Dave of Canada wrote...
Revan312 wrote...
If only more game companies were like Valve, free DLC is always a better way to say "thank you" to the fans than exclusive/preorder/paid for DLC, and if you argue against that than what's the point of this conversation, your a dyed-in-the-wool apologist.. end of story.
They also added a microtransaction shop.
From a news article about that TF2 shop...
"Valve's "Mann-conomy" update for Team Fortress 2 adds something that's been missing from the game all these years: microtransactions.
The new Mann Co. Store in Team Fortress 2 allows players to purchase
weapons and items that previously required time and effort to obtain.
Valve notes that all items affecting gameplay will still be available
through other, non-microtransaction means, as will most of the purely
cosmetic loot. Prices range from 49 cents to $4.99.
Among the first pieces of equipment arriving on the store is the
community-designed Polycount Pack -- a suite of brand new items for five
of the game's classes. Portions of the sales from the Polycount Pack
will go to the fans who helped create it, and the developer has plans to
eventually allow the TF2 community at large to release content on the
Mann Co. Store.
The company says it has no plans to abandon its three-year
tradition of free updates for Team Fortress 2. "Segregating players into
groups that can't play together, based on who bought what, is something
we'd like to avoid,"
reads the developer's official Mann Co. Store FAQ."You can still get everything in the game by playing the game, portions of the profits go to the fan modders that made the new items and an ability later to allow fans to put their own items up on the store.. Boy that does sound bad.. <_<
Valve is a lot more generous than any other game company out right now. They seemingly care about their community and still release free content all the time, have free dedicated servers, dev kits and more. I'd take their form of community generosity over EA's or Activision's any day, period.
Now I have no problem with some DLC, LotSB is a good example everyone throws around. I didn't expect that to be free as it had a lot of dev time and VO fees associated with it, plus it was actually GOOD, but exclusive item packs, pre-order bonuses, 20 minute hack and slash fests for 7 bucks etc are simply cash grabs and the reason I even give a crap as yes they are optional and no I don't buy them, is because it takes the dev time away from actual well done content, such as expansions that add many hours of content and that mostly tie in well with the main game.
Most of the DLC material out for DAO is at a lower quality level than many of the mods I downloaded for Oblivion back when, the reason I know such is because my former roommate buys literally everything he can for the games he plays, he spends gobs of money on DLC which is no skin off my teeth, but after watching the actual content he's payed for, it's laughable how shallow most of it is. I wish DLC would disappear for a multitude of reasons both economic and enjoyment centered, but primarely I dislike it because most of it leaves no room for actual well done content that expands the experience beyond the utterly trivial and mundane. It's content made for the ADD generation where going a month without something to tag onto your game means you move on.
And with my completely grumpy old man rant done *grumble*, I shall take my leave and read a book or *gasp* go outside on my day off, (it's been too long nature, hopefully you haven't spurned me because of negligence)
Modifié par Revan312, 29 octobre 2010 - 10:04 .