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Electron Toolset "stops working" when rendering large areas


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#1
Dementia5

Dementia5
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Whew! Large forum. I've gleaned bits and pieces trying some suggestions (see below) but I could really use some help on this.

I'm working on a module for the community ( check my blog: http://www.neverdarklands.net ) and have hit a brick wall with the toolset. It's a bit frustrating and I could use any help, even if it means a link to where to redirect my request (I've contacted tech support at Bioware and Atari as well).

I'm finding that If the Toolset attempts to render an area larger than 25MB, the toolset "stops working". The module will load, but once you select an area (e.g. "area1") it crashes. Tested with several released modules. Under 25 MB the module renders and can be tested/played normally.

Here are my specs, it's a fairly robust system:
Intel Dual Core2 1.87 GHz Duo Processor  (subscore 4.7)
NVIDIA GeForce 8800M GTS graphics with 512 MB discrete memory (subscore 6.6)
4 GB RAM
Windows 7 OS

Here's what I've done in an effort to solve the problem:
I have reinstalled DirectX 11, .NET client manager and uninstalled the NVIDIA video card, just to reinstall with updated (the same) drivers.  No change.

Also ran Toolset as administrator, disabled visual themes and ran as Win XP sp2. No change.

Here's what I found:
Under the Computer Management Center, and looking at the Windows logs, there is an application error for the Toolset directed at

NWN2_MemoryMgr_amdxp.dll

the log reads:
Faulting application name: NWN2ToolsetLauncher.exe, version: 1.0.23.1765, time stamp: 0x4a89fba1
Faulting module name: NWN2_MemoryMgr_amdxp.dll, version: 1.0.23.1765, time stamp: 0x4a89f7ec
Exception code: 0xc0000005
Fault offset: 0x00006fc5


I have theories, but that doesn't mean I can develop a workaround. Or fix the thing.

Please help! I'll put you in the module... ../../../images/forum/emoticons/blushing.png