[edit for ****ty writing]
Modifié par filaminstrel, 31 octobre 2010 - 12:07 .
Guest_Puddi III_*
Modifié par filaminstrel, 31 octobre 2010 - 12:07 .
Modifié par Upsettingshorts, 30 octobre 2010 - 11:36 .
Guest_Puddi III_*
Mr. Man wrote...
maxernst wrote...
Mr. Man wrote...
Reaverwind wrote...
One doesn't really need to accept all that Flemeth and Morrigan say to know that the battle went terribly wrong. There's Alistair's reaction - and the reaction of various NPC's in Lothering. Imo, what Bioware should have done was stop with the scene where your party is overwhlemed in the Tower of Ishaal. I can accept having a cutscene there, since a scripted sequence at that point can be difficult to pull off without overly confusing and frustrating the player. The rest of the cutscene was meta-gaming knowledge which ended up detracting from the story. You're spoon-fed 3rd-person knowledge - when it would have added more emotional impact to the story to leave the player in the dark and allow the PC to slowly piece together what happened.
Now we are being spoon-fed 3rd person knowledge? I love how you first person advocates act all elitist and think those who like cinematics are simply action-craving rabble. This isn't the case, I simply realize that being in the dark and not understanding whats going on around you is boring and confusing. Story-telling is supposed to mean actually telling a story (through interactive cut-scenes I prefer) not a lack thereof, which seems to be what you want. Have you played Farcry 2, you may like it; weak story and you never leave the first person.
Excuse me, but you're the guy who ,keeps telling those of us who actually want to play our characters and feel like we're in their world should go play action games. The thing is I don't want to be TOLD a story, I want to experience a story, I want to be part of a story. There are other media which are better for pure story telling--films, books, theatre. I realize that finding things out for yourself is more satisfying than passively being told them. No one is saying they don't want story, but I want to experience the story not watch it play out on the screen in front of me.
How do you experience a story without being told it. If they don't tell you a story there can be no story, considering it's fiction and your not the writer, somebody is always going to have to be telling you the story.
Modifié par maxernst, 30 octobre 2010 - 11:56 .
Guest_Capt. Obvious_*
Mr. Man wrote...
The scripted sequences were. But overall the game was funCapt. Obvious wrote...
Dalira Montanti wrote...
omg Assassins creed was very rubbish I do like the cut-scenes from dragon age a lot more just hope there not scripted in DA2 or I will just eat my own hat
Assassin's Creed is not rubbish.
soteria wrote...
Actually, I killed him the first time I played as well, but I still interrogated him first. From my character's perspective, I was trying to learn more about whoever sent him. It didn't make sense to kill him outright without getting some information first. But, I agree that taking Zevran along at all is a questionable decision without metagaming. I suspect a lot of the players who RP more loosely just figure, "Eh, it's a game; if he betrays me or something I can always just kill him." After all, it's not as though the player has to worry about dying if he chooses wrong.
soteria wrote...
Actually, in practice I don't know how much it messed up RP. The cutscene basically tells you Loghain has hired an assassin (Zevran) to kill you. The Warden is already aware at this point that Loghain wants you dead. The cutscene doesn't tell you that Zevran is a recruitable ally--all you really know is that he is an assassin. When you interrogate him, he pretty much tells your character what the player already knows, adding that he'd be willing to join you.
If anything, what really messes up the perspective is going into the game knowing Zevran is recruitable. Not knowing that would make it a lot easier to just kill him outright.
The reason I prefer first person for the narrative (though not necessarily the viewpoint for reasons of practicality) is a third person narrative turns me into a disinterested observer. Watching the battle of Ostagar doesn't pull me into the game world. I am in the game world fighting for my life with an ogre on top of the tower to light that beacon...and then suddenly I'm a detached observer of a battle from the safety of my home office. I might as well be watching Gladiator. Maybe it would be different if I had a strong vested interest in the characters, but I just met Duncan and Cailan and no one else is familiar. I don't see why a short cut scene showing me getting overwhelmed, fade to black, wake up in Flemeth's wouldn't work.
I don't get upset that people liked Mass Effect 2. I'm just baffled that anyone thinks Mass Effect 2 is even vaguely similar to DAO.Upsettingshorts wrote...
Part of the reasons people get upset at each other on these forums needlessly is stuff like that, assuming people must have played some silly console game or must be a mouth-breathing shooter playing Neanderthal to like Mass Effect 2, and so on.
soteria wrote...
Actually, in practice I don't know how much it messed up RP. The cutscene basically tells you Loghain has hired an assassin (Zevran) to kill you. The Warden is already aware at this point that Loghain wants you dead. The cutscene doesn't tell you that Zevran is a recruitable ally--all you really know is that he is an assassin. When you interrogate him, he pretty much tells your character what the player already knows, adding that he'd be willing to join you.
If anything, what really messes up the perspective is going into the game knowing Zevran is recruitable. Not knowing that would make it a lot easier to just kill him outright.
Gladiator doesn't ask for your input. If it did, and you occasionally were asked to tell Maximus what to do, would have had much interest in which option you selected beyond just what you thought would be interesting to see? I suggest not, and that's one of the problems I had with ME.soteria wrote...
I have to ask, why the disinterest? I wasn't disinterested watching Gladiator; maybe you were. You're saying you really didn't care about Russel Crowe's character one way or the other? If I watch the Oklahoma play Nebraska, I'm disinterested, but if it's the Colts and the Giants, then I'm invested in what I'm watching. You seem to be implying that if you're watching a movie (or, by extension, reading a book), you're disinterested in the outcome. I just don't understand that and can't relate at all. Wouldn't the problem be that you're watching a crappy movie if it fails to engage you?
I'm not sure that cutscene really matters. The player should be able to compartmentalise what his character knows and make in-game decisions based only on that.maxernst wrote...
Thinking about it, I don't know. I haven't played that scene in a while--does Zev do anything prior to the dialog to make it obvious that he's specifically after you? If I approached it without knowing that Zevran was an assassin hired to kill me, couldn't I simply think I had been attacked by bandits, which happens often enough in the game. It might never occur to me that I was actually being specifically targeted, in which case I might kill him without interrogation, like you do zillions of other people in the game.soteria wrote...
Actually, in practice I don't know how much it messed up RP. The cutscene basically tells you Loghain has hired an assassin (Zevran) to kill you. The Warden is already aware at this point that Loghain wants you dead. The cutscene doesn't tell you that Zevran is a recruitable ally--all you really know is that he is an assassin. When you interrogate him, he pretty much tells your character what the player already knows, adding that he'd be willing to join you.
If anything, what really messes up the perspective is going into the game knowing Zevran is recruitable. Not knowing that would make it a lot easier to just kill him outright.
But my real objection to that scene is that it removes the element of surprise from the encounter making it less enjoyable, not that it allows me to metagame.
Sylvius the Mad wrote...
I don't get upset that people liked Mass Effect 2. I'm just baffled that anyone thinks Mass Effect 2 is even vaguely similar to DAO.Upsettingshorts wrote...
Part of the reasons people get upset at each other on these forums needlessly is stuff like that, assuming people must have played some silly console game or must be a mouth-breathing shooter playing Neanderthal to like Mass Effect 2, and so on.
The way I play DAO (or BG, or NWN, or KotoR) simply doesn't work in Mass Effect because I'm not permitted to control my character to the extent that I find necessary. What I consider a natural thought process behind a person's every expression is denied me with Shepard, and thus I find it impossible to play him with anything approaching a sense purpose. His behaviour seems random to me because I can't perceive his motives or reasoning.
I need to retry The Witcher. I couldn't get past the combat system the first time I played, but I didn't give it nearly as much effort as I did with ME2, and I'm confident I liked ME2's combat even less.maxernst wrote...
And before I get called out on this, yes, I realize there are first person RPG's that are console only (Fable) and Western RPG's that are pretty much third person like the Witcher. The latter has a wonderfully non-linear narrative but I just can't get into the character.
Sylvius the Mad wrote...
I'm not sure that cutscene really matters. The player should be able to compartmentalise what his character knows and make in-game decisions based only on that.maxernst wrote...
Thinking about it, I don't know. I haven't played that scene in a while--does Zev do anything prior to the dialog to make it obvious that he's specifically after you? If I approached it without knowing that Zevran was an assassin hired to kill me, couldn't I simply think I had been attacked by bandits, which happens often enough in the game. It might never occur to me that I was actually being specifically targeted, in which case I might kill him without interrogation, like you do zillions of other people in the game.soteria wrote...
Actually, in practice I don't know how much it messed up RP. The cutscene basically tells you Loghain has hired an assassin (Zevran) to kill you. The Warden is already aware at this point that Loghain wants you dead. The cutscene doesn't tell you that Zevran is a recruitable ally--all you really know is that he is an assassin. When you interrogate him, he pretty much tells your character what the player already knows, adding that he'd be willing to join you.
If anything, what really messes up the perspective is going into the game knowing Zevran is recruitable. Not knowing that would make it a lot easier to just kill him outright.
But my real objection to that scene is that it removes the element of surprise from the encounter making it less enjoyable, not that it allows me to metagame.
If there were irritating parts, it was that I already knew Zevran was recruitable (but that was the fault of the pre-launch marketing - I really think BioWare should keep all the companions' names secret), and that my party ran forward to help that woman simply to get ambushed. That second part was terrible. What if my character is more cautious than that? Blinding trusting the bait was stupid.
soteria wrote...
I have to ask, why the disinterest? I wasn't disinterested watching Gladiator; maybe you were. You're saying you really didn't care about Russel Crowe's character one way or the other? If I watch the Oklahoma play Nebraska, I'm disinterested, but if it's the Colts and the Giants, then I'm invested in what I'm watching. You seem to be implying that if you're watching a movie (or, by extension, reading a book), you're disinterested in the outcome. I just don't understand that and can't relate at all. Wouldn't the problem be that you're watching a crappy movie if it fails to engage you?The reason I prefer first person for the narrative (though not necessarily the viewpoint for reasons of practicality) is a third person narrative turns me into a disinterested observer. Watching the battle of Ostagar doesn't pull me into the game world. I am in the game world fighting for my life with an ogre on top of the tower to light that beacon...and then suddenly I'm a detached observer of a battle from the safety of my home office. I might as well be watching Gladiator. Maybe it would be different if I had a strong vested interest in the characters, but I just met Duncan and Cailan and no one else is familiar. I don't see why a short cut scene showing me getting overwhelmed, fade to black, wake up in Flemeth's wouldn't work.
Lol. Actually, I didn't even think about it as a metagaming perspective when I first ran into Zevran. At first it was just to get information out of him and then since I liked him from the conversation I had (and the fact that my human noble warrior was a bit of a crazy person) I decided to recruit him.soteria wrote...
Actually, I killed him the first time I played as well, but I still interrogated him first. From my character's perspective, I was trying to learn more about whoever sent him. It didn't make sense to kill him outright without getting some information first. But, I agree that taking Zevran along at all is a questionable decision without metagaming. I suspect a lot of the players who RP more loosely just figure, "Eh, it's a game; if he betrays me or something I can always just kill him." After all, it's not as though the player has to worry about dying if he chooses wrong.
I'm going to guess that you're going to absolutely hate The Witcher, Sylvius. Geralt frequently says a whole bunch of dialogue without any interaction whatsoever from the player. If you didn't like that in Mass Effect, you're going to detest it in The Witcher.Sylvius the Mad wrote...
I need to retry The Witcher. I couldn't get past the combat system the first time I played, but I didn't give it nearly as much effort as I did with ME2, and I'm confident I liked ME2's combat even less.maxernst wrote...
And before I get called out on this, yes, I realize there are first person RPG's that are console only (Fable) and Western RPG's that are pretty much third person like the Witcher. The latter has a wonderfully non-linear narrative but I just can't get into the character.
I've just acquired some of Andrzej Sapkowski's short stories; perhaps those will inspire me.
maxernst wrote...
Thinking about it, I don't know. I haven't played that scene in a while--does Zev do anything prior to the dialog to make it obvious that he's specifically after you? If I approached it without knowing that Zevran was an assassin hired to kill me, couldn't I simply think I had been attacked by bandits, which happens often enough in the game. It might never occur to me that I was actually being specifically targeted, in which case I might kill him without interrogation, like you do zillions of other people in the game.
But my real objection to that scene is that it removes the element of surprise from the encounter making it less enjoyable, not that it allows me to metagame.
Well, okay, maybe I wasn't that disinterested in Gladiator. In fact, I cared a lot more about Russell Crowe's character than I did about Cailan and Duncan, whom I hardly knew. And it's battle scenes are better...so yes, I'd rather watch Gladiator than the Battle at Ostagar. But it's very rare for a movie to make me identify with a character to the same extent as a good RPG. There's no sense that I have something at stake here. It's something playing out somewhere else that I can't control the outcome of, so there's no point in getting too worked up about.
Sylvius wrote...
Gladiator doesn't ask for your input. If it did, and you occasionally were asked to tell Maximus what to do, would have had much interest in which option you selected beyond just what you thought would be interesting to see? I suggest not, and that's one of the problems I had with ME.
Also I look for different things from movies and RPGs. When I play an RPG I want to engage with a world and work with the detailed framework that is personality.
When I watch a movie I'm looking for light entertainment. Even the highest concept art film is less engaging than a good RPG.
I spend about one hundred hours each month playing or reading about or talking about RPGs. I might spent 5 hours a month watching movies. That seems to be a fairly good measure of how much I value each medium.
Jedi31293 wrote...
I prefer a real cutscene over a scripted event. While some games have done scripted events well (Call of Duty, Half-Life) a lot of games can't pull off good scripted events (*cough* Assassin's Creed *cough*). To be honest, a scripted event is simply a cutscene with only one camera (the player's). It's not like you can actually change what happens during the event.
In my opinion, a cutscene does far more to immerse the player in a situation. Not only are there different and dramatic camera angles, the music fits perfectly with the cinematography and everything is choreographed for a certain purpose. These things just cannot be achieved by allowing the player to control the camera or having one camera.
Would any of the intense conversations with the Council in ME1 have been as dramatic or effective if the entire thing had taken place from over the shoulder of Commander Shepard? Close-ups, arms waving, fingers pointing, and facial expressions were all choreographed together during these scenes to make a point.
Modifié par maxernst, 31 octobre 2010 - 01:49 .
soteria wrote...
I'm 71% sure one of the assassins yells something to the effect of "kill the Warden." Also, there's the fact that the people you are fighting are labeled "assassin[s]," but I guess that's technically OOC knowledge.
AlanC9 wrote...
soteria wrote...
I'm 71% sure one of the assassins yells something to the effect of "kill the Warden." Also, there's the fact that the people you are fighting are labeled "assassin[s]," but I guess that's technically OOC knowledge.
Actually, Zevran himself has the line "The Grey Warden dies here!" before the fight starts.
maxernst wrote...
Jedi31293 wrote...
I prefer a real cutscene over a scripted event. While some games have done scripted events well (Call of Duty, Half-Life) a lot of games can't pull off good scripted events (*cough* Assassin's Creed *cough*). To be honest, a scripted event is simply a cutscene with only one camera (the player's). It's not like you can actually change what happens during the event.
In my opinion, a cutscene does far more to immerse the player in a situation. Not only are there different and dramatic camera angles, the music fits perfectly with the cinematography and everything is choreographed for a certain purpose. These things just cannot be achieved by allowing the player to control the camera or having one camera.
Would any of the intense conversations with the Council in ME1 have been as dramatic or effective if the entire thing had taken place from over the shoulder of Commander Shepard? Close-ups, arms waving, fingers pointing, and facial expressions were all choreographed together during these scenes to make a point.
See, this is where we fundamentally differ. Changing camera angles makes the game much less immersive; it reminds me that I'm watching something, and I'm not really there. And when they do it in battle, it disorients and confuses me. Besides, you actually can (sometimes) interfere with a scripted sequence. It depends on the game and the scene. And even if you can't, at least you're in control of how your character reacts to the script. But as I've said before, dialog cut scenes don't bother me that much, it's the "it's a boss battle" cut scene, the "I have to hit the player over the head with the fact that new enemies have entered the room" cut scenes, the cut scenes portraying events outside my characters knowledge that bother me.