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So does anyone else miss the elevators?


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146 réponses à ce sujet

#76
The Spamming Troll

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Pacifien wrote...

No. Just because it was a good opportunity to hear news broadcasts and squad banter does not give it a free pass into the game design. People complained about the elevator and airlock sequences not really taking into account that they were to disguise load times. The result was removing them altogether and replacing them with a different loading screen... that also has a lengthy load time. Now people want the elevators back, but the back and forth doesn't address the issue: lengthy load times.

Same issue with the Mako. People complained considerably about the Mako, so the designers removed it altogether. Now people complain about the lack of the Mako. Did they or did they not like the Mako? Or perhaps what they really didn't like was the repetitive level designs that they were forced to endure in the Mako.


probably becasue people are stupid. its taken me like 10 pages in one of my topics to explain why the potential for a vangaurd with throw is mostly a good idea. i dont know why bioware added the mako or the hammerhead to begin with. they shouldnt try to appease every plausable sci fi adventure one could think of.  really, why is hopping around lava rivers in mass efffect at all? they try to put too many genres into one game instead of focusing on what made ME1 so great which wasnt vehicles or planet scanning.

#77
HHS_spartan

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Christmas Ape wrote...

HHS_Spartan wrote...
I agree they could do a little more to improve the air lock. But I still think its better then watching the same loading screen over and over.

That is exactly what the airlock was. The same load screen, over and over again. There was more variation in the ME2 load screens than in the airlock.


Well in a sense but once again its more immersive then an actual loading screen. Besides that you could acess the menue and play around with your squads armor level up etc while your waiting anyway. But I'm not saying its perfect I agree they should improve it. Maybe after a mission on the citadel or something as it scans you it detects some killer bacteria on your something and the doc figures it could only have been planted on you so then it leads into a mission where you have to track down whos trying to kill and maybe get a cure because one of your squad is infected. I dunno just throwing ideas out there but maybe something like that.

#78
Inquisitor Recon

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Didn't one of the LotSB surveillance videos consist of Gavorn walking into an elevator to find everybody dead? That's what happens when the elevators take too long! People die!

#79
Quething

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Christmas Ape wrote...

HHS_Spartan wrote...
I agree they could do a little more to improve the air lock. But I still think its better then watching the same loading screen over and over.

That is exactly what the airlock was. The same load screen, over and over again. There was more variation in the ME2 load screens than in the airlock.


No, the "getting back on the ship" load screen is identical every time. It's the "airlock" load screen, although as I said, that took me three or four trips to figure out that's what I was supposed to be seeing, and I'd never have gotten it if I hadn't played ME1 to know what the airlock actually looked like.

Given the choice between the same loading screen every time and it's a garish incomprehensible jarring collection of swirly colors that kicks me away from Shepard and teleports me magically into orbit, forcing me to re-dock (or, even more obnoxiously, deal with TIM's bullspit if I've timed it wrong), and the same loading screen every time and its' a coherent piece of the game world that lets me move around, screencap my squaddies, and get on and off my ship without leaving the damn planet, I'll take the latter every time.

Though you may be on to something with that Joker thing. A bunch of random location-specific soundbytes (like you come off a rainy world and he ****es about you better not leave puddles on the floor or whatever, only, like, funny) would be pretty ace.

#80
Christmas Ape

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HHS_spartan wrote...
Well in a sense but once again its more immersive then an actual loading screen.

I entirely disagree. The repetition, the static and silent squad mates, the lack of anything worthwhile; it was this strange little moment where everything stopped while we boarded the ship.

Besides that you could acess the menue and play around with your squads armor level up etc while your waiting anyway.

Fun fact: On the 360, time you spend in the game menu does not reduce the time spent waiting for the airlock to cycle.

#81
HHS_spartan

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Christmas Ape wrote...

HHS_spartan wrote...
Well in a sense but once again its more immersive then an actual loading screen.

I entirely disagree. The repetition, the static and silent squad mates, the lack of anything worthwhile; it was this strange little moment where everything stopped while we boarded the ship.

Besides that you could acess the menue and play around with your squads armor level up etc while your waiting anyway.

Fun fact: On the 360, time you spend in the game menu does not reduce the time spent waiting for the airlock to cycle.


You may disagree but thats your opninio just as my likeing it is mine. But I did try and give some alternatives to the static standing there. I wasnt saying keep as is

#82
Christmas Ape

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Quething wrote...
No, the "getting back on the ship" load screen is identical every time. It's the "airlock" load screen, although as I said, that took me three or four trips to figure out that's what I was supposed to be seeing, and I'd never have gotten it if I hadn't played ME1 to know what the airlock actually looked like.

I still don't think I have. They're just load screens to me; four seconds I don't have to care about. I felt the ME2 ones were more visually interesting. YMMV.

Given the choice between the same loading screen every time and it's a garish incomprehensible jarring collection of swirly colors that kicks me away from Shepard and teleports me magically into orbit, forcing me to re-dock (or, even more obnoxiously, deal with TIM's bullspit if I've timed it wrong), and the same loading screen every time and its' a coherent piece of the game world that lets me move around, screencap my squaddies, and get on and off my ship without leaving the damn planet, I'll take the latter every time.

Immersion is tough with a controller, running in circles is overrated, your squaddies aren't doing anything, and EDI covered the docking issue.

Apropos of nothing but my sitting here for like five minutes thinking "That name is so familiar...":
I am seriously straight up in love with your Dramatic Scar Project, particularly the big angular one that stretches from the corner of the mouth up across her cheek and along her jaw.
Gush over.

#83
Evil_Weasel

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Elevators, hmmm ...... I bet it went like this.

Desingner A: There have been some complaints about the inventory system. :(

Desingner B: Delete it then. :mellow:

Desingner C: There have been some complaints about the elevators as well. :(

Desingner B: Delete it then. :mellow:

Artist A: I really need a day off, I hate to keep asking like this but I am getting married. :huh:

Desingner B: Delete your self. :mellow:

Any complaind about item just gets deleted by these devs......there have been so many complaints about ME2 I dont know what we will have left in ME3, just Shepard stareing at a wall waiting for reapers to show up I guess. I wish they would improve upon things they have instead of scraping them and hoping we wont notice.

I miss the elevator conversations and news also.

#84
Quething

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Christmas Ape wrote...

YMMV.


Well, clearly. :lol:

I am seriously straight up in love with your Dramatic Scar Project


Hey thanks! I'm so glad to know someone's enjoying it. Makes all the tedious Photoshopping utterly worthwhile. <3

#85
Pocketgb

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I liked what they brought, but that's about it. And going down to the lower level of the Normandy was total balls. THAT was the slowest elevator in the world.

#86
Nightwriter

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Christmas Ape wrote...

Nah, I know my nemesis. Good guy. I'm gonna play some VtES with him later today. I've just noticed we've crossed paths on several threads in the past week and basically always coming at it from opposite directions. Guess I was the only one that cared. :(


Well I tend not to put people in my Not Nice - Must Kill file unless they have a habit of attacking my person rather than my arguments. So you must have been at least a step down from Shand. Or should I say a step up... whichever.

Also, you know, I get all caught up in debates... I enter the bloodlust mode and then when I exit it my memory's all fuzzy...

Christmas Ape wrote...

;)
Though your Libra theory may be plausible. There can be only one!


The truth surfaces. The Quickening shall be mine.

Christmas Ape wrote...

Now then, why I came here in the first place: to vent a little spleen without cluttering your other thread with too much elevator talk.
The airlock can stay the f--k dead. If there is a sense of justice in the universe that repetitive, useless waste of time will remain discarded. "Oh, but I feel like I'm really leaving the ship!" Yawwwn; if anyone ever spoke, or the door jammed even once, or maybe Joker does his best "Normandy VI" voice and tries to prank you...god, ANYTHING AT ALL...it miught have been okay. Its only redeeming feature was it was a convenient place to level squadmates so you could put heavier armor on them to clear out inventory space.

And as for a more cohesive world, I can only assume no-one was paying that much attention to the most bewildering collection of elevators anywhere - C-Sec. Why does the ONLY elevator to the docking bay lead directly to the Normandy? Why is it thirty feet from an elevator that opens into some ridiculously nowhere part of the Presidium? Why does it take radically different amounts of travel to get to the Wards if you go straight from the Presidium or through C-Sec - and yet the two actual access points are almost within sight of each other? Why does constantly moving downward - first the stairs, then two elevators - take me back to the same level I started on?


I actually liked watching the decontamination light move over you. But no, I'm not weeping over the airlock.

We just need to find a way to put in some damn party banter. That's the only thing attaching me to the elevators at all.

I honestly can't think of a loading method that doesn't break immersion, people complain about the elevators and the load screens both. Sounds like what people want is just faster loading times, and is that even possible? 

#87
HHS_spartan

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Nightwriter wrote...

I honestly can't think of a loading method that doesn't break immersion, people complain about the elevators and the load screens both. Sounds like what people want is just faster loading times, and is that even possible? 


Thats why I think they should implement both to satisfy both camps.

As for faster loading screens I do wonder about that. I remember back before the Xbox 360 actually came out OXM was talking about there wouldnt be any loading screens in any of the games and that it would be able to load while you play the game. Whatever happened to that?

#88
Quething

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Nightwriter wrote...

I honestly can't think of a loading method that doesn't break immersion, people complain about the elevators and the load screens both. Sounds like what people want is just faster loading times, and is that even possible?


Well, yes, you can do a lot of small loads instead. Morrowind, frex, shipped with something called threadloading active by default. Basically it would load X% of the level, then as you moved around it would load the rest as was needed. This resulted in pretty quick level loads, with occasional half-second pauses as you moved around and the game loaded the rest.

First thing anybody does is go into the .ini and turn it off. Apparently most people are far less annoyed by long loads at long intervals than by short loads at short intervals.

#89
Nightwriter

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Which is understandable, I'd take an occasional irritation over a constant one.

I suppose I'm naive. I always assume if there was a better way BioWare would do it. I also think weird, paranoid things, like, did they gut the Presidium in ME2 for faster loading times? Did they make smaller hub areas for faster loading times? Is that why everything feels a bit cramped and limited in ME2?

#90
HHS_spartan

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One thing I was always annoyed by one the xbox is the load times between levels on the normandy. I mean its not that big of a ship I dont think there should be any loading after the first load of the ship.

#91
Destroy Raiden_

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What about load screens that showed interesting illustrations or pictures with facts about the world and interesting people in it, tips, and world news these would change so maybe after 5 load screens you start repeating the images or something this way you're reading or doing something while you wait.



Like you show a neat Aria image where she's got a gun and is blasting through enemies and you have text like , " Aria T'lock, Queen of Omega it was rumored she took on Wrex during X campaign and now she wants to finish him for good." Or something like that.

#92
The Spamming Troll

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then youd prolly need load screens to show the load screens.

#93
Quething

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Cycling through Codex entries would be awesome, actually. Maybe split the screen, put a codex entry on one side of the monitor while the other displayed a simple map graphic showing the "movement" of your squad from wherever they were to wherever they were going. Entries could be context-sensitive, even, like a planet entry as you land on that planet, or one about turian culture if Garrus is in your squad. Holy crap that would be fantastic. And you never have to worry about how long it stays up, because if the thing finishes loading before the player finishes reading, she can just open the codex.

#94
HHS_spartan

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I still think they should bring back the elevators for those that want them but don't make them mandatory. That seems like the fairest thing to do.

#95
Asepsis

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I dunno, I HATED them on my brothers computer (where I first started playing Mass Effect) because they took so long. After I bought my own desktop and filled it with all the awesome stuff it has now, the elevators didn't last half as long. I don't know why.



I think over all it was better they removed them, but there are parts of the elevators I really miss, like hearing the news and squad banter. I guess we can't have it all though, lol. :D

#96
Sgt Lindog

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bing back elevators and airlocks

#97
Nightwriter

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Destroy Raiden wrote...

What about load screens that showed interesting illustrations or pictures with facts about the world and interesting people in it, tips, and world news these would change so maybe after 5 load screens you start repeating the images or something this way you're reading or doing something while you wait.

Like you show a neat Aria image where she's got a gun and is blasting through enemies and you have text like , " Aria T'lock, Queen of Omega it was rumored she took on Wrex during X campaign and now she wants to finish him for good." Or something like that.


Sounds good to me.

#98
Guest_Sareth Cousland_*

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I miss them. ME1 was seamless. I'd rather look at disguised loading sequences where actually something is happening than at old-school loading screens as in ME2. Elevators and airlocks also added lots of party interaction, which is sorely lacking in ME2.

#99
Evelinessa

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I wouldn't mind not having the elevators back as long as I could have squad interaction on missions like ME1.

#100
Lvl20DM

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I'd like to see DA:O style squad interaction - that stuff was great. The elevators were pretty boring, so those should out unless they make them fun (like in Miranda's side mission). I do think loading screens in the Normandy were odd, a longer initial load with near instant elevator trips would have been preferable.