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Isabela? Really?


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#326
dan107

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Lord_Valandil wrote...
I have a problem because you're flooding the bloody thread with "She's a sl*t" over and over again.
We got it. You don't like her. Move on.


I could tell you the same thing.

#327
tmp7704

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yukidama wrote...

If she were a man I am sure there would be no such ****-shaming or judging her solely based on her looks

Carver disagrees. For that matter, Varric too, he just has more fans ready to come to his defense.

Just sayin' Posted Image

#328
the_one_54321

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tmp7704 wrote...

yukidama wrote...
If she were a man I am sure there would be no such ****-shaming or judging her solely based on her looks

Carver disagrees. For that matter, Varric too, he just has more fans ready to come to his defense.
Just sayin' Posted Image

Yeah, I actually totaly ripped into both of those characters, too.

#329
Guest_Acharnae_*

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Lord_Valandil wrote...

Acharnae wrote...

Lord_Valandil wrote...

dan107 wrote...

Beerfish wrote...
You'll have to wait to see what other possiblities there are I guess.  Or be celibate. 


But we're not talking about other possiblities, this thread is about Isabela specifically. It just seems like such an odd design choice. Why not just make her a brand new character? They changed the voice, they changed the appearance, and yet they chose to tie her to a very minor character from DA:O, whose only distinction is that she's a sl*t? Why? :blink:


I said that I was leaving, but...
I cannot believe it, you're so moralist, right? I can respect that, but insulting won't take you anywhere.
If you don't like Isabela, then don't romance her, don't take her with you, or kill her if you can, I don't know. But stop crying. Become a priest, I don't know.

Now I'm really gone.


Well I'm not that much into the chantry thing so that leaves me little choice, right?
Lol.. it's all good and fair, I just don't appreciate it when someone's trying to force his opinions down my throat no matter how marginal they might be.
And I don't really like it when I am insulted.


I'm not trying to force my opinion. When did I say that you HAVE to love Isabela?
I'm just saying that if you don't like her, then don't romance her, or don't take her with you when playing. That's all.
You don't have to call her names in every post, or create a negative cloud in the thread. Just say "I don't like her" and walk away.

Excuse me if you felt insulted, though.


I didn't say that you insulted me. As to just say "I don't like her" and go away I'd rather say why and stick around.

#330
dan107

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the_one_54321 wrote...
Well fair enough, and I say more power to you to use a word correctly despite peoples misconceptions. I actually like that kind of mindset. But all you're really accomplishing is to upset people. And you could fix it right away just by using a different word.


I definitely see where you're coming from, but I'm a big believer in calling things what they are. If I'm factually correct, and someone gets offended, well tough. Grow a thicker skin. I don't try to offend anyone on purpose, but I don't go out of my way not to either.

#331
blademaster7

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She's ugly.

I didn't read the entire thread but I'd wager that I'm not the only one who said it.

#332
RosaAquafire

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My opinion:



... I don't know, I'm glad to see a character who looks unique and interesting in a game. The thing with Victoria's Secret type pretty women is that they're interchangeable. Isabel looks singular, and that makes her attractive.



Some of the shots of her aren't super flattering. Others are VERY nice. I'll save a final opinion on her looks for how "hot" she is once I actually see her in game. But for now, I'd rather have a female character who not everyone finds hot than one who looks like a prepackaged, premade woman.



I'm a woman, by the way, but I'm bi.

#333
CoS Sarah Jinstar

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the_one_54321 wrote...

tmp7704 wrote...
I think there's a distinction here that you may be overlooking, though -- it's a difference between actively roleplaying the characters, and just overwriting some of the choices made by original creators of the game with something that you feel suit the companions more.

As example, original Zevran is designed as blonde but someone may feel that his character works better with dark hair. Changing character's outfit with one you pick for them is very much like this, too -- just because a character was created in certain form does not mean everyone will see that form as ideal for said character.

There's also a smaller issue here, and that's the fact these other characters are "their own" to very limited degree. They don't pick their own armour and weapons after all -- they remain locked with the initial gear provided to them by the game/designer and they don't do it as conscious choice/result of being "their own character" but simply as limitation of the game and/or convenience for the player. Otherwise imagine the hilarity that'd be your whole party trying to get hands on that one good piece of loot or armour that dropped.

Ok, but what happens whenall of your choices are either "copy-pase shiny plates of metal" or "copy-paste drab brown leather?" Oh, and everyone looks the same in all of the options. Where is the customization in that? 
If you're talking moding, well hey that's cool. I have no complaints there. Mod the living hell out of it, I'll cheer you on and then download them. Just so long as the characters look interesting.


As opposed to having the same boring outfit for the whole game ala ME2. *yawn*

This is where unique armor art comes into play. Make enough uniqueness in the armor designs and the characters won't all look the same.

To be honest non of my companions in DAO looked the same even without using mods Between the different tiers of heavy/massive armor, and the ligher gear available either via quest rewards, or in places like Wade's or the Wonder's of Thedas.

Its a far better solution than the generic one outfit per companion that strips a good portion of customization right out of the game.imo.

#334
DA Trap Star

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She looks great, she looked way too blah in DA:O. I didn't even bother speaking to her in DA:O because she didn't stand out.

#335
Dave of Canada

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CoS Sarah Jinstar wrote...

Its a far better solution than the generic one outfit per companion that strips a good portion of customization right out of the game.imo.


In my opinion, a balance of both would be nice. More than two costumes that are just pallet swaps would be nice, make each of them look unique and stand out rather than blend in with Merc #3423. However, I'd lean on the DA:O system more than the ME2 system.

#336
SpiderFan1217

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I like her. As I mentioned before I'm definatly going to use her as my rogue.

#337
dan107

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Dave of Canada wrote...

CoS Sarah Jinstar wrote...

Its a far better solution than the generic one outfit per companion that strips a good portion of customization right out of the game.imo.


In my opinion, a balance of both would be nice. More than two costumes that are just pallet swaps would be nice, make each of them look unique and stand out rather than blend in with Merc #3423. However, I'd lean on the DA:O system more than the ME2 system.


I actually thought that the armor system in DAO was pretty good. Armor is supposed to be about functionality, not making a fashion statement. So armor with a similar function will look similar. After all when you look at a picture of medieval knights, you don't see too many of them wearing hot pink either. :P

#338
tmp7704

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the_one_54321 wrote...

Well that's assuming that the player really is given the choice of "whatever else." In which case, heck yeah. And more please. But pragmatically, the chances of the player actually geting "whatever else" included along with the apples is slim to none.

So what you're suggesting is indeed what I would prefer. However, I don't think we'll get it one way or the other. So I'd prefer individualized as that's a safer bet.

Well, Morrigan in DAO is the case of exactly that -- she gets custom outfit, and it can be overriden.

How large the chance of getting that on wider scale are ultimately boils down to amount of resources which can be devoted to making all these individual armours. Which actually brings up a caveat -- every unique armour restricted to a single follower means one less armour that could be instead worn by more people in the game. Which means getting unique armours for the followers has a direct and negative impact on amount of variety you'll see in the game world at large.

Personally, i'm not sure if such trade-off is worth it. That is, if for example you get 5 unique follower armours and then 5 unique armours distributed to all creatures in world, then i'd rather see these 10 different armours total distributed evenly across the world instead. Since while it doesn't prevent the followers from still wearing these outfits, it also means things are less repeatable overall.

#339
the_one_54321

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Dave of Canada wrote...

CoS Sarah Jinstar wrote...
Its a far better solution than the generic one outfit per companion that strips a good portion of customization right out of the game.imo.

In my opinion, a balance of both would be nice. More than two costumes that are just pallet swaps would be nice, make each of them look unique and stand out rather than blend in with Merc #3423. However, I'd lean on the DA:O system more than the ME2 system.

I agree. The best of both worlds (if possible) would be great.

#340
CoS Sarah Jinstar

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Dave of Canada wrote...

CoS Sarah Jinstar wrote...

Its a far better solution than the generic one outfit per companion that strips a good portion of customization right out of the game.imo.


In my opinion, a balance of both would be nice. More than two costumes that are just pallet swaps would be nice, make each of them look unique and stand out rather than blend in with Merc #3423. However, I'd lean on the DA:O system more than the ME2 system.


Fair enough, all I'm saying is give the player options beyond a simple pallet swap. I mean the art department has gone nuts changing a ton of stuff already, have them add some more unique armor looks to the game, and allow those who feel they need to have "unique" clothing to relate to a companion be able to do that. Personally I don't see what the draw is there but to each their own I suppose.

#341
NugWrangler

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I didn't care for Isabella's personality in DA:O, but I'm excited to see what she will add to DA2. She's got a lot of character even if she isn't terribly moral. I really like her re-design too, it makes a lot more sense for her character. The only thing I don't get is the lack of pants. The rest of her outfit is awesome, but it's like she was in a hurry and forgot to put them on.

#342
Aermas

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BPearl12 wrote...

I didn't care for Isabella's personality in DA:O, but I'm excited to see what she will add to DA2. She's got a lot of character even if she isn't terribly moral. I really like her re-design too, it makes a lot more sense for her character. The only thing I don't get is the lack of pants. The rest of her outfit is awesome, but it's like she was in a hurry and forgot to put them on.


Lack of pants help in dueling & "dueling" as she is a master of both why should she encumber herself unnecessarily?

#343
Doyle41

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Her face is rather plump. My warden probably knocked her up also.Posted ImagePosted Image

#344
Aermas

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It's because he mouth is really small, throws of the face size.

#345
Nerevar-as

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I found her close-up to be far uglier than the Origins model. It´ll be fun to have her around if she keeps the personality we saw in Origins. Have to wait to see how she´s developed before considering romancing her.

#346
Russalka

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She is fine.
She reminds me of Amaunet from Stargate SG-1. Moreso from the first trailer.

Posted Image

Modifié par Russalka, 26 octobre 2010 - 10:11 .


#347
Quinnzel

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Cap'n on deck!



*Actually liking the fact that it's Eeezaabellaah*

#348
Addai

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Aermas wrote...

Lack of pants help in dueling & "dueling" as she is a master of both why should she encumber herself unnecessarily?

Keep your pants where I can see 'em.

#349
Trumellionaire1

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bunch of friggin complainers errwhere I read haha. Why dont you rainmen just accept what has been given to you and stop with the complaints on how EVERYTHING aboot DA2 bothers you. All I read aboot is "oh I hate the new darkspawn" or " oh why cant they bring back the warden" and now your all complaining because your ideal LI isnt what Bioware had in mind. If it bothers you that much, go back to high school, take some computer classes, go to college or uni and study game design. That way, you can make your own games, or work on games for other companies so your work can be criticized by literally every prepubescent punk who got everything they wanted cause their parents spoiled them. Seriously, like the games, what 5 months away? thats a freakin long time, Im sure between now and whenever the game is released wherever the blazes you live, more info, including more love interests will be revealed to us. Who knows, if your lucky, there might just be one out there who will shut up a few complainers and in my book, shutting up even one, is doing a service. thats all [smilie]../../../images/forum/emoticons/grin.png[/smilie]

EDIT: p.s. I think as I have stated before that she is foxy, and i cant wait to get it in. Personally I feel it is an imporvement from the generic model used in DA:O

Modifié par Trumellionaire1, 26 octobre 2010 - 10:16 .


#350
Riona45

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Glad to hear it's Isabela, and I like the way she looks. Can't wait to learn more about her (in DA:O we only scratched the surface).