Jebel Krong wrote...
Terror_K wrote...
What about people who stay constructive but also criticise almost every aspect of the game? I'd personally see myself in that particular category. The amount that's criticised shouldn't determine the validity of the issue(s), the manner in which it's done and the reasoning behind it should.
you don't because you rarely highlight any good points about the sequel - oh yes apart from your review.Terror_K wrote...
So, I guess I'll say "sorry" for that which I jumped to conclusions on and was entirely wrong about, and that I'll at least try to not be as judgmental in the first place from now on. But I'll also add this: please don't Mass Effect 3 more of a shooter and less of an RPG even moreso. Please find that balance and listen to the aspects that some fans felt lacking in ME2.
i could criticise both games all day long, but i wouldn't conveniently forget all the good things if i were to do so...
The thing is, I wrote that about a week after the game came out, and since then I've played it through more and at the same time found it grew very old very fast. The more you play, you more you realise how little the "choices and consequences" stuff actually matters and the more you realise how tedious the basic gameplay is, how generic it is and how little there is with regards to builds and how horribly broken the upgrade system is. The game was still fresh when I wrote that, but not so much now, and beyond when new content comes out I find it very hard to play ME2 again. ME1 on the other hand I could still easily play and be very happy with. At the moment I'm playing Fallout: New Vegas, and liking it a lot, and all it's doing is reminding me how good an RPG with shooter-based combat can be without the RPG elements all watered down. Will I feel the same in a few weeks or even a months time? I don't know... but New Vegas definitely has less flaws right from the get-go. They're different styles overall, but New Vegas is a modern styled game that manages to stick to its roots far better than ME2 did.
That's not to say that ME2 doesn't have positive points, but the negative ones just drag them down, and when there's already what I consider an overabundance of praise aimed at the game I feel the voice of every displeased person needs to be heard by BioWare. Praising will only serve to give us more of the same with ME3, and that's not what I want. And quite frankly almost every aspect is flawed in some way that I feel is bad design or bad implementation or simply annoying. ME1 never truly annoyed me with its flaws, but ME2 is just riddled with things I really get irritated by all over the show. For all its mistakes ME1 never suffered from what I'd call "WTF?! Moments" (with the possible exception of unsorted and ungrouped inventory) either, while ME2 has at least half a dozen really bad ones that just make me go "Why would you even consider this good, let alone actually put this in the game?!! This is so ****ing stupid it boggles the mind!"
It's hard to praise a game when almost every time it does do something well there's some kind of "but..." attached to the end of it. Beyond interrupts, voice-acting quality and graphical improvements I can't really think of anything that's just wholy good without some bad aspect attached to it. Even the graphical improvements have a tag of "but they've cost us large, epic areas in the process that --when combined with other elements-- make the universe feel small"
Also, keep in mind I generally thought the game was going to be a lot worse than it actually turned out to be. I thought it was going to be abysmally bad judging from the previews.
Modifié par Terror_K, 27 octobre 2010 - 02:08 .




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