Poll: Gameplay vs. Story
#1
Posté 26 octobre 2010 - 08:31
Basically, I was trying to determine how many people rate the importance of gameplay vs. story in ME2 (or any game really). I'd love to hear reasoning behind people's choices too.
#2
Posté 26 octobre 2010 - 09:00
Isn't it weird? Pre-ME2, I'd have just voted "story is slightly more important than gameplay" because I want attention to be given to both.
Post-ME2, I vote "story is much more important than gameplay". Think I'm overcompensating or something?
#3
Posté 26 octobre 2010 - 09:06
As it stands, gameplay is easy to make smoother as technology improves; narrative is quite subjective. One man's confused mess is another's unreliable narrator, one woman's disjointed jumble of side quests is another's series of vignettes.
#4
Posté 26 octobre 2010 - 09:06
I don't think so, if you were, you'd have picked the "Gameplay? What gameplay?" option.Nightwriter wrote...
Isn't it weird? Pre-ME2, I'd have just voted "story is slightly more important than gameplay" because I want attention to be given to both.
Post-ME2, I vote "story is much more important than gameplay". Think I'm overcompensating or something?
But in all seriousness I chose story is slightly more important because gameplay makes a game fun, but story brings me back to play it all over again. It's a very close comparison for me.
#5
Posté 26 octobre 2010 - 09:12
#6
Posté 26 octobre 2010 - 09:14
So think about this: how many people do you think were working on ME2's gameplay/graphics/etc, and how many do you think were working on actual story?
#7
Posté 26 octobre 2010 - 09:14
Story is slightly more important than gameplay.
#8
Posté 26 octobre 2010 - 09:16
Modifié par Kaiser Shepard, 26 octobre 2010 - 09:21 .
#9
Posté 26 octobre 2010 - 09:17
Realistically there are going to be more people working on gameplay and graphics etc. Realistically the amount of people working on the story is probably far less. Bioware is actually one of the few studios that puts so much emphasis on the writers and the story. A lot of other studios have people who are doing other things for the game (graphics, sound, etc) write some of the story - meaning people who aren't necessarily specialized, or they call in temporary writers for the story.Nightwriter wrote...
I hate having to choose. Story is more important but I shouldn't have to say so, you know?
So think about this: how many people do you think were working on ME2's gameplay/graphics/etc, and how many do you think were working on actual story?
#10
Posté 26 octobre 2010 - 09:22
Well of course, ideally we would have both, and there are games out there that do this. But the question is designed to make you consider what makes a game a good one? Is it the story or the gameplay? Will you play a game with good story but crappy gameplay? How about vice-versa? That's what I was aiming for.Nightwriter wrote...
I hate having to choose. Story is more important but I shouldn't have to say so, you know?
I have no idea, mostly because I have no clue how many employees Bioware has. I would say that in any modern video game, the animators and game designers are going to have more people working on them simply because the technical aspect of making modern games is monolithic. This will make almost any writing staff seem miniscule in comparision, even if they write a superb story. I'm not sure numbers can completely explain this.So think about this: how many people do you think were working on ME2's gameplay/graphics/etc, and how many do you think were working on actual story?
#11
Posté 26 octobre 2010 - 09:25
I have no idea, mostly because I have no clue how many employees Bioware has. I would say that in any modern video game, the animators and game designers are going to have more people working on them simply because the technical aspect of making modern games is monolithic. This will make almost any writing staff seem miniscule in comparision, even if they write a superb story. I'm not sure numbers can completely explain this.
Yep. I heard that Bioware hired a whole team just to work on facial expressions.
#12
Posté 26 octobre 2010 - 09:41
Book
Movie
Audio
Theatre
If I want gameplay, can only go to videogames... so Gameplay ultimately comes first.
#13
Posté 26 octobre 2010 - 09:42
Not surprising; it's not merely a Bioware strength they're redonkulously complex.Collider wrote...
Yep. I heard that Bioware hired a whole team just to work on facial expressions.I have no idea, mostly because I have no clue how many employees Bioware has. I would say that in any modern video game, the animators and game designers are going to have more people working on them simply because the technical aspect of making modern games is monolithic. This will make almost any writing staff seem miniscule in comparision, even if they write a superb story. I'm not sure numbers can completely explain this.
#14
Posté 26 octobre 2010 - 09:51
But we gamers are used to have crappy stories or basically just orders to randomly kill mobs and flip switches (while dramatic music in the background makes up for non-existing tension from the story itself).
So, if we finally get a game in our hands, claws, tentacles or whatever that does have a well-thought background and some interesting subjects the NPC's talk about, its very very refreshing. Still, gameplay is more important overall!
But! I'm so happy about all the work BioWare has put into the story and the background lore sofar, that it would really be a shame to ruin this with strange compromises. Therefore, in this case i vote for story (hoping that the gameplay stays somewhere in the area of ME1/ME2).
#15
Posté 26 octobre 2010 - 09:59
The writers are the playwright and dictate absolutely everything that is happening on stage, every character and every scene.
The animators and gameplay designers are the stage hands that make sure these scenes come across to you well, colorfully, engagingly, effectively.
The best damn stage hands, props and stage equipment in the world cannot make a bad play good if what's going on on stage is simply not written well. A bad play is a bad play.
The best damn script in the entire world can't affect audiences if it's done with two-bit equipment and ridiculous props that utterly fail to immerse the audience in any way whatsoever.
#16
Posté 26 octobre 2010 - 10:02
If it has bad story and bad gameplay, then it just sucks."
Also, as someone who worked in "the industry" for 10 years or so in various positions I'd say that the team for a single project usually consists mostly of coders and artists, with one main writer, and maybe a few supporting writers.
But all design decisions are ultimately up to the producer or executive producer.
Modifié par dgumb, 26 octobre 2010 - 10:06 .
#17
Posté 26 octobre 2010 - 10:02
Mr. Gogeta34 wrote...
At face value, if I want story I've got 4 other options:
Book
Movie
Audio
Theatre
If I want gameplay, can only go to videogames... so Gameplay ultimately comes first.
Agree completely.
#18
Posté 26 octobre 2010 - 10:06
#19
Posté 26 octobre 2010 - 10:06
dgumb wrote...
Mr. Gogeta34 wrote...
At face value, if I want story I've got 4 other options:
Book
Movie
Audio
Theatre
If I want gameplay, can only go to videogames... so Gameplay ultimately comes first.
Agree completely.
But only a video game can present a story in an interactive (spelling?) way. Sure some books or movies proberly have multiple paths but they are pretty rare.
Modifié par Lizardviking, 26 octobre 2010 - 10:07 .
#20
Posté 26 octobre 2010 - 10:10
wizardryforever wrote...
Link: social.bioware.com/877716/polls/12092/
Basically, I was trying to determine how many people rate the importance of gameplay vs. story in ME2 (or any game really). I'd love to hear reasoning behind people's choices too.
Gameplay is important, but story is much, much more. Particularly for anything calling itself an rpg (or rpg-hybrid)
A game that plays well but has little or no story is boring. I'll forgive a lot of gameplay problems if it can tell an interesting tale.
#21
Posté 26 octobre 2010 - 10:10
#22
Posté 26 octobre 2010 - 10:13
Then what the hell hapen to ME2's writing?Collider wrote...
Realistically there are going to be more people working on gameplay and graphics etc. Realistically the amount of people working on the story is probably far less. Bioware is actually one of the few studios that puts so much emphasis on the writers and the story. A lot of other studios have people who are doing other things for the game (graphics, sound, etc) write some of the story - meaning people who aren't necessarily specialized, or they call in temporary writers for the story.Nightwriter wrote...
I hate having to choose. Story is more important but I shouldn't have to say so, you know?
So think about this: how many people do you think were working on ME2's gameplay/graphics/etc, and how many do you think were working on actual story?
#23
Posté 26 octobre 2010 - 10:15
You're the most indescisive forumite ever.kraidy1117 wrote...
Then what the hell hapen to ME2's writing?
At first you love Miranda, then you love Liara.
First you hate Tali, then you love Tali.
First you say ME2>ME1, then you say the opposite.
What's WRONG with you ?
Modifié par DarthCaine, 26 octobre 2010 - 10:21 .
#24
Posté 26 octobre 2010 - 10:16
Lizardviking wrote...
dgumb wrote...
Mr. Gogeta34 wrote...
At face value, if I want story I've got 4 other options:
Book
Movie
Audio
Theatre
If I want gameplay, can only go to videogames... so Gameplay ultimately comes first.
Agree completely.
But only a video game can present a story in an interactive (spelling?) way. Sure some books or movies proberly have multiple paths but they are pretty rare.
I want videogames to be respected as creative mediums on the same level as books, movies and plays, purely because I think the idea of interactive storytelling is so phenomenal.
I also want to get rid of this stigma that videogames are just for kids who want to screw around and kill people for fun.
#25
Posté 26 octobre 2010 - 10:17
HOWEVER, when it comes to games in general- it really depends on the game. Would someone really make the argument that story needs to be focused on more than gameplay in FIFA 2011 or Madden 2011? Other times, the story just serves as a backdrop for some very entertaining gameplay situations (ex. Mario & Zelda). Are these games worse off for the low amount of story, dialogue, and cinematic cutscenes when compared to stuff like Mass Effect 2 or, say, Heavy Rain? No, because the purpose of the games are to provide you with fun situations to figure a way through. As I said, it depends on the game.
Modifié par SSV Enterprise, 26 octobre 2010 - 10:21 .





Retour en haut






