NWN Contest: The DRM Monster and the Treasure of GOG (posted OCT 27/2010. Contest ends Nov 24/2010)
#126
Posté 02 décembre 2010 - 11:54
#127
Posté 03 décembre 2010 - 12:51
#129
Posté 03 décembre 2010 - 03:02
Banshe wrote...
The thing I did not like was a design decision that I thought was a bad idea. Aside from the DRM and the Treasure of GOG story, you were also telling the story of "how I didn't have enough time to do this module the way I wanted". The second storyline basically broke the first storyline because it pulled the player out of the game and back into reality. I think that you forgot that your target audience was playing your module to be entertained first and foremost. So next time, just make your module as per the guidelines and leave that stuff out. I can see why you thought it might help but it actually has the opposite effect.
Yeah... the area build took a bit longer.. but I had 2 of the 3 areas built when I saw I had an hour... I dropped a bunch of floaty-text things in and never made it back to have them say anything useful..
I was hoping you guys would figure out the DRM work around and make it to that glorious Castle GOG where you could play in peace... ... and yeah.. it must have been pretty a pain in the butt to have floaty text pop up and complain about the author not getting things done... nothin' like blowing a "Don't Enjoy This" trumpet.
Thanks for taking the time to organize this and play our mods!!
#130
Posté 03 décembre 2010 - 12:38
Eat2surf wrote...
Banshe wrote...
The thing I did not like was a design decision that I thought was a bad idea. Aside from the DRM and the Treasure of GOG story, you were also telling the story of "how I didn't have enough time to do this module the way I wanted". The second storyline basically broke the first storyline because it pulled the player out of the game and back into reality. I think that you forgot that your target audience was playing your module to be entertained first and foremost. So next time, just make your module as per the guidelines and leave that stuff out. I can see why you thought it might help but it actually has the opposite effect.
Yeah... the area build took a bit longer.. but I had 2 of the 3 areas built when I saw I had an hour... I dropped a bunch of floaty-text things in and never made it back to have them say anything useful..
I was hoping you guys would figure out the DRM work around and make it to that glorious Castle GOG where you could play in peace... ... and yeah.. it must have been pretty a pain in the butt to have floaty text pop up and complain about the author not getting things done... nothin' like blowing a "Don't Enjoy This" trumpet.
Thanks for taking the time to organize this and play our mods!!
Yep, I made it to the castle with the DRM monster on my heels.
As for "pain in the butt"/"complain"/"Don't enjoy this" - It wasn't so much that. Instead it was a really major distraction to the story you were telling.
#131
Posté 03 décembre 2010 - 05:39
#132
Posté 03 décembre 2010 - 07:39
_six wrote...
Any chance we could get a look at your model Hellfire? I'm a bit disappointed I didn't get the chance to enter the competition myself, but if your work in NWN2 and past NWN stuff is anything to go off, I'm not sure I'd have stood a chance... ; )
It will be released sometime soon as the contest winner. However, Hellfire can do with it as he pleases so if you can convince him that you can't bear the wait...
#133
Posté 03 décembre 2010 - 07:57
_six wrote...
Any chance we could get a look at your model Hellfire? I'm a bit disappointed I didn't get the chance to enter the competition myself, but if your work in NWN2 and past NWN stuff is anything to go off, I'm not sure I'd have stood a chance... ; )
Are you kidding? I have seen your work, you would have no problem competing.
My DRM monster is my version of Lars Ulrich. When i hear DRM monster he jsut comes to mnd. I cant help it
I used Zbrush and Image plane to project my textures onto the model. its nothing fancy.
#134
Posté 04 décembre 2010 - 07:21
_six wrote...
CheeseshireCat wrote...
She is a professional modeller, has a render farm in her basement, literally, but NWN needs a rather specific and pretty outdated software, so go figure
My copy of 3dsMax 2010 is outdated? Daw...
I dunno what it needs, maybe they were mistaken, but it was mentioned you need specifically verson 8. After Thief: Deadly Shadows requiring specifically version 5, it didn't surprise me in the least.
#135
Posté 04 décembre 2010 - 07:23
#136
Posté 04 décembre 2010 - 08:03
CheeseshireCat wrote...
Banshe, I'd like you to give feedback on mine, too, though preferably on the fixed version, obviously. Before I update it again
I'd be happy too. As you asked here, I assume it is ok to post it here. As you know, I didn't play the fixed version. Just because it was fixed after the deadline. But be thankful you weren't the fella who forgot to return the starting point to the beginning of his mod before submitting it. At least I could get through yours.
I liked your module and the reason why yours was not chosen was not due to any strong issues. It was more a case of the finalists having done more of this and that. I got a kick out of the fire thing as it was not your usual kind of quest. It was nice how you flipped it.
What I think could have been improved was the connecting of the storyline. It felt a little bit disconnected in that the various bits were not strongly related to the main plot. I didn't get a strong sense that I knew why I was doing the fire thing/the clover thing and the color spray thing as it related to the actual plot of DRM and the Treasure of GOG.
Basically, I found your ideas to be clever but they were difficult ideas to connect to the storyline in a way that did not seem forced.
Put another way, the weak spot was the connection to the contest's plot. Other than that, it is a fine module to be proud of.
#137
Posté 05 décembre 2010 - 09:33
NOTE: I don't have all the latest info here, and regardless some absolutely INCREDIBLE CC stuff has been and continues to be put out for NWN2, so please don't misconstrue my words to mean CC for that game can't be done or whatnot. It clearly can and is being done, and at an extrememely high quality to boot.
As long as I'm posting here, I'd like to take the time to thank all the entrants to the GoG contest, as well as those involved on both the NWN and GOG side of things. Great contest!
I had fun playing through every submission, and my choices were no indication that another module was 'bad', but rather that certain things about my picks simply stood out to me. Each person who took the time to crack open the toolset, build a module, and submit it, is a winner to me. They've stepped beyond the usual role of a game player, and into the role of Storyteller. And I hope they've learned how fun that can be! I hope this contest leads them on to greater stories, bigger creations, and more fun. Because when a new author releases work to the community, everyone wins.
@Hellfire: Nice! One of the pleasures of this game is seeing something I've never seen before. Never saw that guy!
Regards,
JFK
Modifié par Frith5, 05 décembre 2010 - 09:37 .
#138
Posté 06 décembre 2010 - 07:21
Banshe wrote...
I'd be happy too. As you asked here, I assume it is ok to post it here. As you know, I didn't play the fixed version. Just because it was fixed after the deadline. But be thankful you weren't the fella who forgot to return the starting point to the beginning of his mod before submitting it. At least I could get through yours.
I liked your module and the reason why yours was not chosen was not due to any strong issues. It was more a case of the finalists having done more of this and that. I got a kick out of the fire thing as it was not your usual kind of quest. It was nice how you flipped it.
What I think could have been improved was the connecting of the storyline. It felt a little bit disconnected in that the various bits were not strongly related to the main plot. I didn't get a strong sense that I knew why I was doing the fire thing/the clover thing and the color spray thing as it related to the actual plot of DRM and the Treasure of GOG.
Basically, I found your ideas to be clever but they were difficult ideas to connect to the storyline in a way that did not seem forced.
Put another way, the weak spot was the connection to the contest's plot. Other than that, it is a fine module to be proud of.
Oh
The "fire thing" is a joke referencing the initial quest from The Bard's Tale game, actually -- even the layout of the dungeon. That's why it is scripted as a cinematic.
#139
Posté 06 décembre 2010 - 09:31
Edit: By the way, if anyone else wants feedback, please ask soon. I can give you better answers the more fresh it is in my mind.
Modifié par Banshe, 06 décembre 2010 - 09:32 .
#140
Posté 08 décembre 2010 - 01:52
#141
Posté 08 décembre 2010 - 02:25
#142
Posté 09 décembre 2010 - 09:47
Banshe wrote...
Oh, I like that. The "watchers"... It didn't really come through so strongly though. I think that idea, if you really shoved it in the player's face, would have made your module a much stronger contender. Given it an enigmatic feel with mysterious powers waiting to pounce.
Yeah, I put what I had time for in the module description, but these crashes completely killed all the journal entries I had for it and all that... Which were the main tool for describing... Like, you were supposed to get a kind of a glossary entry after almost every event...
#143
Posté 09 décembre 2010 - 08:06
#144
Posté 12 décembre 2010 - 12:36
Check out the announcement:
http://www.gog.com/e...les_spotlight/0
To the four NWN1 finalists: Please PM me an email address to give to the GOG folks. GOG will contact you directly to give you your prizes.
Edit: Pending approval, here are all the winner's files on the vault:
http://nwvault.ign.c...s.Detail&id=467
http://nwvault.ign.c....Detail&id=6221
Modifié par Banshe, 12 décembre 2010 - 12:48 .
#145
Posté 12 décembre 2010 - 02:25
Congratulations to all other participants and thanks a lot to the juries!
Can't wait to play the winning modules.
#146
Posté 12 décembre 2010 - 04:18
While the community is in for a feast of short modules on the vault soon, I personally think it would be nice if the people who's mods didn't make it could upload thier versions onto the vault so that we can all play them and if appropriate vote for them. You never know, you may well end up with a HOF for it.
TR
#147
Posté 12 décembre 2010 - 06:28
Tarot Redhand wrote...
I personally think it would be nice if the people who's mods didn't make it could upload thier versions onto the vault so that we can all play them and if appropriate vote for them.
Agreed; I have also started this thread as a centralized place for people to post their creations and receive comments/criticism.
#148
Posté 12 décembre 2010 - 07:42
#149
Posté 12 décembre 2010 - 07:53
Furthermore, I would encourage all of you to play those modules as well. They were all good and entertaining. So you would be missing out on a few good adventures.
As I said before, you guys really stepped up to the plate and entered a healthy amount of quality modules to the contest. Great work!
Edit: Also, check out the comments below the announcement at GOG (link in my previous post). Hopefully you guys will get some NWN1 converts out of this contest. It seems that the submissions have caught quite a few eyes.
Modifié par Banshe, 12 décembre 2010 - 07:59 .
#150
Posté 12 décembre 2010 - 08:19
Thanks Banshe and fellow judges and a big thank you to GOG!





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