20 million copies and an RPG like ME1 is going to sell 3 million it is fairly obvious which way the cookie is going to crumble.
I'm already looking forward to the multiplayer feature ME3 will include.
#65
Posté 25 octobre 2010 - 07:43
Mesina2 wrote...
ShadyKat wrote...
Criticism?......From who?
A few fans on these boards?
The media, and most fans have given nothing but praise to ME2, so I doubt we see much change in the 3rd game.
Then what the hell is point of this forums?!
Its the "Free Speech Zone"
#66
Posté 25 octobre 2010 - 07:48
...Unless they replace that with something worse.
#67
Posté 25 octobre 2010 - 08:01
#68
Guest_Bennyjammin79_*
Posté 25 octobre 2010 - 08:15
Guest_Bennyjammin79_*
Ryzaki wrote...
well at least we don't have to worry about planet scanning in ME3.
...Unless they replace that with something worse.
Multiplayer. I don't want to see it, but I have a feeling it will be there.
#69
Posté 25 octobre 2010 - 08:27
Therion942 wrote...
HAHAHAHAHAHA
Oh wait you're serious, let me laugh harder
BWAHAHAHAHAHAHAHAHA
this:bandit:
#70
Posté 25 octobre 2010 - 08:30
Bennyjammin79 wrote...
Ryzaki wrote...
well at least we don't have to worry about planet scanning in ME3.
...Unless they replace that with something worse.
Multiplayer. I don't want to see it, but I have a feeling it will be there.
Multiplayer planet scanning, definately
#71
Posté 25 octobre 2010 - 08:43
Moiaussi wrote...
Multiplayer planet scanning, definately
You shouldn't give them ideas like that. They already think people actually liked the planet scanning.
#72
Posté 25 octobre 2010 - 08:55
Nozybidaj wrote...
Moiaussi wrote...
Multiplayer planet scanning, definately
You shouldn't give them ideas like that. They already think people actually liked the planet scanning.
...I hate to be the harbinger of the end days, but uhhhh... >.>....<.<
I enjoyed the planet scanning. Especially after the patch. At least it was more involved than ME1 which was just nonsensically clicking every planet in the system or using the godawful Mako to scour every inch of a planet surface
#73
Posté 26 octobre 2010 - 06:55
Kaiser Shepard wrote...
This.Nightwriter wrote...
BioWare, ME2 WAS NOT REFERENTIAL ENOUGH TO ME1.
Christ, I was scandalized by how much I felt like ME1 ceased to matter in ME2.
This
#74
Posté 26 octobre 2010 - 06:58
Besides, IGN are a friggin' joke.
#75
Posté 26 octobre 2010 - 01:01
cachx wrote...
Nightwriter wrote...
Yes.Dean_the_Young wrote...
You think saving the colonists was point less?
What did you expect the colonist to do in ME2? their role in the story is over, their inclusion (and Gianna, Conrad, Fist, etc) is just a nice bonus. The references were fine in ME2, as long as there's a better payoff in ME3.
Saving the ME2 colonists from the Collectors, not anyone in ME1.
Lord Nicholai wrote...
You seem to be one of the many people that would not have been satisfied no matter what Bioware did with ME2.
Wrong.
I liked:
Better cinematics.
More body movement in dialogue.
Better acting.
Better characters and character interaction.
The interrupt system.
More moving character stories.
A more immersive and intense universe.
Better romances.
Better storytelling on a scene-by-scene basis.
Beautiful graphics and environments. Beautiful.
You must take care not to call witch hunts on people who were disappointed with parts of the game, for sadly, we cannot all be smudboys. A balanced reviewer mentions faults and improvements, and to say a game has only one or the other is falsehood. You must save comments such as yours for those from whom you hear no praise for ME2 whatsoever, only criticism, for there lies your witch, though I should say burning her is still a bit barbaric.
Modifié par Nightwriter, 26 octobre 2010 - 01:03 .





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