Upsettingshorts wrote...
maxernst wrote...
That's why I compared it to voiceover in movies--it's usually used because the director can't think of a way to communicate the ideas with images and dialogue. It's a crutch. It may be necessary at times (I can't see any other way of covering the temporal gaps in DA2, for example), but it breaks the sense of being in the world.
The voiceover is not always a crutch, it can be a storytelling tool. It's a crutch when it is, as you say, used to explain things that the director can't figure out a way to show or in the case of the infamous Coleman Francis, because he didn't want to have to sync up the sound with the film. It can also provide insight into the character's thinking and motivation.maxernst wrote...
As far as the first-person narrative vs. third-person narrative goes, maybe it's because I come from a pen & paper background rather than a console-RPG background, but I can't really see an RPG as anything but a first-person narrative.
The problem with your argument here is the still thinly veiled presumption that someone would have to come from a different background than you to approach CRPGs a different way. For example, I come from a tabletop background as well, and I'm in the CRPGs are stories camp. I won't go into why because that's a "What is an RPG" discussion, so suffice to say I've always felt that CRPGs only mimic the tabletop experience and are incapable of reproducing it.
Part of the reasons people get upset at each other on these forums needlessly is stuff like that, assuming people must have played some silly console game or must be a mouth-breathing shooter playing Neanderthal to like Mass Effect 2, and so on. Reasons for preferences are just as diverse as those preferences themselves.
Don't you think it's inherent in the word itself "roleplaying"? Pen & paper rpg's and most western RPG's have always been first person narrative games. While you're right that a CRPG can never reproduce the tabletop experience (although a good NWN-server with a live DM...), if a game isn't even attempting to reproduce the tabletop experience, why call it an RPG at all? Why not call it interactive fiction?





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