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So does anyone else miss the elevators?


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#126
Onyx Jaguar

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Except ME 2 is optimized better and you don't have to go through those loading screens within the Hub worlds (since the design is flatter, as per optimization).

Modifié par Onyx Jaguar, 31 octobre 2010 - 10:39 .


#127
Gibb_Shepard

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Onyx Jaguar wrote...

Except ME 2 is optimized better and you don't have to go through those loading screens within the Hub worlds (since the design is flatter, as per optimization).


If you call cutting down the citadel to a 1/4 of the original size to reduce loading times optimization, then yes that was one hell of an optimization. 

#128
Onyx Jaguar

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Well yes actually. But on equal terms the worst optimized of them all was Port Hanshan which is probably around the size of Illium, maybe a little bit bigger I am unsure. In ME 2 it would be flattened respectively as it is smarter level design as it would get rid of the loading problem.

#129
Gibb_Shepard

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Onyx Jaguar wrote...

Well yes actually. But on equal terms the worst optimized of them all was Port Hanshan which is probably around the size of Illium, maybe a little bit bigger I am unsure. In ME 2 it would be flattened respectively as it is smarter level design as it would get rid of the loading problem.


But at the same time, give significantly less content. You're happy with less content if it mean less loading?

#130
Onyx Jaguar

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I don't mind the Citadel that much, but I do mind Port Hanshan.

Besides we have already been to that level in the first game (hell I wouldn't even mind if it was cut off into multiple pieces and forced you to take the cab rather than try to make it seamless as those elevators are bug traps), if anything we have a new un-optomized hub that we are always on and that is the SR-2.

Think of it this way.  What is better having the Dock seperated from C-SEC forcing you onto what is the longest elevator ride or cutting out that dock and just having the dock at the top of the stairs where they monitoring station is at?

Modifié par Onyx Jaguar, 31 octobre 2010 - 11:42 .


#131
xxSgt_Reed_24xx

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elevators > loading screens.



that is all.

#132
Guest_Recon64bit_*

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I honestly, never had a prob with elevators because I knew why they were there.

#133
s0meguy6665

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yeah i liked the elevators and the airlock. but they can have other places where squad mates have dialogue with each other, like in dragon age.

#134
The Smoking Man

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Has anyone played The Darkness? The loading screens in that game showed a little scene with the main character, who was often telling some kind of a story about the area that was being loaded. Before seeing that, I didn't think I could ever say loading screens could be entertaining at all.

Going off of that idea, maybe make the elevator rides or whatever a bit like the dialogue scenes/cutscenes, and if the area gets loaded before the scene is finished, you could just press a button to end the scene if you wanted to just cut to the chase. There would need to be some kind of a notification that the loading is done, of course. And if the scene ends before the area is done loading, might as well just stay stuck in the elevator scene rather than abruptly showing some bland generic loading screen; it's still a tedious wait either way, it's just switching to a loading screen breaks immersion.

Also, the cutscenes when the Normandy docks/departs from the hubs in ME2? Could hide the loading sequence in there instead of a cutscene followed by a full loading screen. Or maybe it already does work that way, but as far as I've seen, it doesn't.

The elevator rides from ME1 and the loading screens of ME2 were both fairly boring, but ME1's loading sequences were just a tad less so, and also didn't break immersion the way the loading screens did, making it the better solution, not that that's saying much. The ideas I described above would work nicely, I'd think.

Modifié par The Smoking Man, 01 novembre 2010 - 03:00 .


#135
Silentmode

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Don't so much miss the elevators as I miss the banter between party members which is an area Mass Effect can take some notes from Dragon Age in. Just imagine hearing Miranda and Jack or Tali and Legion banter walking around the Citadel it would make the companions so much more interactive.

#136
Relix28

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xxSgt_Reed_24xx wrote...

elevators > loading screens.

that is all.


This.

And it was also more immersive with the elevators. Now you have to watch those loading screens just about every 3 minutes unless you are on a mission. Wich constantly keeps reminding you that you are in a videogame and not on a space station/space ship if you catch my drift.

And also I think the loading screens take roughly the same time as elevators did in ME1. So the argument that things are more optimized cause there are no elevators is preety silly imo. 

If we have to choose between elevators and loading screens i'd take the elevators any day, even if it means it takes a second or two longer than a loading screen.

#137
Dueling Shadows

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Several posts ago, someone stated ME2 was a better game but ME1 was a better experience. I couldn't agree more. ME1 is perhaps one of the most immersive games on market today. While I understand elevator criticisms (particularly those pertaining to the Normandy SR-1), I feel as though these 'disguised' loading screens conveyed a sense scope that would have otherwise been absent. Although the airlock didn't contribute to this spatial awareness, it added to the overall experience of the game. In fact, this may have been the most remiss quality of ME2; granted, this is a broad statement.

I'm sure there's another thread pertaining to the mako; that said vehicle exploration, particularly with regards to anomalies, added a sense of congruence to the game. Every time I stepped out of the Mako, I felt exposed - especially when the environmental hazard bar appeared on screen. What's more, those times in which I discovered an abandoned mine or settlement added a sense of trepidation I've rarely experienced in a game: not knowing what I could find made exploration believable. Essentially, I'm trying articulate the level of immersion that was found in ME1 but not ME2.

That said, ME2 seemed to have a higher production value. Scenes were cinematic and possessed a level of drama that was often absent in ME1. Nevertheless, level linearity and the compartmentalization of spaces left a bitter taste in my mouth; though I knew ME2 was a better game, it didn't feel quite right. I think my favourite part of ME1 was the way hub spaces were directly connected to primary missions: I didn't need to take a cab to an isolated location in order to continue the game. I loved driving from hub to destination on Feros and Noveria: it was brilliant, immersive, and never stopped to remind me I was playing a game.


Basically, bring back elevators and airlocks. And the mako (or the hammerhead; it was much faster than the former and easier to manoeuvre). In fact, bring back the immersive qualities of ME1 whilst retaining the high production value and cinematic attributes of ME2. If elevator sequences could be as long as ME2's loading screens, I think most would be appeased. Then again, someone will always be aggravated...


With regards to Pacifien's comments:
What do you suggest as a better disguise for a loading screen? I'm not criticizing you - at all. It just seems as though you're asking for something without knowing exactly what it is... Which isn't necessarily a problem: I just want to know if you have any ideas for a solution.

Modifié par Dueling Shadows, 24 juillet 2011 - 08:41 .


#138
P38 ace

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Pacifien wrote...

Mr. MannlyMan wrote...
Seriously. What other "better way" could there be? They either use load screens or more immersive, seamless transitions like the elevators/airlocks. Improving load times is a given, but seriously-what better way is there?

There's a segment during the final mission that is a load screen that you probably never noticed was a load screen until I told you right now. The developers can disguise load screens in much better ways than a load screen or elevator rides.


this is what we are talking about, have tham move around and fittle with guns, have a Spacescape to look at, don't just throw the whole system out, look at it in a

if "it is broke fix is with tweeks", not "if its broke throw it away"

if you got a car with the engine timeing off by a second or 2, you don't go and but a new car, you plug in your laptop and tweek it so it fires right

the is not what they did, that is what they need to do

same gose for the Mako agrument

#139
GoG ToXiC

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I liked the squad banter and new broadcasts. I'd really like it if we saw more than the walls of the elevator when inside though. As for the loading screen, I preferred the ME1 mass relay and citadel views over the boring black and orange of the ME2 loading screens. At least they looked nice.

#140
Aryck the One

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Listening to your squadmates' banter on the elevator was much more interesting than load screens, that's for sure.

#141
Dueling Shadows

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P38 ace:

Are you in agreement with my 'immersion' sentiment? I really feel as though ME2 is closer to a traditional shooter, in terms of linearity. Missions simply moved players from point A to point B in isolated scenarios: most in-game spaces could not be revisited and, as such, felt detached from the overall experience. In many ways, ME2 emulated more traditional shooters, as far as mission progression and structure is concerned - despite hub worlds and space travel, the overall feeling of the game was more reminiscent of Gears of War than its predecessor. Don't get me wrong, I love ME2. I just feel as though certain qualities have caused the franchise to depart from its origins.

And while I recognize the argument that states elevators are non-essential for squad banter, I consider these opportunities to fill a void that would be otherwise occupied by detached load screens that draw the player away from the experience.

In fact, my only concern with ME2 was the overt lack of immersive elements present in its predecessor. Evidently, this speaks to my personal gaming preferences: that said, I believe most gamers consider immersion an important aspect of their experience, particularly in the RPG setting. Then again, many consider ME2 more of a shooter than an RPG, thus my comments are largely irrelevant.

#142
night_raven26

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Modifié par night_raven26, 25 juillet 2011 - 09:40 .


#143
P38 ace

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Dueling Shadows:

yes i am completly ageeing with you, RPG are ment for you to get lost in another world, you are suppost to "feel" like you are Commander Sheperd, the Kotor games did a good job of this even with the loading screens, but that was the falt of the engine not the devs

when i got ME1, WOW, i felt like i was riding along through the stars, As Shepperd not with along with sheperd.

'immersion' is a big part of how a rate and RPG, and the elevators and airlock did a fantsitic job of that, but to me the whole ME series is a role playing shooter
that catagorisation you have to balance the RPG and the Shooter Aspect
ME 1 had a really good balance, the problem was it was the first, and the first always has a few bugs and some polish and rework

if they would have tweked insted of throwing out alot of the stuff that people complianed about

the first normany elevator was reall reall slow, if they would have sped it up it would have beem just fine, that was the only one a had a problem with,

yes the other ones got old but just adding a star scape, or a view of the rest of the docks, or the wards, it simple but the just desides to do it the even "easier" way and add loading screens,

the largeness of the the levels was awsome in the ME1,
haven is pertty big, but its just another battle area, that is so odvious where a shoot out is going to take place, and you have plenty of time to take positions, and the enamys just switch
between 2 cover spots, really come on
while in ME 1 you turn a corner and, the geth are in front of you, you got to think fast a kill quick

ME1 swings more towards a classic RPG with some tac shooter thrown in
ME2 swings more towards a shooter with some nice conversation between missions

#144
WeAreLegion1183

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I didn´t like the elevators much. Yes, it was better than ME2 alternative, i.e. typical loading screen, but they weren´t good themselves. Who could believe that in 2183 elevators suddently became slower than their 21st century partners? What about if we change the conversations to other things, like having them in the shuttle when the squad lands on a planet, during preparations to go to a spaceport or city, like a talk in the armory when the squad take their weapon of choice, and during the stair walk we have to do to get from point A to B in a big settlement. It would be good to bring elevators back but instead of talking in them we could listen just to news, so we don´t have to click and listen on those news terminals.

#145
Stammer6

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I want elevators back! Having a loading screen where you watch an elevator move up and down is way less immersive than standing in an elevator while it's moving up and down.

#146
ChronicDreamer

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I liked the elevetor rides because having to go through a few mundane activities that you never see in the action movies made it feel more immersive like the Mass Effect world was a little more real, if anything in ME2 they should have combined the elevator rides with more conversation and cinematic camera angles like they did in the Darkness. When I first played ME2 and saw the load screens come up I thought there would be an interactive game involved but when I realized it was just a boring graphics loop I was dissapointed. That and the removal of looting equipment so that you cant make your team wear the same armor theme are probably some of the only complaints for the game for me.

#147
Homebound

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I get the feeling that the elevator will be back in masseffect 3. perhaps garrus might need to calibrate one.