I've encountered a bit of an issue with creature animations.
I first worked on a Tyranid model; the animations work well in Max, but they don't work at all in game.
Then I worked on a horse wagon, works well in Max, but also not in game.
I recall not having this issue with other creature models. >_<
What could be the cause of this?
Animation Issue
Débuté par
Xialya
, oct. 26 2010 08:44
#1
Posté 26 octobre 2010 - 08:44
#2
Posté 26 octobre 2010 - 02:44
Don't you have any error message on exportation?
You could try a "Reset Controller" (Anim tools panel of NWMax). That fixed some (unknown to me) issues with some placeable anims I made. Might be worth a shot
You could try a "Reset Controller" (Anim tools panel of NWMax). That fixed some (unknown to me) issues with some placeable anims I made. Might be worth a shot
#3
Posté 26 octobre 2010 - 02:44
Post the models, please? I don't know a huge amount about creature animations myself, but anyone who does will probably need to take a look to diagnose the issue. :-)
#4
Posté 26 octobre 2010 - 03:29
There was no error message.
I just made a copy/paste of the animations I made for another of my creatures that was working and now it works in-game as well, though I have to re-do all the animations. >_
That is for my Tyranid model.
Tyranid, Idle Animation
The horse wagon's animations still don't (entirely) work in-game.
I'll try to post the model later. ^^
I just made a copy/paste of the animations I made for another of my creatures that was working and now it works in-game as well, though I have to re-do all the animations. >_
That is for my Tyranid model.
Tyranid, Idle Animation
The horse wagon's animations still don't (entirely) work in-game.
I'll try to post the model later. ^^
Modifié par Xialya, 26 octobre 2010 - 04:56 .
#7
Posté 01 novembre 2010 - 09:32
Aw, thanks. I forgot to make the KD animations, might be because of this.





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