UNC assignments vs N7 missions
#126
Posté 02 novembre 2010 - 02:20
#127
Posté 02 novembre 2010 - 02:24
ME1's landscapes were dull and repetitive, but the N7 missions weren't as engaging or interactive. Mixing both would be a dream come true.
I'm still doubtful about the mako though. My instinct is to say I don't want it back. But what if they made the vehicle exploration way more fun, interesting, and interactive? Not sure.
Modifié par Nightwriter, 02 novembre 2010 - 02:25 .
#128
Posté 02 novembre 2010 - 02:27
If we could take the hammerhead on the ME1 maps, those mountain ranges wouldn't be so bad at all.
#129
Posté 02 novembre 2010 - 02:58
Nightwriter wrote...
Oh I definitely agree we need a blend of both.
ME1's landscapes were dull and repetitive, but the N7 missions weren't as engaging or interactive. Mixing both would be a dream come true.
I'm still doubtful about the mako though. My instinct is to say I don't want it back. But what if they made the vehicle exploration way more fun, interesting, and interactive? Not sure.
mako was better than hammerhead is, but neither are very good. personally i'd ditch both and have smaller, denser areas to explore.... the only trouble with that is you need more time to make sure the areas stand up to visual scrutiny (overlord had some horrible 2d grass, for example) - better texturing etc. the thing about both the UNCs and - to a lesser extent - the N7s (which is why they were smaller) is that they weren't all that sophisticated, from a technical point of view. what they really need is to take the N7s and open them up much more, even at the expense of some visual desnity, so that you do get that sense of 'exploration' that is missing in ME2.
Modifié par Jebel Krong, 02 novembre 2010 - 03:00 .
#130
Posté 02 novembre 2010 - 02:59
I was also thinking more in terms of, what if we could engage enemy merc vehicles or something? Would that make things more interesting?
#131
Posté 02 novembre 2010 - 03:04
again personally, i would have been happier to explore overlord on foot - throw in some indigenous wildlife, the odd combat encounter and with that scenery it would have been an awesome world to explore.
#132
Posté 02 novembre 2010 - 03:20
#133
Posté 02 novembre 2010 - 04:04
How would you feel about a mission where you achieve your objective by making a bet and racing a merc boss, your Hammerhead against his... whatever?
#134
Posté 02 novembre 2010 - 04:05
I'd probably wonder the same thing as I did in KOTOR: why am I racing when I have a galaxy to save?Nightwriter wrote...
How would you feel about a mission where you achieve your objective by making a bet and racing a merc boss, your Hammerhead against his... whatever?
#135
Posté 02 novembre 2010 - 04:11
i also happen to think being removed from your character during such things removes both immediacy and character recognition and, therefore, immersion.
Modifié par Jebel Krong, 02 novembre 2010 - 04:12 .
#136
Posté 02 novembre 2010 - 04:20
Jebel Krong wrote...
possibly, but the hammerhead (especially) is too arcadey for any satisfying exploration/combat - could you imagine trying to engage another one? the mako would be better, but one of mass effects' strengths is the TPS combat, not vehicular - probably one of the reasons they haven't included any space combat yet - it's a tricky thing to do.
again personally, i would have been happier to explore overlord on foot - throw in some indigenous wildlife, the odd combat encounter and with that scenery it would have been an awesome world to explore.
Weird, I actually agree about this.
It isn't the vehicles as such that I miss. Though the Hammerhead does appear to be some kind of robotic decendent of Q-bert. It's being able to wander around the surface of an alien planet. On foot or on wheels.
#137
Posté 02 novembre 2010 - 04:36
Pacifien wrote...
I'd probably wonder the same thing as I did in KOTOR: why am I racing when I have a galaxy to save?Nightwriter wrote...
How would you feel about a mission where you achieve your objective by making a bet and racing a merc boss, your Hammerhead against his... whatever?
Well, I think that's completely up to how the game handles urgency. If the game makes you feel like there's a bit of a lull in the storyline urgency, and you're in a sort of pause between events, stuff like this is pretty doable.
Personally, I'd really like to see some more minigames like this in ME. I think it's because ME strikes me as a huge universe, and minigames always feel appropriate to huge universes. A world grows when there's more to do in it.
#138
Posté 02 novembre 2010 - 05:32
I want exploring to mean something. That's all.
#139
Posté 02 novembre 2010 - 07:01
Also, this might just be me, but I thought the uniform buildings and structures in ME1 was suitable. Standardized modular units and all that.
Modifié par Ragnarok521, 02 novembre 2010 - 07:10 .
#140
Posté 02 novembre 2010 - 07:04
I'd feel like being tossed into a minigame, and I think those should be left to the Final Fantasy series or GTA. Driving around on a dead and empty planet with the Mako made (some) sense, gave the universe a dimension and "realism" it wouldn't have had otherwise - but it didn't feel like the game was trying to be something it's not. (The implementation of the Mako into the regular missions did, however). ME isn't a platformer, or a racer, or an open world/sandbox kind of game (Thank God). Both UNC and N7 missions fit the game fine as they are, with N7 missions rewarding exploration with unique settings (loved the ship, would've loved it even more if I didn't have to replay it due to clipping issues) and nice visuals and UNC missions succeeding better in giving you the sense of actually exploring.Nightwriter wrote...
How would you feel about a mission where you achieve your objective by making a bet and racing a merc boss, your Hammerhead against his... whatever?
Oh, do you guys remember the Prothean artifact-thingy from ME1? The silver globe? That's the stuff I miss in ME2!
Modifié par BWBamboo, 02 novembre 2010 - 07:05 .
#141
Posté 02 novembre 2010 - 07:08
#142
Posté 02 novembre 2010 - 07:27
#143
Posté 03 novembre 2010 - 01:20
Modifié par Aurica, 03 novembre 2010 - 01:21 .
#144
Posté 03 novembre 2010 - 01:21
For example: You
start off in an IFV at the drop zone on a terrestial planet. The
landscape around is rocky and barren, with a purplish hue. Seemingly
bland and uninteresting planet with mountain ranges at the western and
northern horizon.
Similar to ME1 there are areas of interest on the planet but only revealed when you get closer.
These AOI could be anything that are too small to be picked up by Normandy's scanners.
-Mineral deposits
-Crashed Probes
-Thresher Maws
-Foot Prints / Skeletons or just about anything
As
you roam around this bland and seemingly uninteresting purple planet.
You chance upon a ravine and as you drove in, a cut scene occurs. After
which you load into a new and unique zone. Discovering ruins at the
side of the cliffs itself. You disembark and explore the ruins.
As
you go deeper and deeper into the dark ruins, you realize that this
isn't a ruin but a derelict ship that crashed here a millenia ago with
most of the systems becoming inoperational.
After mucking around
and maybe touching buttons your are not suppose to. Some of the
systems were partially restored and in the process you accidentally
awoken something...
The sidequest now gives you couple of options
1. Attempt to explore, which leads you deeper and may force you to confront the unknown entity.
or
2.
Attempt to find ways to seal the entity in, searching for means to
re-activate the security fail safe system and then trying to escape
after that...
#145
Posté 03 novembre 2010 - 04:24
Sparda Stonerule wrote...
Well Nightwriter I think you are being skeptical not close minded. Vehicle exploration could be cool if it actually rewarded you with things and they made it harder to find. Like some unmarked expansion or upgrades, or just a trophy for your trophy room. Something. Make some kind of rare hard to find beast that you can kill and display somewhere. Uncover lost Prothean or pre Prothean artifacts to study in the Science Lab. Things along those lines. Extra planets just for the sake of marked linear side missions are ok, but give us some planets with no mission and no clear purpose until you discover it. Heck even throw us off by not giving some planets much of anything at all on them. Anything to break the tedium that is side missions from 1 and 2.
I want exploring to mean something. That's all.
I agree. I actually think that's something they should implement into a lot of different areas of the game - the concept of tangible rewards, I mean. I think there should be tangible rewards for mineral scanning, for instance. Every now and then you find a relic or a fossil or something neat. Ditto for inventory. They gutted the inventory system but it made hacking and opening crates less exciting because I know there's no goodies inside.
But I felt like ME2 did deliver planets with no clear purpose which you just stumble across.
#146
Posté 03 novembre 2010 - 04:29
Nightwriter wrote...
But I felt like ME2 did deliver planets with no clear purpose which you just stumble across.
that's why it's called exploration and not "i know what's there already."
#147
Guest_NewMessageN00b_*
Posté 03 novembre 2010 - 04:32
Guest_NewMessageN00b_*
Dean_the_Young wrote...
Or at least easier to get through?
If we could take the hammerhead on the ME1 maps, those mountain ranges wouldn't be so bad at all.
Indeed, but the mysterious feeling of being so small in the scale of Universe would be lost, too.
#148
Posté 03 novembre 2010 - 04:40
Jebel Krong wrote...
Nightwriter wrote...
But I felt like ME2 did deliver planets with no clear purpose which you just stumble across.
that's why it's called exploration and not "i know what's there already."
Yep. Too right you are.
And I generally like stumbling across things (unless it's a bear trap - bad memories), I just wish once I "stumbled" across an anomaly, EDI briefed me on the situation like Hackett did.
I don't need to know what every situation is before I get there, but I'd like a little dialogue interaction.
#149
Posté 03 novembre 2010 - 10:00
In ME, Helena Blae tells me about some crime bosses so I go take them out, or Admiral Hackett tells you the Alliance needs your help for whatever. In ME2, I come across a Blood Pack or Eclipse base and wipe it out. No idea why Shepard felt the need to wipe out a Blood Pack base. I guess it's just assumed that they're up to No Good? Still, it's a minor complaint.
So long as I never have to use the Mako to get to the top of a mountain again I'm happy.
#150
Posté 03 novembre 2010 - 11:51





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