kalle90 wrote...
Pacifien wrote...
So back to the original point, what exactly is better about the elevators/airlocks of ME1 than what we got in ME2? Do you want that exactly? Or do you want that but tweaked? You can't just say the new loading screens sucked, go back to the elevators... Well, you could, but it doesn't get you anywhere. You kind of have to know why the elevators were maligned in the first place and why the new loading systems wasn't better..
+More seamless
+News and conversations
I wouldn't exactly complain if the elevators came back exactly like they were (They're still an improvement over what ME2 has) but I wouldn't object shorter rides and smoother implementation (Team won't stand in the same formation, no one uses elevators but my squad, there isn't always just 1 bit of news or dialogue...)
Yeah, if the question is "exactly what is the issue," I think it's pretty simple. Players don't like being taken out of the game. The more seamless and coherent you make the game world, the better. The more time you make them sit around doing nothing, the more annoyed you're making them.
So, a lot of people don't like the elevators, because they're almost always much slower than they need to be, so you're spending more time
not playing the game then you have to. And a lot of people don't like the loading screens, because they
remove you from the world and remind you that you're sitting in front of a monitor and not exploring a vast alien city. It's the same problem in both cases - your ability to play the game is being interrupted more than it needs to be.
So, the solution is... make your immersive option quicker and less mandatory (among other things, there should have been a cab stand on the C-Sec dock, and fast transit on Noveria). And make your non-immersive option more immersive. I actually didn't mind the actual
elevators in ME2, for the most part; the Normandy elevator in particular with its specific graphic for each floor really did give a strong sense of where I was going and its relation to where I just was, and helped the ship feel like a coherent whole. And the generic elevator loadscreen you get on Illium was similarly helpful in saying "look, you're going up in an elevator." More of that and less of the artsy spinning ".... oh, it's an... airlock? maybe?" crap would be a huge step in the right direction (you don't hear people complaining about the relay or FTL Normandy loadscreens from ME1, after all).
(Also, get rid of the Goddamn mission complete screens, which are exactly the same problem. The musical sting is especially brutal, particularly coming off a mission like Overlord or Samara's loyalty.)