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[POLL] For you, what's more important in a "Dragon Age" - like game?


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15 réponses à ce sujet

#1
Guest_Mr HimuraChan_*

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Right. RPGs nowadays are made of several ingredients. But in YOUR opinion, which one is the most important? Which of the poll's options can make you buy, or not buy a game?

Vote here: http://social.biowar...90/polls/12112/


And please discuss, let's see what's important for our community when people look for a game :)

#2
Amedyr

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Combination of story + character interaction. Good combat system comes in second.

#3
errant_knight

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Amedyr wrote...

Combination of story + character interaction. Good combat system comes in second.

I agree with this. These are absolutely the thing that make me buy a game or leave it on the shelf. At the same time, it there's something about the other things that take me out of my immersion in the story, then they become a factor, too.

#4
Quixal

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Honestly, excluding chin size, I think a game suffers if any of the catagories are particularly weak. A game can be good if say one catagory is weak so long as the others are strong but lose more than one and you are in trouble.

#5
Asepsis

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I think story and plot + character interaction are most important. I like good graphics, but I've enjoyed games that had bad graphics before (Morrowind was my all time favorite game until Dragon Age and Mass Effect came out), so as long as character interaction/story is good the game is good with me.



Oh yeah, and game play, if the controls are too hard to figure out and manage, I usually quit the game. I tried playing Dues Ex (the first one) but I could never get used to the system so I got frustrated and quit. I'm thinking about trying to play it again though, the new one looks epic, and the second seemed entertaining.

#6
Kevin Lynch

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Since it's only peripherally related to DA:O, I'm sending this over to Off Topic. Continue discussion/voting there, folks!

#7
TheMufflon

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The most important thing is that the game has the Towers of Hanoi puzzle.

#8
Noilly Prat

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I voted story, but I consider characters to be related and equally important. BioWare could make DA2 a kart racing game and I'd buy it if the story and characters were solid.



Okay, maybe not, but you get the idea.

#9
Loerwyn

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TheMufflon wrote...

The most important thing is that the game has the Towers of Hanoi puzzle.

Remind me to stay away from any game you develop, then. ;)

I can deal with a poor story if the companions or NPCs are great. I don't think Divinity 2 had anywhere near the greatest story ever, but the NPCs made it an excellent (IMHO) game. Fallout 3 has a fairly weak story, but has some excellent characters too (Gaaaaaaaaaarrrrrrrrryyyyyyyyyyyyyyyyyy). On the flip side, a great story cannot hold itself up, and if the NPCs are unbearable twerps then it's just going to suck.

It's too many things to select just one, though. I think combat's a huge part of it too, especially if we're talking a game like Dragon Age which involves a lot of fighting. If the fights are few and far between then sure, I can go with poorer forms of combat (*cough*Dreamfall*cough*), but if there's a heavy emphasis on fighting then the combat has to be up to scratch.

#10
Jonp382

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Why isn't this on the poll? Role-playing. As in playing the character I want. I guess that almost falls under customization? I went with other. Though as Quixal said everything else is important. I just can't get into Bethesda's games, anyone here could point out it's weaknesses so I won't bother listing them. And I would love to play Ultima IV and similarly old games, but those graphics are literally repulsive.

#11
Remmirath

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I voted for customisation, because to me, that's what is most important about an RPG specifically as opposed to a game in general. I think all of those things are important (excluding chin sizes), but to me a game fails as a roleplaying game if the customisation isn't up to snuff. It could still be a good game, though.
I'm counting customisation as pretty much anything that helps you define the character. Appearance, stats, whatever - the more you can make the character as you envision them, the better. To me, this includes voice customisation and specifically lack of voiced PC as there's no way to really customise the voice as of yet. I would prefer that, until that point is reached, it be left up to the imagination.

Aside from that, story, combat and NPCs are the most important, I think (pretty much in order). I really don't care too much about the graphics so long as they are at least moderately well done for what they are, and I think that the whole 'enemies' thing falls under either NPCs or story.
It goes story, NPCs & combat (tied) if you can't create the whole party, which I realise is true of most games. That's my true preference, though.

Customisation is definitely the most likely to influence me to buy/not buy a game, because I won't know much if anything about the story, NPCs or combat beforehand, but I'll probably know at least something about the customisation.

#12
Statulos

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Give me a good story I can shape and mold. Everything in the gameplay should be geared towards that.

#13
Guest_Adriano87_*

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Hack and Slash

#14
Rockworm503

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To be fun.

this goes with any genre.

Game can have the best story in the world...

Deep and interesting characters....

Really awesome customization....

but if the game isn't fun than it won't matter.



on the flip side take all those away and if the game is fun than its a win in my book.

If I can mute the sound and listen to my music while I play (like I do with the Smackdown VS Raw games) then sign me up :D

those other features can help the game be fun but doesn't make it entirely necessary imho.

#15
Ponce de Leon

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Story and gameplay. The latter is a bit harder to find nowadays with the waves of mindless players who must win no matter what and if they lose, the game is hard and sucks.

#16
MerinTB

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From what I posted in the poll itself -

"Something else not covered in the options"
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For an RPG, there are several things I look for, and for me to consider it the game needs to hit at least one of the following marks:
(1) - character creation: I want to be able to make my own character. Bare minimums include name, ability distribution, and meaningful choices as I level. Gender choice is a very desired option, but I can live with being stuck as a man or a woman. Race choice is also very desired (in a game with fantasy races or alien races) but if I have to be human I can suck it up. Appearance is nice, but an option that I can survive not having.
(2) - a party: I don't like games where I am the sole protagonist, especially RPGs. I want a party of adventurers. I prefer 6. I prefer to stat them out myself, even give them names and appearances. If I have to take the 2-3 extra party members who are pre-designed (a la BioWare), so be it... at least its a party of adventurers (3 is a party? ok....)
(3) - tactical combat: preference here is strategic and turn-based, with the more real-time the gameplay gets the less fun I am having. The "pause and play" that BioWare has been using since BG is passable for me, as is the ATB of games like most Final Fantasy's... as long as there are tactics to employ that go well beyond my ability to line up a reticule or the speed at which I can mash a button
(4) - lots of stuff to do, much of it optional: I don't mind linear stories at all... but along the way I prefer to have stuff I can find on the side, stuff that I can win the game without ever doing but that I can choose to do
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Those are the big four for me, for an RPG. Most of the options in the poll are general stuff that can be for any game. The only option given that even suggests "RPG" to me is the Customization one, but that's cosmetic customization (well, for most games, gender is merely cosmetic... sometimes it's a more meaningful choice.)