I know there's some methods of modifying attacks per round (EffectModifyAttacks and SetBaseAttackBonus) but neither of them can be applied to the offhand, whereas EffectAttackIncrease and EffectAttackDecrease can both be specified to work for the on-hand, off-hand, or both. This sort of gives me hope, but then again I presume someone would've done it by now if there was a way to do this neatly and I wouldn't be sitting here asking a silly questions like this.
So, is there something I am utterly missing or is there no solution beyond emulation at this point in time?
Edit: I poked around a bit more and figured out exactly how the PRC does its magic. Sorry for wasting anyone's time!
Modifié par NorthWolf, 30 octobre 2010 - 10:21 .





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