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The Reaper's Cudgel (XBOX 360 version) has no rune slots. Any way to fix this???


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#1
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I just took down The Harvester on HARD, using a new character (did not import). Unlocked the Grim Reaper Achievement and my new Reaper's Cudgel.

I just created a new character
and a new playthrough (Origins). I was immediately CRUSHED to see that The reaper's cudgel in my inventory HAS NO RUNE SLOTS! It is supposed to have 3!!  I worked so hard to kill the harvester on hard to get it. Now there is this bug!?
Anyone else have this problem with a new Origins character on XBOX 360?Is there any way to fix this? I am assuming this won't scale down or up in tier when selling to merchants.But if I sell it, then buy it back after a reload, will it have the rune slots?I just read this at: http://dragonage.wik...udgel_(Origins)Posted Image Bug! The mace sometimes has rune slots depending on when the character was made in Origins.Ok,
how on Earth does this make sense? There is only one point in time,
where you can create a character in Origins; AT THE VERY BEGINNING.So what does the wikia mean by "depending on when the character was made in Origins"?Does
it actually mean, depending on what level your character is? If I level
up to a certain level, will the rune slots appear on the cudgel?Or
maybe when I am at a high enough level, I can sell the cudgel, then buy
it back and it will have the rune slots, or use the party chest?Please if anyone has had this problem when starting a new playthrough, please tell me if the rune slots ever appear. :crying:

#2
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If anyone has ever experienced this problem when creating a new character on 360, please tell me if the rune slots ever appear, once you reach a certain level, or sell the cudgel and buy it back/save/reload... Thanks so much. I'm really nervous about this bug, because this weapon is so awesome and I was excited about using it!

#3
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bump

#4
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*Shameless bump*

#5
termokanden

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I don't know why they couldn't elaborate just a bit on the wiki when it seems someone knows about this problem.

Sadly the only advice I can give is to sell it. There really are better weapons out there anyway. The good thing about the cudgel is the amount of money you get from selling it.

Modifié par termokanden, 28 octobre 2010 - 07:54 .


#6
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right. I planned to make this weapon my primary item to sell/dupe for tons of cash. BUT the weapon has an awesome spiky appearance in Awakening, AND in both Origins and Awakening, it has a

+4 strength modifier, which can allow an addition of 4 strength to a character if you want them to be able to equip higher tier armors and weapons which they previously didn't have barely eno9ugh strength for. And last but not least, the chance that the cudgel has to send enemies flying (knock back). I just love the weapon. If ANYONE else ends up seeing the rune slots appear, PLEASE let me know how it was done on XBOX 360. I would greatly appreciate it. And please forgive my occasional bumps. If there was information I could find elsewhere, I would get it from there.

#7
Arthur Cousland

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I also have seen this weapon, with no rune slots. I'm not sure if its supposed to or not. Given that it sells for so much, it would seem that it's basically meant as cash for newly created players. It's odd that the cudgel has such a high sell price when the weapon itself isn't anything special.

#8
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Arthur Cousland wrote...

I also have seen this weapon, with no rune slots. I'm not sure if its supposed to or not. Given that it sells for so much, it would seem that it's basically meant as cash for newly created players. It's odd that the cudgel has such a high sell price when the weapon itself isn't anything special.


I don't understand how you can think the cudgel isn't "anything special".

in order to get it, you have to kill the hardest boss in all of Dragon Age, on hard, or nightmare to boot. Possibly one of the toughest boss fights in the history of RPG's.

As I said earlier, in my FIRM belief, the cudgel is outstanding. Especially for the early game. The +4 strength, alone is enough to enable companions, and/or the warden to equip higher tier weapons and armor, without putting points into strength.

And aside from that, it is ESPECIALLY special, given that it has a chance to "send enemies flying" by description when used!

#9
Zal Air

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I think the ruin slots appear by the level of the character, if you use a high level character it will have ruin slots, if you use a new character no slots. I beat the the golems in between 2 playthoughs. My high level guy had the slots, my low level guy did not.

EDIT: The DLC is applied at the time of any CURRENT characters.  (what I think atleast)

Modifié par Zal Air, 30 octobre 2010 - 01:32 .


#10
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so once I reach the appropriate level, they should appear?

#11
termokanden

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Bleakwail wrote...
As I said earlier, in my FIRM belief, the cudgel is outstanding. Especially for the early game. The +4 strength, alone is enough to enable companions, and/or the warden to equip higher tier weapons and armor, without putting points into strength.


The sad part about that is that it takes 32 strength to equip the cudgel.

But anyway, the problem with the cudgel isn't that it's not a good weapon. It is. But there are just better options. The Veshialle for example is a better weapon, and you can even have two of them at once.


And aside from that, it is ESPECIALLY special, given that it has a chance to "send enemies flying" by description when used!

It doesn't say anything about "flying". It says "Chance to knock target back". Back, not down. If you think about it, this is not actually something you want!

I've never actually used the cudgel. If it does indeed knock targets down, then it's great. If it knocks them back, that's just counterproductive.

Modifié par termokanden, 30 octobre 2010 - 09:46 .


#12
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http://dragonage.wik...udgel_(Origins)





Description: This mace was taken from the halls of Amgarrak. It delivers a powerful blow, and when wielded by a skilled warrior, can send enemies flying.

Appearances: Dragon Age: Origins

#13
termokanden

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True, but that's just the text, not the actual effect. The actual effect description is "chance to knock target back". If it does indeed knock them back without any further effects, you're just removing your target from yourself so you have to chase them down. Particularly unhelpful if it's a mage or an archer.

Perhaps I should go back and actually try the stupid thing. Now I want to know what it actually does. Knocking an opponent DOWN would be immensely useful. Knocking them back is useless. Knocking them back AND down, well, I'm not so sure about that one. I think I'd rather not have it do that as well. Enemies that are vulnerable to such effects are easily controlled anyway without me having to chase all over the place after them.

Anyway that is why I remain skeptical of the usefulness of this effect.

Modifié par termokanden, 01 novembre 2010 - 01:07 .


#14
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Please let me know how it turns out.

#15
Arthur Cousland

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I couldn't help but sell this weapon a.s.a.p. due to it's sell price, but I later noticed after revisiting the merchant that the cudgel all of a sudden had rune slots, when it didn't before I sold it. Perhaps that's the trick or one way to get the rune slots? However, if you want to buy it back, it will be very expensive. I believe Levi Dryden was asking for ~1600 soverigns.

#16
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Arthur Cousland wrote...

I couldn't help but sell this weapon a.s.a.p. due to it's sell price, but I later noticed after revisiting the merchant that the cudgel all of a sudden had rune slots, when it didn't before I sold it. Perhaps that's the trick or one way to get the rune slots? However, if you want to buy it back, it will be very expensive. I believe Levi Dryden was asking for ~1600 soverigns.


Arthur - Are you playing on the 360? When did you sell it, and to whom?

As for the price, that is absolutely no problem. I use the gold glitch tecnique. Please tell me the details! What level were you when you sold it!??

#17
Elhanan

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Perhaps you could try wielding it, then ask the Enchanter for aid. I believe this is how Sandal adds slots to weapons in DAO.

#18
Arthur Cousland

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I sold it to Levi Dryden outside Warden's Keep as soon as he was available. I was around level 10 I think. It was during a return visit, probably to put something in the chest, when I noticed that the cudgel had rune slots all of a sudden. Yes, I play on xbox 360.

#19
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Arthur Cousland wrote...

I sold it to Levi Dryden outside Warden's Keep as soon as he was available. I was around level 10 I think. It was during a return visit, probably to put something in the chest, when I noticed that the cudgel had rune slots all of a sudden. Yes, I play on xbox 360.


AWESOME NEWS! THANKS!

#20
Hodyshoran

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In regards of Levi Dryden - the Wiki says it all there:

Any weapons or armor sold to Levi will reappear in his regular inventory as usual, with one interesting and useful difference. Weapons and armor sold to Levi may reappear in his inventory made of a Tier 5-7 material. They will now have better stats and weapons may have up to 3 slots for runes. For example, I sold Levi the Warden's Longsword that is Alistair's beginning weapon (Iron, 7 dmg, no rune slots) and upon returning to Soldier's Keep at a later point, I found the same weapon in his inventory made of Dragonbone with 3 rune slots, now doing 11.4 dmg.
Note: Although Levi will always change the material of a Tier 1-4 weapon/armor piece sold to him, the level to what type of material happens at random. Also, he will only change the material to one item at a time and he will change the first applicable item listed in his inventory.


Also for the PS3 and 360 there is a similar effect on the party storage chest - Wiki says:

 PS3 360 Some weapons and armor that are left in the chest will be re-scaled (see Materials) to the Warden's current level. This can be used to "upgrade" a favored weapon or armor that was picked up early in the game. This will only occur with items that have multi-tier versions; unique items such as the Juggernaut Armor only have one version. Low-level Wardens should be cautious when placing items in the chest, as it can also downgrade them.

 
My question at this stage would actually be, what effect does the The Reaper's Cudgel trigger at all? Does it stuns the target or knocks them back like a firewall does? Did anyone experience the effect in Origins?