Aller au contenu

Photo

So does anyone else miss the elevators?


  • Veuillez vous connecter pour répondre
146 réponses à ce sujet

#26
Pacifien

Pacifien
  • Members
  • 11 527 messages

Quething wrote...
I think one of the big problems with the elevators was that they actually moved. Admittedly, they wouldn't have been all that immersive if they didn't - half the point is that you can look out the glass door and see the Citadel flying past - but the problem is, that gives them a fixed duration. You still have to actually get from the top to the bottom even if your machine finished loading the next area before the squad banter even fired.

Seriously, I could walk the entire length of the Normandy in the time it takes the elevator to get down to the cargo hold. :whistle:

#27
kraidy1117

kraidy1117
  • Members
  • 14 910 messages

Pacifien wrote...

Quething wrote...
I think one of the big problems with the elevators was that they actually moved. Admittedly, they wouldn't have been all that immersive if they didn't - half the point is that you can look out the glass door and see the Citadel flying past - but the problem is, that gives them a fixed duration. You still have to actually get from the top to the bottom even if your machine finished loading the next area before the squad banter even fired.

Seriously, I could walk the entire length of the Normandy in the time it takes the elevator to get down to the cargo hold. :whistle:

That elevator blowed.

#28
CalJones

CalJones
  • Members
  • 3 205 messages
I liked the airlock - gave me an excuse to walk up and chat to Joker. Now I have to remember to do that in ME2 because I have no other reason to go up there.

The lifts? Well I didn't mind 'em, but what I actually miss is banter. There's little tiny bits of banter in ME2 but not enough, to be honest. Seeing as they streamlined the combat and made it less like an RPG, they could at least let us have that.

#29
TMA LIVE

TMA LIVE
  • Members
  • 7 015 messages
I only like the elevators because they were a way to get banter between characters. However, they can replace that with DA banter, and then everything's fine.

#30
Mr. MannlyMan

Mr. MannlyMan
  • Members
  • 2 150 messages
Basically, the elevators create a better sense of immersion, which for a game like Mass Effect, is crucial to building a world that is believable and interesting. Think of Portal and how there wasn't a single loading screen during the main game; you completed a puzzle, ran to the elevator, waited 10 seconds to catch your breath, and then it was on to the next puzzle. It just made the whole game feel more concise and connected, instead of just separate cells between which you would teleport. Same thing goes for Halo, Gears of War, CoD, and several others; it's a design choice that makes the game more engaging, more realistic than simply reverting to the old school convention of loading screens.



Of course news reports and conversations can very easily be implemented without elevators, but that's not the point; most people appreciate smooth gameworld transitions that actually help build a sense of scale and complement the realism of an environment. The problem with the elevators in ME1 was that they were slow, they were frequent, and there was nothing particularly interesting about them.



The elevator leading to the Council chambers apparently looks out onto the wards and the outside of the tower; this could have provided a breathtaking vista which the characters might have commented on, but the devs decided to make it a closed, sterile little box. The elevator in the Normandy lead you down to the hangar, but it took way too long to descend, and there was nothing of interest on it. Then there were the elevators on Noveria, which also were annoying because they were so damn frequent; truth be told, though, I would have found it unbearable if those had been load screens instead of elevators.



I think the elevators were very useful, and provided the characters with a chance to talk personally with one another instead of these occurrences happening randomly in a crowded hub area. They could have been made better, and the level designs could have relied on fewer, more spaced out elevator sequences, but it's understandable why so many people prefer them over the load screens.



And, like I said before, ME1 gave you the option of taking shuttles (which are basically load screens), or taking elevators. That, IMO, was the best system.

#31
Guest_NewMessageN00b_*

Guest_NewMessageN00b_*
  • Guests

kraidy1117 wrote...

NewMessageN00b wrote...

It's quite weird with those loading screens... they sometimes just take forever. The elevators are better than this and they aid immersion.

But... really... why is this game loading for so long... of course, I can start finding my own answers on this, but none of them explains why can't they still optimize it.

P.S.
Played FO: NV recently. Now THAT is nice load times. They're so short, any animation would make them longer.

The loading itmes in NV are long as hell O.o


That's interesting. I don't recall any of them being longer than 3-4 (definitely not more than 5) seconds. Whereas ME2 not so long ago started having 1 minute load screens instead of the ususal 20 seconds. Pissing me off.

What's your times compared? I'm talking PC.

Modifié par NewMessageN00b, 25 octobre 2010 - 10:25 .


#32
HHS_spartan

HHS_spartan
  • Members
  • 89 messages
It doesnt just have to be elevators either just so long as its not a bland loading screen. For instance say in mass effect 3 you have to go from the presidium to the wards. Instead of a loading screen or an elevator ride how about it shows you and your squad in a speeder where you get a good view of the citadel and maybe some banter back and forth. Or it could even be a cut scene instead of a loading screen.



I really do miss the airlock for one it was something that would make sense i could see that being a process you always had to go through. Also I dont want my ship to leave the planet the minute i get on it like in mass effect 2. Its a pain to get on the ship to change my armor and then have to dock all over again.



I think the main thing people want from bioware is something interesting while they load and thats hard to do with load screens. So I think if you do elevators if you dont make them terribly long and you add more interaction while your in it i dont see a problem with that.

#33
Computer_God91

Computer_God91
  • Members
  • 1 384 messages

HHS_spartan wrote...
So my question is does anyone else think they should bring that back for ME3?


Short answer, Yes.

Long answer, Yeeeeeeeeeeeeeeeeeeeeesssssssssssss.

HHS_spartan wrote...

I wanna start out by saying I love Mass Effect 2 and think that bioware did a great job on it. That being said I have to say I'm not a huge fan of the new loading screens in place of the elevator rides and such. I mean given a choice between staring at a loading screen of an elevator moving from one floor to the next and actually being in the elevator id go with the latter. I just remember how immersive it was in Mass effect one to ride the elevators and not have to deal with a loading screen. Plus it was a good chance to hear news or conversations between your squad. I also miss the airlock sequence when visiting a hub planet I mean its just a little thing like that really adds to the immersion.


I agree with all of the above. ME1 was way more immersive then ME2, the loading screens and mission complete screens were a hugh slap in the mouth to immersion. Its insulting that Bioware thinks we aren't smart enough to figure out when we've accomplished a mission so they add these screens to say "here you go idiots, we helped". Though I really should blame the people that whined and cried for the elevators to get canned. the real reason why Bioware chose to make ME2 less immersive then ME1 I'll never know, maybe some of the high ups were in a drunken haze through out the development of ME2.

#34
Computer_God91

Computer_God91
  • Members
  • 1 384 messages

Pacifien wrote...

Seriously, I could walk the entire length of the Normandy in the time it takes the elevator to get down to the cargo hold. :whistle:


That is the only elevator I don't miss. Luckily for me Liara was my LI. ^_^

#35
HHS_spartan

HHS_spartan
  • Members
  • 89 messages
Yeah the cargo hold elevator was pretty unbearable I only went down there when i couldn't avoid which sucks because that's where Wrex was.

#36
Mr. MannlyMan

Mr. MannlyMan
  • Members
  • 2 150 messages
To add to this, I'd like to post a recent poll on the Escapist:



http://www.escapistm...es-or-no?page=2



It seems like players with fast computers want loadt screens, while people with slow computers/Xbox360 want elevators. Bioware devs, put both in for God's sake.

#37
ErichHartmann

ErichHartmann
  • Members
  • 4 440 messages
I like the elevators but there wasn't enough banter between characters. Too many recycled news stories.

#38
Manic Sheep

Manic Sheep
  • Members
  • 1 446 messages
Squadmate conversations: Yes

Elevators: HELL NO

Airlocks: indifferent


#39
HHS_spartan

HHS_spartan
  • Members
  • 89 messages
Ok i guess the question is if there the same amount of time which would you choose.



Would you rather a 30 second loading screen?



Or a 30 second elevator ride with conversation/news.

#40
Mr. Man

Mr. Man
  • Members
  • 307 messages
It doesn't have to be an elevator. But there must be something out there more interesting than a loading screen. As for the Banter- YES, please I loved that from ME1 and DAO

#41
hooahguy

hooahguy
  • Members
  • 546 messages
Some elevators, yes. But others no. The short ones are ok. But the long ones, like the one from the docking bay to C-Sec in ME1 was unbearably long.

#42
HHS_spartan

HHS_spartan
  • Members
  • 89 messages
If they do elevators one thing to make it better would be a good view. Like if they bring back the one to the council chambers you should get a view of the whole citadel that would be pretty kick ass

#43
kraidy1117

kraidy1117
  • Members
  • 14 910 messages

NewMessageN00b wrote...

kraidy1117 wrote...

NewMessageN00b wrote...

It's quite weird with those loading screens... they sometimes just take forever. The elevators are better than this and they aid immersion.

But... really... why is this game loading for so long... of course, I can start finding my own answers on this, but none of them explains why can't they still optimize it.

P.S.
Played FO: NV recently. Now THAT is nice load times. They're so short, any animation would make them longer.

The loading itmes in NV are long as hell O.o


That's interesting. I don't recall any of them being longer than 3-4 (definitely not more than 5) seconds. Whereas ME2 not so long ago started having 1 minute load screens instead of the ususal 20 seconds. Pissing me off.

What's your times compared? I'm talking PC.

On console. On ME2 they take 10 to 20 seconds, depanding on tthe location. NV loadtimes are around 20 seconds for me.

#44
Ragadurn

Ragadurn
  • Members
  • 287 messages
Elevators were ok. But I agree, they sometimes took to long because of their nature as disguised loading screens.

The airlock, however, was something I immediately missed when landing on the first planet I encountered. The feeling of actually leaving the Normandy to visit the new location was gone. The transition via airlock / scanner was much more immersive and it had the sci-fi vibe that the game showed in so many places.

Even if animated loading screens have to exist, the immersive elements like airlocks and squad mate discussions shouldn't have been removed. After all, I'm glad that the news reports were just moved to a different place and are still in the game.

PS: The airlock never really felt like a loading screen, it just made the whole thing feel more real.

Modifié par Ragadurn, 26 octobre 2010 - 10:13 .


#45
Gibb_Shepard

Gibb_Shepard
  • Members
  • 3 694 messages
YES!!! Oh god how much do i miss those elevators. I loved that little jingle and the news reports and the squad banter, it was perfect.

#46
Phategod1

Phategod1
  • Members
  • 990 messages
to answer your question NO!

#47
Guest_Aotearas_*

Guest_Aotearas_*
  • Guests
Well, to be fair I never had the issues of having extremely long times in those elevators as I got my Copy of Mass Effect 1 (for PC nevertheless) in late 2009 and I reckon the elevators were an issue more near the beginning. The elevator to the Alliance dock-C-Sec could actually take some time but nothing I would call annoying. The Normany Cargo elevator was more annoying in that aspect.

I do however strongly miss the squad bantering like hell!

#48
Sable Phoenix

Sable Phoenix
  • Members
  • 1 564 messages

Mr. MannlyMan wrote...

Personally, I never understood why people didn't like the elevators. The cab terminals were littered throughout the Citadel in ME1; did people not understand what they were for? Elevators or loading screens; we were given both options in ME1. ME2 had only one option, so therefore, IMHO, it was an inferior solution.


This sums it up perfectly.

Bring back the seamless level transitions.  One of the major weaknesses of ME2 is the feeling of compartmentalization and lack of immersion, and little things like hidden loading screens or being able to exit the vehicle at any time make a huge difference for that feeling.

And of course, as everyone has said, the squad banter is sorely missed. If they'd actually added it in somewhere else in the game to replace it, that would've been different... but they didn't.  It's just gone, deleted along with the elevators.  Overkill much?

Modifié par Sable Phoenix, 26 octobre 2010 - 10:50 .


#49
Halfdan The Menace

Halfdan The Menace
  • Members
  • 2 296 messages
I want both elevators and stairs in Mass Effect 3...

#50
OBakaSama

OBakaSama
  • Members
  • 3 113 messages
I consider it an immersion thing. Personally I'd put it this way: Mass Effect was the better experience whereas Mass Effect 2 was the better game (if that makes any sense). For me though, the elevators conveyed the size of the world you are playing in, even if you don't have access to all of it. This is also partly true of the Mako as well.



In ME2 a lot of this size was seemingly lost due to loading screens (as pretty as they may have been) which doesn't really convey the sense of size. Only with the Hammerhead does that feeling of size come back for me.



Just my opinion.