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Holy moley new trailer! (with g-g-g-gameplaaaaay)


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#426
upsettingshorts

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Sylvius the Mad wrote...
I don't accept #3 as possible.  Primarily because I deny the existence of intuition.


It's not magic.  It's just a thought that comes to mind quickly without extensive deliberation.  That was the context I was using the word, in any case.

Modifié par Upsettingshorts, 27 octobre 2010 - 12:17 .


#427
Sylvius the Mad

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Without extensive deliberation, why would I ever trust it?

#428
CoS Sarah Jinstar

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Upsettingshorts wrote...


Same, I never had the slightest issue either.  I didn't view it as "guessing" what my character was saying, I was guiding what Bioware's character was saying.  But I don't want to get into "what Upsettingshorts thinks of CRPGs" thing.


Thats prolly a good thing, because even though its a set protagonist its still MY version of Shepard/Hawke etc. And the Warden in DAO was most certainly my warden. Other wise you're just playing an action game with a fleshed out story.

#429
upsettingshorts

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Sylvius the Mad wrote...

Without extensive deliberation, why would I ever trust it?


That sounds like a personal problem, sort of like how you view my assumptions about the nature of CRPGs as my problem.  Decisiveness does not require deliberation - I'd even go so far to say they are often, but not always, in conflict.  That's why I listed  #3 as an option, some people are good at and comfortable with quick decisions - some people aren't. 

I mean, some people dislike reading the full line once and then hearing the character say it a second time because it feels like repetition.  To others, this isn't a problem.  Brains work differently.

Modifié par Upsettingshorts, 27 octobre 2010 - 12:25 .


#430
RinpocheSchnozberry

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Sylvius the Mad wrote...

Without extensive deliberation, why would I ever trust it?


That argument here boils down to having adult expectations.  Sure, in Snuggletown, RPGs come with sentence assembly programs and you can choose to say anything you want.  In reality, the best compromise is to have a quick blurb covering what your Hawkette will say, alongside an icon further clarifying your character's attitude.  It's a great way to communicate to the player what the character will do.

Besides, extensive deliberation has no place in a video game.  Video games are for entertainment.  Deliberation is what you do when deciding the best choice of action at work.



You should also deliberate on the subject of the thread.   :D  This is about the trailer.

Modifié par RinpocheSchnozberry, 27 octobre 2010 - 12:32 .


#431
RinpocheSchnozberry

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CoS Sarah Jinstar wrote...

Upsettingshorts wrote...


Same, I never had the slightest issue either.  I didn't view it as "guessing" what my character was saying, I was guiding what Bioware's character was saying.  But I don't want to get into "what Upsettingshorts thinks of CRPGs" thing.


Thats prolly a good thing, because even though its a set protagonist its still MY version of Shepard/Hawke etc. And the Warden in DAO was most certainly my warden. Other wise you're just playing an action game with a fleshed out story.



Let's get back to talking about the trailer, huh?  Rather than listening to rants about RPGs = Excel.

Modifié par RinpocheSchnozberry, 27 octobre 2010 - 12:31 .


#432
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Calla S wrote...

I've... watched it... like three times already. I keep rewinding. IT'S GLORIOUS IN EVERY WAY.


Really....?

While I like the design choices overall, why do the colors look washed out and the textures seem so low res? I mean. It still looks very unfinished to me.  from a purely graphical standpoint, I think DA looks sharper.

#433
RinpocheSchnozberry

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slimgrin wrote...

Calla S wrote...

I've... watched it... like three times already. I keep rewinding. IT'S GLORIOUS IN EVERY WAY.


Really....?

While I like the design choices overall, why do the colors look washed out and the textures seem so low res? I mean. It still looks very unfinished to me.  from a purely graphical standpoint, I think DA looks sharper.


Because it's five months out.  ^_^

#434
CoS Sarah Jinstar

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RinpocheSchnozberry wrote...

CoS Sarah Jinstar wrote...

Upsettingshorts wrote...


Same, I never had the slightest issue either.  I didn't view it as "guessing" what my character was saying, I was guiding what Bioware's character was saying.  But I don't want to get into "what Upsettingshorts thinks of CRPGs" thing.


Thats prolly a good thing, because even though its a set protagonist its still MY version of Shepard/Hawke etc. And the Warden in DAO was most certainly my warden. Other wise you're just playing an action game with a fleshed out story.



Let's get back to talking about the trailer, huh?  Rather than listening to rants about RPGs = Excel.


Um yeah the Excel remark? Doesn't even make sense in this instance, but hey credit for trolling I suppose.

#435
Blastback

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RinpocheSchnozberry wrote...

slimgrin wrote...

Calla S wrote...

I've... watched it... like three times already. I keep rewinding. IT'S GLORIOUS IN EVERY WAY.


Really....?

While I like the design choices overall, why do the colors look washed out and the textures seem so low res? I mean. It still looks very unfinished to me.  from a purely graphical standpoint, I think DA looks sharper.


Because it's five months out.  ^_^

Yeah, JohnEplar confirmed that at least some of the facial expressions havn't been put in yet.  Expect more work to be done.

#436
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RinpocheSchnozberry wrote...

slimgrin wrote...

Calla S wrote...

I've... watched it... like three times already. I keep rewinding. IT'S GLORIOUS IN EVERY WAY.


Really....?

While I like the design choices overall, why do the colors look washed out and the textures seem so low res? I mean. It still looks very unfinished to me.  from a purely graphical standpoint, I think DA looks sharper.


Because it's five months out.  ^_^


Well, I hate to say it, but Diablo 3 is more than 5 months out  ( in fact, I'm not sure its even in beta yet ) and it looks 5 times better from a graphical standpoint. I know I was the one championing the artistic decisions from the beginning but that was based on screen shots. Now that I've seen it in motion, I'm less impressed.

Oh well. We'll see what the devs say.

And I see bullet time....:?  I hope that was for the sake of the trailer and not in real game play.

Modifié par slimgrin, 27 octobre 2010 - 12:41 .


#437
RinpocheSchnozberry

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Blastback wrote...

RinpocheSchnozberry wrote...

slimgrin wrote...

Calla S wrote...

I've... watched it... like three times already. I keep rewinding. IT'S GLORIOUS IN EVERY WAY.


Really....?

While I like the design choices overall, why do the colors look washed out and the textures seem so low res? I mean. It still looks very unfinished to me.  from a purely graphical standpoint, I think DA looks sharper.


Because it's five months out.  ^_^

Yeah, JohnEplar confirmed that at least some of the facial expressions havn't been put in yet.  Expect more work to be done.


Yup!  I forget who it was (so many blue posts today!), but one of the devs said that even things like hair and such details are still in flux.

#438
Morroian

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slimgrin wrote...

Well, I hate to say it, but Diablo 3 is more than 5 months out  ( in fact, I'm not sure its even in beta yet ) and it looks 5 times better from a graphical standpoint.

Blizzard work differently from most other game companies cause they can afford to. Diablo 3 would already be in a state fit for release.

#439
upsettingshorts

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They could release Dragon Age 2 with 8-bit graphics and I'd still be interested. That isn't to say I don't appreciate Bioware's art department - except the silly fantasy swords (/shakes fist), but graphics aren't why I'm interested in their games. My favorite game ever made had a whopping sixteen colors.

Modifié par Upsettingshorts, 27 octobre 2010 - 12:46 .


#440
RinpocheSchnozberry

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slimgrin wrote...

RinpocheSchnozberry wrote...

slimgrin wrote...

Calla S wrote...

I've... watched it... like three times already. I keep rewinding. IT'S GLORIOUS IN EVERY WAY.


Really....?

While I like the design choices overall, why do the colors look washed out and the textures seem so low res? I mean. It still looks very unfinished to me.  from a purely graphical standpoint, I think DA looks sharper.


Because it's five months out.  ^_^


Well, I hate to say it, but Diablo 3 is more than 5 months out  ( in fact, I'm not sure its even in beta yet ) and it looks 5 times better from a graphical standpoint. I know I was the one championing the artistic decisions from the beginning but that was based on screen shots. Now that I've seen it in motion, I'm less impressed.

Oh well. We'll see what the devs say.

And I see bullet time....:?  I hope that was for the sake of the trailer and not in real game play.


Diablo's focus is much more on graphics, so that's natural.  If that is your focus, of course today's trailer would disapoint you.  But after playing DAO most folks already know what DA2's priorities are, hmmmm?

;););)

#441
Morroian

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Sylvius the Mad wrote...

I don't accept #3 as possible.  Primarily because I deny the existence of intuition.


Er what! Seriously? I mean I can accept that 100% accurate intuition is not possible but some people definitely operate by making intuitive leaps in logic.

#442
Mordaedil

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Intuition is still the brain overdosed on chems and probably the wrong kind of chems.

#443
JrayM16

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Sylvius the Mad wrote...

Upsettingshorts wrote...

Is it:

1) A desire for more specific control that the dialogue wheel isn't meant to allow?  Is it an issue the dialogue wheel as conceived not able to solve?
2) The paraphrases are poorly or misleadingly written.  Is it a flaw in execution?
3) Is it the user?  Are some users more intuitive than others when it comes to predicting the complete thought when given the context and a paraphrase?
4) (Insert your own reason, my list is no means complete)

With ME1, #2 was certainly true, and ME2 improved on this somewhat.

#1 is possibly true.  If DA2 fails in the same way ME and ME2 did that will be a strong data point in favour of #1.

I don't accept #3 as possible.  Primarily because I deny the existence of intuition.


Firstly, intuition exists, it is the basic ability of human problem solving without extensive deliberation, but I won't delve into that. 

Secondly, the fact that you and I and others have had different experiences concerning the dialogue wheel's effectiveness means that there is no correct answer as to whether or not it is truly broken. 

The fact that you obviously found it obtuse and difficult to interprate cancels out any argument I have that it works, and conversely the fact that I found it easy to interprate and use cancels out your argument that it doesn't work.  Neither of us can use deductive logic to nullify the other's experience with the dialogue wheel.

#444
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RinpocheSchnozberry wrote...


Diablo's focus is much more on graphics, so that's natural.  If that is your focus, of course today's trailer would disapoint you.  But after playing DAO most folks already know what DA2's priorities are, hmmmm?

;););)




I've played Warcraft, SC2, D1 and D2. These games focus on gameplay above all else. However, I don't think you and I will ever agree on anything so we'll just leave that issue alone. 

I know Blizzard has a bottomless money pit to draw from, and yes graphics aren't the most important thing, but I'm just being honest when I say DA looks graphically more impressive than DA2 right now. They have 5 months to go so maybe things will improve.

Modifié par slimgrin, 27 octobre 2010 - 12:57 .


#445
Nefario

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Morroian wrote...

Sylvius the Mad wrote...

I don't accept #3 as possible.  Primarily because I deny the existence of intuition.


Er what! Seriously? I mean I can accept that 100% accurate intuition is not possible but some people definitely operate by making intuitive leaps in logic.


classical logic relies on a number of base premises which we hold for no other reason than that they are intuitive. So, there's that.

But on topic, I noticed some much improved lip animations in the earlier bits of the trailer. Pretty over the moon about that.

#446
tmp7704

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slimgrin wrote...

Well, I hate to say it, but Diablo 3 is more than 5 months out  ( in fact, I'm not sure its even in beta yet ) and it looks 5 times better from a graphical standpoint.

I don't know, nothing about Diablo 3 strikes me as particularly better. Especially 5x, since that'd imply a really vast difference. I mean:

http://us.blizzard.c...ss145-hires.jpg if linking doesn't work

Image IPB

#447
Brockololly

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slimgrin wrote...
I know Blizzard has a bottomless money pit to draw from, and yes graphics aren't the most important thing, but I'm just being honest when I say DA looks graphically more impressive than DA2 right now. They have 5 months to go so maybe things will improve.


I'd agree completely. DA2 doesn't look bad but I don't see any improvement over how Origins looked on the PC and in some cases, the textures and such look pretty bad in those DA2 screens from today-

Like the armor on the guy in the foreground or ground itself here and how it all looks sort of washed out:
Image IPB

Maybe thats better than what the console version had for Origins but definitely not the PC.

#448
RosaAquafire

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I definitely think the game looks better than DA:O atm.



It doesn't look as good as most high end games on the market. It doesn't even look as good as Mass Effect. But it's a huge graphical upgrade from DA:O in every single respect, and I really liked DA:O's graphics in a charmingly special needs little guy sort of way. (Sandal!)



I was REALLY worried about those initial screenshots, but yeah. When I first saw a DA:O trailer I went "oh dear, that is a hot mess," but my opinions on this one were like "oh, this looks nice."

#449
CoS Sarah Jinstar

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RinpocheSchnozberry wrote...

slimgrin wrote...

RinpocheSchnozberry wrote...

slimgrin wrote...

Calla S wrote...

I've... watched it... like three times already. I keep rewinding. IT'S GLORIOUS IN EVERY WAY.


Really....?

While I like the design choices overall, why do the colors look washed out and the textures seem so low res? I mean. It still looks very unfinished to me.  from a purely graphical standpoint, I think DA looks sharper.


Because it's five months out.  ^_^


Well, I hate to say it, but Diablo 3 is more than 5 months out  ( in fact, I'm not sure its even in beta yet ) and it looks 5 times better from a graphical standpoint. I know I was the one championing the artistic decisions from the beginning but that was based on screen shots. Now that I've seen it in motion, I'm less impressed.

Oh well. We'll see what the devs say.

And I see bullet time....:?  I hope that was for the sake of the trailer and not in real game play.


Diablo's focus is much more on graphics, so that's natural.  If that is your focus, of course today's trailer would disapoint you.  But after playing DAO most folks already know what DA2's priorities are, hmmmm?

;););)







Blizzard never focuses on graphics. Hell their dev cycles are so long to begin with their products tend to look dated 2 years before they even hit shelves. SC2 being a perfect example. The game is not that graphically impressive, then again game play will always trump graphics any day of the week.

#450
Bobad

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EDIT:nvm, ImageVenue seems to want everyone to look at filthImage IPB

Modifié par Bobad, 27 octobre 2010 - 01:35 .