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What purpose does limited inventory space serve?


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#1
Shannara13

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I don't understand the reason behind having limited inventory space, as far as I can tell the only purpose it has is to make you waste time running back to merchants to sell stuff.

Edit: Don't give me the realism answer. That has already gone out the window since I can carry 60+ pieces of armor and weapons.

Modifié par Shannara13, 12 novembre 2009 - 06:30 .


#2
Purple-panther

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Realistalityicnest.

#3
ganzor88

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Because the save files would get tremendously larger. Each item 'slot' uses up memory, 1x or 99x doesn't matter as long as they're the same item. Bioware already said this before.

EDIT: Not only the file size but loading times and stuff like that too.

Modifié par ganzor88, 12 novembre 2009 - 06:22 .


#4
danielkx

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I agree, useless. Try this:



http://dragonage.gul...p/mods/easy_mod


#5
LethalBlade

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Because it's somewhat realistic? Do you really think that you should be able to carry an unlimited amount of items?

#6
Shannara13

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Purple-panther wrote...

Realistalityicnest.


No, if I can carry around more than 1 Massive armor set then realism has already gone out the window, so why not just make it so there is no limit?

ganzor88 wrote...

Because the save files would get
tremendously larger. Each item 'slot' uses up memory, 1x or 99x doesn't
matter as long as they're the same item. Bioware already said this
before.

EDIT: Not only the file size but loading times and stuff like that too.


Both Kotor and Mass Effect seemed to manage infinite inventory space fine.

Modifié par Shannara13, 12 novembre 2009 - 06:25 .


#7
Mnemnosyne

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In my opinion, there shouldn't be a "middle ground" on inventory matters. Either you should be restricted with almost complete realism - as in, absolutely no carting around a large amount of weight, or even just large, bulky objects - or it should be unrestricted.

#8
Shannara13

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Koyasha wrote...

In my opinion, there shouldn't be a "middle ground" on inventory matters. Either you should be restricted with almost complete realism - as in, absolutely no carting around a large amount of weight, or even just large, bulky objects - or it should be unrestricted.


Agreed, I had no problem with the limited inventory in Witcher because it was realistic in only letting me carry weapons that I had equiped. A "middle ground" inventory is just pointless and only serves to annoy.

#9
Belevorn

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You can always buy a few backpacks. After all, when you have bought like 4 of them it's hard to fill the inventory (that is, if you sell useless stuff between dungeon and dungeon)

#10
ITSSEXYTIME

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Shannara13 wrote...

I don't understand the reason behind having limited inventory space, as far as I can tell the only purpose it has is to make you waste time running back to merchants to sell stuff.


1. Realismishiness (You can only carry a limited amount of plate armour in your pocket!)

2. Technical (save game filesize)

3. Gameplay (Encourages smart looting as well as forcing players to maintain their inventory and get rid of useless gear, much to the disdain of ratpacks)

#11
Aeshyn Stormsinger

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Shannara13 wrote...

Both Kotor and Mass Effect seemed to manage infinite inventory space fine.


Erm, Mass Effect didn't have infinite inventory space, it had a limit of 300 or so before it popped up with a message stating you had to 'destroy' an item to make room while looting off a corpse.

Plus I like having to pick and choose what items really are of use and which aren't, that feeling itself is somewhat realistic, rather than having an ever-expanding backpack.  At least the way DA:O does it, the player has to sift through their items and decide what they really want to keep, and what they should ditch.

Modifié par Aeshyn Stormsinger, 12 novembre 2009 - 06:37 .


#12
Shannara13

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Aeshyn Stormsinger wrote...

Shannara13 wrote...

Both Kotor and Mass Effect seemed to manage infinite inventory space fine.


Erm, Mass Effect didn't have infinite inventory space, it had a limit of 300 or so before it popped up with a message stating you had to 'destroy' an item to make room.

Plus I like having to pick and choose what items really are of
use and which aren't, that feeling itself is somewhat realistic, rather
than having an ever-expanding backpack.  At least the way DA:O does it,
the player has to sift through their items and decide what they really want to keep, and what they should ditch.


Oh well I guess I never had that many at one time. Maybe Kotor had one too and I just never hit it either. Anyways it was high enough I didn't notice it, with Dragon Age I have hit my head against the inventory limit enough to annoy me.

Honestly I don't know how you can find carrying 100 pieces of plate armor "somewhat realistic".

Modifié par Shannara13, 12 novembre 2009 - 06:38 .


#13
Sylvius the Mad

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It's to keep the save files smaller and reduce load times in area transitions.

Do you not remember what happened in NWN if you filled up your inventory with Bags of Holding?

#14
Element CL

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I just kind of wish they would have let you organize better. Like if each character each independently had their own backpack with only items they could use. Of course you'd need a "give to" option since more then one can use one thing, But this way you don't get over stuff with things you aren't sure you need or not.  AND it's more realistic.  I'd have hated high school if all my friends put their stuff in my backpack.

Modifié par Element CL, 12 novembre 2009 - 07:02 .


#15
Inarai

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Shannara13 wrote...

Purple-panther wrote...

Realistalityicnest.


No, if I can carry around more than 1 Massive armor set then realism has already gone out the window, so why not just make it so there is no limit?

ganzor88 wrote...

Because the save files would get
tremendously larger. Each item 'slot' uses up memory, 1x or 99x doesn't
matter as long as they're the same item. Bioware already said this
before.

EDIT: Not only the file size but loading times and stuff like that too.


Both Kotor and Mass Effect seemed to manage infinite inventory space fine.


1: It's "Realsim within constraints".  They can't, in gameplay terms, restrict it too much, that's no good.  But opening it up to nno limit is senseless, from that standpoint.

2: Bull****.  Mass Effect, at least, I know for a FACT had limited inventory sizes.  I'm a packrat in RPGs, so I was always dealing with that.  It's more easily reached here because there's more loot.

#16
Encard

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Personally, I just wish that you could drop items as well as simply having the option to destroy them...

#17
Shannara13

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Sylvius the Mad wrote...

It's to keep the save files smaller and reduce load times in area transitions.
Do you not remember what happened in NWN if you filled up your inventory with Bags of Holding?


Unless they are doing some weird programming inventory should have little to no effect on save file size. I mean all they should be doing is storing the item code for all the items in your inventory and a 6 or so digit number per item would only make a difference of a few kilobytes with even a few thousand items in your inventory.

#18
Inarai

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Shannara13 wrote...

Sylvius the Mad wrote...

It's to keep the save files smaller and reduce load times in area transitions.
Do you not remember what happened in NWN if you filled up your inventory with Bags of Holding?


Unless they are doing some weird programming inventory should have little to no effect on save file size. I mean all they should be doing is storing the item code for all the items in your inventory and a 6 or so digit number per item would only make a difference of a few kilobytes with even a few thousand items in your inventory.


Unless they rigged it to preload your items so that you don't have to wait for that part of it.

#19
Arokiss

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Honestly? I just think they did it to annoy you :o They tracked you down, and one day heard you speak the phrase, 'GOD DAMN DO I LOVE UNLIMITED INVENTORY SPACE', and from then on out...they made this game JUST to add that feature so you'd tear your hair out, and facedesk.



But to be very honest, I dunno. I just thing they did it because it's their game ;D

#20
Aeshyn Stormsinger

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Shannara13 wrote...
Honestly I don't know how you can find carrying 100 pieces of plate armor "somewhat realistic".


I didn't mean that, I meant the number of items limit, not what you are carrying.  I meant the feasibility of having to pick out of 100 items what you really wanted/needed, and what you could sell to make room, not the feasibility of being able to carry it in the first place.

#21
Aidunno

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Where's my mule...

#22
jBookey

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Well, it's for fairness in the game too. It's kind've cheap if you can collect everything and get super rich and thus get better armor. might as well put a middleground in there... Whatever man, this really shouldn't be destroying your love for this game.

#23
_Quaft_

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jBookey wrote...

Well, it's for fairness in the game too.
It's kind've cheap if you can collect everything and get super rich and
thus get better armor. might as well put a middleground in there...
Whatever man, this really shouldn't be destroying your love for this
game.


Agree, it does actually make the game a little more realistic when you have to choose what items you want to keep and what items you have to throw away.


Element CL wrote...

I just kind of wish they would have let you organize better. Like if each character each independently had their own backpack with only items they could use. Of course you'd need a "give to" option since more then one can use one thing, But this way you don't get over stuff with things you aren't sure you need or not.  AND it's more realistic.  I'd have hated high school if all my friends put their stuff in my backpack.


NOWAY, that was like one of the most annoying things in NWN2. Constantly moving stuff from your own backpack to some other party members and then back again. And then you forget which character had that specific armor and you have to go through all in your entire party, not so fun when you have like 10 party members waiting in the tavern.

Modifié par _Quaft_, 12 novembre 2009 - 08:40 .


#24
Jab0r

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I do make a point to loot everything. Taking multiple trips back to the merchants at camp if necessary.
Actually, my problem is I like to collect stuff. Which is why I'm incensed that Bioware saw the need to have a "storage" space - but then put it only in DLC that has to be paid for.

Modifié par Jab0r, 12 novembre 2009 - 08:37 .


#25
Rage1109

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always hated limited bag space but at least DAO gives you a bottomless (I'm guessing) chest at Soldier's Peak, now if i could move that to camp i'd be happy. ME sucked in that concept, a whole spaceship at my disposal and my dude was still lugging around all that loot. if it were me, i'd dump it all in ship in between missions. thats what im trying to do in DAO, then pick and sort later