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"If you didn't like it, don't play it."


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#126
Lumikki

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Nightwriter wrote...

All right. I hear people say this often in response to vocal ME2 criticism. "If you didn't like it, don't play it."

*snip*

Do we truly perceive everyone who criticizes the game as a hater?

If someone gives good criticism as constructive feedback, no-one is agaist it here. They may disagree with it, because different taste and opions, but they aren't agaist giving criticism.

Why some call some people here haters, because some peoples criticism here isn't anymore good criticism, it's pure hate. Basicly these few people just nack, trash talk and nit pick about every aspect of one game while they praise other game, like it was some perfect creation.

Point here is, criticism is fine as long it's stays constructive and selective, but when it's become bitter whining about allmost every aspect of some game, like some people does here, that's just pure hate, not criticism.

Modifié par Lumikki, 27 octobre 2010 - 06:56 .


#127
Gibb_Shepard

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I personally criticise ME2 a lot, but i love the game a ridiculous amount. It's just that the weak points of ME2, are very weak points.



Strengths:

Great gameplay

Amazing characters

Awesome graphics

Great morally ambiguous decisions

Great character development (I know that this is very subjective)

Amazing amount of replayability

I personally think the cameos in ME2 were great, although the emails became a bit tiring.

Many more things i can't think of at the moment



Weaknesses:

Story

Linearity

Music



Notice how there are few weaknesses, but in this case these weaknesses, imo, are strong. The story of the game did not engage me, i felt like i was in little episodes that had no relevance to eachother. There are approximately 4 story missions, out of the 25+ main missions. I know that Bioware were trying to make the character the story, but i personally felt that fell flat on it's face.



The linearity of ME2 was far too strong. I could no longer explore, and felt like there was constantly a giant glowing arrow with a voice over yelling "GO THIS WAY NAO!!!!" in all missions. I didn't like this in the least bit, as when i play an RPG, or in this case an Action/RPG, i still want a sense of exploration throughout the game



Now the music is completely subjective. I felt that ME2's music was too much like a Hollywood Action film theme, rather than the immersive, scifi epic that ME1's soundtrack made me feel. The track vigil for instance is just an amazing track, and really puts me in the universe.



Like i said, i LOVE ME2. It is an amazing game. But i really want Mass Effect to reach it's potential. I only complain out of love. I REALLY want ME3 to be the best thing ever made, and these few points really need to be addressed come ME3.




#128
ashwind

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"If you don't like it don't play it" - That is a bit harsh. Sometimes, some parts of the game really frustrates the living day lights out of certain players and they come to the forum to vent. The fact that they come to the forums to vent their frustration shows that they have interest in the game.

My first dozens of post about DAO is nothing but pure bashing of the combat/stats system -- I said nothing good about the combat/stat system (still believe that it is terrible); not because I dont enjoy the game at all. I simply want to vent my frustration about parts of the game that really annoys me. So, that classifies me as a hater I think and I suppose you can tell me "If you dont like it, stop playing it". Guess what, it seems that the entire combat system is reworked in DA2 and... who knows, maybe I will put on my hater hat again once DA2 is out -- maybe I will put on my "fanboy" hat depending on how I like the new system.

No matter what they do to ME2, there will be people who dislike it. Keep ME2 largely the same as ME1 and people will say "What the hell, 2 years and still the same shyeet??". It just happens that the improvements/modifications made in ME2 clicks very well with me. Not to say that it is perfect but I just like it so much more than ME1. Take the inventory system for instance, ME1 has an inventory system that rivals Final Fantasy inventory system on SNES (that is nearly 20 years ago). If Bioware cannot make it better, I am just glad that they trashed it all together but that is just me.

The story, the plot, the art style, the graphics... well -- since there are people who actually; sincerely think that "Transformer 2 movie" has great plot, story, graphics, etc. I KNOW that it is all about personal preference and there is no good or bad there.

The fact of the matter is, Bioware cannot make the perfect game that pleases every single person; nobody can. So, it is understandable that they will make choices that will appeal to the majority of potential customers and make more money. There will always be those who (myself included) hate a game no matter how you make it -- tis a battle that cannot be won entirely so why put too much effort into it? If I hate ME3, I will flame the forums for my money's worth -- there is more than one way for me to enjoy a game - setting forums ablaze is one of them :devil:

Modifié par ashwind, 27 octobre 2010 - 07:03 .


#129
Shockwave81

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When I first played Mass Effect I was like “Wow – this is the game I never knew that I always wanted!!”



It just seemed to tick all the right boxes in terms of story telling and the game universe was close enough to ‘reality’ that it sparked my imagination about what’s out there and what’s yet to come for humanity.



I ended ME1 extremely excited about where certain paths would lead when ME2 was finally released – especially the possibility of learning more about the Protheans. They were such an integral part of ME1 – they were essentially the heroes, how could they possibly be less important in ME2?



ME2 turned most of those expectations and/or themes on their heads. I spent very little time wondering who the Collectors were, or when I’d bump into them next, compared to wandering through one recruitment/loyalty mission after another, some of which didn’t seem to tie back to the wider universe or main (Collectors are collecting, Reapers are coming to reap) story in any respect.



I came out the other side of ME2 feeling like I’d gone nowhere – I’m even concerned that the Protheans may end up completely discarded as a serious plot device by the time ME3 rolls around, considering that their ‘final fate’ has apparently been cleared up.



If you’re asking me what could have been done better, then I’m happy to talk about those things (as I have in other threads). I still love the franchise, and I will definitely play ME3 for curiosity’s sake – but at this stage I’m not waiting with ‘bated breath like I did between ME1 and ME2.



Personally, I find the whole “don’t like it, don’t play it” argument to be offensive at best, and downright arrogant at worst. Why shouldn’t I be entitled to talk honestly and openly about something I’ve paid money for?



Here’s a tip for those who like to say it – if you don’t like reading posts/threads that don’t gel with your opinion, don’t read them. I certainly don’t go hunting down “MASS EFFECT 2 IS SO AWESOME” threads simply to shoot people down or cause arguments. On the small chance that BioWare do actually browse our little ‘hate’ threads, I’d appreciate that you didn’t fill them with needless flamebait so the real opinions can be seen more readily. Thanks.


#130
Mister Mida

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Well, if people stop criticising, Bioware or other companies think they can shove anything down our throat. So I'll never stop criticising or stop others from doing so.

And being labeled a hater has more to do with the people who put that label on others. For most people, ME2 seems to be the pinnacle of game development and they don't want to hear a sound that is so much different - in fact, the opposite - from theirs. There is nitpicking on both sides, but that's easily recognized.

I also think that the 'ME2 fanboys' use the 'If you didn't like it, don't play it' line just because they can't think of any other way to respond to people's criticisms.

Modifié par Mister Mida, 27 octobre 2010 - 07:43 .


#131
adam_grif

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Pacifien wrote...

I actually think that's an oversimplification of the issue. Mass Effect 1 never had the elements of a hardcore RPG. There is so very little lost of its already weak RPG roots in the transition to Mass Effect 2 that it confounds me as to what it's missing that irks people so.


I probably shouldn't have used the word "hardcore there"; as you say, ME1 was also RPG-lite. What I'm trying to get at is that one side wants it to become more RPG and the other wants it to become less RPG.

I think everyone was happy with the improved shooting, but many people did not like the removal of an inventory system and weapon customization options. These are features of RPG games, and instead of fixing them so that they were better than they were in ME1 (they were pretty bad) after complaints, they just removed them entirely.


Mass Effect 2, on the flip side, is hardly a heavy shooter game. No really, is anyone who played Halo Reach putting Mass Effect 2 in the same league?


Woah, slow down there, tiger. Halo Reach is a dinosaur of a game, trapped in shooter design from 2004, just like Halo ODST and Halo 3. Mass Effect 2 is a significantly better game.

In what sense of the word is Mass Effect 2 "hardly a heavy shooter"? Do you mean there isn't much shooting? That's obviously wrong, you spend as much or more time shooting as in combat, the campaign has perhaps 12-14 hours of combat in its 25 hour run-time. There are only two differences from a regular Cover Shooter like Gears of War, and that is you level up and can deploy some abilities. But that does NOT mean it is "not a shooter", the abilities just act like grenades or gadgets or suit-powers or what have you from other games.

Arguing that ME2 is not a shooter because a fair part of the game isn't shooting is like saying Uncharted 2 isn't a shooter because there is platforming sections to break up the gunplay. It's absolutely a shooter. It's an RPG also, but a very light one.


I don't play shooters and I don't play Mass Effect casually. And I'm probably deemed by those reading this thread as being on the side of a Mass Effect 2 apologist. But there was much that needed improving in Mass Effect 1 and, while I don't feel that Mass Effect 2 necessarily achieved what I wanted in that regard, I find there was much in the design of Mass Effect 2 that is done well. I enjoyed the game. I play Mass Effect 2 in a manner that I never played Mass Effect 1. And I still play and enjoy Mass Effect 1. There are elements from both games that I feel are necessary for an improved third game.


My feelings on Mass Effect 2 are that it was three steps forward, one step back. It is a significantly better game overall, but that is not to say that ME1 didn't do some things better, or that ME2 is perfect or anything like that.

That said, I can't play ME1 at all. The combat is abysmal.

It's the people who I feel don't do that where it's so very tempting to get dismissive towards them. Then I start wondering is the person trying to be constructive here or do they just like to see their words on the screen.


I don't think any criticism, however poorly thought out is actually intended to be destructive. When someone says "LACK OF INVENTORY SUCKS ME2 IS AWFUL", they're saying that they want an inventory system back. Yeah, they're kind of dicks, but it's very rare to find genuinely destructive criticism (of the "this is terrible Bioware should die in a fire variety).

#132
SimonTheFrog

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Mister Mida wrote...

Well, if people stop criticising, Bioware or other companies think they can shove anything down our throat. So I'll never stop criticising or stop others from doing so.
And being labeled a hater has more to do with the people who put that label on others. For most people, ME2 seems to be the pinnacle of game development and they don't want to hear a sound that is so much different - in fact, the opposite - from theirs. There is nitpicking on both sides, but that's easily recognized.


Muhaha... actually. BioWare knows whether they did a good job if they move units. And with the data they collect from people playing the game they know what aspects are preferred and what are not and they can work with that for the next title.

So, basically this forum is not for them but for us venting and becoming friends as a global community. We're not invited for their birthday if we are non-us but at least we have us...

#133
Mister Mida

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SimonTheFrog wrote...

Mister Mida wrote...

Well, if people stop criticising, Bioware or other companies think they can shove anything down our throat. So I'll never stop criticising or stop others from doing so.
And being labeled a hater has more to do with the people who put that label on others. For most people, ME2 seems to be the pinnacle of game development and they don't want to hear a sound that is so much different - in fact, the opposite - from theirs. There is nitpicking on both sides, but that's easily recognized.


Muhaha... actually. BioWare knows whether they did a good job if they move units. And with the data they collect from people playing the game they know what aspects are preferred and what are not and they can work with that for the next title.

So, basically this forum is not for them but for us venting and becoming friends as a global community. We're not invited for their birthday if we are non-us but at least we have us...

Even when Bioware 'know's they did good job, how useful would be for ourselves if we stick quiet and let them take the series in a direction we don't want them take it?

Modifié par Mister Mida, 27 octobre 2010 - 07:51 .


#134
SimonTheFrog

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How useful will it be if we talk about this kind of stuff in the forum? ;)



Look, i'm not saying we should stop discussing flaws, quite the contrary. But i think we have much less impact than we wish we have. So, let's just do it because we like the game and like to talk about it and not because we think BioWare needs our input.

Besides the few cases that Pacifien mentioned. Like specific areas of the game, you know, aim assist was it?! Stuff like that.



Anyway, thats just what i think i might be wrong.




#135
Mister Mida

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SimonTheFrog wrote...

How useful will it be if we talk about this kind of stuff in the forum? ;)

Look, i'm not saying we should stop discussing flaws, quite the contrary. But i think we have much less impact than we wish we have. So, let's just do it because we like the game and like to talk about it and not because we think BioWare needs our input.
Besides the few cases that Pacifien mentioned. Like specific areas of the game, you know, aim assist was it?! Stuff like that.

Anyway, thats just what i think i might be wrong.

Oooh I'm not saying Bioware is actually listening to us with every complaint we got. Far from that. But it can't hurt expressing our dislikes.

#136
SimonTheFrog

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No, i guess not.

#137
Icinix

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Pocketgb wrote...
That's why Christina did this.


Hey thats cool.  Some of that made me cringe a little, but the bit at the end 'richer RPG' made me happier.

Fingers crossed!

#138
Terror_K

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Pocketgb wrote...

That's why Christina did this.


Which is pretty much the main reason I don't think she's the right person for the job of lead gameplay designer. Her overall philosophy and way about things just doesn't suit ME, IMO. Nothing against her as a person personally, but... yeah. I like Joss Whedon, David X. Cohen and J. Michael Straczynski, but that doesn't mean I want them designing the gameplay for ME2. Writing it maybe, but... that's another matter.

To me Mass Effect 2 was actually largely what I feared Mass Effect was originally going to be prior to release, but was happy that it wasn't. Then my fears came about in the sequel instead.

Lumikki wrote...

If someone gives good criticism as constructive feedback, no-one is agaist it here. They may disagree with it, because different taste and opions, but they aren't agaist giving criticism.

Why some call some people here haters, because some peoples criticism here isn't anymore good criticism, it's pure hate. Basicly these few people just nack, trash talk and nit pick about every aspect of one game while they praise other game, like it was some perfect creation.

Point here is, criticism is fine as long it's stays constructive and selective, but when it's become bitter whining about allmost every aspect of some game, like some people does here, that's just pure hate, not criticism.


What about people who stay constructive but also criticise almost every aspect of the game? I'd personally see myself in that particular category. The amount that's criticised shouldn't determine the validity of the issue(s), the manner in which it's done and the reasoning behind it should.

Modifié par Terror_K, 27 octobre 2010 - 10:06 .


#139
Nightwriter

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cachx wrote...

Well, I guess that's a valid point. I can only speak for myself here. I guess I considered every character as a "mini-plot" of sorts, and I really didn't felt the need of having them united quite so tightly as some people expected. What I'm trying to say is that I enjoyed every little moment of it and when it was over I was happy with the results.
I guess the fact that I never ranked ME1 so highly as other people is also a factor. And not only speaking of gameplay, I could get into details, but I don't wish to be booed out of the forums right now.


You wouldn't be. I wouldn't attack you if you pointed out some non-gameplay ME1 criticisms.

And, well, I’d say that it doesn't have so much to do with me needing an insanely plot-involved squad or something.

I guess it’s more that I feel like the characters:

- Don’t have very good motivations for being there.
- Come with you too quickly and too easily.
- All agree to face suicide with a stranger like that’s reasonable.
- Feel sort of disconnected (not just from the plot, from each other, from the game)

So I don’t really need them all to be involved, I’d just like their presence to feel more natural and believable.

My problem is not that none of them have children abducted by the Collectors or something, it's that each character is thrown at you so quickly and given so little attention it makes them not feel like people.

People have motivations, they have lives, they have opinions, they don't just say, "Oh, suicide mission? Kay let me get my things."

#140
Cyberfrog81

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It's Shepard, the awesomest awesome human in the galaxy. Why wouldn't they follow such a beautiful, charming badass into (apparently) near-certain death.

I think Christina Norman did a great job. Shooting is solid now. More character customizations would be appreciated, but I don't think what we have now is terrible. If LotSB is anything close to what ME3 will be like, I'm not very concerned.

However ME3 will be like - it won't feel like ME1. Because I bet ME1 isn't even what they were going for in the first place. ME1 isn't a great RPG, nor a great shooter. All it has is an interesting sci-fi world and a decent story (though admittedly, that's nothing to scoff at), it's hardly the ultimate game.

Modifié par Cyberfrog81, 27 octobre 2010 - 11:07 .


#141
mopotter

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Kasen13 wrote...

Mass Effect has had more moments than any other game I've ever played that really made me feel for the characters, or actually stop and think before I made a decision. It's my favorite series of any game I've ever played so far... but there are legitimate plot issues.


This is true and every game will have some plot issues, but for me it's the small little things that bother me for some reason more than big things.  Juliana saying something like "and now were shooting each other in the back"  and I'm yelling at her - "NO I shot him face to face because he aimed a gun at me!"  :)  

For instance, one that I'll never really understand what Bioware was thinking (though I still think they are an amazing developer) was with Ashley/Kaiden on Horizon. The Collectors were there specifically because of that one character, and yet at the end they're still there. I think it's legitimate to pick on this point - I forget who it was that made the suggestion here, but I thought it would have been perfect; instead of having Ashley/Kaiden being there unscathed, they should have been abducted and then rescued during the Collector Cruiser "it's a trap!" mission. Whoever thought of that was a genius, I only wish that Bioware could go back and do something like that after the fact.


Horizon didn't bother me, I would have liked to rescue some of the colony when we saved our crew, even just a couple but I actually liked the confrontation between Ash/Kaidan and Shepard.  So its just another example of not being able to please everyone.  

Occasionally someone does have a good point, but far, far too often, it's just mean-spirited trolling, attacking the game just because they know it upsets the fans.

 
I think this is true some of the time people go in and just want to raise a ruckus, but I also think that occasionally they really and truly believe they are right and just want everyone to say - "yes you have a point, I don't agree, but it's a valid point".   Which will never happen.  Some people may say it but    :crying: they have to realize that it just will never happen and move on, keeping the pain and anger locked up in a little room with a big lock, and occasionally bring it out to mention in passing hoping it never happens again.   :whistle:

Edited because I made a point of a point with a point (yes, I said point too much).


I've had to do that.  Usually with "I".  Every sentence should not start with I, but sometimes I forget.  :) 
edit - also the little quote things.  

Modifié par mopotter, 27 octobre 2010 - 03:10 .


#142
Nightwriter

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Pacifien, I'm not sure about "heavy shooter", but I definitely got the impression ME2 was more mindless.

#143
mopotter

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Pacifien wrote...

Terror_K wrote...
Except the difference is that BioWare admitted the faults of ME1 after the game and interacted with the fanbase on the boards. Post-ME2's release they're barely here at all beyond announcements, warnings and locking-down topics, and on top of that they seem to be in this world of fantasy where they believe ME2 was perfect and a better game in every respect, no matter what gets said about it.

BioWare admitted faults of ME1, interacted with the fanbase on the old boards, and the result was ME2.

Well, obviously, that wasn't their best idea.


:)  yes, because we all know they would have been better off listening to us instead of "them".  
I have to admit.  I like that they check in and sometimes make comments, and I'm very glad you guys are around to keep us in line, but in my heart I sort of wish they would just make the game the way they want to play it and not listen to us.  Chances are 50% would love it and 50% would have problems with it.  And of course, I'll hope I'm in the 50% who love it.  :lol:

#144
Jebel Krong

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Terror_K wrote...

What about people who stay constructive but also criticise almost every aspect of the game? I'd personally see myself in that particular category. The amount that's criticised shouldn't determine the validity of the issue(s), the manner in which it's done and the reasoning behind it should.


you don't because you rarely highlight any good points about the sequel - oh yes apart from your review. 

Terror_K wrote...

So, I guess I'll say "sorry" for that which I jumped to conclusions on and was entirely wrong about, and that I'll at least try to not be as judgmental in the first place from now on. But I'll also add this: please don't Mass Effect 3 more of a shooter and less of an RPG even moreso. Please find that balance and listen to the aspects that some fans felt lacking in ME2.


i could criticise both games all day long, but i wouldn't conveniently forget all the good things if i were to do so...

Modifié par Jebel Krong, 27 octobre 2010 - 11:57 .


#145
mopotter

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iakus wrote...

Pacifien wrote...

I actually think that's an oversimplification of the issue. Mass Effect 1 never had the elements of a hardcore RPG. There is so very little lost of its already weak RPG roots in the transition to Mass Effect 2 that it confounds me as to what it's missing that irks people so. Mass Effect 2, on the flip side, is hardly a heavy shooter game. No really, is anyone who played Halo Reach putting Mass Effect 2 in the same league?



I am of the belief that it is possible to have a game that blends shooter and rpg gameplay effectively.  Some of the discussions here have shaken that belief.  but it remains.  Granted I'm not a shooter player.  Unless my playing Fallout: New Vegas counts for something?


This is me.  I don't play shooters, but I do like Fallout 3 (after I put Broken Steel on)  and I'll be picking up FANV eventually.

I'm not sure if what I'm missing from ME 2 counts as something a "hardcore rpg player" would want.  But what I missed was a middle third of a trilogy.  Rather than continue the story started in ME 1, ME 2 shoots off in a dozen different directions.  Like an rpg group that decides to put its main campaign on hold while they run through some modules instead.  Granted some of these stories were pretty good, and may impact the Mass Effect universe later, but I failed to see the point of them when the whole story was supposed to be "build a team and get them ready" I won't go any further here since that's more of a "disappointment" thread topic.


Me too.  I enjoy playing ME2 it's fun, but I wish they had, somewhere in the game, shown us what this had to do with the reaper invasion.  But I don't think this type of discussion should cause the "don't play it" and it has.  (Hows that for getting back on topic :)

 

As far as shooter mechanics and gameplay go.  I figure as long as it's consistent, I'll be content.  I don't play Bioware games for combat.  I play them for stories and characters.  Inventory.  No inventory.  Ammo, no ammo.  Mods, in whatever form.  Just pick one and run with it.  I'll figure the rest out.  I have my own preferences, but that's just it:  preferences.  Not game breakers.


For me, as long as I don't die every 5 minuets I'm happy.  I also don't play their games for the combat, though welding the light saber in KOTOR was fun.  I play BiwWare games  for the dialogue and story.  For the banter between your companions.  This was one thing they did really good in DA.  I'm hoping they do more of it in ME3.  the shadow broker dlc was enjoyable, I laugh every time I'm driving the flying car.  

#146
Killjoy Cutter

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Nightwriter wrote...
I like to hope BioWare cares about more than money. I've always sort of gotten the impression they do. I've always loved them for it. ... Am I naive?
 


There's always EA to consider on that question, as well. 

#147
Killjoy Cutter

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mopotter wrote...
Me too.  I enjoy playing ME2 it's fun, but I wish they had, somewhere in the game, shown us what this had to do with the reaper invasion.  


This is a comment that comes up on a semi-regular basis, and I don't get it.  I really don't.

The Collectors were a direct agent of the Reapers and under the control of one of them, who went by the name of Harbinger.  What they were doing was obviously part of the Reapers' plans.  I would hope that we'll find out in more detail why they were turning tens of thousands of humans into a larval Reaper when we get ME3, but we have a pretty good idea already.

#148
Killjoy Cutter

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Terror_K wrote...

They don't have to cater to them, but they've decided to. ME2 is a clear sign of that, and what's happening with DA2 seems like an even clearer sign of that. I used to admire BioWare because they avoided the same pitfalls many others had fallen into. Now over the past couple of years it seems they've decided to not only stop avoiding them, but to leap headfirst into these pits. They no longer seem like the once-great RPG developer they once were to me. Instead of appealing to the cult gamer, they've got for the every-gamer like everybody else and their games are becoming more and more generic and simple for it. I'm considering cancelling my DA2 pre-order now, I really am. I probably would if I didn't work in a games store and thus returning it isn't as much of an issue if it sucks.


The same thing is happening to most products these days.  It's all about marketing, image, market share, sales volume, and maximum profits.  If you can cut the quality of your product by 10%, lower the price by 8%  and increase "the numbers' by 12%, you're expected to jump on it or you're "failing".   There's no room for pride of workmanship, making the best quality product you can, and so on, unless you're making high-end specialty products and selling them at a huge price premium. 

See also the rise of reality TV, which is for the most part low-brow, low-class, and lowest-common-denominator, but appeals to something ugly in a great many people and is cheap to make. 

Hell, see also the decline of the middle class in general in the US, the loss of manufacturing to overseas locations and the coinciding decline of median income and median wealth, inceasing wealth gap and wealth concentration, etc. 

It's all part of the same sick pattern.

#149
Nightwriter

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Killjoy Cutter wrote...

mopotter wrote...
Me too.  I enjoy playing ME2 it's fun, but I wish they had, somewhere in the game, shown us what this had to do with the reaper invasion.  


This is a comment that comes up on a semi-regular basis, and I don't get it.  I really don't.

The Collectors were a direct agent of the Reapers and under the control of one of them, who went by the name of Harbinger.  What they were doing was obviously part of the Reapers' plans.  I would hope that we'll find out in more detail why they were turning tens of thousands of humans into a larval Reaper when we get ME3, but we have a pretty good idea already.


I'll tell you why we say it.

Because battling the Collectors doesn't make you feel like you're battling the Reapers.

#150
Breakdown Boy

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I loved the game, sure there are some faults, but hey, let's remember that humans made this game, at least there was no game breaking glitches or poor voice acting or poor diologue.



I mean I tried to play Witcher (recieved some kind of RPG of the year award) after playing ME2 and I thought it sucked big time.



We forget that Bioware made changes to the game stucture because fans made complaints, see elivators, mako critisism and gameplay to name a few.



Some people dig to deep and try and make ME2 what it isn't. People make decision in real life and they make mistakes, but then us 'fans' come back with our hind sight and say, "Hey, why did they do this and not that?" or "That's not how things work, he should've realised this or that."



And the funniest thing? These complaints come from people that have played the game from start to finish at least 12 times and bought all the story DLC! So how much can they realy be dissapointed?



I ask you this (and it is really the only thing that matters) - How cool was the game when you played it for the first time?



My answer: ****ing awsome!!!