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Custom armor gloves and boots get overwritten


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#1
Sylanthra

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This is the first time i have modified armor in NWN 2 so this is probably a stupid question.

As the title suggests, I have modified some existing armor to my liking and it includes boots and gloves. When i try to put it on in the game boots and gloves get replaced by whatever I am wearing at the time. So instead of the boots i want i get some generic boots of striding +4 graphics. If i take of boots/gloves my custom armor displays the correct boots/gloves but as long as i keep them on, no go.

So, is it possible to make the graphics from my armor be primary and overwrite the other pieces of equipment I have? if not, are there any workarounds - like mods - that do this. The only thing i have come up with is loading all the stats from the boots/gloves onto the armor and than ditching both but that is annoying if I want to upgrade something.

Thanks

#2
I_Raps

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What you want to do, you can't do. That is, you cannot make armor that doesn't get overwritten.

What you CAN do is set your character's appearance in the .bic file and set it to "never show armor." This can be done, but it's tedious. Maybe somebody has made a utility for their PW that simplifies it, but I would like to find that myself.

If you want instructions and are willing to put in about a half hour to fix up your character, I can tell you what to do.  The first thing you need to do is get the gff editor from nwvault.

Modifié par I_Raps, 26 octobre 2010 - 11:19 .


#3
Sylanthra

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Ok so i downloaded the TikEdit 2 and i tried setting never show armor to 1 in both bic and info files but it reverts back to 0 as soon as i close the editor even if i try to save it. What am i doing wrong?

#4
I_Raps

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Alright, here goes. First off, that's not the tool that I've used. I have it and edited TLK files with it, but not .bics. So if it has a general problem saving files I'm unaware of it. I have it open now and it looks like it should work - although its layout is not as good as the other one.



Here is that one. It's big advantages are (1) I know it works and (2) it alphabetizes the entries so you can find them easily. I don't know why it didn't show up in nwvault's search - I found it with Google.



http://nwvault.ign.c...r.detail&id=247




#5
I_Raps

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I mentioned this was tedious.



First, play around with that editor until you're sure it will save the files you change. Or get the other one.



Second, launch your Toolset. Under Blueprints/Creatures find the race that matches your character. Right-click and select Copy To Module. You're now going to modify that copy to look like what you want your character to look like. Turn "Never Show Armor" on, of course, and fix it up in the Armor Set window. Doublecheck it in Preview to make sure because the two windows do not actually match perfectly. Sometimes you have to update the character in Preview depending on what change you make. Just click on a different creature, then click back.



Once you're finished, save the creature as a .UTC. This will now be your reference. You're going to edit your PC to match that creature's appearance. Now, with the gffeditor, you can open two separate windows, one with the reference and one with your character and set them side by side; I don't know if you can do that with tlkedit2.

#6
I_Raps

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When you have the reference open, you're going to copy information into the character file THAT YOU HAVE ALREADY BACKED UP. You were on the right track above... if you're editing a character that's already in a savegame, you need to edit the playerlist.ifo file.

You're going to have to match all the Accessories (like ACLtFoot and ACRtFoot). You also need to match ArmorTint and ArmorVisualType, set NeverShowArmor to 1 and match Variation. Then you're going to select the top entry (in either editor) and add new entries. In gffeditor you right-click and choose Add [User-defined Structure:0]; in tlkedit you click on the Create New Node button; either way, create two structures Boots and Gloves. Then add entries under each of them until your character matches your reference Boots and Gloves entries. Then you're almost done - maybe. If your armor shows any skin, you need to copy the color entries from your CHARACTER'S Tint_Head to the Tintables below it.

Then save it and you should be good to go.

There IS a horrible thought I just had - I've only ever checked the NeverShowArmor business with a companion. I'm not 100% sure it will work with the main PC. I'll take a quick look on an old save.

EDIT - TESTED A-OK

Modifié par I_Raps, 26 octobre 2010 - 04:30 .


#7
Sylanthra

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It works, thanks, but for future reference i am so going to simply take off the boots/gloves it is easier to modify the stats on the armor...



As a side note all it takes to make the helm disappear is to set it never draw helm to 1, why can't armor work like that



P.S. my blank post was an accident I tried deleting it but it seems i can't only edit it to be blank.

#8
dunniteowl

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fixed that empty post for you.

dno

#9
Kaldor Silverwand

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Adding custom items to the OC is not that difficult and only requires the toolset. You can create custom armor that does not have gloves and boots built-in and then wear custom boots and gloves if you like. The instructions for creating custom items and adding them to the OC are:
1. In the toolset create your new items in a new module by copying an existing blueprint, renaming your copy (tag and resref) to something unique and modifying its characteristics to suit your taste.
2. Exit the toolset and there should be a temp folder still in your Documents/Neverwinter Nights 2/modules folder. In that folder will be the files associated with your item. (For armor there will likely be only a UTI file.)
3. Copy all of the files associated with your item from that folder into your Documents/Neverwinter Nights 2/Override folder (on the Mac this is the Documents/Aspyr/Neverwinter Nights 2/override folder).
4. Start the OC.
5. Click on your main PC.
6. Enter the console by pressing the backtick (`) key.
7. Turn on debug mode by typing DebugMode 1
8. Use the giveItem console command to give your PC the item. The format of the command is "giveItem itemResRef". Other console commands are documented at http://www.gamespot....hts2/hints.html.
9. Turn off debug mode by typing DebugMode 0
10. Exit the console by typing the backtick character again.
11. The item should now be in the inventory of your main PC.

Regards

P.S. I've added these instructions to the toolset hints sticky thread.

Modifié par Kaldor Silverwand, 26 octobre 2010 - 06:15 .