Poll: Gameplay vs. Story
#201
Posté 30 octobre 2010 - 01:43
#202
Posté 30 octobre 2010 - 01:59
wulf3n wrote...
I understand your point, but i don't quite agree with it. Using the Halo reference, Sure it was a great game, even with a strong story, but think how much better it could have been with a great story attached to it? Bungie know this, thats why they've tried with the later games, each one taking a new approach on story telling, and bungie were getting quite close to something spectacular...pity they stopped.
I think you may have missed where I was going with the Halo example. My point is that the story was ultimately irrelevant. Halo could have had the greatest story of all time and it would not have been a better game for it if the gameplay had remained equally separate from the story. Almost all of Halo's story is delivered through cutscenes, something which a movie could ultimately replicate. What makes a video game unique compared to other mediums is interaction; you are not simply a passive observer in the experience.
If someone says to you, what do you prefer in your video games- gameplay or story, then the answer must be gameplay otherwise you would not be playing a video game in the first place. I can string together all of Halo's cut scenes and aside from a few in game voice overs, you now have the rough equivalent of a short movie that delivers the exact same thing as the game.
Compare this to Half-Life 2 or Bioshock. The game is told entirely from your character's perspective to the point where there are no cut scenes. If I tried to convert this style of storytelling into a movie or a novel, you would absolutely lose something in the translation. The story you get might be good, but the experience is ultimately different. This is ultimately what crippled Watchmen as a film. The movie stayed very close to the events of the graphic novel (comic), but it failed to consider the medium of how a comic book delivers an experience.
What i'm trying to say is story being seperate from gameplay, is only a reality because we accept it as an inevitability.
I would say it's a reality because most developers don't take full advantage of the medium they are presented with. It is not inevitable, as Half Life and most Bioware/Obsidian rpgs demonstrate. In these types of games, you cannot cut out gameplay without losing an important part of the story. Gameplay=story in these examples and it's what makes video games unique, I would say.
We have to hold developers accountable for poor story telling, if we want the industry to move foward.
Going back to my fps example, if a Blockbuster fps with brilliant AI, a perfect control scheme, well designed levels, came out with only a couple of guns, that were plain and boring, didn't work all the time, sounded wrong, looked wrong, then that developer would get ripped to shreds by critics and gamers alike, yet if theres a bad story, were like oh well, it least it has fun gameplay <_<
And I think this immediately is the problem. All those elements you are describing are what gameplay consists of; your interactions and what you are interacting with, including well designed levels. It is not just shooting things. Dialogue in your typical RPG is gameplay. Anything that involves you (the player) interacting with this alternate world is gameplay.
Modifié par Il Divo, 30 octobre 2010 - 02:01 .
#203
Posté 02 novembre 2010 - 04:01
Also, the results for the poll as of this moment is the following:
23% said that they are equally important.
25% said that story is slightly more important.
32% said that story is much more important.
5% said that gameplay is irrelevant.
8% said that gameplay is slightly more important.
5% said that gameplay is much more important.
2% said that story is irrelevant.
0-1% said that neither are important.
Judging from the poll, most of the forumites are story junkies to some extent, which is mostly the result I was expecting.
#204
Posté 02 novembre 2010 - 04:07
When it comes to almost all other games I'm a gameplay junkie.
#205
Posté 02 novembre 2010 - 07:01
I'd take great gameplay and ok story over ok gameplay and great story any day and twice on Sundays.
I never play games for their stories. In the end, most game stories are some kind of variation of The Chosen One beating The Bad Guys - it can't compete with a book anyways. People bash ME2 story, but I find it good enough for a game so..
This is also why I never bothered to buy DA:O, while I liked the game and played it for some time with my friends, the gameplay (mainly combat) was boring for me. (and the story is cliché anyways - but that is fine
Modifié par Kronner, 02 novembre 2010 - 07:23 .
#206
Posté 02 novembre 2010 - 07:12
#207
Posté 02 novembre 2010 - 07:15
#208
Guest_NewMessageN00b_*
Posté 02 novembre 2010 - 07:15
Guest_NewMessageN00b_*
#209
Posté 02 novembre 2010 - 07:21
But overall, story. I love Bioware's story-telling capabilities, not matter what others might point out.
#210
Posté 02 novembre 2010 - 07:29
wizardryforever wrote...
Do note that I'm not really looking for ME2 specific gameplay vs. story gripes. It's mostly a general gaming question.
Also, the results for the poll as of this moment is the following:
23% said that they are equally important.
25% said that story is slightly more important.
32% said that story is much more important.
5% said that gameplay is irrelevant.
8% said that gameplay is slightly more important.
5% said that gameplay is much more important.
2% said that story is irrelevant.
0-1% said that neither are important.
Judging from the poll, most of the forumites are story junkies to some extent, which is mostly the result I was expecting.
I voted for story ONLY in relation to the Mass Effect series. Mass Effect 2 had great combat/gameplay that doesn't need as much focus as crafting a story the closes out the trilogy.
But a game is a game because you play it... so that HAS to come first.
#211
Posté 02 novembre 2010 - 07:32
#212
Posté 02 novembre 2010 - 10:03
So I guess, I basically agree with Felene. In the end, in an FPS-game the reasons why you place bullets in somebodies head are most exchangeable.
#213
Posté 02 novembre 2010 - 10:11
Final Fantasy 7 had a great story and very compelling characters and great character development would it stand up in todays graphics no but I'll play it because the story is great.
Metal Gear Solid is another the first one great story and character development the rest of the series has gone down hill.
You can even watch silent movies if the story and characters are good that's why people still talk about old movies great story and characters if the story is lame and forgettable then so is the game even if the graphics are cool its just pretty window dressings on a shabby house.
#214
Posté 02 novembre 2010 - 11:28
Nightwriter wrote...
I want videogames to be respected as creative mediums on the same level as books, movies and plays, purely because I think the idea of interactive storytelling is so phenomenal.
I also want to get rid of this stigma that videogames are just for kids who want to screw around and kill people for fun.
A-F******-MEN
"You are acting out certain elements of the play and you are
contributing to the events that occur and adding a creative element of
your own," Smith said. "That's what makes them [videogames] different and in many
ways wonderful."
-Paul M. Smith, Supreme Court's violent video game case.
THIS IS WHY I GAME.
Modifié par Zaknaberrnon, 02 novembre 2010 - 11:30 .
#215
Posté 03 novembre 2010 - 01:29
I agree games are like interactive plays its just the player gets to make choices to effect its tones.
#216
Posté 03 novembre 2010 - 04:14
Neither are important/Other
0%(1 votes)
Hark! There be a troll in our midst, keep thee whits about you.
Oh, and I want the elevator rides back or at least more DA:O style banter.
#217
Posté 03 novembre 2010 - 04:27
#218
Posté 03 novembre 2010 - 05:10
Il Divo wrote...
I think you may have missed where I was going with the Halo example. My point is that the story was ultimately irrelevant. Halo could have had the greatest story of all time and it would not have been a better game for it if the gameplay had remained equally separate from the story. Almost all of Halo's story is delivered through cutscenes, something which a movie could ultimately replicate. What makes a video game unique compared to other mediums is interaction; you are not simply a passive observer in the experience.
If someone says to you, what do you prefer in your video games- gameplay or story, then the answer must be gameplay otherwise you would not be playing a video game in the first place. I can string together all of Halo's cut scenes and aside from a few in game voice overs, you now have the rough equivalent of a short movie that delivers the exact same thing as the game.
Even there, though, if you had just a single room with increasingly challeging target practice, no plot, no reason to be there other than the challenge of the targets, would it be as good a game as one that might be a little less challenging, but does have the cut scenes? How about rather than one that has interactive dialogue and promises to be at least somewhat dynamic?
Do as many people play paintball (RL tactical gameplay) as watch movies (pure story, no game)?
Compare this to Half-Life 2 or Bioshock. The game is told entirely from your character's perspective to the point where there are no cut scenes. If I tried to convert this style of storytelling into a movie or a novel, you would absolutely lose something in the translation. The story you get might be good, but the experience is ultimately different. This is ultimately what crippled Watchmen as a film. The movie stayed very close to the events of the graphic novel (comic), but it failed to consider the medium of how a comic book delivers an experience.
And I think this immediately is the problem. All those elements you are describing are what gameplay consists of; your interactions and what you are interacting with, including well designed levels. It is not just shooting things. Dialogue in your typical RPG is gameplay. Anything that involves you (the player) interacting with this alternate world is gameplay.
While that is true, gameplay in this context seems to be treated as 'non-dialogue gameplay.'
#219
Posté 03 novembre 2010 - 11:53
A good game is one that has a great story as well as decent gameplay. No point in playing something that can frustrate one with shoddy controls or UIs.
When I want something with more gameplay than story I'll play a shooter like CoD.
Mass Effect does both well enough, though ME2 leaned slightly more towards gameplay than story, didn't bother me in the slightest.
#220
Posté 04 novembre 2010 - 01:15
#221
Posté 04 novembre 2010 - 02:47
#222
Posté 07 novembre 2010 - 06:20
#223
Posté 07 novembre 2010 - 08:20
Kaiser Shepard wrote...
Gameplay. No matter if the story is to be considered a masterpiece, I won't play it if the game controls like a brick.
I agree with this. being a gamer in my 30's I've been playing games since before games had stories. Which is why i've alway's valued actual gameplay over story. I can play a game with crap a story but great gameplay, I can't play a game with great story and crap gameplay.
#224
Posté 07 novembre 2010 - 01:19
#225
Posté 08 novembre 2010 - 07:26





Retour en haut






