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So can we change our companions outfits, or are they static like in ME2? Devs?


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#151
bsbcaer

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nightcobra8928 wrote...

Schuback wrote...

None of the characters wore headgears besides Isabela's stereotypical bandana. Perhaps there's a toggle?


and congratulations! david gaider kicked another kitten through plate glass:devil:


So what is he going to do if we name our first character "Toggle Hawke"??? Image IPB

#152
NKKKK

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They better allow it, or certain people here are going to blow a gasket.

#153
Maria Caliban

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I wish this forum had the ability to search topics by thread starter. I would love to pop up the thread I started in January when ME 2 came out, where I suggested that companion outfits in DA 2 get the same treatment as those in ME 2.

#154
rexil

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BrotherWarth wrote...

rexil wrote...

BrotherWarth wrote...

Pseudocognition wrote...

Also, losing one feature pretty much always means that something else was beefed up.


Except in this case they would be sacrificing something else to change the inventory since DAII runs the same engine as DAO. It would be extra work to change it which would mean less time to change things that could actually be improved.


Actually it would be less work, because they would just need to make only 2 versions of each armor, male and female since you can only be a human.
But I hope they maintain the same as it was in Origins, there's no need for a Mass Effect like "inventory".


You're forgetting that the inventory system would need be to be completely reworked to make that possible as it was with ME2.


Restriction: Hawke.:wizard:

#155
Guest_BrotherWarth_*

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rexil wrote...

BrotherWarth wrote...

rexil wrote...

BrotherWarth wrote...

Pseudocognition wrote...

Also, losing one feature pretty much always means that something else was beefed up.


Except in this case they would be sacrificing something else to change the inventory since DAII runs the same engine as DAO. It would be extra work to change it which would mean less time to change things that could actually be improved.


Actually it would be less work, because they would just need to make only 2 versions of each armor, male and female since you can only be a human.
But I hope they maintain the same as it was in Origins, there's no need for a Mass Effect like "inventory".


You're forgetting that the inventory system would need be to be completely reworked to make that possible as it was with ME2.


Restriction: Hawke.:wizard:


Then what would even be the point of having an invenroty system if all it was was a list of stuff you can't use 90% of the time? It would be the ME2 "inventory" system.

#156
rexil

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BrotherWarth wrote...

Then what would even be the point of having an invenroty system if all it was was a list of stuff you can't use 90% of the time? It would be the ME2 "inventory" system.


That's my point, if they go the easy way it will just turn out like the ME2 "inventory". I don't want it to happen. Too much simple for a game like this.

Modifié par rexil, 29 octobre 2010 - 05:04 .


#157
upsettingshorts

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ME2 gained something from what it did because it was a twitch game. It limited the number of weapons, but made them all unique in style and feel. Cue my crappy MS paint image:

Image IPB

That being said - don't get your panties in a twist yet - I really really don't think it would benefit Dragon Age at all. It's not a twitch game. There is no difference in how I play my toon based on the weapon they wield. I'd have a hard time seeing the benefit in using ME2's loadout system in anything other than, well, a game that actually made you wield your weapon as opposed to auto-attacking and abilities and such. There's no tangible benefit.

Edit: Oh yeah, forgot to address armor.  Getting rid of that and forcing the single outfits on us was... meh.  I liked the semi customization that we got for Shepard, and the armors in ME1 were just different skins of 3 different models that were all eventually replaced by Colossus gear, but I woulda liked some control.

Modifié par Upsettingshorts, 29 octobre 2010 - 05:19 .


#158
Sylvius the Mad

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As I think about it, the framed narrative may well require a different approach to inventory, as Hawke will be appearing at events years apart from each other. Why would have have the same equipment, and would they really want us to build up a new set of supplies 8 times during a 50 hours game?

Furthermore, the restrictive weapon rules might mean that they'll simply outfit Hawke (and companions) with appropriate equipment in each vignette with only minor changes happening within.

The framed narrative might allow BioWare to approximate ME2's equipment system without actually changing how inventory works, but simply by not providing us enough relevant loot to make much of a difference.

#159
axa89

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Maria Caliban wrote...
I wish this forum had the ability to search topics by thread starter.


Next to the search form there's a select menu labeled "Jump to:"; there you can see your past posts. In your profile, under the Forums tab you can see all (I think) the threads started by you.

#160
Blastback

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Sylvius the Mad wrote...

Mike Laidlaw wrote...

I've got good news and bad news for you guys.

The good news: next week, we're going to talk about inventory and followers in detail in a podcast.

It terrifies me that there's something to talk about.  Since I strongly doubt you're going to use an inventory system I like, I was hoping you'd stick with DAO's system to avoid breaking it further.

If you make DA2 any more like ME2 I'm going to set something on fire.

I call not it.

#161
CoS Sarah Jinstar

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Sylvius the Mad wrote...

As I think about it, the framed narrative may well require a different approach to inventory, as Hawke will be appearing at events years apart from each other. Why would have have the same equipment, and would they really want us to build up a new set of supplies 8 times during a 50 hours game?
Furthermore, the restrictive weapon rules might mean that they'll simply outfit Hawke (and companions) with appropriate equipment in each vignette with only minor changes happening within.
The framed narrative might allow BioWare to approximate ME2's equipment system without actually changing how inventory works, but simply by not providing us enough relevant loot to make much of a difference.


Color me unexcited and not impressed if that ends up being the case.

#162
General Malor

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Maria Caliban wrote...

I like that they have unique clothing. I'd prefer it to remain that way, maybe with upgrades.

Agreed. Maybe character specific upgrades or armors that way they still maintain a unique feel but you can get a different look if you want. I mean personally I really liked the way the armor was handled in ME2...Oh Ms. Lawson. Image IPB

#163
CoS Sarah Jinstar

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Maria Caliban wrote...

I wish this forum had the ability to search topics by thread starter. I would love to pop up the thread I started in January when ME 2 came out, where I suggested that companion outfits in DA 2 get the same treatment as those in ME 2.


Yeah it was a ridiculous idea then and its still a ridiculous idea now. But hey, it looks like those people that want a super special outfit to help them relate to a companion while screwing over an rpg staple of customization for the rest of us, might get their wish. Way to go.

Modifié par CoS Sarah Jinstar, 29 octobre 2010 - 07:03 .


#164
rexil

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General Malor wrote...

I mean personally I really liked the way the armor was handled in ME2...Oh Ms. Lawson. Image IPB


What armor? Tight pants are no armor.

Modifié par rexil, 29 octobre 2010 - 07:08 .


#165
General Malor

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CoS Sarah Jinstar wrote...

Maria Caliban wrote...

I wish this forum had the ability to search topics by thread starter. I would love to pop up the thread I started in January when ME 2 came out, where I suggested that companion outfits in DA 2 get the same treatment as those in ME 2.


Yeah it was a ridiculous idea then and its still a ridiculous idea now. But hey, it looks like those people that want a super special outfit to help them relate to a companion while screwing over an rpg staple of customization for the rest of us, might get their wish. Way to go.

Thanks, I'm glad you're happy for us who want unique companions to stay unique. But I am sorry that something might change, I know for most change isn't something welcome. Image IPB

Modifié par General Malor, 29 octobre 2010 - 07:10 .


#166
slimgrin

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CoS Sarah Jinstar wrote...

Sylvius the Mad wrote...

As I think about it, the framed narrative may well require a different approach to inventory, as Hawke will be appearing at events years apart from each other. Why would have have the same equipment, and would they really want us to build up a new set of supplies 8 times during a 50 hours game?
Furthermore, the restrictive weapon rules might mean that they'll simply outfit Hawke (and companions) with appropriate equipment in each vignette with only minor changes happening within.
The framed narrative might allow BioWare to approximate ME2's equipment system without actually changing how inventory works, but simply by not providing us enough relevant loot to make much of a difference.


Color me unexcited and not impressed if that ends up being the case.


I didn't think of this. Each time jump our inventories may get wiped out.

#167
General Malor

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rexil wrote...

General Malor wrote...

I mean personally I really liked the way the armor was handled in ME2...Oh Ms. Lawson. Image IPB


What armor? Tight pants are no armor.

They are if they are a high-grade synthetic weave, similar to kevlar, reinforced with hard points through out the suit and a thin impact gel layer.

#168
rexil

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General Malor wrote...

CoS Sarah Jinstar wrote...

Maria Caliban wrote...

I wish this forum had the ability to search topics by thread starter. I would love to pop up the thread I started in January when ME 2 came out, where I suggested that companion outfits in DA 2 get the same treatment as those in ME 2.


Yeah it was a ridiculous idea then and its still a ridiculous idea now. But hey, it looks like those people that want a super special outfit to help them relate to a companion while screwing over an rpg staple of customization for the rest of us, might get their wish. Way to go.

Thanks, I'm glad you're happy for us who want unique companions to stay unique. But I am sorry that something might change, I know for most change isn't something welcome. Image IPB


Cloths don't make people, NPCs, companions unique. Personality does.:mellow:

#169
slimgrin

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rexil wrote...

General Malor wrote...

CoS Sarah Jinstar wrote...

Maria Caliban wrote...

I wish this forum had the ability to search topics by thread starter. I would love to pop up the thread I started in January when ME 2 came out, where I suggested that companion outfits in DA 2 get the same treatment as those in ME 2.


Yeah it was a ridiculous idea then and its still a ridiculous idea now. But hey, it looks like those people that want a super special outfit to help them relate to a companion while screwing over an rpg staple of customization for the rest of us, might get their wish. Way to go.

Thanks, I'm glad you're happy for us who want unique companions to stay unique. But I am sorry that something might change, I know for most change isn't something welcome. Image IPB


Cloths don't make people, NPCs, companions unique. Personality does.:mellow:


This is a video game we're talking about, right? Just checking.

#170
CoS Sarah Jinstar

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General Malor wrote...

CoS Sarah Jinstar wrote...

Maria Caliban wrote...

I wish this forum had the ability to search topics by thread starter. I would love to pop up the thread I started in January when ME 2 came out, where I suggested that companion outfits in DA 2 get the same treatment as those in ME 2.


Yeah it was a ridiculous idea then and its still a ridiculous idea now. But hey, it looks like those people that want a super special outfit to help them relate to a companion while screwing over an rpg staple of customization for the rest of us, might get their wish. Way to go.

Thanks, I'm glad you're happy for us who want unique companions to stay unique. But I am sorry that something might change, I know for most change isn't something welcome. Image IPB


Not really, guess your sarcasm meter is broken. Clothes don't make a character, personality, dialog and input into the story and world do. Clothing is just that, clothing. The idea that people need specific clothing to relate to companions is kinda sad imo.

#171
upsettingshorts

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I'd be happy with companions having say, their own casual clothes. I mean, my character might be their boss but who am I to tell them what they're wearing when they're "off duty" as it were?

But I do enjoy micromanaging inventories and equipment during gameplay, and I think that would be a tough thing to sacrifice for some vague concept of identity.

That being said - and though I'm about the furthest thing from an expert on the subject - isn't the entire concept of fashion based upon the idea that clothes are a form of expression?  I mean, my overall point isn't to doubt that what someone wears can give insight into their character, I think it absolutely can, I just don't think that doing away with inventories in order to accomplish some form of that is a worthy tradeoff.

Modifié par Upsettingshorts, 29 octobre 2010 - 07:34 .


#172
rexil

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CoS Sarah Jinstar wrote...

General Malor wrote...

CoS Sarah Jinstar wrote...

Maria Caliban wrote...

I wish this forum had the ability to search topics by thread starter. I would love to pop up the thread I started in January when ME 2 came out, where I suggested that companion outfits in DA 2 get the same treatment as those in ME 2.


Yeah it was a ridiculous idea then and its still a ridiculous idea now. But hey, it looks like those people that want a super special outfit to help them relate to a companion while screwing over an rpg staple of customization for the rest of us, might get their wish. Way to go.

Thanks, I'm glad you're happy for us who want unique companions to stay unique. But I am sorry that something might change, I know for most change isn't something welcome. Image IPB


Not really, guess your sarcasm meter is broken. Clothes don't make a character, personality, dialog and input into the story and world do. Clothing is just that, clothing. The idea that people need specific clothing to relate to companions is kinda sad imo.


You just said what I completely failed to say above (well, my English isn't that good, I fail to express myself sometimes). Thank you.:lol:

#173
General Malor

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rexil wrote...

General Malor wrote...

CoS Sarah Jinstar wrote...

Maria Caliban wrote...

I wish this forum had the ability to search topics by thread starter. I would love to pop up the thread I started in January when ME 2 came out, where I suggested that companion outfits in DA 2 get the same treatment as those in ME 2.


Yeah it was a ridiculous idea then and its still a ridiculous idea now. But hey, it looks like those people that want a super special outfit to help them relate to a companion while screwing over an rpg staple of customization for the rest of us, might get their wish. Way to go.

Thanks, I'm glad you're happy for us who want unique companions to stay unique. But I am sorry that something might change, I know for most change isn't something welcome. Image IPB


Cloths don't make people, NPCs, companions unique. Personality does.:mellow:

Ahh but immersion can be broken, I know for myself, if I have a character before me who's say a barbarian who wears light armor or next to no armor but because the end game is so tough he has to wear his "ultimate gear" which is plate armor. Things like that I feel can mess up my enjoyment of a game.

#174
Brockololly

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slimgrin wrote...

CoS Sarah Jinstar wrote...

Sylvius the Mad wrote...

As I think about it, the framed narrative may well require a different approach to inventory, as Hawke will be appearing at events years apart from each other. Why would have have the same equipment, and would they really want us to build up a new set of supplies 8 times during a 50 hours game?
Furthermore, the restrictive weapon rules might mean that they'll simply outfit Hawke (and companions) with appropriate equipment in each vignette with only minor changes happening within.
The framed narrative might allow BioWare to approximate ME2's equipment system without actually changing how inventory works, but simply by not providing us enough relevant loot to make much of a difference.


Color me unexcited and not impressed if that ends up being the case.


I didn't think of this. Each time jump our inventories may get wiped out.


The only thing is whats the point of all this preorder loot if it just gets wiped after a time jump? I'm wondering if they'll have Hawke's house in Kirkwall function as an in game inventory in some way almost like Fable 3. So maybe you have some sort of storage chest there to store certain weapons or armor that you want to hang on to throughout the time jumps, but everything else like potions or smaller stuff gets reset each time?

I'm just not thrilled with more choice potentially being taken away from th eplayer, as superficial as that choice may have been.

#175
Dave of Canada

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I heavily doubt you'd lose all your equipment, DLC items and such would just lose it's purpose. Maybe companions lose out but I heavily doubt Hawke will lose everything. He wouldn't toss out his family staff for example.