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Anyone else feel cheated?


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28 réponses à ce sujet

#1
Proph2525

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I think DA:O is a great game, infact it's an amazing game, but I think it's pretty ridiculous how before the game's release there was all this hype about how your character would be a Grey Warden, and how the Grey Wardens are wtfpwnage, and basically treating Grey Wardens as the entire central theme of the story.

Yet once you actually play the game, the Grey Warden story and culture is virtually nonexistent. Turns out you're just some dude with darkspawn taint and some old documents.

My point is that for a story with such a huge emphasis on the prestige and honor of the Order of the Grey Wardens, not allowing the player to participate in that culture is borderline story-telling criminal.

Anyone else agree that this game would've been a lot more interesting if every single Grey Warden except you and a royal bastard hadn't been killed in the prologue?

I also feel that the story falls apart a lot at the end, considering that you don't actually really fight the Blight, but rather just take a brisk walk over to Denerim and slay the archdemon. It's almost like the developers were like, "Okay, now that we've had the player run around the country solving the impeccably timed disasters of villagers, it's time to finally fight the darkspawn threat! ....But we don't want to make this any more complicated, so lets just have the PC kill the archdemon in the first battle."

#2
Mystranna Kelteel

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ALL the Grey Wardens didn't die, just the ones who were in Ferelden. Grey Warden culture isn't something super unique in most cases. You have people being recruited who are already "wtfpwnage" (otherwise they'd not become recruits). You have the actual Joining, you have fighting Darkspawn, and you have killing an Archdemon. The only thing you don't really do is ride a griffon because they're extinct, and undergo the Calling because you're too young.

What did you expect?

Modifié par Mystranna Kelteel, 12 novembre 2009 - 06:24 .


#3
Boeresmurf

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ur just a fresh recruit in this game .. and still alot of ppl react like "omg u rock" on thr "im a grey warden line"



and especially if ur abusing it in intimidate checks ;)

#4
Raltar

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What did you expect? The only two Grey Wardens have exactly 6 months of experience between the two of them. They really didn't know how to be Grey Wardens.

#5
KnightofPhoenix

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The Grey Wardens are not a culture. They are from all walks of life. "Barbarians and kings".
And we only get to see 3 Grey wardens (+ you) because of the sitation in Ferelden.

Having said that however, I do expect more Grey Wardens in Dragon Age 2. Very different ones. From very pragmatic ones to more idealistic ones. And in between.
that extends to me wanting to see more Specters in Mass Effect 2.

Modifié par KnightofPhoenix, 12 novembre 2009 - 06:28 .


#6
Proph2525

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I expected something similar to KOTOR in the sense that a good portion of your party members would be part of the order, and also some camaraderie (hell if you suggest making Loghain a warden Alistair butts in about "how Loghain wouldn't be a brother.).



I also expected, with all the references to Grey Warden fortresses and Weisshaupt fortress that there would be some HQ or central gathering for the Wardens where you could ellicit aid and information.

#7
BackwardCompatibility

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I do admit that being a grey warden, I had no idea on how to behave. What's that title taken from? What do they do, really, other than... killing people who pass the ritual? Is there a place where they live(d)? What do the normal people know about the grey wardens?
Also, where is the darkspawn coming from? If we are suposed to know things thanks to our powers as a grey warden, why don't we as a player?
Then, on the other matter: the archdemon, I believe you haven't seen everything of the darkspawn invasion, that's why the end happens so suddenly. I have a feeling that the archdemon was only a small treath compared to the rest. Like a Nazgul next to Sauron.
I think I'm hiting the main idea why I kind of feel cheated: I saw that story before! Orcs called Hurlocks, the gathering of the dwarves, elves and humans. It's so alike that I don't know if I would have prefered playing a bad LoTR game or a good fake.

Modifié par BackwardCompatibility, 12 novembre 2009 - 09:57 .


#8
Boeresmurf

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hmm try read codex a bit more... u talk like u dont understand anything of the world of Thedas.

while DA:O gives the player a SH*T LOAD of lore to chew.

#9
Zachriel

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That's odd. I think I got the exact opposite impression from the trailers, especially the CGI trailer about Gray Wardens. It depicts a single Gray Warden fighting alone against a horde of darkspawn. I got the impression that the Wardens were a rare breed. Elite warriors, but also pariahs. The kind of guys you want on your side, but not the kind you want have a beer with when the fighting is done.



I don't feel cheated at all. The Wardens were pretty much what I expected. Each warden is unique of course (hence the importance of Origins in the game), but the Wardens as an organization seemed to be both respected and feared.

#10
Madlax27

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On a side note, they REALLY should have added an optional Grey Warden talent tree with some abilities useful vs. darkspawn.



Chantry Templars, Dwarven Berserkers, Antivan Assassins, New Orlais Bards etc. all have their own tree to show off their cultural abilities, why not Grey Wardens? The entire time they hype you up to being a master at fighting darkspawn when you aren't given any actual abilities aside from a few "dreams" that would show this.

#11
Boeresmurf

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Grey wardens "feel the blight" immuun to blight disease (although we go wacko some day from it)

but grey wardens pick there ranks from the very best of every nations.. thats what makes the grey wardens special, its not bound to tradition / borders.. we pick the best dwarven beserkers, the finest dalish sharpshooter and the most encouraging templars to create an army which fights to protect a world.. without ruling it.


#12
Flamin Jesus

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Well, you can kill Archdemons (OK, you can kill ONE archdemon, unless you happen to have a bunch of Morrigans with you, but still)

#13
Maria Caliban

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Boeresmurf wrote...

Grey wardens "feel the blight" immuun to blight disease...


Of course, Zevran, Morrigan, Wynne, Oghran, Sten, Rabbit, Leliana and Shale also seem to be immune to the blight disease as not one of them falls ill even though they spend months fighting darkspawn.

#14
Wintermist

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Maria Caliban wrote...

Of course, Zevran, Morrigan, Wynne, Oghran, Sten, Rabbit, Leliana and Shale also seem to be immune to the blight disease as not one of them falls ill even though they spend months fighting darkspawn.


I was about to say that as well, if your normal companions would be susceptible to the blight it would feel a lot more like a distinct ability of the Grey Warden. I don't know what the actual effect would be from being affected by the blight is though. However, since the only cure I know of is to drink the blood and either die or become immune it's a rather hard way to justify the companions as it stands. This is a bit of a flaw in the story, truth be told.

Apart from this, I do think the original poster has a point. It would have been nice with a rather substantial introduction sequence to what the Grey Warden are and stand for fron Duncan himself on the eve before actually drinking the blood itself. They could sit around the fire talking about it.

The other characters may know what the Grey Warden are, but your main character hadn't had the time to talk to Duncan unless it happened during their travels to Ostagar, which may be true. But the player should be the one to experience it.

Having said that I still love the game though, and don't consider it a major deal, but it would have ADDED a major foundation to the story if they would have done it.

#15
prmsntrcrps

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I had quite a good idea of what a Grey Warden was before even starting the game, just from the website. I'd assume the codex explains it rather well as well, I really didn't bother reading the warden entries as I felt I had a good understanding already.



It was a truly awesome experience imo, actually playing a PC that is expected to make the hard decisions for the greater good, instead of being some idealistic b*tch that wouldn't hurt a fly to save the world.



Going into every single conversation in the game wondering about how to make this situation benefit my cause the most made for incredible immersion imo.



I feel sorry for you if you felt like you missed out on that. I'd restart and truly explore every conversation option in your origin about the Grey Wardens and either resume your previous game or start anew.

#16
Boeresmurf

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Maria Caliban wrote...

Boeresmurf wrote...

Grey wardens "feel the blight" immuun to blight disease...


Of course, Zevran, Morrigan, Wynne, Oghran, Sten, Rabbit, Leliana and Shale also seem to be immune to the blight disease as not one of them falls ill even though they spend months fighting darkspawn.


true.. that part .. i cannot explain....and if u look at the ammount of blood stains ur companions get from fighting darkspawn, they should be tainted like a dead tree.

#17
moxxdaminotaur

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Myself, I don't see what makes a Grey Warden special. True, they are immune to the Blight, and that they can sense darkspawns.



However, the immunity doesn't seem to be all that useful/powerful when you don't actually see the effect of the blight on any other npcs. Well except that 'lost' dwarf in Orthan Thaig.



As for sensing darkspawn... Nothing. Supposed to be that you can sense them and vice-versa, but again nothing seems to happen during gameplay.



Sure, Grey Wardens are recruited from the 'Best of the Best', but I'm sure not all of these Elites chose to join.



So, in my opinion, I don't think there's really anything special about becoming a Grey Warden.

#18
moxxdaminotaur

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oh yah, supposedly a Grey Warden is the only creature in the world to be able to destroy an Archdemon.

#19
Boeresmurf

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1 moment u gert attacked in camp.. and allistair explains they found us .. due to the fact we feal eachother..



was quite fun , some easy dark spawns against my whole camp army :)

#20
moxxdaminotaur

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Boeresmurf wrote...

1 moment u gert attacked in camp.. and allistair explains they found us .. due to the fact we feal eachother..

was quite fun , some easy dark spawns against my whole camp army :)


True, but if this sensing ability is really 2 ways as mentioned, I shouldn't be able to sneak up to a darkspawn and backstab them, no?

#21
Majspuffen

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The fact that the Grey Wardens are needed to slay archdemons makes them special enough. If there were no Grey Wardens, then the world would be full of gerlocks, hurlocks, shrieks and ogres :P... however, I agree that the Grey Wardens should have some talent points to use against the darkspawn. Nothing to big though, I do not expect a grey warden to hurl anti-darkspawn magics.

#22
tobajas

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Okey im gonna add a few things here to clear somethings up for starters in the second book the calling it is explained that there exists potions that can stop the blight from spreading to you for instance 1 potion = 1 day immunity also if you do not play a human noble you can go out during ostagar in the kokari wild and find a flower that cures a blight inflicted dog who then becomes a companion.

Also i agree that the senseing feature should have been added but then again that would mean when we entered an area with darkspawn they would sense us and be drawn like moths to a flame. Could be fun but at the same time getting hit by everything on the map at the same time would be kinda hard :D.

Thirdly this is late game spoiler and i wont say to much but there is actually 1 major reason why grey wardens exists and not because of their senses or immunity but something else that none other then them can do. Because of this even if Loghain had won and killed you he would have lost against the blight because of this.

Modifié par tobajas, 12 novembre 2009 - 02:17 .


#23
Proph2525

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Wintermist wrote...

Apart from this, I do think the original poster has a point. It would have been nice with a rather substantial introduction sequence to what the Grey Warden are and stand for fron Duncan himself on the eve before actually drinking the blood itself. They could sit around the fire talking about it.

The other characters may know what the Grey Warden are, but your main character hadn't had the time to talk to Duncan unless it happened during their travels to Ostagar, which may be true. But the player should be the one to experience it.

Having said that I still love the game though, and don't consider it a major deal, but it would have ADDED a major foundation to the story if they would have done it.


This is what I'm getting at. You can reveal a little bit about the history of Grey Wardens through conversations with Alistair, Duncan (with certain origins), and a few codexes within the game. However most of the information is really raw and there isn't a lot of it.

For example we can learn about how the Grey Wardens began, and we can learn things like "there is a Grey Warden fortress called Weisshaupt" or "In the northern regions Grey Wardens are respected and play a large role in politics" but we can't ask the question of how Weisshaupt fortress began, where it is, was it ever attacked, what role does it play in a blight, etc. Also aside from the codexes regarding the first blight and a couple others, our informationa bout the other four blights is very spotty. There is one codex that mentions the name of a Grey Warden who slew the fourth archdemon, but nothing much aside from that. No information about things like how the blights were stopped, where they happened, etc.

Another real let down is that you hear about how there are thousands of wardens spread throughout the world, but aside from just Riordian you never get to meet any or really hear about them. Obviously they say that they tried to come but Loghain stopped them at the border, but considering the reputation of the Grey Wardens as doing whatever it takes to stop a blight (victory at any cost), would they have really given up on stopping the blight just because a king killer told them to go home? I mean imagine that, hundreds of Grey Wardens, all sworn to stop the darkspawn no matter the cost, "submit yourself to the taint for the greater good," and all that, march hundreds of miles and some guard says "sorry, we don't want your help, turn around please." Even after Loghain is taken care of the Grey Wardens still don't come to your aid, it's a big hole in the storyline.

Also for people saying that they expected Grey Wardens to be lone warriors fighting the darkspawn, and that the game was inline with their expectations, that attitude runs contrary to the ingame information about Grey Wardens. Alistair talks about life as a warden at the HQ in Denerim, as well as the gatherings of wardens in other countries.

Hell you can't start a game with a long winded speech about the Grey Wardens saving the world and what it means to be a part of that, and then not follow through.

It just seems like they sacrificed plot integrity as a means of forcing the player into one last moral choice at the end.

The game is still good, hell it's great, but it would've been better if there was more to being a Grey Warden than just drinking the blood, especially since it is a major focus of the game.

I really hope that eventually Bioware makes some addon campaigns covering the earlier blights or something because that would answer a lot of these questions.

#24
Wissenschaft

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I would a new dragon age game based on the first blight. Play has one of the first Grey Wardens. How awesome would that be. The codex entry says the war lasted 90 years. That would be epic.

#25
JTwizzy88

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I agree and I hope for DLC that deals with the blight. The blight just never seemed like a threat. Honestly, I expected Dragon Age: Origins to be the first part in a 2 or 3 part series, the first game being primarily about just stopping Loghain and maybe achieving a temporary reprieve from the Blight. Slaying the ArchDemon was quite unexpected and a little bit of an abrupt ending IMO