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So can we change our companions outfits, or are they static like in ME2? Devs?


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#201
TheConfidenceMan

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It's definitely being ME2'd. Why wait for a podcast to talk about it otherwise?

#202
Pseudo the Mustachioed

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TheConfidenceMan wrote...

It's definitely being ME2'd. Why wait for a podcast to talk about it otherwise?


So they can write out exactly what they want to reveal and how, and have it all in one tidy package for the media, among other reasons I'm sure.

Modifié par Pseudocognition, 30 octobre 2010 - 12:24 .


#203
Sylvius the Mad

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In Exile wrote...

Sylvius the Mad wrote...

Stop trying to ruin party-based games.

I don't think Bioware wants to design party-based games.

And yet, they explcitly labelled DAO as a party-based game during development.

Any deviation from that model will elicit criticism from me.

Their model seems to have been quite "anti-party" so-to-speak, since BG.

That's true.  That's why BG is their greatest game so far, in my opinion.

Bioware does not seem to "buy in" fundamentally into the idea that the player is the party as opposed to the PC.

They haven't in several of their games.  There's no reason why they can't, and they've said as much in previous discussions.

#204
Ryzaki

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What I don't understand is why not keep what's proven to work?



*sighs* Was ME2 really that better of a success than DAO?

#205
Collider

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I prefer party members having a signature look that does not change based upon what kind of armor you give them (besides simple recolors). Instead only changing on plot events, like Alistair becoming King.

#206
Spawny

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if it was Ryzaki I think it was to do with the type of game it was, a good scifi and not because of the mechanics :)

#207
Ryzaki

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HagSpawn wrote...

if it was Ryzaki I think it was to do with the type of game it was, a good scifi and not because of the mechanics :)


I know but bah. I hated, hated. hated. The static appearences.

#208
Dave of Canada

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The one thing I didn't like about the static appearances was when they kept it in space.

There's no air, there's nothing and yet you have your eyes / nose / ears / skin exposed to open vacuum with only a breathing mask?

Even more shocking when you're on the flotilla in a full body suit to prevent spreading germs and Jack is chilling with only straps for a bra and a breath mask.

Modifié par Dave of Canada, 30 octobre 2010 - 12:34 .


#209
Pseudo the Mustachioed

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Dave of Canada wrote...

The one thing I didn't like about the static appearances was when they kept it in space.

There's no air, there's nothing and yet you have your eyes / nose / ears exposed to open vacuum with only a breathing mask?


I figured that if they could harden your bones and skin they could come up with a way for you to endure a vacuum. Then again, I'm easy to please.

Edit: And bring people back from the dead. Like, irreversable frozen/torched/terminal velocity fall from space death.

Modifié par Pseudocognition, 30 octobre 2010 - 12:38 .


#210
Dave of Canada

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Pseudocognition wrote...

I figured that if they could harden your bones and skin they could come up with a way for you to endure a vacuum. Then again, I'm easy to please.


But I zoomed in on Jack's face, slowly expecting something like this to happen:
Posted Image

#211
CoS Sarah Jinstar

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Beerfish wrote...

CoS Sarah Jinstar wrote...


Exactly, stripping out all the elements that make an RPG an RPG, to "streamline" it for the masses. AKA MassEffect 2.


What sheer and utter nonsense.  Hey I have no problem with people being displeased with any aspect of a game that they do not like.  Some of these comments about what constitutes the big elements of an rpg being an rpg however are absurd.


Its hardly nonsense, ME2 is not a particularly deep RPG, hell its not even that great of a shooter either. Character customization IS a staple of the genre, weather you want to admit it or not. Its bad enough we're now forced to just playing human, it would be even worse if companions get the one outfit fits all ME2 treatment.

#212
Collider

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The most important thing to me in a story driven RPG (IE: Dragon Age 2) is the story. I could care less if I can't do something trivial like customize my party member's appearance.

#213
Pseudo the Mustachioed

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Dave of Canada wrote...

Pseudocognition wrote...

I figured that if they could harden your bones and skin they could come up with a way for you to endure a vacuum. Then again, I'm easy to please.


But I zoomed in on Jack's face, slowly expecting something like this to happen:
Posted Image


Well, this is also the series that says that a hex pattern significantly increases your physical resistance.
Posted Image

Collider wrote...

The most important thing to me in a story
driven
RPG (IE: Dragon Age 2) is the story. I could care
less if I can't do something trivial like customize my party member's
appearance.


Thank you.

Modifié par Pseudocognition, 30 octobre 2010 - 12:44 .


#214
CoS Sarah Jinstar

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Collider wrote...

The most important thing to me in a story driven RPG (IE: Dragon Age 2) is the story. I could care less if I can't do something trivial like customize my party member's appearance.


Sure but a good story doesn't require that the rest of the RPG elements need to be streamlined down to non existance.

#215
errant_knight

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Collider wrote...

I prefer party members having a signature look that does not change based upon what kind of armor you give them (besides simple recolors). Instead only changing on plot events, like Alistair becoming King.


Not me. Give me access to those armors, and I'll decide if they're appropriate to my roleplaying in any given game, thanks. Or even just if I hate them--don't want to be stuck with a signature outfit that irritates the heck out of me.. Alistair usually wears Cailan's armor, but he doesn't always put it on at the same time. I don't want someone else decided when that should be.

Modifié par errant_knight, 30 octobre 2010 - 12:46 .


#216
Dave of Canada

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This seems like it'll devolve into "what is an rpg", it's already sort of has.

Modifié par Dave of Canada, 30 octobre 2010 - 12:46 .


#217
Spawny

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Collider wrote...

The most important thing to me in a story driven RPG (IE: Dragon Age 2) is the story. I could care less if I can't do something trivial like customize my party member's appearance.


Good point but most of us can just pick up a book instead of a game if we just want the story :) I get what your saying believe me but to a lot of people like me options also make a game.

#218
Spawny

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Dave of Canada wrote...
This seems like it'll devolve into "what is an rpg", it's already sort of has.

Pessimist :P

j/k

Modifié par HagSpawn, 30 octobre 2010 - 12:54 .


#219
Dave of Canada

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HagSpawn wrote...

Pessimist :P


Oh trust me,am.

#220
CoS Sarah Jinstar

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Dave of Canada wrote...

This seems like it'll devolve into "what is an rpg", it's already sort of has.


It doesn't need to, its pretty hard to debate that customization options have generally been a fairly standard thing in RPG's over the years. Removing it for the sake of removing it doesn't really make the game any better.

#221
tishyw

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I think companion customization is an important point to a lot of us, so let's not get this thread locked by letting it be side-tracked into an argument about what constitutes and rpg, please!

Let's try to stay on track. Thanks.

#222
Spawny

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Dave of Canada wrote...

HagSpawn wrote...

Pessimist :P


Oh trust me,am.


I'm not! I still believe in fluffy things with googly eyes, unicorns and sparkely pink dragons! if they exist then there is hope yet little voice of doom :o

Anyway for sake of staying on topic, I really want options as it  just wouldn't feel the same :/

Modifié par HagSpawn, 30 octobre 2010 - 12:57 .


#223
tishyw

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HagSpawn wrote...

[Anyway for sake of staying on topic, I really want options as it  just wouldn't feel the same :/

Definately! Posted Image

#224
GodWood

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Maria Caliban wrote...
I wish this forum had the ability to search topics by thread starter. I would love to pop up the thread I started in January when ME 2 came out, where I suggested that companion outfits in DA 2 get the same treatment as those in ME 2.

Now why on earth would you suggest such devilry?

#225
Dave of Canada

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GodWood wrote...

Now why on earth would you suggest such devilry?


I can see the positive parts of it. Every companion looks unique, you won't meet accidently create a PC that looks exactly like your companion.

I can't use the Alistair hair because of it and my first female Warden looked exactly like Leliana.