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Holy moley new trailer! (with g-g-g-gameplaaaaay)


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#276
tmp7704

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errant_knight wrote...

Huh. I wonder if they're something wrong with my monitor? She really didn't look very dark in DA:O to me. Heh, that would explain why the average Ferelden is so immensely white. ;)

It's probably something that can be chalked up to the lighting in where she's placed -- unless you highlight her and squint, it's easy to dismiss her skin tone as result of standing in badly lit corner Posted Image

This is what she looks like in neutral light: http://i52.tinypic.com/10dth8h.jpg

#277
tmp7704

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Upsettingshorts wrote...

No it doesn't.  The first time I want see or hear the line spoken in its entirety is when it's coming out of my character's mouth.  Is my preference less valid?

You cannot please everybody all the time.

However, this is one of these situations where a toggle between "show the exact line" and "show approximation of the line" can actually please both groups of people. Well, perhaps short of these who would then complain they have to visit the preferences panel to actually set it their way...

#278
upsettingshorts

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Yeah, but then there's that whole thing about how every time a forumite calls for a toggle a developer kicks a puppy in the face. Which you either have to take as an honest representation of how difficult it would be to implement, or choose to view as just an excuse for not doing it. I tend to believe them when they say it isn't that simple.

#279
David Gaider

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Upsettingshorts wrote...
Once you voice the protagonist and the person theyre talking to, it's become a simulated conversation and no longer talking head theater.  I like the dialogue wheel and its paraphrasing a lot - and think the addition of visual cues about tone is a great step forward - because it accomplishes a conversational feel.  If I know what my character is precisely going to say before he says it, it feels like he or she is repeating themselves as I've been exposed to the line twice.  I want to hear or read it once.


That's where we sit, as well. I don't doubt there's people who are stuck on the necessity of knowing exactly what they're going to say, but for us we just can't get around the fact that the player actually reads the line in their heads before they hear it spoken out loud-- so, for them, it's repetition.

This is the same reason why we have rules about what can go in the paraphrase as opposed to the actual line. We avoid things like repeating words and phrases between the paraphrase and the actual line, and making it so that the actual line logically follows the paraphrase and if they had both been spoken out loud they could go together logically (ie. paraphrase "What do you mean?" with actual line "I thought everyone avoided this part of town." The actual line works fine on its own, but had both been spoken out loud they would flow together naturally.)

Does this mean it's objectively better? No, of course not. There's pros and cons for every system, and no matter what you do you're giving up something in order to get something else. In this case, however, we felt the benefit of more cinemetic conversation was worth the added ambiguity-- and hopefully the icons help ameliorate that.

Upsettingshorts wrote...
Yeah, but then there's that whole
thing about how every time a forumite calls for a toggle a developer
kicks a puppy in the face. Which you either have to take as an honest
representation of how difficult it would be to implement, or choose to
view as just an excuse for not doing it. I tend to believe them when
they say it isn't that simple.


It's "punts a kitten through a plate glass window", but yes.

Having a toggle isn't a solution when it changes the way we intend the game to be played. We don't allow players to give themselves what we think is a sub-optimal experience just because they liked that feature better in another game. Toggles can be great as options, but only in select cases.

But, as mentioned, that's something for another one of those "why I like/don't like conversation wheels" threads.

Modifié par David Gaider, 26 octobre 2010 - 07:53 .


#280
LadyJaneGrey

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Upsettingshorts wrote...

Yeah, but then there's that whole thing about how every time a forumite calls for a toggle a developer kicks a puppy in the face. Which you either have to take as an honest representation of how difficult it would be to implement, or choose to view as just an excuse for not doing it. I tend to believe them when they say it isn't that simple.


I take it they ran out of kittens?;)

Edit: Ninjaed by Mr. Gaider.:ph34r:

Modifié par LadyJaneGrey, 26 octobre 2010 - 07:54 .


#281
Sylvius the Mad

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This video still doesn't contain any useful gameplay footage. In order to tell us how the game plays, we need to see the game actually being played.

This is a promotional trailer. It has no value.

#282
Guest_[User Deleted]_*

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JohnEpler wrote...

You should see the alternate takes of that knife throw.

It's amazing what sorts of things one finds to toss at an enemy. A pair of boots. A dwarf...


No, we need those  "eye" popping daggers.  Bioware you deliver on rogues!  Simply awesome! 

What a way to tease!   Posted Image

#283
Maverick827

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Sylvius the Mad wrote...

This video still doesn't contain any useful gameplay footage. In order to tell us how the game plays, we need to see the game actually being played.
This is a promotional trailer. It has no value.

Surely hearing Varric's and Cassandra's voice, seeing the new Templar armor design, seeing the new Isabela, and knowing that Carver can survive are "valuable" to some people, no?

Or is that just you projecting your opinions as facts again?

#284
Wyndham711

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David Gaider wrote...

Having a toggle isn't a solution
when it changes the way we intend the game to be played. We don't allow
players to give themselves what we think is a sub-optimal experience
just because they liked that feature better in another game. Toggles can be great as options, but only in select cases.


I can understand this principle and it is in general a sound one, but I feel in this case the uncompromising way you seem to follow this guideline is causing you to throw out the baby with the bathwater to some extent. The option of seeing the whole line would create such delight for such a number of people that I feel an exception to the rule
would be warranted here.

But if you don't think so, very well. You obviously have the greater sense of the game as a whole, and already going to such lengths in helping with predictability with creating the emoticons for tone etc, it would surely feel dissatisfying to negate that work to some extent by introducing the "full lines"-option. Well, I'll surely enjoy the game regardless. :)

Modifié par Wyndham711, 26 octobre 2010 - 08:08 .


#285
Vanni127

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Sylvius the Mad wrote...

This video still doesn't contain any useful gameplay footage. In order to tell us how the game plays, we need to see the game actually being played.
This is a promotional trailer. It has no value.


Hmm...this post didn't contain anything in the way of useful information or constructive criticism. We need to see one or the other to take it seriously.
This is a troll post. It has no value.

...see what I did there? 

In all seriousness though, great trailer Bioware. Showed off some voices and some action. We'll see gameplay soon enough. Keep it up.

#286
upsettingshorts

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Sylvius the Mad wrote...

This video still doesn't contain any useful gameplay footage. In order to tell us how the game plays, we need to see the game actually being played.
This is a promotional trailer. It has no value.


Except in terms of art direction, potential storylines, and character insights - however minimal...

As far as gameplay, no, not really.  But there's more to RPGs than their mechanics.  

Modifié par Upsettingshorts, 26 octobre 2010 - 08:12 .


#287
Ryzaki

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...I don't understand why the with gameplay is there either. I didn't see any in game combat that wasn't cutscenes. I didn't even hear Hawke's voice.

so yeah. New trailer. But the with gameplay is stretching it.

Though Varric's VO is pretty good.

...Let's hope the same is true of both Hawke's. I hope it's not like ME where one of the genders is completely unplayable because of bad VO.

Modifié par Ryzaki, 26 octobre 2010 - 08:12 .


#288
Dave of Canada

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Sylvius the Mad wrote...

This is a promotional trailer. It has no value.


It establishes visuals, a bit of plot and expectations. It explains a little bit of the framed narrative to uninformed masses. While it might not give value to those who expect gameplay, it's still a valuable trailer for those who were comparing visuals to pictures from ages ago and such.

#289
David Gaider

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Dave of Canada wrote...
It establishes visuals, a bit of plot and expectations. It explains a little bit of the framed narrative to uninformed masses. While it might not give value to those who expect gameplay, it's still a valuable trailer for those who were comparing visuals to pictures from ages ago and such.


There is gameplay in there, as you're seeing in-game shots of combat.

If by gameplay someone wants to see a walkthrough of the game in progress, as in a still shot of the screen while someone plays it along with all clicking and GUI menus visible and such, that's something else completely. I have no idea if we're planning something like that. Maybe, but I suspect that's of select interest. Mike would be the person to ask.

Modifié par David Gaider, 26 octobre 2010 - 08:14 .


#290
Blacklash93

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Isabella? Really? Looks like she's the new lead marketing bad-girl/love-interest, the new Morrigan.



The improved lighting looks great and the weapons look badass far beyond anything in Origins. So excited!

#291
upsettingshorts

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David Gaider wrote...
There is gameplay in there, as you're seeing in-game shots of combat.

If by gameplay someone wants to see a walkthrough of the game in progress, as in a still shot of the screen while someone plays it along with all clicking and GUI menus visible and such, that's something else completely. I have no idea if we're planning something like that. Maybe, but I suspect that's of select interest. Mike would be the person to ask.


Well when I think of a "gameplay trailer" I don't really picture the occasional in-game shot mixed in with cutscenes, I think more along the lines of something like this:



#292
Wowlock

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Soo THE Isabela got some update on graphics. But her 'swaying ways' didn't change it seems.



I wonder if she will be a Permanent LI or just another fling like in the Origins ( either it is cool to have her )



Varric ! Cassandra ! Cool beans ! Even if it was just a 1 min trailer, it gives more info than some interviews believe me :)



Looking forward for the new info.

#293
nightcobra

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one thing i'm worried about is that how detailed some companions outfits are, varric's coat, isabela's attire, etc... in the way that maybe that those are their fixed appearances (like in ME2 you couldn't change a companion's armor). i hope i'm wrong though.

#294
RyuAzai

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I was just wondering if anyone has noticed Carver in this video?



I would take a screenshot but I don't know how.



But he is clearly in Kirkwall with Bethany, and Hawke.

#295
errant_knight

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nightcobra8928 wrote...

one thing i'm worried about is that how detailed some companions outfits are, varric's coat, isabela's attire, etc... in the way that maybe that those are their fixed appearances (like in ME2 you couldn't change a companion's armor). i hope i'm wrong though.

That would be so very, very bad I'm not even going to consider it until I must.

#296
nightcobra

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RyuAzai wrote...

I was just wondering if anyone has noticed Carver in this video?

I would take a screenshot but I don't know how.

But he is clearly in Kirkwall with Bethany, and Hawke.


yup we noticed:wizard:, thank god for that. now i know i can save hawke's family.

#297
Estel78

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abat223 wrote...

Ok so what i got from this trailer was:
Isabela is now smokin' and she fights in a thong


Sorry but Isabela is the same Isabela as before (Destiny trailer) and as such, NOT attractive. I prefer the original Isabela from Origins. Damn, i wish Isabela had your sister's face and you sister Isabela's face...

Other than that, pretty good trailer, especially the music rocked hard.

Modifié par Estel78, 26 octobre 2010 - 08:24 .


#298
Maverick827

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nightcobra8928 wrote...

one thing i'm worried about is that how detailed some companions outfits are, varric's coat, isabela's attire, etc... in the way that maybe that those are their fixed appearances (like in ME2 you couldn't change a companion's armor). i hope i'm wrong though.

My guess would be those outfits are like Morrigan's Robes, and are probably what each character starts with when you recruit them.

#299
errant_knight

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Maverick827 wrote...

nightcobra8928 wrote...

one thing i'm worried about is that how detailed some companions outfits are, varric's coat, isabela's attire, etc... in the way that maybe that those are their fixed appearances (like in ME2 you couldn't change a companion's armor). i hope i'm wrong though.

My guess would be those outfits are like Morrigan's Robes, and are probably what each character starts with when you recruit them.

Maybe it's just indicative of a lot of work being put into the models, not lack of clothing choice.

#300
Cutlasskiwi

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Sylvius the Mad wrote...

This video still doesn't contain any useful gameplay footage. In order to tell us how the game plays, we need to see the game actually being played.
This is a promotional trailer. It has no value.


You mean other than hearing Cassandra and Varric talk, seeing some battle, showing some of the games visuals and of course to promote the game?