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So can we change our companions outfits, or are they static like in ME2? Devs?


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#326
Guest_LiamN7_*

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Static companion outfits well that is just frelling great. Hated it in me2 hate it in DA more. What is next the only way hawke gets new armor and weapons is dlc cause bioware takes all the in game armor out. I bet helmets stay on during conversatons, drinking and kissing.

I am starting to get pissed.

#327
Havokk7

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LiamN7 wrote...
I bet helmets stay on during conversatons, drinking and kissing.

Oooo, I forgot all about that one!
Hawke enters a bar, drinks a pint of ale and kisses a woman, all without removing his helmet or lifting his visor. O for Orsome!

#328
SilentK

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This could be both good and bad because for me wardrobe (not using gear because I don’t mean rings and amulets) is one of the things I use to make the game feel different when playing my wardens. I tend to play good char so in order for the game to feel less like the same old play with a new main I never do all the sidequests with one warden. One didn’t have Shale, one didn’t have Sten. I haven’t done anything with the mages collective. Saving that for the male mage who will romance Morrigan. And I differ the wardrobe. I try to dress the people a little different every time. If my warden is romancing Alistair or Zevran or Leliana then that person moves up the loot line. If something looks good on them then they keep that. When Alistair for example is just a good friend he gets a different outfit, one that has really good stats but perhaps doesn’t look as good. Might sound strange but it works for me. That way it feels like a different person from the then LI. This was something that really bugged me when I played ME2. I could not get over that Thane that I romanced with my first shepard looked exactly the same when I played it again. I couldn’t really make him into a different char the same way, never finished the game with a second shepard. This might just be me, this is perhaps a little over the top. Now if you could buy different outfits for your party in DAO, you bet that my current LI and perhaps a special friend would get a good outfit and gold would not be an issue.

#329
Maria Caliban

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**Wishes she could delete posts**

Modifié par Maria Caliban, 19 novembre 2010 - 06:44 .


#330
Ortaya Alevli

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Maria Caliban wrote...

**Wishes she could delete posts**


EDIT: Thread resuscitated officially, removing nonsensical joke.

Modifié par Ortaya Alevli, 19 novembre 2010 - 05:35 .


#331
Ryzaki

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Ah well. I was asking in the older thread if a majority of companions would be able to switch their outfits before we got locked.



And is it outfits or static armor? I'd infinitely prefer the latter.

#332
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Why did you close the thread with lots of dev participation, instead of the thread with minimal dev participation?

#333
joriandrake

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thanks for reviving this, was an interesting read

#334
Xewaka

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David Gaider, on the other thread, wrote

As for the system, I think the trade-offs are obvious. Some people aren't going to like it no matter what, some simply because it's not the inventory system they're used to and they can't dress up their party members like they can their PC. Fair enough. Some folks can be pretty selective about what they'll accept as "realistic" in a game, but my perception is that it has far more to do with their personal preferences than anything else.


I'm one of those folks with selectivity issues. Please explain to me how people fighting in absolutely no protective gear is not inmersion breaking.
I refused to use about half of my crew on ME 2 because I couldn't stand the fact that they lacked anything resembling an envirosuit. Only Tali, Garrus, Grunt, and Mordin got out of the ship.
Cleavage and shirtless wonders have no place in space; armorlessness has no place in land melee combat.

Modifié par Xewaka, 19 novembre 2010 - 06:27 .


#335
Maconbar

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Xewaka wrote...

David Gaider, on the other thread, wrote

As for the system, I think the trade-offs are obvious. Some people aren't going to like it no matter what, some simply because it's not the inventory system they're used to and they can't dress up their party members like they can their PC. Fair enough. Some folks can be pretty selective about what they'll accept as "realistic" in a game, but my perception is that it has far more to do with their personal preferences than anything else.


I'm one of those folks with selectivity issues. Please explain to me how people fighting in absolutely no protective gear is not inmersion breaking.
I refused to use about half of my crew on ME 2 because I couldn't stand the fact that they lacked anything resembling an envirosuit. Only Tali, Garrus, Grunt, and Mordin got out of the ship.
Cleavage and shirtless wonders have no place in space; armorlessness has no place in land melee combat.


There are many melee combat forms that don't rely on armor do you insist that BW ignores all those?

#336
joriandrake

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Xewaka wrote...

David Gaider, on the other thread, wrote

As for the system, I think the trade-offs are obvious. Some people aren't going to like it no matter what, some simply because it's not the inventory system they're used to and they can't dress up their party members like they can their PC. Fair enough. Some folks can be pretty selective about what they'll accept as "realistic" in a game, but my perception is that it has far more to do with their personal preferences than anything else.


I'm one of those folks with selectivity issues. Please explain to me how people fighting in absolutely no protective gear is not inmersion breaking.
I refused to use about half of my crew on ME 2 because I couldn't stand the fact that they lacked anything resembling an envirosuit. Only Tali, Garrus, Grunt, and Mordin got out of the ship.
Cleavage and shirtless wonders have no place in space; armorlessness has no place in land melee combat.


in defense of ME2 (while I do hate it myself that you are unable to change the clothes/armor of companions) you can easily explain that if there are normal energy shields and even biotic shields to protect you from bullets and whatnot, then they can also be used to replace enviro suits



but for Dragon Age 2, except if someone has a constant magical barrier (my explain Bethany but not the others) this explanation won't work (although for some reason mages in fantasy don't tend to bother wearing anything really protecting, and most of the time you wonder why they don't alteast use a light armor, with the exception of excuse for wanting to wear flashy/costy robes to show off)


and although I understand where you come from, I have to point out that outside of europe in RL armors weren't that important during the centuries, and there are also the martial arts

Modifié par joriandrake, 19 novembre 2010 - 06:34 .


#337
Xewaka

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joriandrake wrote...

and although I understand where you come from, I have to point out that outside of europe in RL armors weren't that important during the centuries, and there are also the martial arts


It's more of a climate thing. Armor keeps up a lot of body heat. So mild-to-cold climates allowed to wear heavier armor more comfortably, while tropical and desert cultures had to make do with leathers and light fabric. There's also the point that good metal armor is expensive, and in places where quality metal was rare, forging armor was less of a commodity. I'd also like to point you to Imperial Guard regalia in China and Samurai armor in Japan. Armor is not exclusive to Europe. Protective gear has always been important, and almost every culture in the world's history came up with, at the bare minimum, the concept of the shield.

#338
Ryzaki

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joriandrake wrote...

Xewaka wrote...

David Gaider, on the other thread, wrote

As for the system, I think the trade-offs are obvious. Some people aren't going to like it no matter what, some simply because it's not the inventory system they're used to and they can't dress up their party members like they can their PC. Fair enough. Some folks can be pretty selective about what they'll accept as "realistic" in a game, but my perception is that it has far more to do with their personal preferences than anything else.


I'm one of those folks with selectivity issues. Please explain to me how people fighting in absolutely no protective gear is not inmersion breaking.
I refused to use about half of my crew on ME 2 because I couldn't stand the fact that they lacked anything resembling an envirosuit. Only Tali, Garrus, Grunt, and Mordin got out of the ship.
Cleavage and shirtless wonders have no place in space; armorlessness has no place in land melee combat.


in defense of ME2 (while I do hate it myself that you are unable to change the clothes/armor of companions) you can easily explain that if there are normal energy shields and even biotic shields to protect you from bullets and whatnot, then they can also be used to replace enviro suits



but for Dragon Age 2, except if someone has a constant magical barrier (my explain Bethany but not the others) this explanation won't work (although for some reason mages in fantasy don't tend to bother wearing anything really protecting, and most of the time you wonder why they don't alteast use a light armor, with the exception of excuse for wanting to wear flashy/costy robes to show off)


and although I understand where you come from, I have to point out that outside of europe in RL armors weren't that important during the centuries, and there are also the martial arts


And that would be all well and good if Fereldan didn't have massive amounts of armor available and everyone else around you is wearing armor. So unless Kirkwall is massively different from Fereldan and just about everyone you fight in combat has no metal armor on it's a lousy excuse. Not to mention there isn't even a hand to hand fighting style you can learn. <_<

Modifié par Ryzaki, 19 novembre 2010 - 09:48 .


#339
Big Blue Car

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The justifications devs are making for the games shortcomings are more embarrassing than the actual problems.



Seriously guys, just admit that the game is being released sooner than you'd like and a few corners have to be cut. Or just don't respond to the question. Either is better than lying to/patronising us.

#340
Xewaka

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Maconbar wrote...

There are many melee combat forms that don't rely on armor do you insist that BW ignores all those?


Melee combat forms that don't use armor or shielding exist because the people who developed them were forbidden its use, couldn't afford it, or were not risking their lives and limbs in battle.

#341
Atakuma

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Big Blue Car wrote...

The justifications devs are making for the games shortcomings are more embarrassing than the actual problems.

Seriously guys, just admit that the game is being released sooner than you'd like and a few corners have to be cut. Or just don't respond to the question. Either is better than lying to/patronising us.

So you read minds now?

#342
CrookedAsylum

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http://wimp.com/charactercreation/

I want this level of customization.

For everything

#343
joriandrake

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CrookedAsylum wrote...

http://wimp.com/charactercreation/

I want this level of customization.

For everything

not bad, I would even go further

#344
CrookedAsylum

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joriandrake wrote...

CrookedAsylum wrote...

http://wimp.com/charactercreation/

I want this level of customization.

For everything

not bad, I would even go further


Eh, it's a WIP. I wouldn't be surprised that you could customize things even farther, though. There were tabs that weren't even touched in that video.

#345
nightcobra

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CrookedAsylum wrote...

joriandrake wrote...

CrookedAsylum wrote...

http://wimp.com/charactercreation/

I want this level of customization.

For everything

not bad, I would even go further


Eh, it's a WIP. I wouldn't be surprised that you could customize things even farther, though. There were tabs that weren't even touched in that video.


hairstyles and facial hair are also an important part of character creation, any video on how that wip handles it?

#346
CrookedAsylum

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nightcobra8928 wrote...

CrookedAsylum wrote...

joriandrake wrote...

CrookedAsylum wrote...

http://wimp.com/charactercreation/

I want this level of customization.

For everything

not bad, I would even go further


Eh, it's a WIP. I wouldn't be surprised that you could customize things even farther, though. There were tabs that weren't even touched in that video.


hairstyles and facial hair are also an important part of character creation, any video on how that wip handles it?


Apparently that odd metal thing on the dude's head is a hairstyle, so I guess that's an idea of how it handles it. I'm assuming it handles facial hair the same, with the colors of both possibly being adjusted in Skin Details.

#347
Qara

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This is a game where you can be shot full of arrows, set on fire, frozen in place, or stabbed hundreds of time with a knife. I don't think lack of armor is going to make this game any less realistic.



The new custom cloths that the companions wear will make them far more individual. It will also allow the developers to make custom bodies, animations, and attacks.

#348
Martanek

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That's good news, really. So much good news this otherwise bleak month! Now all Bioware has to do is rename DA2 to "Dragon Effect: Of a flying ninja named Hawke or Travelling from Kirkwall less with his party in one dress".

Tomorrow we are likely to learn that Hawke is actually Shepard in a disguise and DA2 is in fact a smart marketing trick to attract unconscious masses to Bioware's highlight: ME3, a pinnacle of cinematic shooters with life-dependent decisions and no annoying RPG essence within.

#349
Martanek

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That's good news, really. So much good news this otherwise bleak month! Now all Bioware has to do is rename DA2 to "Dragon Effect: Of a flying ninja named Hawke or Travelling from Kirkwall less with his party in one dress".

Tomorrow we are likely to learn that Hawke is actually Shepard in a disguise and DA2 is in fact a smart marketing trick to attract unconscious masses to Bioware's highlight: ME3, a pinnacle of cinematic shooters with life-dependent decisions and no annoying RPG essence within.

#350
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csoulsby wrote...

This is a game where you can be shot full of arrows, set on fire, frozen in place, or stabbed hundreds of time with a knife. I don't think lack of armor is going to make this game any less realistic.


Some things in video games are just givens.  Like not dying from a single arrow to the chest, for instance. Some things are not. Like people not chaning their clothes. Ever.

The new custom cloths that the companions wear will make them far more individual. It will also allow the developers to make custom bodies, animations, and attacks.


I'm tired of this BS excuse. Good writing makes the characters more unique. What this excuse basically emplies is that all the characters in Origins are unoriginal and boring. Sten wearing only Qunari armor in Origins wouldn't have made him any more unique or individual. He stood out because of his personality, which was attained through writing. Not clothing design.