Aller au contenu

So can we change our companions outfits, or are they static like in ME2? Devs?


442 réponses à ce sujet

#426
ScotGaymer

ScotGaymer
  • Members
  • 1 983 messages
I am quite dissapointed they have gone the ME2 in this respect with companion outfits.

DAO is a party based RPG and DA2 looks set to be the same. Being able to choose your companions equipment is part of what makes party based RPGs fun.

The ME2 static outfits absolutely SUCKED. Seriously badly. They were unrealistic, they broke the forth wall, my immersion into the game. Like with Jack my GayShep would have telt her to get some ruddy clothes on or get off his ruddy ship.
My StraightManShep would have done the same thing - he runs the ship like a military vessel. Her half nakedness was inapproprate. But the game doesnt give you a choice. You cant tell her to put clothes on and you cant tell her to go away and leave because you dont want her cos shes a PSYCHO (Okay thats a whole other issue lol).

Jack, Miri, Thane, and Samara all wearing paper thin revealing clothes in the cold vacumn of space; realistically they would die in that circumstance even with a rebreather. Mass Effect Fields be damned.

I really hope that they do a better job in DA2.

Modifié par FitScotGaymer, 22 novembre 2010 - 01:32 .


#427
Havokk7

Havokk7
  • Members
  • 228 messages
I am noticing a lot of instances in media where characters do not change outfits over the course of movies or TV shows. The outfit becomes iconic, part of the identification of the character.
Han Solo, Connor McLeod, Conan, Dr Who and Companions, for example.
I can see this making sense in a visual medium like a movie or television show. I'm not sure it makes sense in an interactive game (though it does seem to be a trope of the genre). I guess it does make merchandising easier.
See tvtropes.org/pmwiki/pmwiki.php/Main/LimitedWardrobe.

B

#428
tishyw

tishyw
  • Members
  • 581 messages

Havokk7 wrote...

I am noticing a lot of instances in media where characters do not change outfits over the course of movies or TV shows. The outfit becomes iconic, part of the identification of the character.
Han Solo, Connor McLeod, Conan, Dr Who and Companions, for example.
I can see this making sense in a visual medium like a movie or television show. I'm not sure it makes sense in an interactive game (though it does seem to be a trope of the genre). I guess it does make merchandising easier.
See tvtropes.org/pmwiki/pmwiki.php/Main/LimitedWardrobe.

B

Unfortunately it does make sense from a developers point of view, as it gives them more creative control.  Sadly, giving the devs more creative control means giving the player less creative control, which is never a good idea for an RPG as far as I'm concerned.

#429
Ryzaki

Ryzaki
  • Members
  • 34 410 messages
So wait we get the lame part of companion outfits and don't even get the good part of customizing the PC's armor.



:(



I mean come on!

#430
tishyw

tishyw
  • Members
  • 581 messages

Ryzaki wrote...

So wait we get the lame part of companion outfits and don't even get the good part of customizing the PC's armor.

:(

I mean come on!


You can customze pc armor, that is still the same as in DA:O, companions armor has a static appearance, and they can only be given rings, belts, necklaces, weapons and 'runes' to upgrade their armor.  We can't change their armor set, they have no slots for helmet, boots, etc.

#431
Embrosil

Embrosil
  • Members
  • 338 messages

Havokk7 wrote...

I am noticing a lot of instances in media where characters do not change outfits over the course of movies or TV shows. The outfit becomes iconic, part of the identification of the character.
Han Solo, Connor McLeod, Conan, Dr Who and Companions, for example.
I can see this making sense in a visual medium like a movie or television show. I'm not sure it makes sense in an interactive game (though it does seem to be a trope of the genre). I guess it does make merchandising easier.
See tvtropes.org/pmwiki/pmwiki.php/Main/LimitedWardrobe.

B


And have you ever seen Han Solo running in a pure vacuum with his outfit? Moreover he changes aboard the Death Star, where he wears a Stormtrooper armor. Yet we do not have even this possibility of a disguise. Regarding Conan, in the movies I have seen he changed his outfit quite often. The same with Connor McLeod. I do not remeber seeing him running in our time wearing a middle age scottish outfit. The main reason characters do not change outfits in movies is the cost. It is always cheaper to have one type than a dozen. However in a game, you should have the possibility. But it does not matter. There are other RPG games I can enjoy which allows this basic element. And this is just another thing that persuaded me not to buy or touch DaO 2.

#432
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

FitScotGaymer wrote...

They were unrealistic, they broke the forth wall, my immersion into the game.


Breaking the fourth wall means directly addressing the audience or gamer, or when a character otherwise acknowledges that they're a character and the audience exists.

Simply doing something unrealistic or unintentionally messing with suspension of disbelief isn't the same.

#433
Aldandil

Aldandil
  • Members
  • 411 messages

FitScotGaymer wrote...
The ME2 static outfits absolutely SUCKED. Seriously badly. They were unrealistic, they broke the forth wall, my immersion into the game. Like with Jack my GayShep would have telt her to get some ruddy clothes on or get off his ruddy ship.
My StraightManShep would have done the same thing - he runs the ship like a military vessel. Her half nakedness was inapproprate. But the game doesnt give you a choice. You cant tell her to put clothes on and you cant tell her to go away and leave because you dont want her cos shes a PSYCHO (Okay thats a whole other issue lol).

If you strip one of your charactes in DA:O you can't tell them to put some clothes on either. You can't comment on their equipment at all, as a matter of fact. You, the player looking at your screen, can put some clothes back on the companion, but your character, a Grey Warden in Ferelden, can't order them to. Your issues with  aren't related to each other.

For the PC, nothing has changed. I, as a computer game player, am rather disappointed though.

#434
Guest_BrotherWarth_*

Guest_BrotherWarth_*
  • Guests

Aldandil wrote...

FitScotGaymer wrote...
The ME2 static outfits absolutely SUCKED. Seriously badly. They were unrealistic, they broke the forth wall, my immersion into the game. Like with Jack my GayShep would have telt her to get some ruddy clothes on or get off his ruddy ship.
My StraightManShep would have done the same thing - he runs the ship like a military vessel. Her half nakedness was inapproprate. But the game doesnt give you a choice. You cant tell her to put clothes on and you cant tell her to go away and leave because you dont want her cos shes a PSYCHO (Okay thats a whole other issue lol).

If you strip one of your charactes in DA:O you can't tell them to put some clothes on either. You can't comment on their equipment at all, as a matter of fact. You, the player looking at your screen, can put some clothes back on the companion, but your character, a Grey Warden in Ferelden, can't order them to. Your issues with  aren't related to each other.

For the PC, nothing has changed. I, as a computer game player, am rather disappointed though.


That "point" is nonsensical. You can put whatever outfits you want on your companions in Origins. It's not as though removing their outfits is permanant. With a character like Jack all you can do is complete her loyalty mission to get a little vest thing to cover up her breasts.
If only Jack's design had been as compelling as her character. Alas...

#435
Grand_Commander13

Grand_Commander13
  • Members
  • 987 messages
I've never minded static outfits so long as they make sense. Jack, Miranda, Samara, Kasumi, Thane: their outfits don't make sense. I'm not too sure about Mordin's "rockin' no helmet" routine, but at least his outfit is armored. Grunt needs sleeves, but is otherwise good to go. Jacob should have changed out of his "I wear light armor because security mechs can distract attackers long enough for me to get into real armor" outfit as soon as Shepard recruited him.

Judging from Isabella's portrayal in the wallpaper, I may need to consider an Exalted March to stop the heresy.

#436
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages
Whether the DA2 companions' outfits makes sense will be determined, I think, by how we use them. If I try to tank with Isabela, then her outfit won't make sense.

#437
Rawgrim

Rawgrim
  • Members
  • 11 529 messages
I got a sneaking suspicion that I will end up using the companions based on their outfits, in DA2... Pick the ones that kind of "makes sense" outfitwise, and utterly ditch the rest.

#438
Rogue Unit

Rogue Unit
  • Members
  • 1 665 messages

Sylvius the Mad wrote...

Whether the DA2 companions' outfits makes sense will be determined, I think, by how we use them. If I try to tank with Isabela, then her outfit won't make sense.


Why would you tank with a rogue?

#439
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

Rogue Unit wrote...

Why would you tank with a rogue?

Why wouldn't you?  It worked well in DAO, and that was the only way to maximise the number of Mages in the party without losing the ability to disarm traps.

#440
Ryzaki

Ryzaki
  • Members
  • 34 410 messages

tishyw wrote...

Ryzaki wrote...

So wait we get the lame part of companion outfits and don't even get the good part of customizing the PC's armor.

:(

I mean come on!


You can customze pc armor, that is still the same as in DA:O, companions armor has a static appearance, and they can only be given rings, belts, necklaces, weapons and 'runes' to upgrade their armor.  We can't change their armor set, they have no slots for helmet, boots, etc.


I'm talking about the ME version when you could dye Shepard's armor different colors.

#441
AlanC9

AlanC9
  • Members
  • 35 635 messages
I wouldn't be surprised if rogues tanking well is a failure of the DAO design in the first place; Bio doesn't seem to have anticipated high-DEX builds being nearly unhittable, and I'm not certain aggro management works the way they intended it to since high damage output makes threat management abilities fairly irrelevant if you believe soteria's numbers, which I usually do.

#442
Qset

Qset
  • Members
  • 151 messages

AlanC9 wrote...

I wouldn't be surprised if rogues tanking well is a failure of the DAO design in the first place; Bio doesn't seem to have anticipated high-DEX builds being nearly unhittable, and I'm not certain aggro management works the way they intended it to since high damage output makes threat management abilities fairly irrelevant if you believe soteria's numbers, which I usually do.


I don't think it was an design oversight that rogues could tank well, happy to be proved wrong. I do think its was an oversight that any stat or factor could be raised to make the character unkillable in severalcircumstances, e.g. 100% magic resistance, high dex, arcane warior etc. It sounds like they have recognised this and are applying a law of diminshing returns set up with levelling this time round similar to a MMO model.

In DAO it was the case that you can use any class in the tank or dps role if you wanted but some did the role in a more streamlined fashion than others.

I am pretty sure I saw a response from Peter Thomas in that Q and A thread that stated that in DA2 any of the three classes can handle tanking but again some will be more efficient than others so not disimilar to DAO.

Afterall, in your example, there was nothing in DAO that stopped me haing my rogue tank in massive armor for added protection instead of maxing dex. Not the most efficient build but it would still work fine in a party setting

#443
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages
I loved the archer-tank. I want to use that build again.