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Holy moley new trailer! (with g-g-g-gameplaaaaay)


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#226
n2nw

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Xewaka wrote...
This has been asked but not answered (I think), so I'll ask again. Is the companion's armor and weaponry eligible?

I first read this as "edible".  *ahem*  What a difference one word makes!
LOL

#227
lunarknightmage

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soo........did the Staff of Parthalan get a new design?



Or are there going to be different models of the sword-staves?



the one in this new trailer looked more like a 2h sword than the one in the 1st trailer........

#228
SXOSXO

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First off, great trailer. In-game graphics do look superb, although the new ogre isn't to my liking, especially since it's not blue like the lore states they are (The Stolen Throne).

Secondly, although it's a good trailer, I would not classify this as a "gameplay" trailer. It's just a montage of various in-game scenes and actions, which is pretty much what I was expecting would be done. This still doesn't give PC players any idea how the game will actually play, and for those of us who are classic RPG fans (i.e. BG2 & NWN), it doesn't allay our fears.

Modifié par SXOSXO, 26 octobre 2010 - 06:59 .


#229
DigitalOrigami

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n2nw wrote...

Xewaka wrote...
This has been asked but not answered (I think), so I'll ask again. Is the companion's armor and weaponry eligible?

I first read this as "edible".  *ahem*  What a difference one word makes!
LOL


Now there's a game I'd buy. Image IPB

#230
Xewaka

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shepard_lives wrote...

Xewaka wrote...

This has been asked but not answered (I think), so I'll ask again. Is the companion's armor and weaponry eligible? I understand the use of deafult skins, but I'd rather be able to tell visually which equipment an ally carries.


We don't have any official intel on this, but it has already been confirmed that inventory is in, so I would assume that we still get to change gear on Hawke and companions.


Sorry, I should have been more specific. What actually worries me is: Does the companion looks actually change when equipping new armor? Varric and Isabela clothes look too "personalized".

SXOSXO wrote...
Secondly,
although it's a good trailer, I would not classify this as a "gameplay"
trailer. It's just a montage of various in-game scenes and actions,
which is pretty much what I was expecting would be done. This still
doesn't give PC players any idea how the game will actually play, and
for those of us who are classic RTS fans (i.e. BG2 & NWN), it
doesn't allay our fears.


I think you mean RPGs there.

Modifié par Xewaka, 26 octobre 2010 - 06:56 .


#231
Shepard Lives

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Addai67 wrote...

shepard_lives wrote...

Or, you will have the possibility of disagreeing with your companions without having to be a childish douchebag about it. Also, what makes you think that being nice to them will always increase their approval? One word: Sten.

My question is, with the dialogue wheel, are you going to know the difference?  For instance, is there going to be a "disagree- snarky/ childish" or "disagree politely" indicator?


I hope the combination of symbols, paraphrases and the dev team learning from the mistakes of ME (I know they're not the same team, but still) will be enough to allow players to use the wheel without fear of screwing up or breaking character. I hope...

#232
Jokull88

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Any chance of a youtube video of the dwarf toss? lol. Also, great music choice for the trailer especially in the closing moments.

#233
errant_knight

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tmp7704 wrote...

Anarya wrote...

What's up with Cassandra's hair??

I can see Varric have this effect on people. They go grey and tear their hair out.

Turning Isabela into a white girl for the wallpaper, rather iffy. In the sense they're opening up themselves to racial discussion/controversy that could well be avoided if things were just kept consistent.

Cassandra's voice is nice.

Interesting, one of the qunari seems to be wielding a polearm and i thought they said there isn't going to be any such weapons in DA2. Though maybe it's just "appearance skin" and the thing is used just like 2h axe or smth.

What do you mean? She was light skinned in DA:O, and she is here. She's Nevarren (sp?) and they aren't dark skinned. If she was darker in the first trailer (can't remember), well, I'm pretty sure it was outsourced, so that doesn't mean much.

#234
David Gaider

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Brockololly wrote...
Ok, so is the approval system still -100 to +100 then? I'm just thinking for example, in Origins, my Warden got a bunch of negative approval from Morrigan at the start, but as the game progressed, it was more often than not positive approval. What I'm wondering is that if say, getting to -10 or -20 hits some trigger that starts a rivalry, at which point it would be impossible, given the limited number of dialogue opportunities or gifts, to be able to turn that relationship into a friendship through the natural course of conversation and so on?


That has more to do with whether there are enough triggers in the game associated with approval. If not, then no-- you won't be able to reverse course. Ideally there would be.

 

David Gaider wrote...
So, if you max out someone's rival/friendship it won't matter what you do, they'll still be friendly/rival? So if Leliana was maxed out friendly in the new system, it wouldn't matter if you defiled the Ashes, she'd still be friends with you?


That was a reaction to a specific instance, which we could still do exactly the same way.

It's probably worth noting that friendship/rivalry has very little to do with how "nice" you are to a follower. We don't generally change approval based on the tone you take with them, but instead it's based on your alignment regarding their issues. So you'll see friendship/rivalry changes based more on the decisions you make in dialogue (and especially during their personal quests) as opposed to how nicely/rudely you spoke to them.

And I think that's enough of rivalry/friendship talk in this thread. If someone really has questions, I suggest a new thread rather than dragging this one off topic.

#235
Shepard Lives

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Xewaka wrote...

shepard_lives wrote...

Xewaka wrote...

This has been asked but not answered (I think), so I'll ask again. Is the companion's armor and weaponry eligible? I understand the use of deafult skins, but I'd rather be able to tell visually which equipment an ally carries.


We don't have any official intel on this, but it has already been confirmed that inventory is in, so I would assume that we still get to change gear on Hawke and companions.


Sorry, I should have been more specific. What actually worries me is: Does the companion looks actually change when equipping new armor? Varric and Isabela clothes look too "personalized".


I'm pretty sure it'll be the same as DAO. I think they just took it one step up: in DAO every companion had some small trinket restricted to them (aside from uppity Loghain and his exclusive armor), now they all have some kind of awesome default outfit. If you put them into a suit of armor you'll get better stats at the cost of them looking less unique. :D

#236
Tranceptor

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Xewaka wrote...
Sorry, I should have been more specific. What actually worries me is: Does the companion looks actually change when equipping new armor? Varric and Isabela clothes look too "personalized".


I too am worried about this, I don't want a repeat of ME2 character clothing that can't be changed in anyway but colour.

#237
errant_knight

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shepard_lives wrote...

Addai67 wrote...

shepard_lives wrote...

Or, you will have the possibility of disagreeing with your companions without having to be a childish douchebag about it. Also, what makes you think that being nice to them will always increase their approval? One word: Sten.

My question is, with the dialogue wheel, are you going to know the difference?  For instance, is there going to be a "disagree- snarky/ childish" or "disagree politely" indicator?


I hope the combination of symbols, paraphrases and the dev team learning from the mistakes of ME (I know they're not the same team, but still) will be enough to allow players to use the wheel without fear of screwing up or breaking character. I hope...

Or they could just show us the darned lines. ;) So simple... So effective...

#238
Netzach

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Under the low lip Isabela has a tumor :(

#239
tmp7704

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MoneyDeluxe wrote...

A companion coming to respect the point of view of your Hawke and abiding by that does not have to mean that they particularly like you for it.So you probaly won't have friendly evening chatter over a beer or two I reckon;)

It can really depends on the exact nature of the relationship -- if the companion is sticking with you because they happen to like you on the gut level but they're otherwise infuriated over your preference for red rather than blue, then once they come to appreciate red themselves there isn't really much left for them to be angry over, is there? Image IPB

#240
upsettingshorts

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errant_knight wrote...

Or they could just show us the darned lines. ;) So simple... So effective...


And one some people - myself included - would view as a step backwards.

See what they mean when they say you can't please everybody all the time?

#241
Brockololly

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Addai67 wrote...
My question is, with the dialogue wheel, are you going to know the difference?  For instance, is there going to be a "disagree- snarky/ childish" or "disagree politely" indicator?

I'm guessing (?) thats where the quality of the paraphrases would come in. Because I agree completely- just because you pick the sarcastic or aggressive icon, those can mean waaaay different things: are you screaming and ranting aggressive or passive aggressively aggressive? Are you acting like a slapstick comedian sarcastic or a more jerk face insensitive sarcastic?

SXOSXO wrote...
Secondly, although it's a good trailer, I
would not classify this as a "gameplay" trailer. It's just a montage of
various in-game scenes and actions, which is pretty much what I was
expecting would be done. This still doesn't give PC players any idea how
the game will actually play, and for those of us who are classic RTS
fans (i.e. BG2 & NWN), it doesn't allay our fears.


Pretty much. It was nice to have some in game footage, but it tells me next to nothing about the game besides knowing how the cutscenes will look.

A real walkthrough gameplay video- not a movie trailer, is what I'm looking for. :wizard:

#242
tmp7704

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Xewaka wrote...

Sorry, I should have been more specific. What actually worries me is: Does the companion looks actually change when equipping new armor? Varric and Isabela clothes look too "personalized".

Since it was confirmed inventory system isn't being changed i.e. all gear slots and such remain as they were in DAO, i suspect it'll work similar how in DAO you'd have Morrigan with her customized robe, that didn't prevent you from putting different clothes on her and customizing her look.

Fixed appearance like in ME2 would be definitely a drawback and i'm also hoping that's not what we'd be getting.

#243
Shepard Lives

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errant_knight wrote...

Or they could just show us the darned lines. ;) So simple... So effective...


You know, I agree, but I think the game will be just fine even with the vanilla dialogue wheel. Hopefully (if they release a proper toolset) modders will allow us to see the full line when we mouse over the dialogue choice.

#244
namedforthemoon

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Wow. Amazing, just amazing. Although I'm curious about Cassandra's hair (I know it was mentioned already but I have to get to work soon and don't have time to read through ten pages) and I thought Varric had brown hair, not blonde? But that's okay! And wow, someone on the Varric fan thread was right, Varric has a crossbow! I have to watch that again.

#245
RinpocheSchnozberry

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David Gaider wrote...

RinpocheSchnozberry wrote...
Does that apply to all companions?  I can't imagine my blood mage convincing Wynne to convert to apostasy very easily.


There is a rivalry path for all characters, yes. And by "convince them to change" I don't mean you can convince them of anything... rather you might be able to convince them to change regarding their central "issue". If Morrigan had a rivalry path, for instance, it might revolve around you telling her that helping people can be a way to get what she wants, and thus afterwards she wouldn't complain whenever you went out of your way to help people. She would still have the same personality and outlook on life.


Gotcha!  Cannot wait to play with this.  B)B)B)

#246
SXOSXO

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Xewaka wrote...

SXOSXO wrote...
Secondly,
although it's a good trailer, I would not classify this as a "gameplay"
trailer. It's just a montage of various in-game scenes and actions,
which is pretty much what I was expecting would be done. This still
doesn't give PC players any idea how the game will actually play, and
for those of us who are classic RTS fans (i.e. BG2 & NWN), it
doesn't allay our fears.


I think you mean RPGs there.

Indeed, thanks for catching that. I edited the correction.

#247
tmp7704

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errant_knight wrote...

What do you mean? She was light skinned in DA:O, and she is here. She's Nevarren (sp?) and they aren't dark skinned. If she was darker in the first trailer (can't remember), well, I'm pretty sure it was outsourced, so that doesn't mean much.

No, it was confirmed in this very thread by Mr.Gaider ( http://social.biowar...04701/2#5104948 ) that Isabela is Rivaini and dark-skinned, just like she was in DAO. She is also dark-skinned in DA2, in this freshly released trailer and in available additional screenshots. Except on the official wallpaper http://dragonage.bio...om/da2/gallery/ where she's regular white chick to a degree that goes well beyond what could be explained just by the white background etc.

#248
Beerfish

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Looks to me like the guy who is getting his head pulpified by the Ogre is Carver. Seems to have the same kind of outfit on perhaps?

#249
Pseudo the Mustachioed

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Phewwww you guys stepped it UP. Looking absolutely gorgeous. Color EVERYWHERRREEEE and look at that cinematography, way excited to see how strategic gameplay blends with cinematic presentation.



/dance

#250
Guest_Illborne_*

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David Gaider wrote...
So, if you max out someone's rival/friendship it won't matter what you do, they'll still be friendly/rival? So if Leliana was maxed out friendly in the new system, it wouldn't matter if you defiled the Ashes, she'd still be friends with you?


Ahem... Did you, now?
B) ...I'm ultra cool.