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Perception Types


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Challseus

Challseus
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All,

In my on-going attempts to scale my mod, I'm looking at a creature's perception, and how to make it as small as possible, for non-important creatures, thus limiting how many events are fired off.

Now, I was using PercepRngShrt, but then I realized there is a PercepRngCrowd. Presumably, this may be the better one, as I expect it's to be used with a large crowd of characters standing near each other.

Before I got nuts testing this out (essentially catch the event, then print out how far away the player is), I'm just curious if anyone else is familiar with this, or has been using it to their advantage.

Thanks.