Anyone else feel cheated?
#1
Posté 12 novembre 2009 - 06:17
Yet once you actually play the game, the Grey Warden story and culture is virtually nonexistent. Turns out you're just some dude with darkspawn taint and some old documents.
My point is that for a story with such a huge emphasis on the prestige and honor of the Order of the Grey Wardens, not allowing the player to participate in that culture is borderline story-telling criminal.
Anyone else agree that this game would've been a lot more interesting if every single Grey Warden except you and a royal bastard hadn't been killed in the prologue?
I also feel that the story falls apart a lot at the end, considering that you don't actually really fight the Blight, but rather just take a brisk walk over to Denerim and slay the archdemon. It's almost like the developers were like, "Okay, now that we've had the player run around the country solving the impeccably timed disasters of villagers, it's time to finally fight the darkspawn threat! ....But we don't want to make this any more complicated, so lets just have the PC kill the archdemon in the first battle."
#2
Posté 12 novembre 2009 - 06:22
What did you expect?
Modifié par Mystranna Kelteel, 12 novembre 2009 - 06:24 .
#3
Posté 12 novembre 2009 - 06:25
and especially if ur abusing it in intimidate checks
#4
Posté 12 novembre 2009 - 06:25
#5
Posté 12 novembre 2009 - 06:27
And we only get to see 3 Grey wardens (+ you) because of the sitation in Ferelden.
Having said that however, I do expect more Grey Wardens in Dragon Age 2. Very different ones. From very pragmatic ones to more idealistic ones. And in between.
that extends to me wanting to see more Specters in Mass Effect 2.
Modifié par KnightofPhoenix, 12 novembre 2009 - 06:28 .
#6
Posté 12 novembre 2009 - 06:28
I also expected, with all the references to Grey Warden fortresses and Weisshaupt fortress that there would be some HQ or central gathering for the Wardens where you could ellicit aid and information.
#7
Posté 12 novembre 2009 - 09:45
Also, where is the darkspawn coming from? If we are suposed to know things thanks to our powers as a grey warden, why don't we as a player?
Then, on the other matter: the archdemon, I believe you haven't seen everything of the darkspawn invasion, that's why the end happens so suddenly. I have a feeling that the archdemon was only a small treath compared to the rest. Like a Nazgul next to Sauron.
I think I'm hiting the main idea why I kind of feel cheated: I saw that story before! Orcs called Hurlocks, the gathering of the dwarves, elves and humans. It's so alike that I don't know if I would have prefered playing a bad LoTR game or a good fake.
Modifié par BackwardCompatibility, 12 novembre 2009 - 09:57 .
#8
Posté 12 novembre 2009 - 09:53
while DA:O gives the player a SH*T LOAD of lore to chew.
#9
Posté 12 novembre 2009 - 09:58
I don't feel cheated at all. The Wardens were pretty much what I expected. Each warden is unique of course (hence the importance of Origins in the game), but the Wardens as an organization seemed to be both respected and feared.
#10
Posté 12 novembre 2009 - 09:58
Chantry Templars, Dwarven Berserkers, Antivan Assassins, New Orlais Bards etc. all have their own tree to show off their cultural abilities, why not Grey Wardens? The entire time they hype you up to being a master at fighting darkspawn when you aren't given any actual abilities aside from a few "dreams" that would show this.
#11
Posté 12 novembre 2009 - 10:02
but grey wardens pick there ranks from the very best of every nations.. thats what makes the grey wardens special, its not bound to tradition / borders.. we pick the best dwarven beserkers, the finest dalish sharpshooter and the most encouraging templars to create an army which fights to protect a world.. without ruling it.
#12
Posté 12 novembre 2009 - 10:02
#13
Posté 12 novembre 2009 - 10:09
Boeresmurf wrote...
Grey wardens "feel the blight" immuun to blight disease...
Of course, Zevran, Morrigan, Wynne, Oghran, Sten, Rabbit, Leliana and Shale also seem to be immune to the blight disease as not one of them falls ill even though they spend months fighting darkspawn.
#14
Posté 12 novembre 2009 - 10:51
Maria Caliban wrote...
Of course, Zevran, Morrigan, Wynne, Oghran, Sten, Rabbit, Leliana and Shale also seem to be immune to the blight disease as not one of them falls ill even though they spend months fighting darkspawn.
I was about to say that as well, if your normal companions would be susceptible to the blight it would feel a lot more like a distinct ability of the Grey Warden. I don't know what the actual effect would be from being affected by the blight is though. However, since the only cure I know of is to drink the blood and either die or become immune it's a rather hard way to justify the companions as it stands. This is a bit of a flaw in the story, truth be told.
Apart from this, I do think the original poster has a point. It would have been nice with a rather substantial introduction sequence to what the Grey Warden are and stand for fron Duncan himself on the eve before actually drinking the blood itself. They could sit around the fire talking about it.
The other characters may know what the Grey Warden are, but your main character hadn't had the time to talk to Duncan unless it happened during their travels to Ostagar, which may be true. But the player should be the one to experience it.
Having said that I still love the game though, and don't consider it a major deal, but it would have ADDED a major foundation to the story if they would have done it.
#15
Posté 12 novembre 2009 - 11:03
It was a truly awesome experience imo, actually playing a PC that is expected to make the hard decisions for the greater good, instead of being some idealistic b*tch that wouldn't hurt a fly to save the world.
Going into every single conversation in the game wondering about how to make this situation benefit my cause the most made for incredible immersion imo.
I feel sorry for you if you felt like you missed out on that. I'd restart and truly explore every conversation option in your origin about the Grey Wardens and either resume your previous game or start anew.
#16
Posté 12 novembre 2009 - 11:43
Maria Caliban wrote...
Boeresmurf wrote...
Grey wardens "feel the blight" immuun to blight disease...
Of course, Zevran, Morrigan, Wynne, Oghran, Sten, Rabbit, Leliana and Shale also seem to be immune to the blight disease as not one of them falls ill even though they spend months fighting darkspawn.
true.. that part .. i cannot explain....and if u look at the ammount of blood stains ur companions get from fighting darkspawn, they should be tainted like a dead tree.
#17
Posté 12 novembre 2009 - 11:59
However, the immunity doesn't seem to be all that useful/powerful when you don't actually see the effect of the blight on any other npcs. Well except that 'lost' dwarf in Orthan Thaig.
As for sensing darkspawn... Nothing. Supposed to be that you can sense them and vice-versa, but again nothing seems to happen during gameplay.
Sure, Grey Wardens are recruited from the 'Best of the Best', but I'm sure not all of these Elites chose to join.
So, in my opinion, I don't think there's really anything special about becoming a Grey Warden.
#18
Posté 12 novembre 2009 - 12:01
#19
Posté 12 novembre 2009 - 12:02
was quite fun , some easy dark spawns against my whole camp army
#20
Posté 12 novembre 2009 - 12:03
Boeresmurf wrote...
1 moment u gert attacked in camp.. and allistair explains they found us .. due to the fact we feal eachother..
was quite fun , some easy dark spawns against my whole camp army
True, but if this sensing ability is really 2 ways as mentioned, I shouldn't be able to sneak up to a darkspawn and backstab them, no?
#21
Posté 12 novembre 2009 - 01:35
#22
Posté 12 novembre 2009 - 02:15
Also i agree that the senseing feature should have been added but then again that would mean when we entered an area with darkspawn they would sense us and be drawn like moths to a flame. Could be fun but at the same time getting hit by everything on the map at the same time would be kinda hard
Thirdly this is late game spoiler and i wont say to much but there is actually 1 major reason why grey wardens exists and not because of their senses or immunity but something else that none other then them can do. Because of this even if Loghain had won and killed you he would have lost against the blight because of this.
Modifié par tobajas, 12 novembre 2009 - 02:17 .
#23
Posté 12 novembre 2009 - 07:37
Wintermist wrote...
Apart from this, I do think the original poster has a point. It would have been nice with a rather substantial introduction sequence to what the Grey Warden are and stand for fron Duncan himself on the eve before actually drinking the blood itself. They could sit around the fire talking about it.
The other characters may know what the Grey Warden are, but your main character hadn't had the time to talk to Duncan unless it happened during their travels to Ostagar, which may be true. But the player should be the one to experience it.
Having said that I still love the game though, and don't consider it a major deal, but it would have ADDED a major foundation to the story if they would have done it.
This is what I'm getting at. You can reveal a little bit about the history of Grey Wardens through conversations with Alistair, Duncan (with certain origins), and a few codexes within the game. However most of the information is really raw and there isn't a lot of it.
For example we can learn about how the Grey Wardens began, and we can learn things like "there is a Grey Warden fortress called Weisshaupt" or "In the northern regions Grey Wardens are respected and play a large role in politics" but we can't ask the question of how Weisshaupt fortress began, where it is, was it ever attacked, what role does it play in a blight, etc. Also aside from the codexes regarding the first blight and a couple others, our informationa bout the other four blights is very spotty. There is one codex that mentions the name of a Grey Warden who slew the fourth archdemon, but nothing much aside from that. No information about things like how the blights were stopped, where they happened, etc.
Another real let down is that you hear about how there are thousands of wardens spread throughout the world, but aside from just Riordian you never get to meet any or really hear about them. Obviously they say that they tried to come but Loghain stopped them at the border, but considering the reputation of the Grey Wardens as doing whatever it takes to stop a blight (victory at any cost), would they have really given up on stopping the blight just because a king killer told them to go home? I mean imagine that, hundreds of Grey Wardens, all sworn to stop the darkspawn no matter the cost, "submit yourself to the taint for the greater good," and all that, march hundreds of miles and some guard says "sorry, we don't want your help, turn around please." Even after Loghain is taken care of the Grey Wardens still don't come to your aid, it's a big hole in the storyline.
Also for people saying that they expected Grey Wardens to be lone warriors fighting the darkspawn, and that the game was inline with their expectations, that attitude runs contrary to the ingame information about Grey Wardens. Alistair talks about life as a warden at the HQ in Denerim, as well as the gatherings of wardens in other countries.
Hell you can't start a game with a long winded speech about the Grey Wardens saving the world and what it means to be a part of that, and then not follow through.
It just seems like they sacrificed plot integrity as a means of forcing the player into one last moral choice at the end.
The game is still good, hell it's great, but it would've been better if there was more to being a Grey Warden than just drinking the blood, especially since it is a major focus of the game.
I really hope that eventually Bioware makes some addon campaigns covering the earlier blights or something because that would answer a lot of these questions.
#24
Posté 12 novembre 2009 - 08:02
#25
Posté 12 novembre 2009 - 08:05





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