Holy moley new trailer! (with g-g-g-gameplaaaaay)
#251
Guest_vakarian1111_*
Posté 26 octobre 2010 - 07:09
Guest_vakarian1111_*
#252
Posté 26 octobre 2010 - 07:10
FYI, Bartolomeo d'Alviano (a character from assassins creed 2) calls his sword the same.
Modifié par marbatico, 26 octobre 2010 - 07:10 .
#253
Posté 26 octobre 2010 - 07:12
Pseudocognition wrote...
Phewwww you guys stepped it UP. Looking absolutely gorgeous. Color EVERYWHERRREEEE and look at that cinematography, way excited to see how strategic gameplay blends with cinematic presentation.
/dance
Totally seconding this. I love the colors. The bestest part is how much of that looks to be done in the engine cut scene style. GAH. WANT NOW!
#254
Guest_vakarian1111_*
Posté 26 octobre 2010 - 07:13
Guest_vakarian1111_*
#255
Posté 26 octobre 2010 - 07:13
Isabela looks badass, I like the new version of her better than the old one.
By the way, how old is Hawke?
#256
Guest_vakarian1111_*
Posté 26 octobre 2010 - 07:14
Guest_vakarian1111_*
#257
Posté 26 octobre 2010 - 07:17
Huh. That's a good idea, and a very simple solution!shepard_lives wrote...
errant_knight wrote...
Or they could just show us the darned lines.So simple... So effective...
You know, I agree, but I think the game will be just fine even with the vanilla dialogue wheel. Hopefully (if they release a proper toolset) modders will allow us to see the full line when we mouse over the dialogue choice.
#258
Posté 26 octobre 2010 - 07:18
#259
Posté 26 octobre 2010 - 07:18
I adore Varric and Cassandre's voice acting. The graphics look much crisper than what was seen previously through screen shots. I'm really liking the new art direction and since things are still being tinkered with, I have a good feeling about the final product. The new Isabela is a vast improvement from Origins. And her animations look sick. Are they a taste of what we can expect from rogue? If so... my first playthrough must be a duel-wielding rogue.
I'm looking forward to trying out the rivalry/friendship system. In DAO, I tend to always to agree with everyone's view, even if I didn't or my PC didn't agree with them. Just to get approval from them, but that was so unrealistic. (For example, agreeing that chantry ruling over mages was super awesome fun time with Wynne, but then going to Morrigan and agreeing Mages should seek out freedom at all cost) Adding this seems like building relationships will feel more natural and not as forced. This will be interesting... >
#260
Posté 26 octobre 2010 - 07:19
#261
Posté 26 octobre 2010 - 07:19
errant_knight wrote...
Huh. That's a good idea, and a very simple solution!shepard_lives wrote...
errant_knight wrote...
Or they could just show us the darned lines.So simple... So effective...
You know, I agree, but I think the game will be just fine even with the vanilla dialogue wheel. Hopefully (if they release a proper toolset) modders will allow us to see the full line when we mouse over the dialogue choice.
One which they're doing with the dialogue system in Deus Ex: Human Revolution! Its so simple and keeps everyone happy!
#262
Guest_vakarian1111_*
Posté 26 octobre 2010 - 07:20
Guest_vakarian1111_*
#263
Posté 26 octobre 2010 - 07:21
Brockololly wrote...
One which they're doing with the dialogue system in Deus Ex: Human Revolution! Its so simple and keeps everyone happy!
No it doesn't. The first time I want see or hear the line spoken in its entirety is when it's coming out of my character's mouth. Is my preference less valid?
You cannot please everybody all the time.
#264
Posté 26 octobre 2010 - 07:21
errant_knight wrote...
Huh. That's a good idea, and a very simple solution!shepard_lives wrote...
errant_knight wrote...
Or they could just show us the darned lines.So simple... So effective...
You know, I agree, but I think the game will be just fine even with the vanilla dialogue wheel. Hopefully (if they release a proper toolset) modders will allow us to see the full line when we mouse over the dialogue choice.
how about a little rectangular window below the wheel where it shows the line of dialogue when you highlight the option in the wheel?
edit:ninja'ed
Modifié par nightcobra8928, 26 octobre 2010 - 07:22 .
#265
Posté 26 octobre 2010 - 07:22
#266
Posté 26 octobre 2010 - 07:22
#267
Posté 26 octobre 2010 - 07:30
#268
Posté 26 octobre 2010 - 07:30
(Unless Varric is confirmed as romanceable).
#269
Posté 26 octobre 2010 - 07:30
Good idea. A control toggle would give everyone the option to either be surprised by their words, or know what they're going to say.nightcobra8928 wrote...
errant_knight wrote...
Huh. That's a good idea, and a very simple solution!shepard_lives wrote...
errant_knight wrote...
Or they could just show us the darned lines.So simple... So effective...
You know, I agree, but I think the game will be just fine even with the vanilla dialogue wheel. Hopefully (if they release a proper toolset) modders will allow us to see the full line when we mouse over the dialogue choice.
how about a little rectangular window below the wheel where it shows the line of dialogue when you highlight the option in the wheel?
edit:ninja'ed
#270
Posté 26 octobre 2010 - 07:32
Huh. I wonder if they're something wrong with my monitor? She really didn't look very dark in DA:O to me. Heh, that would explain why the average Ferelden is so immensely white.tmp7704 wrote...
No, it was confirmed in this very thread by Mr.Gaider ( http://social.biowar...04701/2#5104948 ) that Isabela is Rivaini and dark-skinned, just like she was in DAO. She is also dark-skinned in DA2, in this freshly released trailer and in available additional screenshots. Except on the official wallpaper http://dragonage.bio...om/da2/gallery/ where she's regular white chick to a degree that goes well beyond what could be explained just by the white background etc.errant_knight wrote...
What do you mean? She was light skinned in DA:O, and she is here. She's Nevarren (sp?) and they aren't dark skinned. If she was darker in the first trailer (can't remember), well, I'm pretty sure it was outsourced, so that doesn't mean much.
#271
Posté 26 octobre 2010 - 07:33
Upsettingshorts wrote...
No it doesn't. The first time I want see or hear the line spoken in its entirety is when it's coming out of my character's mouth. Is my preference less valid?
You cannot please everybody all the time.
No one would force you to read it. But this current system forces uncertainty to people who dislike it.
#272
Posté 26 octobre 2010 - 07:35
KhorinShizucor wrote...
So Isabella is a romanceable companion and that's pretty obvious from the video. It may be too early for this but damn would I like to see Fem Hawke and a featured male love interest.
(Unless Varric is confirmed as romanceable).
Here's hoping!
#273
Posté 26 octobre 2010 - 07:37
Wyndham711 wrote...
No one would force you to read it. But this current system forces uncertainty to people who dislike it.
So when I mouse over or select an option that intrigues me, I'm supposed to ignore the line of dialogue that pops up before I click it? Meh.
Once you voice the protagonist and the person theyre talking to, it's become a simulated conversation and no longer talking head theater. I like the dialogue wheel and its paraphrasing a lot - and think the addition of visual cues about tone is a great step forward - because it accomplishes a conversational feel. If I know what my character is precisely going to say before he says it, it feels like he or she is repeating themselves as I've been exposed to the line twice. I want to hear or read it once.
Granted, that's a topic for a "Dialogue Wheel Pros & Cons" thread and since the trailer doesn't show the wheel at all...
#274
Posté 26 octobre 2010 - 07:39
#275
Posté 26 octobre 2010 - 07:42
Agreed.Upsettingshorts wrote...
Wyndham711 wrote...
No one would force you to read it. But this current system forces uncertainty to people who dislike it.
So when I mouse over or select an option that intrigues me, I'm supposed to ignore the line of dialogue that pops up before I click it? Meh.
Once you voice the protagonist and the person theyre talking to, it's become a simulated conversation and no longer talking head theater. I like the dialogue wheel and its paraphrasing a lot - and think the addition of visual cues about tone is a great step forward - because it accomplishes a conversational feel. If I know what my character is precisely going to say before he says it, it feels like he or she is repeating themselves as I've been exposed to the line twice. I want to hear or read it once.
Granted, that's a topic for a "Dialogue Wheel Pros & Cons" thread and since the trailer doesn't show the wheel at all...
Reading an awesome line and then hearing your character say it just doesn't work for me.
Modifié par Perfecti0nist, 26 octobre 2010 - 07:45 .





Retour en haut





