Aller au contenu

So can we change our companions outfits, or are they static like in ME2? Devs?


442 réponses à ce sujet

#26
Aermas

Aermas
  • Members
  • 2 474 messages

Tiax Rules All wrote...

I dont fully agree with your black and white analasis Sylvius

DAO and Baldurs gate were part based games but I also feel like they had a main character. I like that your party can disagree with you. as if you were giving them orders and not acually living all character.

Icewind Dale would be a better discription of a "party based" game that had you accually LIVING all characters with no MAIN character. And Icewind Dale was crap because there was no party banter or dialog.

Back to DA2 though. I want the best of both worlds really. I want a fully customisable wardrobe with more opportunities in game for characters to have unique clothes as well. Integrate it into the plot more. Take morrigans robes and go further.

Poorly written Example: You walk into a mages type of store and Bethany maybe says, "Wow, look at this place. Its my kind of store" and they will sell some Bethany only style clothes along with the other baubles. Or a situation in which a sly street vendor has some Isabella only styles in addition to his standard clothes.

I dont see why you cant have it both ways.


This would be awesome, I'm in favor of controlling my parties equipment for tactical reasons. If my warrior wants to wear clothes in combat I will tell him no, it's a tactical failacy & to wear mail

#27
Guest_BrotherWarth_*

Guest_BrotherWarth_*
  • Guests

Tiax Rules All wrote...

I dont fully agree with your black and white analasis Sylvius

DAO and Baldurs gate were part based games but I also feel like they had a main character. I like that your party can disagree with you. as if you were giving them orders and not acually living all character.

Icewind Dale would be a better discription of a "party based" game that had you accually LIVING all characters with no MAIN character. And Icewind Dale was crap because there was no party banter or dialog.

Back to DA2 though. I want the best of both worlds really. I want a fully customisable wardrobe with more opportunities in game for characters to have unique clothes as well. Integrate it into the plot more. Take morrigans robes and go further.

Poorly written Example: You walk into a mages type of store and Bethany maybe says, "Wow, look at this place. Its my kind of store" and they will sell some Bethany only style clothes along with the other baubles. Or a situation in which a sly street vendor has some Isabella only styles in addition to his standard clothes.

I dont see why you cant have it both ways.


I like this idea a lot.

#28
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

Tiax Rules All wrote...

Back to DA2 though. I want the best of both worlds really. I want a fully customisable wardrobe with more opportunities in game for characters to have unique clothes as well.

If it's fully customisable then you can put Morrigan's robes on anyone.  Unique, character-specific clothes are contrary to full customisation.

#29
GodWood

GodWood
  • Members
  • 7 954 messages
I hope its not like ME2's companion armour.

ME2's companion armour was the work of the devil.

#30
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

Tiax Rules All wrote...

DAO and Baldurs gate were part based games but I also feel like they had a main character.

You can feel that way all you want.  The fact remains that outside of conversation there was no gameplay difference between the characters aside from DAO's UI requirement that the Warden be listed at the top (something BG didn't require, and I think DAO would have been better if it didn't require it either).

#31
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages
As no developer has posted to say 'yes,' the answer must be 'no.'

#32
Ryzaki

Ryzaki
  • Members
  • 34 410 messages

GodWood wrote...

I hope its not like ME2's companion armour.
ME2's companion armour was the work of the devil.


It really was. There's nothing wrong with unique outfits but there's a time and a place. :pinched:

#33
Skllan

Skllan
  • Members
  • 18 messages
Maybe There could be a similar concept to origins primary and secondary weapons thing. We could have primary which could be like our companions unique outfits for the more business like sections then switch to our armor for combat and the likes, or we could fight in clothing or walk around in armor

#34
Harid

Harid
  • Members
  • 1 825 messages

Skllan wrote...

Maybe There could be a similar concept to origins primary and secondary weapons thing. We could have primary which could be like our companions unique outfits for the more business like sections then switch to our armor for combat and the likes, or we could fight in clothing or walk around in armor


Seeing as how they took out primary/secondary weapons, I wouldn't bet on this.  Would truly be the best of both worlds, though, business dress for business, and casual dress when you won't be fighting.  Only problem is gear changes would be a tell for combat coming up.

Modifié par Harid, 28 octobre 2010 - 08:26 .


#35
Tiax Rules All

Tiax Rules All
  • Members
  • 2 938 messages

Sylvius the Mad wrote...

Tiax Rules All wrote...

Back to DA2 though. I want the best of both worlds really. I want a fully customisable wardrobe with more opportunities in game for characters to have unique clothes as well.

If it's fully customisable then you can put Morrigan's robes on anyone.  Unique, character-specific clothes are contrary to full customisation.


Really? Fine I will clarify. Customisation refers to the ability to customise, doesn't mean it lets you do silly things just so you can feel you can. Customisable within reason and LOGIC (you like that word right) I don't think having exclusive and universal armors existing together would be impossible. Alistair isn't going to put on Morrigan's robes and Varric is not putting on Isabela's pantless ensamble. But they all can wear "generic armor number 6" or "the felons coat" leather. It makes sense. If you disagree with it at least making sense then you are just argueing to argue.

Sylvius the Mad wrote...

Tiax Rules All wrote...

DAO and Baldurs gate were part based games but I also feel like they had a main character.

You can feel that way all you want.  The fact remains that outside of conversation there was no gameplay difference between the characters aside from DAO's UI requirement that the Warden be listed at the top (something BG didn't require, and I think DAO would have been better if it didn't require it either).


Look all im saying is yes DA2 is a party based game, But there is also a main character. When you are playing Hawke. He, as leader, has control over his party in many ways. Can tell them come, go , attack, hide, do this do that. But just like any real leader he doesn't have ALL power to do everything. The group leader cant make Alistair kill Duncan. Its impossibly out of character. He cant make Alistair fit into Morrigan's robes, its impossible. 

I really should know better then to get into a rpg convention debate with you. But frankly what you suggest alot of the time simply isn't fun or just doesn't fit with How Bioware does characters. If we had it your way, My favorite part of Bioware games. The party banter/dialog/personalities would not be there. We would have 4 mute, drab, boring characters. 

#36
Tiax Rules All

Tiax Rules All
  • Members
  • 2 938 messages
 (woops)

Modifié par Tiax Rules All, 28 octobre 2010 - 09:20 .


#37
aaniadyen

aaniadyen
  • Members
  • 1 933 messages

Maria Caliban wrote...

As no developer has posted to say 'yes,' the answer must be 'no.'


Hoping this isn't true.

#38
GodWood

GodWood
  • Members
  • 7 954 messages

aaniadyen wrote...

Maria Caliban wrote...
As no developer has posted to say 'yes,' the answer must be 'no.'

Hoping this isn't true.

Which would be an odd design choice since I haven't seen virtually anyone who supported ME2's handling of armour and I've noticed a lot of people (myself included) hated it.

Modifié par GodWood, 28 octobre 2010 - 09:58 .


#39
Guest_Shavon_*

Guest_Shavon_*
  • Guests

iShreav wrote...

I think that aspect hasn't changed from DA:O. Also, a future toolset would take care of anything cosmetic easily.


I thought they weren't going to make a toolset for DA2?  I hope they do =/

#40
Spawny

Spawny
  • Members
  • 1 376 messages
They are not sure yet Shavon, I think it was said they would like to but a case of wait and see, nothing promised.

#41
Bann Duncan

Bann Duncan
  • Members
  • 1 390 messages

GodWood wrote...

aaniadyen wrote...

Maria Caliban wrote...
As no developer has posted to say 'yes,' the answer must be 'no.'

Hoping this isn't true.

Which would be an odd design choice since I haven't seen virtually anyone who supported ME2's handling of armour and I've noticed a lot of people (myself included) hated it.


I loved the handling of armour and weapons in ME2, though the perma-helmets on DLC armour were annoying.

Each armour piece and weapon was functionally and visually different from the other. They were not just reskins of the same pieces that simply go up in stats as price goes up.

Companions wore that they wanted and, through their outfits, we learnt more about them.

#42
Guest_BrotherWarth_*

Guest_BrotherWarth_*
  • Guests

Bann Duncan wrote...

Companions wore that they wanted and, through their outfits, we learnt more about them.


How is that? Miranda's outfit made her look like a dominatrix and Thane's outfit made him look like a gigalo.

#43
Guest_Illborne_*

Guest_Illborne_*
  • Guests
I would have to be hard pressed to see the reason not to include swap-able equipment.



I think Isabela's outfit is akin to Morrigan's robes...

I don't think the outfits of DA2's companions will be static...

...Think&hope

#44
mokponobi

mokponobi
  • Members
  • 323 messages
Everyone has different tastes as to what this person or that person should wear, how "revealing" it should be blah blah blah.



Frankly I continue to be impressed that any bioware staff gets on these kinds of threads and answer such trivialities.



Yes, I know its not trivial to everyone but really? let me put pants on that PC cause I get upset at seeing skin but I will cover that personal issue up with "they shouldn't fight in that" excuses. There are lots of "things" they shouldn't be able to do people, but they do them cause its fantasy.



2cents

#45
slumlord722

slumlord722
  • Members
  • 64 messages

GodWood wrote...

I hope its not like ME2's companion armour.
ME2's companion armour was the work of the devil.


Amen

#46
Greed1914

Greed1914
  • Members
  • 2 638 messages

mokponobi wrote...

Everyone has different tastes as to what this person or that person should wear, how "revealing" it should be blah blah blah.

Frankly I continue to be impressed that any bioware staff gets on these kinds of threads and answer such trivialities.

Yes, I know its not trivial to everyone but really? let me put pants on that PC cause I get upset at seeing skin but I will cover that personal issue up with "they shouldn't fight in that" excuses. There are lots of "things" they shouldn't be able to do people, but they do them cause its fantasy.

2cents


I'm with you on this.  Once somebody can heal people and throw fireballs by pointing a stick at someone, I stop caring too much about what they wear.  Ultimately, I enjoy games a whole lot more if I just go with what the creators wanted to do.  If it's a fantasy, cool.  If they want to play it more realisitcally, gravy.  If they said, "This game is going for realism" and then the women ran around in mini-skirts, then I'd probably call foul, but when it's clearly anything but, I have no problem just enjoying the experience.

That said, I would really like to see something along the lines of what someone else said.  An extenstion of what we saw in DAO where certain items were specific to certain characters, while most were not.  Multiple variations on an Isabela outfit, but at the same time, if I come across some sweet rogue armor that isn't like her pirate outfit, she can still wear it.

#47
Sir Ulrich Von Lichenstien

Sir Ulrich Von Lichenstien
  • Members
  • 5 177 messages
Am stuck in two minds with regards to this, because I think a characters clothes can add to their character and judging by the way some people react to the way some characters in games gone by, I think this further proves this. Morrigan is an obviously good example that people have already used and to some extent the whole 'putting her in another outfit' to some extent can lead to laughable situations that would have possibly required the devs to add more dialogue into the game due to this.



I am referring to the conversation with her when you get being ready for the Landsmeet and you are at Eamon's Estate in Denerim and she remarks on the comments made about her outfit. Having that conversation with her wearing one of the 'less revealing' mage outfits is a bit laughable. I liked the idea Tiax (I think?) mentioned earlier in regards vendors selling outfits that particular characters would like (akin to what they are wearing). That would be one way to get over the 'upgrading gear' without meddling with their personality too much.



It's like Sten with 'Asala', no matter whether he is the only 2H warrior in my party, once he has that weapon I rarely ever equip him with any other because to me, he should be only wielding that once he gets it back because it is part of him. Kind of like how I imagine it will be with Varric and Bianca. Then again I think as long as the character isn't attached to a certain style of clothing then yeah we should be able to do as we did in DAO and alter their gear for improving their chances of survival and ability to fight.

#48
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

Tiax Rules All wrote...

Look all im saying is yes DA2 is a party based game, But there is also a main character. When you are playing Hawke. He, as leader, has control over his party in many ways. Can tell them come, go , attack, hide, do this do that.

If that were true, then you wouldn't be able to control the party members directly when Hawke was unconscious.

This was an important difference between DAO and ME; in ME is Shepard went down the game was over, even if the rest of teh sqad was still up and fighting.

Because DAO (and DA2) are party-based games, you're not just having Hawke and the Warden give orders to the other party members -- you're actually playing those party members as PCs.

They don't get to refuse you.  They are you.

#49
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

Sir Ulrich Von Lichenstien wrote...

I am referring to the conversation with her when you get being ready for the Landsmeet and you are at Eamon's Estate in Denerim and she remarks on the comments made about her outfit. Having that conversation with her wearing one of the 'less revealing' mage outfits is a bit laughable.

And yet the Senior Enchanter's Robes are arguably superior gear.  Morrigan spends a lot of time wearing those in my games.

#50
Ryzaki

Ryzaki
  • Members
  • 34 410 messages

aaniadyen wrote...

Maria Caliban wrote...

As no developer has posted to say 'yes,' the answer must be 'no.'


Hoping this isn't true.


I know earlier in development (when ME2 just came out) a dev was talking about how they liked the whole unique outfits and how it gave the companions "more character".

...So...I'm really hoping it isn't true but I'm gonna go ahead and assume the worst so I'll be pleasantly surprised if it isn't.