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Holy moley new trailer! (with g-g-g-gameplaaaaay)


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#351
Inzhuna

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The Edge wrote...

On another note... was that Varric wielding a crossbow? First of all, what is Varric's class? Has it been talked about yet (because I'm assuming that he is a playable character)?

My guess is that the crossbow COULD be the Warrior's equivilant to the Rogue's Bow and Arrow option. Any ideas?


Varric is a rogue.

#352
Wulfram

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tmp7704 wrote...

But doesn't that boil down to taking stance that you can determine better than the individual player themselves what's actually the optimal experience for them? Which, if we're to be objective here, is pretty much just hubris and as such a questionable base to make decisions from?

I mean, i can absolutely see the validity of "we don't implement a toggle because it's extra work we cannot afford" as an argument. But "i think this would be sub-optimal for your" is entirely different kettle of fish.


Them being about to better determine what is the optimal experience for us is why we pay them money for their games, I think.

Though that doesn't stop me trying to convince them they're wrong.

#353
The Edge

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Inzhuna wrote...

The Edge wrote...

On another note... was that Varric wielding a crossbow? First of all, what is Varric's class? Has it been talked about yet (because I'm assuming that he is a playable character)?

My guess is that the crossbow COULD be the Warrior's equivilant to the Rogue's Bow and Arrow option. Any ideas?


Varric is a rogue.


Nevermind then (it would've been a good idea, though).

#354
Inzhuna

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The Edge wrote...

Inzhuna wrote...

The Edge wrote...

On another note... was that Varric wielding a crossbow? First of all, what is Varric's class? Has it been talked about yet (because I'm assuming that he is a playable character)?

My guess is that the crossbow COULD be the Warrior's equivilant to the Rogue's Bow and Arrow option. Any ideas?


Varric is a rogue.


Nevermind then (it would've been a good idea, though).


I agree. It sucks warriors can't be archers and makes no sense. :pinched:

#355
CoS Sarah Jinstar

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Lyssistr wrote...

Am I the only one who sees next to none gameplay in this?


I didn't see any gameplay in it. Just another pew pew EA marketing trailer to bring the new ****.

#356
Morroian

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Upsettingshorts wrote...

Blacklash93 wrote...
If special moves like spells and talents aren't gameplay, then I don't know what is.


I liked the trailer, but if you want to see what is meant by a "gameplay trailer" go back a couple pages for the Shogun 2: Total War one I posted.  That's a gameplay trailer.


Agreed, this isn't a gameplay trailor really, just 1 that uses the game engine.

#357
Tranceptor

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Wulfram wrote...

tmp7704 wrote...

But doesn't that boil down to taking stance that you can determine better than the individual player themselves what's actually the optimal experience for them? Which, if we're to be objective here, is pretty much just hubris and as such a questionable base to make decisions from?

I mean, i can absolutely see the validity of "we don't implement a toggle because it's extra work we cannot afford" as an argument. But "i think this would be sub-optimal for your" is entirely different kettle of fish.


Them being about to better determine what is the optimal experience for us is why we pay them money for their games, I think.

Though that doesn't stop me trying to convince them they're wrong.


Keep fighin' the good fight.

#358
Cutlasskiwi

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CoS Sarah Jinstar wrote...

Lyssistr wrote...

Am I the only one who sees next to none gameplay in this?


I didn't see any gameplay in it. Just another pew pew EA marketing trailer to bring the new ****.


I saw gameplay in it, and a really good trailer doing it's job of promoting the game. It showed off Varric and Cassandra nicely and we got to see a bit of the surroundings. ^_^

#359
Special_Agent_Goodwrench

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CoS Sarah Jinstar wrote...

Lyssistr wrote...

Am I the only one who sees next to none gameplay in this?


I didn't see any gameplay in it. Just another pew pew EA marketing trailer to bring the new ****.

How is this "another pew pew EA marketing trailer to bring the new ****?"

It is a great trailer that shows off the in-game engine, characters, and a bit of what the game is about. The music was fitting as well. You simply can't compare it to the Mason trailer in DAO.

I really don't see what's the problem.

#360
CoS Sarah Jinstar

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DrunkDeadman wrote...

CoS Sarah Jinstar wrote...

Lyssistr wrote...

Am I the only one who sees next to none gameplay in this?


I didn't see any gameplay in it. Just another pew pew EA marketing trailer to bring the new ****.

How is this "another pew pew EA marketing trailer to bring the new ****?"

It is a great trailer that shows off the in-game engine, characters, and a bit of what the game is about. The music was fitting as well. You simply can't compare it to the Mason trailer in DAO.

I really don't see what's the problem.


Well we were kinda promised gameplay and what we mostly got was in engine cinematics. Hard to tell what the game play is going to be like when you only see it in 1-2 second snips if that.

#361
KendallX23

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DrunkDeadman wrote...

CoS Sarah Jinstar wrote...

Lyssistr wrote...

Am I the only one who sees next to none gameplay in this?


I didn't see any gameplay in it. Just another pew pew EA marketing trailer to bring the new ****.

How is this "another pew pew EA marketing trailer to bring the new ****?"

It is a great trailer that shows off the in-game engine, characters, and a bit of what the game is about. The music was fitting as well. You simply can't compare it to the Mason trailer in DAO.

I really don't see what's the problem.


     the problem is..human nature...we all like to complain about something...that will never change

       i thought the trailer was fantastic

#362
tmp7704

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Wulfram wrote...

Them being about to better determine what is the optimal experience for us is why we pay them money for their games, I think.

I pay them money because they're capable of matching what my expectations of optimal experience are to reasonable degree. This however should not be equalled with actually matching them fully, nevermind providing experience even more optimal than what i thought i happened to like but just didn't know any better, so to speak.

I don't even expect them to ever match that "personal optimal experience", let alone provide something even better, simply because they're making products which have to cater to playerbase measured in millions. Which means range of tastes that's just impossible to fully cover.

Modifié par tmp7704, 26 octobre 2010 - 10:08 .


#363
Estel78

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I hope they are still tweaking facial expressions because there are non in some instances (for instance, Isabela in pretty much all her scenes has that dead neutral look). That's one of my pet peeves. They need to get more emotions in those faces, not making them look like puppets, it's detrimental to the story they wanna tell. I know there are a lot of dialogs in an RPG but is it really that difficult to implement a system where the engine kinda morphs faces so they don't have to animate every face by hand? So you'd have like 7 emotional stances (happy, sad, angry etc) and the animator would just have to set a flag, like at seconds 5 to 12 character X makes a sad face.

Modifié par Estel78, 26 octobre 2010 - 10:11 .


#364
Morroian

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CoS Sarah Jinstar wrote...

Upsettingshorts wrote...

Brockololly wrote...
One which they're doing with the dialogue system in Deus Ex: Human Revolution! Its so simple and keeps everyone happy!


No it doesn't.  The first time I want see or hear the line spoken in its entirety is when it's coming out of my character's mouth.  Is my preference less valid?

You cannot please everybody all the time.


The fact that you want to guess what "your" character is going to say in the first place, is pretty strange to begin with.


I'm now of the opinion that we should have the option of the full line at the bottom like Deus Ex, that you can toggle on or off BUT how many times does it need to be said that going by the paraphrase is not a guess.

#365
Brockololly

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Morroian wrote...

Upsettingshorts wrote...

Blacklash93 wrote...
If special moves like spells and talents aren't gameplay, then I don't know what is.


I liked the trailer, but if you want to see what is meant by a "gameplay trailer" go back a couple pages for the Shogun 2: Total War one I posted.  That's a gameplay trailer.


Agreed, this isn't a gameplay trailor really, just 1 that uses the game engine.


Right- this was all well and good to see the ingame engine, but it was just another cinematic trailer.

So, my request for a proper PC gameplay walkthrough video still stands- preferably before January.=]

#366
CoS Sarah Jinstar

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Morroian wrote...

CoS Sarah Jinstar wrote...

Upsettingshorts wrote...

Brockololly wrote...
One which they're doing with the dialogue system in Deus Ex: Human Revolution! Its so simple and keeps everyone happy!


No it doesn't.  The first time I want see or hear the line spoken in its entirety is when it's coming out of my character's mouth.  Is my preference less valid?

You cannot please everybody all the time.


The fact that you want to guess what "your" character is going to say in the first place, is pretty strange to begin with.


I'm now of the opinion that we should have the option of the full line at the bottom like Deus Ex, that you can toggle on or off BUT how many times does it need to be said that going by the paraphrase is not a guess.


I felt I was guessing most of the time in ME2. Unless this version of that system is leaps and bounds better, I'm pretty sure I'll still feel like I'm guessing.

#367
JrayM16

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Posted Image

CoS Sarah Jinstar wrote...

Lyssistr wrote...

Am I the only one who sees next to none gameplay in this?


I didn't see any gameplay in it. Just another pew pew EA marketing trailer to bring the new ****.


Please stop using words like pew-pew to make your point.  It's a meaningless buzz word that actually detracts from your point. 

I did like the new **** call-back though, even if it is overused.  Posted Image

#368
Guest_[User Deleted]_*

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CoS Sarah Jinstar wrote...

Lyssistr wrote...

Am I the only one who sees next to none gameplay in this?


I didn't see any gameplay in it. Just another pew pew EA marketing trailer to bring the new ****.


Sarah I think the trailer is more about introducing and showcasing  the "rogue" as a force to reckon with, meaning the deadly DPS'ers that they really are, as well as introducing "Isabela" as a love (temporary or permanent) interest and companion (temporary or permanent).

#369
nightcobra

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CoS Sarah Jinstar wrote...

Morroian wrote...

CoS Sarah Jinstar wrote...

Upsettingshorts wrote...

Brockololly wrote...
One which they're doing with the dialogue system in Deus Ex: Human Revolution! Its so simple and keeps everyone happy!


No it doesn't.  The first time I want see or hear the line spoken in its entirety is when it's coming out of my character's mouth.  Is my preference less valid?

You cannot please everybody all the time.


The fact that you want to guess what "your" character is going to say in the first place, is pretty strange to begin with.


I'm now of the opinion that we should have the option of the full line at the bottom like Deus Ex, that you can toggle on or off BUT how many times does it need to be said that going by the paraphrase is not a guess.


I felt I was guessing most of the time in ME2. Unless this version of that system is leaps and bounds better, I'm pretty sure I'll still feel like I'm guessing.


well for starters, there is the added icon in the middle that tells what type of response it is, and the writer team is the one from DA:origins and not ME

#370
JrayM16

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CoS Sarah Jinstar wrote...

Morroian wrote...

CoS Sarah Jinstar wrote...

Upsettingshorts wrote...

Brockololly wrote...
One which they're doing with the dialogue system in Deus Ex: Human Revolution! Its so simple and keeps everyone happy!


No it doesn't.  The first time I want see or hear the line spoken in its entirety is when it's coming out of my character's mouth.  Is my preference less valid?

You cannot please everybody all the time.


The fact that you want to guess what "your" character is going to say in the first place, is pretty strange to begin with.


I'm now of the opinion that we should have the option of the full line at the bottom like Deus Ex, that you can toggle on or off BUT how many times does it need to be said that going by the paraphrase is not a guess.


I felt I was guessing most of the time in ME2. Unless this version of that system is leaps and bounds better, I'm pretty sure I'll still feel like I'm guessing.


The only conclusion I've come to is that the dialogue wheel can be very subjective.  I had no trouble i can remember discerning what my SHep was going to say at any given point in Mass Effect.  However, there are clearly people who do.  I'm not sure what the cause for this discrepancy is.

#371
Special_Agent_Goodwrench

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CoS Sarah Jinstar wrote...

DrunkDeadman wrote...

CoS Sarah Jinstar wrote...

Lyssistr wrote...

Am I the only one who sees next to none gameplay in this?


I didn't see any gameplay in it. Just another pew pew EA marketing trailer to bring the new ****.

How is this "another pew pew EA marketing trailer to bring the new ****?"

It is a great trailer that shows off the in-game engine, characters, and a bit of what the game is about. The music was fitting as well. You simply can't compare it to the Mason trailer in DAO.

I really don't see what's the problem.


Well we were kinda promised gameplay and what we mostly got was in engine cinematics. Hard to tell what the game play is going to be like when you only see it in 1-2 second snips if that.

There. We were either promised a gameplay trailer or we were not. Not kinda promised.
I remember people wanting a trailer with in-game engine. Bioware said the trailer will come. It did. That's all.

Besides, gameplay will come in time.

#372
John Epler

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Estel78 wrote...

I hope they are still tweaking facial expressions because there are non in some instances (for instance, Isabela in pretty much all scenes has that dead neutral look). That's one of my pet peeves. They need to get more emotions in those faces, not making them look like puppets, it's detriment to the story they wanna tell. I know there are a lot of dialogs in an RPG but is it really that difficult to implement a system where the engine kinda morphs faces so they don't have to animate every face by hand? So you'd have like 5 emotional stances (happy, sad, angry) and the animator would just have to set a flag, like at seconds 5 to 12 character X makes a sad face.


I can shed a little light here.

The 'default' way we handle facial expressions is to set an emotion for every line. We have something like 5 base 'emotions', and each has 3 variants - light, normal and heavy. So someone might be angry, but only slightly angry - we call that stern. Heavy anger is referred to as rage, and etc. for most emotions. I think it might be 6, not 5, but I digress.

When we go through a conversation, we set flags on every line, then generate the FaceFX. What this does is match facial curves to phonemes so we get a more-or-less 'realistic' look to the conversations. Occasionally, we'll miss a line, but for the most part the emotional range in DA2 is pretty well-represented on the face. The emotions are generally quite accurate - you can look at someone who has 'rage' set and they'll look pretty danged angry.

Us Cinematic Designers can then go in and add custom work to the FaceFX. However, with the number of lines in the game, this is only really done for very specific moments - we trust to the automated system to do it the rest of the time. Sometimes, this stuff isn't done until fairly late in the process, so you might notice a little bit of blank-face on what's been released so far.

#373
Nerevar-as

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Not bad. Loved the music near the end and looks good, but 2H special moves seem silly. I hope to be able to use Stone Fist when someone is jumping like that.

Darkspawn still look like walking corpses to me.

The templar has an odd hairstyle. However it is fitting if she usually wears a helmet , liked that. Flemeth, on the other side, I hope for a chance to tell her something about her dragon horn style.

I still don´t like trailer Hawke. He just feels too arrogant to me, in a bad way. Can´t help thinking he´s the "Renegade" version in the marketing. Liked the gameplay version better. It also seems he´ll be a bit more expressive than the Warden. Good. Would have liked to hear the character´s voices besides Varrick´s and Cassandra.

Modifié par Nerevar-as, 26 octobre 2010 - 10:22 .


#374
Thalorin1919

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Oh man, seriously.



I want all those people that were like - "DA2 is going to fail. Graphics suck, gameplay sucks. Everything is going to suck." to apolgoize right now to Bioware.



Because this trailer was epic.

#375
Paul E Dangerously

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God, I must have watched this about ten times.



This may be the first time where I use the default appearance - Hawke just looks great.