I guess that's the problem in just particularly this discussion. What is and what is not roleplaying seem largely subjective. What is roleplaying to one person is something else to another. No clear definition of what is and what is not. To some taking away the current choices limits their view of what it is, to othes keeping them in is a greater limitation.Brockololly wrote...
But for myself at least, being able to choose what armor/gear somebody is wearing whether thats just a aesthetic choice or if I'm changing their gear for combat/tactical reasons- thats a role playing choice, IMO.
But let's end that particular debate here or take it to pm's (that invitation is extend to any others wishing to discuss it by the way). I've gotten the impression that discussing what is and what is not roleplaying is not too popular.
But you could only shift in and out of the disguise through dialogue(unless my memeory is playing tricks on me), so it is in fact not a inventory/gear choice at all. I don't see how a fixed outfit system would be any different.But conversely, if we limit each character to only one look, then you miss out on any quests like getting into the guards diguises when sneaking into Howe's estate in Denerim.
It is in fact also the only time in the entire game that gear is actually used narratively (barely), which I argued was one possible advantage of fixed gear. So technically... fixed outfits could give us more of the same sort of situations, no?
Sure, but about if the character's personality changes over the course of the game? While Leliana might start out as a Chantry robe wearing sister, what if she is hardened by the end of the game and embraces her rogue side? If we're stuck with one unique look, then I'd have an issue with a Chantry robe wearing Leliana when she is supposed to be someone who is embracing her rogueish side and not the Chantry- in that case sticking with one unique look would hurt my RP from a story stand point.
Hypothetically... if outfits are to depict some superficial and clear parts of their personality and the game includes the ability to allow the characters to change. I'd argue that the fixed outfit should change (as to symbolize the changed personality) or alternatively tht it doesn't change but this is bears a meaning of it's own.
But basically... fixed oufits doesn't mean there's only one possible look ever. Just that they're outfitted as fits their character best. If sufficient reason is give, then a change might be warranted in such a system.
So in your example above, assuming Leliana is (while pious) stuck with her chantry robe. Hardening her might change her outfit to a suit of appropriate armour. But it would happen as part of a narrative and not replacing her gear in an inventory system.
That said, before anyone jumps to conclusions, I'm not arguing that the DAO system should be changed (unless Bioware has a better idea how to solve it). Just to make that clear. Merely discussing the viewpoint.





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