So can we change our companions outfits, or are they static like in ME2? Devs?
#326
Guest_LiamN7_*
Posté 09 novembre 2010 - 12:39
Guest_LiamN7_*
I am starting to get pissed.
#327
Posté 09 novembre 2010 - 01:21
Oooo, I forgot all about that one!LiamN7 wrote...
I bet helmets stay on during conversatons, drinking and kissing.
Hawke enters a bar, drinks a pint of ale and kisses a woman, all without removing his helmet or lifting his visor. O for Orsome!
#328
Posté 09 novembre 2010 - 08:48
#329
Posté 19 novembre 2010 - 06:43
Modifié par Maria Caliban, 19 novembre 2010 - 06:44 .
#330
Posté 19 novembre 2010 - 06:56
Maria Caliban wrote...
**Wishes she could delete posts**
EDIT: Thread resuscitated officially, removing nonsensical joke.
Modifié par Ortaya Alevli, 19 novembre 2010 - 05:35 .
#331
Posté 19 novembre 2010 - 05:33
And is it outfits or static armor? I'd infinitely prefer the latter.
#332
Guest_distinguetraces_*
Posté 19 novembre 2010 - 05:45
Guest_distinguetraces_*
#333
Posté 19 novembre 2010 - 06:00
#334
Posté 19 novembre 2010 - 06:26
David Gaider, on the other thread, wrote
As for the system, I think the trade-offs are obvious. Some people aren't going to like it no matter what, some simply because it's not the inventory system they're used to and they can't dress up their party members like they can their PC. Fair enough. Some folks can be pretty selective about what they'll accept as "realistic" in a game, but my perception is that it has far more to do with their personal preferences than anything else.
I'm one of those folks with selectivity issues. Please explain to me how people fighting in absolutely no protective gear is not inmersion breaking.
I refused to use about half of my crew on ME 2 because I couldn't stand the fact that they lacked anything resembling an envirosuit. Only Tali, Garrus, Grunt, and Mordin got out of the ship.
Cleavage and shirtless wonders have no place in space; armorlessness has no place in land melee combat.
Modifié par Xewaka, 19 novembre 2010 - 06:27 .
#335
Posté 19 novembre 2010 - 06:29
Xewaka wrote...
David Gaider, on the other thread, wrote
As for the system, I think the trade-offs are obvious. Some people aren't going to like it no matter what, some simply because it's not the inventory system they're used to and they can't dress up their party members like they can their PC. Fair enough. Some folks can be pretty selective about what they'll accept as "realistic" in a game, but my perception is that it has far more to do with their personal preferences than anything else.
I'm one of those folks with selectivity issues. Please explain to me how people fighting in absolutely no protective gear is not inmersion breaking.
I refused to use about half of my crew on ME 2 because I couldn't stand the fact that they lacked anything resembling an envirosuit. Only Tali, Garrus, Grunt, and Mordin got out of the ship.
Cleavage and shirtless wonders have no place in space; armorlessness has no place in land melee combat.
There are many melee combat forms that don't rely on armor do you insist that BW ignores all those?
#336
Posté 19 novembre 2010 - 06:32
Xewaka wrote...
David Gaider, on the other thread, wrote
As for the system, I think the trade-offs are obvious. Some people aren't going to like it no matter what, some simply because it's not the inventory system they're used to and they can't dress up their party members like they can their PC. Fair enough. Some folks can be pretty selective about what they'll accept as "realistic" in a game, but my perception is that it has far more to do with their personal preferences than anything else.
I'm one of those folks with selectivity issues. Please explain to me how people fighting in absolutely no protective gear is not inmersion breaking.
I refused to use about half of my crew on ME 2 because I couldn't stand the fact that they lacked anything resembling an envirosuit. Only Tali, Garrus, Grunt, and Mordin got out of the ship.
Cleavage and shirtless wonders have no place in space; armorlessness has no place in land melee combat.
in defense of ME2 (while I do hate it myself that you are unable to change the clothes/armor of companions) you can easily explain that if there are normal energy shields and even biotic shields to protect you from bullets and whatnot, then they can also be used to replace enviro suits
but for Dragon Age 2, except if someone has a constant magical barrier (my explain Bethany but not the others) this explanation won't work (although for some reason mages in fantasy don't tend to bother wearing anything really protecting, and most of the time you wonder why they don't alteast use a light armor, with the exception of excuse for wanting to wear flashy/costy robes to show off)
and although I understand where you come from, I have to point out that outside of europe in RL armors weren't that important during the centuries, and there are also the martial arts
Modifié par joriandrake, 19 novembre 2010 - 06:34 .
#337
Posté 19 novembre 2010 - 06:42
joriandrake wrote...
and although I understand where you come from, I have to point out that outside of europe in RL armors weren't that important during the centuries, and there are also the martial arts
It's more of a climate thing. Armor keeps up a lot of body heat. So mild-to-cold climates allowed to wear heavier armor more comfortably, while tropical and desert cultures had to make do with leathers and light fabric. There's also the point that good metal armor is expensive, and in places where quality metal was rare, forging armor was less of a commodity. I'd also like to point you to Imperial Guard regalia in China and Samurai armor in Japan. Armor is not exclusive to Europe. Protective gear has always been important, and almost every culture in the world's history came up with, at the bare minimum, the concept of the shield.
#338
Posté 19 novembre 2010 - 09:05
joriandrake wrote...
Xewaka wrote...
David Gaider, on the other thread, wrote
As for the system, I think the trade-offs are obvious. Some people aren't going to like it no matter what, some simply because it's not the inventory system they're used to and they can't dress up their party members like they can their PC. Fair enough. Some folks can be pretty selective about what they'll accept as "realistic" in a game, but my perception is that it has far more to do with their personal preferences than anything else.
I'm one of those folks with selectivity issues. Please explain to me how people fighting in absolutely no protective gear is not inmersion breaking.
I refused to use about half of my crew on ME 2 because I couldn't stand the fact that they lacked anything resembling an envirosuit. Only Tali, Garrus, Grunt, and Mordin got out of the ship.
Cleavage and shirtless wonders have no place in space; armorlessness has no place in land melee combat.
in defense of ME2 (while I do hate it myself that you are unable to change the clothes/armor of companions) you can easily explain that if there are normal energy shields and even biotic shields to protect you from bullets and whatnot, then they can also be used to replace enviro suits
but for Dragon Age 2, except if someone has a constant magical barrier (my explain Bethany but not the others) this explanation won't work (although for some reason mages in fantasy don't tend to bother wearing anything really protecting, and most of the time you wonder why they don't alteast use a light armor, with the exception of excuse for wanting to wear flashy/costy robes to show off)
and although I understand where you come from, I have to point out that outside of europe in RL armors weren't that important during the centuries, and there are also the martial arts
And that would be all well and good if Fereldan didn't have massive amounts of armor available and everyone else around you is wearing armor. So unless Kirkwall is massively different from Fereldan and just about everyone you fight in combat has no metal armor on it's a lousy excuse. Not to mention there isn't even a hand to hand fighting style you can learn. <_<
Modifié par Ryzaki, 19 novembre 2010 - 09:48 .
#339
Posté 19 novembre 2010 - 09:10
Seriously guys, just admit that the game is being released sooner than you'd like and a few corners have to be cut. Or just don't respond to the question. Either is better than lying to/patronising us.
#340
Posté 19 novembre 2010 - 10:02
Maconbar wrote...
There are many melee combat forms that don't rely on armor do you insist that BW ignores all those?
Melee combat forms that don't use armor or shielding exist because the people who developed them were forbidden its use, couldn't afford it, or were not risking their lives and limbs in battle.
#341
Posté 19 novembre 2010 - 10:19
So you read minds now?Big Blue Car wrote...
The justifications devs are making for the games shortcomings are more embarrassing than the actual problems.
Seriously guys, just admit that the game is being released sooner than you'd like and a few corners have to be cut. Or just don't respond to the question. Either is better than lying to/patronising us.
#342
Posté 20 novembre 2010 - 12:24
#343
Posté 20 novembre 2010 - 12:26
not bad, I would even go furtherCrookedAsylum wrote...
http://wimp.com/charactercreation/
I want this level of customization.
For everything.
#344
Posté 20 novembre 2010 - 01:31
joriandrake wrote...
not bad, I would even go furtherCrookedAsylum wrote...
http://wimp.com/charactercreation/
I want this level of customization.
For everything.
Eh, it's a WIP. I wouldn't be surprised that you could customize things even farther, though. There were tabs that weren't even touched in that video.
#345
Posté 20 novembre 2010 - 01:34
CrookedAsylum wrote...
joriandrake wrote...
not bad, I would even go furtherCrookedAsylum wrote...
http://wimp.com/charactercreation/
I want this level of customization.
For everything.
Eh, it's a WIP. I wouldn't be surprised that you could customize things even farther, though. There were tabs that weren't even touched in that video.
hairstyles and facial hair are also an important part of character creation, any video on how that wip handles it?
#346
Posté 20 novembre 2010 - 01:38
nightcobra8928 wrote...
CrookedAsylum wrote...
joriandrake wrote...
not bad, I would even go furtherCrookedAsylum wrote...
http://wimp.com/charactercreation/
I want this level of customization.
For everything.
Eh, it's a WIP. I wouldn't be surprised that you could customize things even farther, though. There were tabs that weren't even touched in that video.
hairstyles and facial hair are also an important part of character creation, any video on how that wip handles it?
Apparently that odd metal thing on the dude's head is a hairstyle, so I guess that's an idea of how it handles it. I'm assuming it handles facial hair the same, with the colors of both possibly being adjusted in Skin Details.
#347
Posté 20 novembre 2010 - 03:11
The new custom cloths that the companions wear will make them far more individual. It will also allow the developers to make custom bodies, animations, and attacks.
#348
Posté 20 novembre 2010 - 03:50
Tomorrow we are likely to learn that Hawke is actually Shepard in a disguise and DA2 is in fact a smart marketing trick to attract unconscious masses to Bioware's highlight: ME3, a pinnacle of cinematic shooters with life-dependent decisions and no annoying RPG essence within.
#349
Posté 20 novembre 2010 - 03:55
Tomorrow we are likely to learn that Hawke is actually Shepard in a disguise and DA2 is in fact a smart marketing trick to attract unconscious masses to Bioware's highlight: ME3, a pinnacle of cinematic shooters with life-dependent decisions and no annoying RPG essence within.
#350
Guest_BrotherWarth_*
Posté 20 novembre 2010 - 04:01
Guest_BrotherWarth_*
csoulsby wrote...
This is a game where you can be shot full of arrows, set on fire, frozen in place, or stabbed hundreds of time with a knife. I don't think lack of armor is going to make this game any less realistic.
Some things in video games are just givens. Like not dying from a single arrow to the chest, for instance. Some things are not. Like people not chaning their clothes. Ever.
The new custom cloths that the companions wear will make them far more individual. It will also allow the developers to make custom bodies, animations, and attacks.
I'm tired of this BS excuse. Good writing makes the characters more unique. What this excuse basically emplies is that all the characters in Origins are unoriginal and boring. Sten wearing only Qunari armor in Origins wouldn't have made him any more unique or individual. He stood out because of his personality, which was attained through writing. Not clothing design.





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