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So can we change our companions outfits, or are they static like in ME2? Devs?


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#176
Pseudo the Mustachioed

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Brockololly wrote...

slimgrin wrote...

I didn't think of this. Each time jump our inventories may get wiped out.


The only thing is whats the point of all this preorder loot if it just gets wiped after a time jump? I'm wondering if they'll have Hawke's house in Kirkwall function as an in game inventory in some way almost like Fable 3. So maybe you have some sort of storage chest there to store certain weapons or armor that you want to hang on to throughout the time jumps, but everything else like potions or smaller stuff gets reset each time?

I'm just not thrilled with more choice potentially being taken away from th eplayer, as superficial as that choice may have been.


I can't think of a single reason for them to wipe your inventory. Not a one. Not even timeskips would be a good enough reason.

Why is this even being considered as a possibility worth worrying about o__o

#177
Dave of Canada

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Pseudocognition wrote...

Why is this even being considered as a possibility worth worrying about o__o


Everything is out to get everybody.

#178
Pseudo the Mustachioed

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Dave of Canada wrote...

Pseudocognition wrote...

Why is this even being considered as a possibility worth worrying about o__o


Everything is out to get everybody.


One would easily be lead to think that around these parts.

#179
Blacklash93

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I'd like to be able to switch whether or not the outfits are static. Morrigan, for example, clearly looked best in her original clothing, but for better stats you had to dress her up in more generic outfits and silly hats.

On the other hand, some characters may look better in other armors or robes.

Modifié par Blacklash93, 29 octobre 2010 - 08:33 .


#180
slimgrin

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Wow. Social clicks are forming on the site...before my very eyes.

Anyway, on topic. Outfits aren't a concern, reflecting a change in armor is what I'm more interested in.

Modifié par slimgrin, 29 octobre 2010 - 08:37 .


#181
Sylvius the Mad

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Maria Caliban wrote...

I would love to pop up the thread I started in January when ME 2 came out, where I suggested that companion outfits in DA 2 get the same treatment as those in ME 2.

Stop trying to ruin party-based games.

#182
JrayM16

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Sylvius the Mad wrote...

Maria Caliban wrote...

I would love to pop up the thread I started in January when ME 2 came out, where I suggested that companion outfits in DA 2 get the same treatment as those in ME 2.

Stop trying to ruin party-based games.




#183
In Exile

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Sylvius the Mad wrote...

Stop trying to ruin party-based games.


I don't think Bioware wants to design party-based games. Their model seems to have been quite "anti-party" so-to-speak, since BG.

Bioware does not seem to "buy in" fundamentally into the idea that the player is the party as opposed to the PC. In BG/BG II, it was game over when the PC died. In every game after, dialogue was the state-of-mind of the PC.

#184
CoS Sarah Jinstar

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Dave of Canada wrote...

I heavily doubt you'd lose all your equipment, DLC items and such would just lose it's purpose. Maybe companions lose out but I heavily doubt Hawke will lose everything. He wouldn't toss out his family staff for example.


Agreed, still though, I'm not all that keen on possibly losing customization, just so companions look "unique" or whatever. And someone really needs to tell Isabela to put some damn pants on already. :whistle:

#185
upsettingshorts

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CoS Sarah Jinstar wrote...
 And someone really needs to tell Isabela to put some damn pants on already. :whistle:


Only after Morrigan puts on a proper shirt.  Seriously, she showed more cleavage just standing around than Isabella shows mid-flying kick ass-cheek, what with those thigh-high boots and all.

#186
CoS Sarah Jinstar

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Upsettingshorts wrote...

CoS Sarah Jinstar wrote...
 And someone really needs to tell Isabela to put some damn pants on already. :whistle:


Only after Morrigan puts on a proper shirt.  Seriously, she showed more cleavage just standing around than Isabella shows mid-flying kick ass-cheek, what with those thigh-high boots and all.


Agreed 100% that always bugged me as well. It's like hey you're tossing lightning bolts and fireballs around. and guys with swords are trying to kill you, mind wearing some actual protection? I understand they want to entice the 15 year olds into thinking the game is cool and all, but seriously there's a line there somewhere that seems to keep getting crossed.

#187
upsettingshorts

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Upsettingshorts wants reasonably modest - lets only go fully modest in cases where it'd be appropriate, like repentant former Bards working in a Chantry - normal clothes and sex scenes with implied or partial nudity such as ME1. 15 year olds and adults both leave satisfied.

#188
The Masked Rog

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CoS Sarah Jinstar wrote...

Upsettingshorts wrote...

CoS Sarah Jinstar wrote...
 And someone really needs to tell Isabela to put some damn pants on already. :whistle:


Only after Morrigan puts on a proper shirt.  Seriously, she showed more cleavage just standing around than Isabella shows mid-flying kick ass-cheek, what with those thigh-high boots and all.


Agreed 100% that always bugged me as well. It's like hey you're tossing lightning bolts and fireballs around. and guys with swords are trying to kill you, mind wearing some actual protection? I understand they want to entice the 15 year olds into thinking the game is cool and all, but seriously there's a line there somewhere that seems to keep getting crossed.

Oh come on! It's not fair to blame 15 year olds at all. I've seen 15 years old (and Ive recently been a 15 year old) who are more mature than some people who lurk in this forum. They make it to attract males in general and also because it fits the character. I don't think say, Wynne's totally unrevealing robe offered any more physical protection. Mage's Robes generally are valuable for their magical protection, no? That has nothing to do with the amount of skin that they cover.

#189
CoS Sarah Jinstar

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The Masked Rog wrote...

CoS Sarah Jinstar wrote...

Upsettingshorts wrote...

CoS Sarah Jinstar wrote...
 And someone really needs to tell Isabela to put some damn pants on already. :whistle:


Only after Morrigan puts on a proper shirt.  Seriously, she showed more cleavage just standing around than Isabella shows mid-flying kick ass-cheek, what with those thigh-high boots and all.


Agreed 100% that always bugged me as well. It's like hey you're tossing lightning bolts and fireballs around. and guys with swords are trying to kill you, mind wearing some actual protection? I understand they want to entice the 15 year olds into thinking the game is cool and all, but seriously there's a line there somewhere that seems to keep getting crossed.

Oh come on! It's not fair to blame 15 year olds at all. I've seen 15 years old (and Ive recently been a 15 year old) who are more mature than some people who lurk in this forum. They make it to attract males in general and also because it fits the character. I don't think say, Wynne's totally unrevealing robe offered any more physical protection. Mage's Robes generally are valuable for their magical protection, no? That has nothing to do with the amount of skin that they cover.


You're missing my point I think. The amount of boobage Morrigan was offering was over the top.

#190
Morroian

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In Exile wrote...

Sylvius the Mad wrote...

Stop trying to ruin party-based games.


I don't think Bioware wants to design party-based games. Their model seems to have been quite "anti-party" so-to-speak, since BG.

Bioware does not seem to "buy in" fundamentally into the idea that the player is the party as opposed to the PC. In BG/BG II, it was game over when the PC died. In every game after, dialogue was the state-of-mind of the PC.


Yet they want tactical combat, which requires it be party based.

#191
upsettingshorts

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Morroian wrote...
Yet they want tactical combat, which requires it be party based.


Because when a corporal issues tactical commands to his squad in combat he actually inhabits their bodies and moves them through some kind of telepathic force of will.

Tactical combat doesn't require anything other than tactics being necessary.  You could play DA:O as a tactical game without touching your companions that much if you really explored the Tactics options, especially given some of the mods that increased the number of options and/or available slots.  Mods that the devs have said they've looked at when trying to think of ways to expand the Tactics system.  Hmm...

Modifié par Upsettingshorts, 29 octobre 2010 - 10:35 .


#192
The Masked Rog

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CoS Sarah Jinstar wrote...

The Masked Rog wrote...

CoS Sarah Jinstar wrote...

Upsettingshorts wrote...

CoS Sarah Jinstar wrote...
 And someone really needs to tell Isabela to put some damn pants on already. :whistle:


Only after Morrigan puts on a proper shirt.  Seriously, she showed more cleavage just standing around than Isabella shows mid-flying kick ass-cheek, what with those thigh-high boots and all.


Agreed 100% that always bugged me as well. It's like hey you're tossing lightning bolts and fireballs around. and guys with swords are trying to kill you, mind wearing some actual protection? I understand they want to entice the 15 year olds into thinking the game is cool and all, but seriously there's a line there somewhere that seems to keep getting crossed.

Oh come on! It's not fair to blame 15 year olds at all. I've seen 15 years old (and Ive recently been a 15 year old) who are more mature than some people who lurk in this forum. They make it to attract males in general and also because it fits the character. I don't think say, Wynne's totally unrevealing robe offered any more physical protection. Mage's Robes generally are valuable for their magical protection, no? That has nothing to do with the amount of skin that they cover.


You're missing my point I think. The amount of boobage Morrigan was offering was over the top.

Why? It seemed to be pretty in character for her personality. I mean, she was quite sexually perverse.

#193
Harid

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Upsettingshorts wrote...

Morroian wrote...
Yet they want tactical combat, which requires it be party based.


Because when a corporal issues tactical commands to his squad in combat he actually inhabits their bodies and moves them through some kind of telepathic force of will.

Tactical combat doesn't require anything other than tactics being necessary.  You could play DA:O as a tactical game without touching your companions that much if you really explored the Tactics options, especially given some of the mods that increased the number of options and/or available slots.  Mods that the devs have said they've looked at when trying to think of ways to expand the Tactics system.  Hmm...



Hope they do, FFXII may be trolled for "playing itself", but it's tactic options beat the **** out of Dragon Age handily.

#194
tishyw

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Static companion armor means a complete change to the combat system, the loot, and the merchants.



In DA:O we were able to upgrade companions armor as we progressed through the game and met tougher opponents, static companion armor means non-scalling bad guys, because otherwise the companions will be dropping dead every couple of minutes towards the end of the game.



If we don't need extra stuff for our companions, then that means we don't need as much loot, or possible any loot. Less/no loot means a change to the way the pc earn money since in DA:O most of our cash comes from selling stuff we've scavenged that we don't need or want. It also means a change to the way merchant work, maybe we won't be able to see them anything.



Static companions armor means big changes to the way the game is played, they could get away with it for ME2 (sort off - I think they stripped inventory back way to much in that), but I can't see it fitting in a Medieval fantasy world. To me it looks like they've put a lot of effort into changing something that worked pretty well in the first game.

#195
CoS Sarah Jinstar

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tishyw wrote...

Static companion armor means a complete change to the combat system, the loot, and the merchants.

In DA:O we were able to upgrade companions armor as we progressed through the game and met tougher opponents, static companion armor means non-scalling bad guys, because otherwise the companions will be dropping dead every couple of minutes towards the end of the game.

If we don't need extra stuff for our companions, then that means we don't need as much loot, or possible any loot. Less/no loot means a change to the way the pc earn money since in DA:O most of our cash comes from selling stuff we've scavenged that we don't need or want. It also means a change to the way merchant work, maybe we won't be able to see them anything.

Static companions armor means big changes to the way the game is played, they could get away with it for ME2 (sort off - I think they stripped inventory back way to much in that), but I can't see it fitting in a Medieval fantasy world. To me it looks like they've put a lot of effort into changing something that worked pretty well in the first game.


Exactly, stripping out all the elements that make an RPG an RPG, to "streamline" it for the masses. AKA MassEffect 2.

#196
Spawny

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CandraZ wrote...

Plus don't forget, in DAO some characters had restricted items. Like Morrigans outfit. She could wear other things, but her starter outfit was restricted to her. That's most likely what Isabella's outfit is we're seeing.


This is what I am hoping the case is. I change Morrigans all the time depending what the fight calls for. Her default clothes have pretty crappy stats until you get her second one so it makes sense to put her in other gear until that happens.

My  worst "OMGZ PANIC!!" thought is that a swifty is getting pulled where the clothes will be static and you have to buy clothes in "special" DLC's,  y'know marketing and making money and all that.

#197
Beerfish

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CoS Sarah Jinstar wrote...


Exactly, stripping out all the elements that make an RPG an RPG, to "streamline" it for the masses. AKA MassEffect 2.


What sheer and utter nonsense.  Hey I have no problem with people being displeased with any aspect of a game that they do not like.  Some of these comments about what constitutes the big elements of an rpg being an rpg however are absurd.

#198
CoS Sarah Jinstar

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HagSpawn wrote...

CandraZ wrote...

Plus don't forget, in DAO some characters had restricted items. Like Morrigans outfit. She could wear other things, but her starter outfit was restricted to her. That's most likely what Isabella's outfit is we're seeing.


This is what I am hoping the case is. I change Morrigans all the time depending what the fight calls for. Her default clothes have pretty crappy stats until you get her second one so it makes sense to put her in other gear until that happens.

My  worst "OMGZ PANIC!!" thought is that a swifty is getting pulled where the clothes will be static and you have to buy clothes in "special" DLC's,  y'know marketing and making money and all that.


Shhh don't give EA's marketing department any ideas. *shudder*

#199
RinpocheSchnozberry

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Beerfish wrote...

CoS Sarah Jinstar wrote...


Exactly, stripping out all the elements that make an RPG an RPG, to "streamline" it for the masses. AKA MassEffect 2.


What sheer and utter nonsense.  Hey I have no problem with people being displeased with any aspect of a game that they do not like.  Some of these comments about what constitutes the big elements of an rpg being an rpg however are absurd.


There's a certain group of posters that will push any thread into "what is an RPG?"  This is the begining of it.

I'm at the point where I've realized they don't really care about learning anything, so I'm just going to suggest they go play Excel, yawn, and  point them toward the Off Topic forum.

Modifié par RinpocheSchnozberry, 30 octobre 2010 - 12:14 .


#200
Spawny

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Beerfish wrote...

CoS Sarah Jinstar wrote...


Exactly, stripping out all the elements that make an RPG an RPG, to "streamline" it for the masses. AKA MassEffect 2.


What sheer and utter nonsense.  Hey I have no problem with people being displeased with any aspect of a game that they do not like.  Some of these comments about what constitutes the big elements of an rpg being an rpg however are absurd.


I think for most people it's a case of they want two games that play and look differently and not end up with a space version and a gothic version of the same game. That is just my thoughts anyway and how I feel about it. I would hate to see DA: O's elements get merged with another bioware game.